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Everything posted by Venerable
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Nope Generalissimo?
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Playing with different equipment on the Test server helps a lot. I used to play on the Test server with a friend of mine, @F41TH. We would try out different augments and drones in private battles, and try to see which gear is better. But I would always lose, so we could never reach any conclusion. The only time I won was when I used Railgun Scout, and F41TH used Railgun LCR. (Which proves that Scout is OP :x )
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Well one can easily recognize drones with experience. If a Lifeguard user is far away, it would be foolish to try and kill him, when there are other weaker tanks around you (in DM battles). And yes, if a player stands on/near the gold drop zone, we can safely assume that the player has Lifeguard. Anyway, as BloodPressure said, some players notice details better than others, so they can easily distinguish between the drones.
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Can bugs of the mobile version also be posted here? Or should they be posted somewhere else like Let's Discuss TO Mobile?
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Agreed. I concur with your post. But my point is that Railgun isn't exactly easy to use. All those druggers that camp on the Brest fortress and get 25+ kills aren't random noobs. They have skill, and better devices. They can easily shoot a tank a long distance away, with almost robotic precision. Not everyone can do that. Peeking out and shooting with Railgun requires tremendous practice. Timing is very important, due to the long reload and shooting delay.Railgun is well suited to MM doesn't mean that players will be able to use it effectively. I believe we reached here from my point regarding the necessity of timing to use Wasp bomb against Hopper. There I mentioned that for good timing you need practice. That's where Railgun comes in. Again, Railgun isn't "point and shoot".
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Interesting skin... I wonder where the flames come out from? Here a pic I found while sifting through my screenshots: Flipping during tutorials with Ares is fun...
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Big damage? I think both of us know that's not always true, what with protection modules and AP immunity, along with Defender or Crisis. I have rarely been able to use Railgun effectively in MM, because of 30% and above protection or Defender or sometimes just DA. In such cases you might say that I should use DD. But even that is futile, as RKs are ready, and 7/10 I get killed before the shot leaves my turret. If I mistime the shot, I get punished even more coz of longer reload. It boils down to skill. Railgun is not just 'point and shoot'. It's not a melee turret, nor is it Smoky Autocannon. This is a classic case of 'easier said than done'. But I still like the turret so I try my best to improve.
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If you could tell me why, I'll maybe become a bit wiser... lol
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Of course it's a tough maneuver to pull off, but I've done it once just yesterday in an RGB battle, which gave me the idea. There are so many aspects of playing games that are 'easier said than done'. That doesn't mean we don't try them out, or practice them. Railgun, for instance, requires quite a lot of practice to use it effectively, because timing is everything. I saw some potential in the Wasp bomb yesterday, and I plan to use it whenever I play against Hoppers. It's totally your choice to use this method or not. I would still recommend that you try it out, and practice a tiny bit.
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If it makes you happier- If a Hornet uses its OD in a DM battle, all tanks in its visible range get the AP status effect, which means their defences have been ignored/bypassed. This can be used by other tanks too! If tank A has activated Hornet OD, and tanks B and C get the AP status effect, then any other tank can deal full damage to tanks B and C. Further, if B and C are fighting among themselves (1v1 situation), they will deal full damage to each other as long as the AP status effect is active on their tank.
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It's not true that there is no way to stop a Hopper from capping a flag or scoring a goal. Wasp OD is the best way to stop Hoppers, imo. Jumping Hoppers cannot disable the bomb. All one needs is timing... Hunter OD and mines are useless, no doubt. But Hopper is a hovering hull with different mechanics, and it's here to stay. So we might as well change our strategies and adapt. Btw even Hunter OD, if timed well, can stun a Hopper mid air. But only during its descent...
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I think it'll be better if only two slots are made: one for any Immunity, and the other for a Resistance. Beyond that, the game will break. As At_Shin mentioned above, having multiple slots for hull augments would be very overpowered, especially in the case of a Titan.
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That was very well worded, and I genuinely respect your opinion. Your arguments were spot on, and I'm beginning to view buyers quite differently. Personally, I could never really grasp how anyone bought in-game stuff for real money. But your point about hobbies changed my perspective significantly. I am still not convinced about spending money in the game, but I respect those who do spend because they help the game to run - and I enjoy playing Tanki, at least 90% of the time. Well, I'm writing this to essentially thank you for "opening my eyes" and expanding my perspective. Nothing is perfect, and your post emphasized that. I appreciate your opinion, and thank you once again!
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They added some extra spaces for Hopper...
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Time to get a life, I guess... ?
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LOL so didja finally master mouse controls?
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This error occurs when I try to equip Hopper (when I have some other hull equipped). This happened twice. Each time I had tried to equip Hopper. I play on Google Chrome, HTML5 (obvious from image).
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results [H'ween] TWNC Writer Awards - Fall 2020
Venerable replied to Person_Random in Newspaper Archive
I did not claim any promocodes beoz I couldn't find them. I'm a philanthropist... -
@1us As Krish mentioned, Flash will be discontinued by the end of this year. Adobe themselves will stop supporting and updating Flash. Check this for more information regarding the steps Tanki has taken to make players switch over to HTML5.
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How are you guys even getting all this stuff? I don't see any information about this quest on the EN Forum! Someone please explain what's going on...
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