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Everything posted by PirateSpider
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And this is you should always pay attention to what your purchases does instead of clicking away like a madman.
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"Work smarter, not harder" - Some famous random quote.
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I'd say thunder unless if it has exotic augment equipped. On my main account, I was just barely managing with thunder even though it was fully upgraded at mk7+. I had an mk3 railgun which also had the large caliber rounds augment. As soon as I upgraded it to just mk7, I immediately noticed that my performance has drastically improved. I could actually compete with legend ranked players now. Now the railgun is fully upgraded to mk7+. So pretty much from experience, unless you have an exotic augment equipped, I would say thunder absolutely sucks right now.
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This one by a mile. Also if you do all the special missions you'll get an additional 45 ultra containers. Which would easily make it miles better. And you'll have to only earn 300 stars.
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And how do you intend on doing that since pro battles will be disabled for awhile now?
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category Ideas for Hulls and Overdrives!
PirateSpider replied to Ilia.ArchangeI in Ideas and Suggestions
Yeah. Unfortunately. But hey, it'll have some strategic uses if we're not counting how it'll reward us. If its the thing that helps us win the match, it technically counts as a reward, doesn't it? -
Well, you are free to not play it anymore than necessary. ?
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Well, you die, you die. ? If you manage to kill the guy, then that's cool. If he kills you, then that's fine, its not the end of the world. No one should be able to easily mow down like 8 or nine others in just seconds (excluding overdrives) like we are seeing in regular MM these days.
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What should stay and what should go in TO.
PirateSpider replied to TargetXAcquired in Game Discussion
1) I agree, they should bring back DM, and maybe solo juggernaut into regular MM. And while you're at it, remove ASL, as its terrible for regular match. 2) that's an issue usually caused by groups. They should tag grouped players. 3) Team jugs can be either super easy to kill or near impossible to kill. DM jugs die at a more consistent rate for obvious reasons. But I did think about a small buff for the juggernaut in general. 4) agreed, can't wait to see the finished result. -
category Ideas for Hulls and Overdrives!
PirateSpider replied to Ilia.ArchangeI in Ideas and Suggestions
Well no, but we should make an attempt at giving constructive feedback when we post in the I&S section. The mods are trying to encourage it, isn't that right @Maf, @NikmanGT? It is true that attacking the enemy base does get difficult at times. With a healing bomb you could probably just stay in your base and heal teammates, lol. -
And what's wrong with relying on your own skills rather than a certain drone or certain augments?
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When you play long pro battles, you should acknowledge the risks such as having to stay in battle for a ridiculous amount of time or even your team losing. If you cannot acknowledge those risks, then simply don't play them. Like I said, if someone isn't contributing, you can either ignore them or leave the battle if it really bothers you. If you don't wish to leave, then just ignore them. I'm not denying that I'm a buyer, but what does that have to do with what we're talking about? That would be you, not me. All I did was gave you couple logical suggestions for your issue.
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I'll stop you right there. The answer is NO.
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Despite the many downsides that arms race brought, what I really liked about it were that drones and augments were turned off, which was nice. I think this should carry over to more event modes. Keep having drones and augments turned off. I don't mind if overdrives and upgrades are turned on or off. Only change I would make is instead of turning off garage supplies and keeping protection modules turned on, keep garage supplies turned on and turn off protection modules. And while you're at it, can we have more smaller maps like highland, cross, sandal, sandbox, etc?
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I mean things like for example the top 3, and winners team missions. For those that finish early, would they be able to complete the winners team mission while the battle is still ongoing? After the early finishers have left, those that are in the top 3 by the time the battle timer runs out, would they be able to complete the top 3 mission? And what about the early finishers?
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Maybe not, but it sure would be refreshing. That's pretty much the main reason why I made the idea. Players that enter first or get super lucky or both often finish the battle and the rest of the players don't get a chance to play with all the turrets. So I do like either of these options. So I am interested in how option 2 will affect certain things. But I think option 1 might be a safer route.
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It truly is an improvement. The concept itself might have some potential, but the way it is right now is not it. I mean having the same order gets boring very quickly. Its like having the same day to day routine. Lets say all you do in your life is ; wake up, play tanki the entire day, and then sleep, repeat. Doesn't that get boring? Wouldnt you rather change it up a bit?
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If you let them get to you to the point that you start cursing at them, that's not anyone's fault but yours. If someone is not contributing to the battle, you can either ignore them, or if they bother you so much, then leave the battle.
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You also have to be very precise and accurate with the information, and even then your request might get rejected. I know from personal experience.
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Oh damn. I just realized it too.
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Currently the mode sucks in so many ways that I'm hoping to fix some of those: 1) turn on garage supplies and turn off protection modules. While I like that augments, and drones are turned off. Having garage supplies turned off makes the mode incredibly boring and often times frustrating. And keeping protection modules turned on adds to the boredom and frustration since it gives players an unfair advantage. 2) randomize the turret order every time for everyone. Giving everyone the same turret order every time just makes it incredibly boring. Instead it should be something like this: Match 1: Player 1 - freeze, scorpion, ricochet, thunder, etc. Player 2 - shaft, hammer, smoky, isida, etc. Player 3 - vulcan, firebird, railgun, twins, etc. Match 2: Player 1 - firebird, gauss, twins, striker, etc. Player 2 - magnum, tesla, thunder, hammer, etc. Player 3 - ricochet, smoky, isida, shaft, etc. 3) don't end the match once someone completes the B0-NK level. Players wont have a chance to play with all the turrets in the match. So after completing the B0-NK level, the player should keep going.
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Yes, legend ranked players. Don't worry, I got it for you. Legend ranked players - the kind of players you do not want to be in a battle against. Most of them are either scum, smug, major tryhards, or thin skinned. They enter a battle with players only having like 8k gs at the maximum while they use their OP or broken 9999gs combo to decimate everyone, at the end of the battle they type "EZ". If someone is giving them a run for their money, then they'll often leave. If you end up being in a battle against them, then you're screwed unless you find a way to be able to compete with them soon.
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category Ideas for Hulls and Overdrives!
PirateSpider replied to Ilia.ArchangeI in Ideas and Suggestions
My bad, I got carried away there. Anyway, I can confirm that crusader is great to have in your garage. Like I've been saying, if you think of its OD as basically a secondary weapon rather than a super ultimate ability then you should do just fine. Wasp bomb is the same way too. And technically so is hunters OD. -
category Ideas for Hulls and Overdrives!
PirateSpider replied to Ilia.ArchangeI in Ideas and Suggestions
And that's what crusader is doing right now. Having more impact than a normal attack/skill. Its ok though, some people just aren't good at some equipment. ? -
category Ideas for Hulls and Overdrives!
PirateSpider replied to Ilia.ArchangeI in Ideas and Suggestions
Yep, and short ranged ODs like hunter, hopper, wasp, and mammoth are good for mid to long range users who want to solve their close range weaknesses. Read Above ^ I probably would've agreed with you that its meant to be an ultimate ability if the splash damage dealt more damage. But since it doesnt, then its most likely meant to be like a secondary weapon. And I don't know about you, but it does just fine for me. ?
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