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Tekken

Tanker
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Everything posted by Tekken

  1. Tekken

    Let's Discuss Gauss!

    Is it only me or like 1/3 of sniper shots just do 0 dmg ? like I hit targer, animation appears, sound too but when it hit the target nothing... like ghost shot and this happen like 1/3 of shots. I understand it when target is far away and is near some cover or wall that shot maybe miss, but lot of a time I have super clean shot on whole tank that is not moving and is like 50m away from me and boom 0 dmg... so frustrating waiting another 5sec for another opportunity to kill someone... is this happening only to me or is this common issue ? When I was trying to play magnum I have observed the same problem clean hit and 0 dmg and I have experienced players who shot me and did not take my HP so I suppose this is happening for other players too with magnum turret, but tbh I never experienced that gauss shot me and did 0 dmg never, it looks like it is only happening to me. I dont care about magnum its toxic lame ass turret that is destroying game but gauss is not near that level. Would appreciate any feedback if this is common issue or no.... thanks
  2. I agree isida needs more love, there are augments for distance healing from thunder and shaft sooo... why not to buff isidas healing when it suffer because of that short range attack = focused by enemy team which is logical play but frustrating to use isida
  3. Tekken

    Ideas for Missions!

    Ok just because forum image upload do not want accept my url to post image I am going to just put link here but its not that important..... https://imgur.com/a/6LABV2d Can you just please remove this stupid mission? Whats the reason to have it? Just to force to players open containers ? I wanna save up to 15 but I can not because of this stupid mission.... just replace it or remove it. thanks
  4. meanwhile twins laughing at corner ? compare that two.... so unbalanced
  5. You forgot that Thunder is not primarily healing turret neither shaft... I am isida user and both thunder and shaft can heal at distances where they are safe against enemy focusing them and still both of them have more healing than basic isida, you can calculate base dmg per sec and actually thunder have most of the healing followed close by shaft and isida is last but it is primarily healing turret thats why it does not have advtanages at short range like freeze, firebird or tesla. Yeah isida with healing augment has more healing but at what cost ? You basically can not kill anyone in 1v1 (you can not defend yourself) and you are still close range healer... dont you want too much for thunder to have most basic healing and additional SPLASH healing ?? Crazy for me... I am crying when I see thunder or shaft healing more than I do and still they are safe protected somewhere behing wall while I must sacrifice my K/D ratio and still am barely healing more than you do... you can heal and kill enemies without trading you capability to actually defend yourself. I think isida shold be best for healing as a primarily healing turret not last of them with most disadvantages. IS splash healing is a thing then isida is only the one turret suitable for this augment because of factor that you actually put yourself at risk to be focused by enemy team. If they put augment like you suggested then its over for isida for sure... and I wanna my crystal back then.... I refuse to play with short range healing turret that is worse than all of other turrets that aint primarily for healing.
  6. Tekken

    How is Bonus DMG and Bonus Armor Calculated in game?

    Hi, I was just wondering if my shaft turret with heavy capacitors could kill light/medium/heavy hull. But problem is I dont know how to calculate all the bonuses that apply on dmg and armor. I know that Base dmg for Max shaft is 3 300 (sniper mode) With additional 25 % for agument heavy capacitors which makes it = 4 125 and this is base dmg without any bonus. This implies that it could kill any tank type in game on one shot. But lets calculate all the negotiables in game and situations in game that more likely occur than this "perfect" one. Attacker with shaft + augment can have additional double dmg which makes it with fully upgraded drone + 100 % dmg bonus (easy to calculate 4 125*2=8 250 max dmg) But there are another bonuses with booster or crisis, lets talk about maximum possible so crisis fully upgraded +60 % more dmg bonus. And now how to calculate it, from 4 125 ? or from 8 250 ? If it is from 4 125 then + 160 % dmg bonus would make it (4 125*0,6)=2 475+8 250= 10 725 and this would be maximum possible dmg shaft could made. But if we calculate it from 8 250 it would make 8 250*1,6=13 200 (1,6 coeficient represents 60 % dmg bonus) which one is it? Defender - there is additional factor from protection not just duble armor bonus which makes it for me more complicated. Basically what bonus armor do is decrease dmg (not increasing HP of user) bonus from supplies using fully upgraded drone makes it 100 % which basically decrease receiving dmg to half. And now, how is this calculated ?? I am confused here, Is it from increased attacker dmg with variant 1. (10 725) or variant 2. (13 200) ?? Plus there are lot of factors, there is another 90 % bonus from crisis drone (maximum possible) and 50 % from protection. But protection module with 50 % basically decrease your dmg to half just like as 100 % effect from double armor. So all the effect are 190 % double armor effect and 50 % from protection module. But how to calculate this ? I am lost. I just dont know how is this armor effect operating, protection modules are clear, 50 % means that your dmg will be 50 % less which makes it from 10 725 - 5 362,5 and from 13 200 - 6 600. Now If we are talking about 100 % double armor bonus it also decrease your dmg by half or am I wrong? It would make dmg 2 681,25 or 3 300 now how to add another 90 % bonus from crisis? at this point I just dont know how double armor effect is operating in this game. I know that 100 % value decrease it by half. But I dont know how would I calculate 190 % decrased dmg. It does not make sense to me, normally I would think that 100 % decrease means dmg would be 0. Protection moduels work on this basis thats why 50 % module decrease dmg by half which is right and easy to calculate. But how the heck is working bonus armor ? ? From what value is it calculated ? It should affect recieved dmg by 190 % but that does not make sense how to decrease valuse of something by 190 % and it still would not be 0. Can anyone explain or calculate how dmg is affected by this and what is maximum dmg for this scenerio ? Would shaft kill light/medium/heavy hull with one shot with 160 % dmg bonus fully upgraded and + 25 % dmg bonus from agument. Would defender survive it with 190 % armor bonus with 50 % protection module? Thanks and sorry for probably asking dumb question guess I am not a math guy.
  7. Tekken

    Let's Discuss Ares!

    Why tanki do not nerf this OD ? This OD is like combination of 2-3 overdrives of other thanks together.... this is so stupidly OP when we compare it with any other OD and yet still no nerfed.... Radius of that ball giving HP and DMG is soooo stupidly big. It gives too much dmg to withstand with any tank in game.... maybe full upgraded heavy tanks will end up with 500HP after, not to mention ball will explode and give 4K dmg to anyone in radius if it hit object. 1. It can Heal all the teammates and also user alone.... 2. It can dmg all the enemies in line and it goes slowly giving too much dmg with too big area of effect. 3. It can explode when hit object giving dmg same as wasp OD... seriously just give it ability to slow people down/stun them, giving supplies to allies and it has almost all the ODs combined in one... its runing game.. its just not about strategy when you can just send it through all the way across map and annihilate everything in its way and at the same time heal all your allies... wasp,crusader,palladin,titan healing ODs in one... jesus if you wanna it OP dont make it so obvious
  8. Tekken

    Bugs and Glitches Reports

    Can not login into game, how often this happens and how long does it take to fix this? Thanks
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