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Everything posted by TaffyTank
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And the bugs mentioned in the V-log are that Juggernaut is super-OP when drugging, which might explain why you guys think it's too fast for Striker lock-on. Cannot see how a big lump like Juggernaut should be too fast for Striker Salvo. So I stand by my earlier prediction.
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Depends on who's driving the Juggernaut and how many other Shafts or Srikers are in battle. The Laser is a giveaway of course, but multiple lasers pointing at the Juggernaut from different directions and it's not gonna be able to take them all out, especially when Juggernaut will have other distrations like OP Freezes in its face. Striker will finally be able to make full use of its Salvo which is often an Overkill Salvo in other modes against regular hulls. Also, if exp and cry can be won from killing other J-Mode players, Striker will be able to take them out as most other players will be preoccupied with finding and attacking Juggernaut.
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I predict Striker will be one of the best turrets for Juggernaut mode.
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Is using Overdrive on your own acceptable if you complete a majour task?
TaffyTank replied to C.O.N.Q.U.E.R.O.R in Archive
Absolutely yes.... I try to boost as many as possible, but also keeping in mind the sooner I use OD's, the more likely it is that I get an extra OD boost to use towards the end of battle, which can be the battle winner OD in some situations. And the sooner I use OD's the more of them I get to use per battle on average. So I ain't gonna go around herding teammates for minutes on end to use my OD. -
IMO...Matchmaking was conceived to make it easier for mobile users to access battles, and that's it. All the other claimed positive effects of MM just happened to be side-effects of any MM for mobile system. Battle balancing could have been a byproduct of a MM system if the game was relatively balanced in the first place, which it isn't. Anti-mult feature of MM can also be beaten by the Group system from what I hear and will never fix the inactive player or saboteur issues. An MM system can only do so much. An anti-saboteur kick system or something similar would have worked well with MM. Ironically, it's a change dumped on haters because of mobile and it's Tanki mobile that can appease the haters. An influx of mobilers will fill MM battles faster and generally make it work better, plus provide competition to existing non-pro players/buyers. Meaning Tanki could afford to allow some players to do missions in pro battles again if user numbers increase. But only in certain battles that reach X amount of fund to avoid easy missions and chain exploits that have a couple of negative side-effects. Virtually every issue in this topic would be fixed by this. It would also move a lot of OP experienced players into pro battles again, meaning less of a beating for new mobilers. It's a win win. :rolleyes:
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This game's better in Legend rank battles IMO. Just more dynamic, faster paced battles where the % of good players in battles is more likely to be higher. A good thing with MM is it seems to be putting the better non-legends in my battles, some very good non-legends in this game now. There are Gismos, Commanders & Marshals(etc) that are much better than some Legends. There are totally noob legends of course and some battles things just don't go as well as other battles. But on average max-rank legend battles have more players that know what they're doing in them with good garages and supplies to back them up. Getting to Legend is a nice personal achievement but means sod all in my book. Seen plenty of Legends that can't cut it to be able to safely say that being a top rank doesn't mean you hit the endgame. Yes, it's just a game and it's easy to say “who actually gives a damn?”, but MMO games are partly about having fun with personal challenges and goals, proving you are a worthy legend to yourself is one of them. If you want to know you're a great player of this game, then you can aim to be pretty damn great every time you fight a Legend battle in a variety of modes or formats, using a variety of equipment. Such as... All Pro maps with no supplies. Not just smashing up teams with an obvious mult or noob in them. I mean beating funtioning teams or actual organized teams of legend clanners(that aren't just mult-using cheater clans), doing this in a team of randoms is not easy. Dominating matchmade battles in any team mode, especially against groups. Sniper maps where almost everyone is using long ranger turrets, finish top as a sniper yourself, always. DM legend drug wars. topping DM battles is tough enough at any time, but get in these battles in double funds, WAR or Crazy Weekends when all the old-timers and whales are back on their mains, try to constantly finish top 3 on various maps, not easy. Beating the usual DM teamers as a solo player. Constantly getting 2+ D/L in TDM battles as the top player, on every map. XpBp flag battles, always winning. See if you can constantly win without support of clan or friend XpBp'ers. XpBp Poly CP in a battle of honest legends. Not some of the lame mult-using noobs that tend to fester in rigged High fund battles. Get a pure battle like this where everyone's trying, then make the difference, constantly. 1vs1 XpBp or multi-equipment Dueling, basically being able to beat everyone in a duel. There's other stuff to do, like esports, youtuber, parkour or simply try to master all turrets, especially the harder to grasp ones like Striker. I guess the TL:DR version of what I'm saying is hitting legend is not the endgame.
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Hopefully it's another GB event with loads of barely-upgraded Wasp & Hornet gold-diggers running around, was like shooting fish in a barrel last time.
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Thanks Matchmaking...good battle(cos we won)
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Thanks Matchmaking.
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Posted an idea that might fix this after chatting with someone that was actually quited annoyed about this update. http://en.tankiforum.com/index.php?showtopic=373799&do=findComment&comment=6550762 BTW, this gift removal thing was callous.
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TBH, this is the least appealing main prize for a CW, but I suppose that's a matter of taste. Also, this is the hardest ever CW, thanks to MM meaning players can no-longer no-life maps where a lot of kills are guaranteed. So I'll pass on the 2k kills. Come back with a CW that offers an XT skin and we're back in business. ;) ;)
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Freeze is now OP. It was already extremely powerful in M4 DM battles. It was obvious just looking at some of the freeze users scores, big K/D and big scores, Devs then buff it....clueless! Anyway, calling all Freeze users to rinse the system of crystals now, teach these Devs the lesson to actually know about their game before they make ridiculous rebalances. Countering Isida trains is understandable, but there are other ways to do it without removing a healer effect from a healer turret. Waste of time giving these Devs feedback tho, they just don't listen. We can see that with Matchmaking. The MM system still has the same problems and bugs that were highlighted over-and-over again in the MM topic. Looks to me like they've given themselves far much to do in a short space of time, now they're just chasing their tails.
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Same..... :rolleyes:
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Great strike by Modric
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If you're saying that winning some batteries when dumped into battle with 7 mins left “could be an incentive” to stay, then surely the chance to win some batteries when placed in the battle from the start is a good enough incentive to stop players leaving in the first place?...if the rest of Tanki's player base felt the same then there will be much less chance of anyone being dumped in battles that are already well under way. Besides, I'd be quite happy trying to get a battery or 2 for a few minutes effort if I was dumped late into hopeless battles...probably more so than trying to get a pittance share of an useless loser fund, as it currently is in hopeless battles.
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I prefer giving players an incentive to stay in battles, rather than a punishment. Seen another idea on this topic that uses fund multipliers as incentives to stay in battles, my idea is on the same tracks. Problems Some leaving battles early, leaving one team disadvantaged at start of battle if that battle slot doesn't get filled quick enough. Drone batteries too expensive for non-buyers, making Drones Pay2Win. My solution Finishing battles gives a battery reward to participants of both teams on completion of every battle, the amount you get depends on winning and losing and where you finish in battle. Winning team rewards. Top 3 gets 3 batteries each. 4th & 6th gets 2 batteries each. 7th and 8th placed only gets a battery IF they get within 50% of 6th placed guys' score. Or people can just join battles and hit pause till the end to get easy batteries. So they have to earn them. Losing team rewards Top 3 get 2 batteries each Everyone else gets 1 battery but 6th to 8th placed players need to get within 50% of 5th placed players score to get a battery. Any player that leaves 2 consecutive battles before completion has the max amount of batteries they can win in the next battle limited to 1 battery. This is to stop players jumping from battle to battle looking for a map where they think they're guaranteed a top 3 place on winning team. Also, players that get kicked from battle through game errors are not affected, unless they get kicked twice in a row. ------------------------------------------------------------------------------------------------------------------- People dumped late into battles now have an incentive to stay and try to get within 50% of 5th placed players score. Best cased scenario is a player always being top 3 in winning teams gets 9 minutes worth of battery usage every 30 minutes of game-play....seems reasonable. 9 minutes of batteries does convert into 2700 cry, but let's face it those battery prices are nonsense. 9 minutes of batteries might convert into 300 or so crystals of extra battle fund compared to what you would have won without the Drone (if you're lucky), 600 if you wait for double fund days. For DM, just give a battery to top 10 or so players at the same rate as batteries are awarded in team battles.
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Russians will be happy. 3-1. Look a good team too.
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Couple of people have said the same in battles...I know my Rico has been losing some hits and I get the feeling all my other turrets are failing to do damage due to lag that often happens when others are joining battle. Harder to tell with Isida, Twins and Firebird tho, so I can't say for certain. Lost a lot of kills in DM today cos of this.
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Good Tournament so far....Big Day for Russia. Win and they're through to knockout Rounds, lose then they gotta stop Uruguay's Cavani and Suarez in the last group game.
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Rico, Viking & Aleksandrovsk
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So you haven't read the announcement topics on most updates then?
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I'm pretty happy at how useful a barely-upgraded Trooper that I bought for 20k is in certain circumstances, but only cos I was using free chain batteries. Screen of a Highland DM battle I used my trooper in....... About 10 of those kills were using Trooper respawn drugs...TBH, I've paid more cry for modules that will never get me as many extra kills as that in DM, so in that sense 20k isn't too bad, especially if I mainly used it in double funds battles.
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National paints in containers forever anyway, so no point saving containers for that. However, I have my suspicions that opening single containers give junk rewards, only time I've ever had anything good from containers is when I've opened in batches of 5 or 15...but maybe this is my luck.
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In game settings there's two tick-box options to "show your Drones" and "show other Drones"....perhaps these two options are unchecked with you?
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Okay!...I'm going back to DM battles cos the anti-mult promise of MM for team battles is a total let down. Just had a CP battle where it was obvious we could win the battle. Yet still had people joining and running for whatever reason, meaning the 8th slot on our team was never filled through the whole battle. On top of that one mult ruined an otherwise decent CP battle by doing the old mult trick of refreshing browser throughout the whole battle, leaving a team that was already 8vs7 another players down. Still only narrowly lost, which was quite impressive from my teammates. Even if I could be bothered to video report the mult for sabotage to get him a 1 day ban he'd laugh at, pretty pointless when he has the excuse that MM kept dumping him into the same battle he didn't want to play in, which is a feasible excuse for sabotage now. Still too many team battles being ruined by mults, so I'm out. Roll on Juggernaut mode.
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