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Everything posted by Venerable
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That's not weird... that's actually great! I too love to play with all turrets and hulls, but overdrives and funds led me to Wasp-Hornet(-Hopper) and Railgun-Gauss-Firebird. Also, in short battles, I hate to be slow. I can play with any hull if I have enough time. Otherwise I need speed... I'm terrible at using Vulcan, Ricochet, and Hammer in battles tho... and I only use Ricochet & Hammer for Parkour...
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I honestly feel Juggernauts are the weakest tanks right now. Especially if an Isida-Wasp targets you - 16k damage at centre of Wasp bomb, and the temporary buff to Isida...
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Is it just me or are the battles laggier than usual? I've never lagged so much...
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I have a feeling that we will have to use our supplies. Also, the modification of JGRs may depend on the modification of the gear you had equipped before joining the battle. This is what I feel. But, during Hovering Railgun event, everyone had same equipment... so hopefully we may have the same equipment (of same modifiactions), and protection modules won't matter. However, supplies might play a decisive role. It's all speculation on my part lol...
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Absolutely. Team-play cannot exist in a system where random players play together for very short periods of time. Honestly, there's no point in trying to induce team-play in MM. Have you ever seen a team-mate drop a flag near your base, letting you get the points by capping? If yes, you can be 100% sure that that player plays Pro battles frequently or is an eSports player. Have you ever seen Dictators searching for teammates or calling out to them via chat when their OD is ready? It's rare. But it also happens for individual gain. Have you ever seen tanks coming in the way of an enemy JGR's salvo to save their JGR? I think it almost never happens. Anyway, while playing MM, I rarely feel like playing for my team. The atmosphere is such that you can't afford to play for your team. You don't come in between the enemy JGR's salvo to save the JGR - you intercept those rockets only if you are sure that your JGR will die, and you'll hopefully die soon, in time to become the next JGR. I feel team-play is not suited for MM. The closest you can get to team-play is grouping, but that too rarely helps. As Viking4s mentioned, I think this experiment is more for bringing back players and slowing down / reversing the dwindling of the player-base, than inducing team-play. If it's true, it won't work. This is my opinion. Cheers! EDIT: Don't worry Maf, I will still try out the new system, give it some time, and then form a well-thought opinion. But my first impression itself was pretty bad... :c #HopperOP
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Changing the time on the clock of your classroom so that lunch-break is announced sooner is allowed according to my rule-book. Do you like eating chocolate?
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Honestly Sabry, if you continue this way, I might actually learn French and read your articles once again in French, sans le translation... Great work! It feels good to see French articles being posted and approved... the French community has been revived... Bravo Sabry and Dynasty! (And of course, the French Reporter team)
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Doesn't matter, does it? Cos Hopper OP... :x
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My analogy was a bit off the mark, I admit. Railgun does require practice, but experience and time sorta make up for it - I got your point. Of course we get less practice for Wasp bomb, but I'm merely being practical - I find this a viable solution as long as Hopper isn't nerfed. Irrespective of whether Hopper is ideal or not, we must adapt to whatever changes are introduced. Developers need to know the cons too, and Complaint Book is a good way to send critical feedback to them. Ultimately, money will always be on their minds, and they will be reluctant to make any hasty changes. They might observe the meta for maybe a few months, but I'm sure they'll change Hopper's mechanics - for the better or the worse, no one can tell. They did nerf Hornet OD, and Vulcan before that, so I'm being quite optimistic.
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Um sure, but aren't the other bots- I mean, humans working in the AWS?
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Omg wow These two months have been full of surprises... Congratz Sacrifice for procras- um - Proofreader candidacy! Fliz no juj mi inglis. It pro is, i no... Good luck mate!
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Nope Generalissimo?
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Playing with different equipment on the Test server helps a lot. I used to play on the Test server with a friend of mine, @F41TH. We would try out different augments and drones in private battles, and try to see which gear is better. But I would always lose, so we could never reach any conclusion. The only time I won was when I used Railgun Scout, and F41TH used Railgun LCR. (Which proves that Scout is OP :x )
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Well one can easily recognize drones with experience. If a Lifeguard user is far away, it would be foolish to try and kill him, when there are other weaker tanks around you (in DM battles). And yes, if a player stands on/near the gold drop zone, we can safely assume that the player has Lifeguard. Anyway, as BloodPressure said, some players notice details better than others, so they can easily distinguish between the drones.
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Can bugs of the mobile version also be posted here? Or should they be posted somewhere else like Let's Discuss TO Mobile?
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Agreed. I concur with your post. But my point is that Railgun isn't exactly easy to use. All those druggers that camp on the Brest fortress and get 25+ kills aren't random noobs. They have skill, and better devices. They can easily shoot a tank a long distance away, with almost robotic precision. Not everyone can do that. Peeking out and shooting with Railgun requires tremendous practice. Timing is very important, due to the long reload and shooting delay.Railgun is well suited to MM doesn't mean that players will be able to use it effectively. I believe we reached here from my point regarding the necessity of timing to use Wasp bomb against Hopper. There I mentioned that for good timing you need practice. That's where Railgun comes in. Again, Railgun isn't "point and shoot".
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Interesting skin... I wonder where the flames come out from? Here a pic I found while sifting through my screenshots: Flipping during tutorials with Ares is fun...
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Big damage? I think both of us know that's not always true, what with protection modules and AP immunity, along with Defender or Crisis. I have rarely been able to use Railgun effectively in MM, because of 30% and above protection or Defender or sometimes just DA. In such cases you might say that I should use DD. But even that is futile, as RKs are ready, and 7/10 I get killed before the shot leaves my turret. If I mistime the shot, I get punished even more coz of longer reload. It boils down to skill. Railgun is not just 'point and shoot'. It's not a melee turret, nor is it Smoky Autocannon. This is a classic case of 'easier said than done'. But I still like the turret so I try my best to improve.
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If you could tell me why, I'll maybe become a bit wiser... lol
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