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Tekken

Tanker
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Everything posted by Tekken

  1. Tekken

    Complaint Book

    agree, its not that bad in big battle 12v12 because impact is not that big but 6v6 is cancer if you see 1-2 pulsars in enemy team, you can just leave or equip pulsar too and pray to RNG jesus for more crits than your enemy thats it...
  2. Tekken

    Complaint Book

    @totallyarmed Ask support why did you get banned I am interested in answer.
  3. I am disapointed for this event. Its exactly same event as ice age just renamed. Missions are exactly same boring missions - earn 600 reputation points for what? For 3 lame keys that have exactly same values as containers but we have now 3 instead of 15 yeah another "good intention" masked behind update. Conversion was basically big scam for players who did convert their containers because in return they have nothing. And lastly event modes - snowmans? Hmm when did I play this event mode lastly ? I cant seem to figure out, its must have been long time ago. No new year map, same lame modes we could play few weeks back I dont know... reason to play daily or play at all slowly going away, they seem to do everything possible to diminish their playerbase because updates like keys and conversions is basically "tirck" how to move game to more pay to win spectrum. Microtransactions from game dissapeared, everything is pricy for normal players.. new players are discouraged to play or stay in game... why would they ? They are playing most of the time against higher ranks, or some crazy players who created 40 accs. To win fund in some of them to be able buy Mk7 turrets at lower ranks, with super rare augments and of course protections which new players cant have to be somehow able to defend themselves... No wonder this game does not have players who would play this game when devs purposely do everything to make game hard, and for money. We can see it, how this game moves towards pay to win barrier only. I am here slightly more than half a year since my big pause but what I have been able to observe ? Augments from Battlepasses - Gone Protection modules - overpriced and removed for higher ranks yet old accs can have them and new players are unable to defend themselves Conversion/Keys update - Scam ratio 10:1 for what? Its same as containers. Ultra weekends 15 UC before = 3 Epic Keys now. (but value is same) Funds - 50 level garbage full of "super ultra rare" mono paints nobody wants Crystals offers for event like haloween - another example how this is moving from friendly enviroment for big player base to pay to win small player base Double crystal funds - rarity nowadays. (maximum one weekend then pause for few months) 1M crystals from exotic = 500K now so in conclusion key are less valuable than containers. Tell me tanki, how is this a good game strategy that benefits players for playing your game. I love this game but how it is treated is like child without love from their parents. Greed is what will kill this game
  4. Tekken

    Complaint Book

    Apart of juggernaut mode isida is nowhere near to be as good as shaft even with suport nanobots. Isidas are annoying in juggernauts but so are shafts.. you dont see them but they actually heal a lot... all they have to do is find a good place and use crisis drone and they will heal as much as isida with nanobots + they dont have any cooldown or energy like isida does. Some of them use viking OD to heal jugg really fast... its same cancer dude... isida is just inferior in every aspect.
  5. You have each day 9 for missions and every week 24 for weekly, + a lot stars for special missions (15 for super mission) I think playing only daily missions will do it
  6. Tekken

    Complaint Book

    Either nerf dmg by 50 % On Shaft healing emiter and thunder Nanotech shells or remove/increase dmg with isida Support Nanobots.... I am sick and tired having 2:15 score just because I can not even defend myself. Where is a balance ?? Isida which is supposed to be healer is inferior to other turrets clearly not made for healing. There are 2 BIG disadvantages and reasons isida suport nanobots should have normal dmg or just slightly nerf (like 10-20 %) First of all Thunder and Shaft can heal at long distances - this come with 2 advantages - they dont have to expose themselves and getting focused just because they are heales and thus they can use crisis and increase their healing by 60 % This alone is like they have isida Suport Nanobots and they are still safe in whatever place is good for that situation. And second - By not decreasing their dmg they can easily defend themselves in dangerous situations, or still be helpfull for team by killing others when there is noone else to heal. Seriously tanki you just killed isida ... the only one option left for isida to somehow balance this huge factors that favours shaft and thunder in healing is using support nanobots but cost is - 50 % dmg what a stupid idea.... isida itself will never be that effective because it can not heal at long distances..... SO I am asking you either nerf shaft/thunder healing/dmg or buff support nanotbots.... You even nerfed critical healing which was at least one advantage over those long range healers. Yes reason is juggernaut but it did not change anything.. players abusing juggernauts whill have team of isidas with HORNET or DICTATOR so no point if he heals juggernaut in 1sec or 2sec but this critical healing will suffer in normal situations. I have to say it but isida is now one of the worst turret in game. What did I expect from this game Thunder Nanotech shells - disadvantages Impact force disabled Critical hits disabled Shaft Healing Emitters - disadvantages Critical hits disabled No impact force Yes terrible disadvantages ... very balanced indeed Meanwhile isida Suport nanobots Regular dmg -50% How about Regular dmg = Normal and Critical Hits Disabled ha???
  7. Tekken

    Let's Discuss Magnum!

    Yes I agree, limit magnum is a good idea but how do you wanna do that ? Players can change equip during battle. I would say even 1 is more than enough on certain maps. Yes Most of the players use rico in the "straight" way because use bounce effectively is hard. Powerfull big explosion is cancer idea. This game is not suited for that , I can not imagine how it would affect gameplay when some crisis user would just kill 5 players in siege at once. This game is more like for dynamic gameplay not for sitting in base and shot once in 20 sec. Some maps would be unplayable. What maps would you play with that kind of augments ? A short one when you can barely shoot one shot and then die because of reloading or maps like desert or big ones where you could camp ? Of course most of the players would focus that maps and leave short/bad suited maps for them. It would destroy game. And again, augment like that would only support players to camp because thats super passive augment that require camping to be effective. I can not imagine offensive situation with that.. you die instantly after first shot becasue you would reload. Nonsense
  8. Tekken

    Let's Discuss Magnum!

    You cant hide, because of splash, he can miss?? Sure but you cant control that .... thats invalid argument. Interesting, I see those augments daily. Again, thats one guy with that augment, one example is not the whole sample of player base with railgun. Yes majority use it as a long range turret. We were talking about possibilities for mid/short range which railgun clearly is better suited for that than magnum. Just because one player used it a way it fits you for the sake of argument does not make that turret better for camping than magnum. Yes sometimes you need to expose yourself... maybe like in 20 % situations. Still it does take only 1 sec. You can start to elevate your turret before you peek and shot, if you are aiming at the distance. Again... most of the time you dont have if you find yourself a good spot at base.. "why not bring an Artillery to the game?" are you serious? its cancer in every tank game ever. Only minority of players want them because they wanna ruin normal gameplay or wanna be toxic by focusing/annoying specific players that can not defend. I am pretty sure game would not be boring if magnum did not exist in this game. I think game would be better and less toxic. Still mechanics like rico require a certain level of skill to be used effectively... which magnum did not until nerf.
  9. There are augment for other turrets that remove splash but increase impact force, shell velocity or dmg so if it was like splash dmg removed but dmg increased by certain % I would agree for this kind of augment. I dont now for example - Penetrating Shells Shell Velocity + 25% (speed how fast shell goes) Direct Hit dmg + 40 % Reload - 20 % Recoil - 30 % Splash dmg - Removed Impact force - -20 % Turet rotation speed -35 %
  10. Tekken

    Let's Discuss Magnum!

    You did not answer me but sure. I have already anwered this question.... WOLFPACK, SWARM, and SPEAR are augments that change rocket for medium/short range distances. Uranium Shells and Phoenix augments change arcade mode to the point that its convinient to use it in offensive way. New augment for railgun is for short range for example. reinforced aiming transmission can be considered for mid range/short range situations because how it change turret features electromagnetic accelerator "scout" is too for more offensive play. Gauss have arcade mode which is for medium range situations itself... does magnum have this option? Its up to player to use gauss as a camper or as attacker in arcade mode. We were talking about which turret is designed more for camping so from this point of view magnum is designed to be biggest camping turret in game becuase every other turret have either augment or secondary mode which can be used in offensive ways. I am not gonna react to the previous message because its just same rant as before but I will react on this one Artillery does not belong to this game at all. thats why majority of player base is happy now that magnum got nerfed. It has unique mechanic that does not belong to this game... all other turrets are designed to shoot in straight lines, exposing yourself at risk to be able hit/shoot and at the same time be able to defend. Best camping turret will remain magnum because its suited and created that way. It does not have much options as every other long range/camping turrets have thanks for secondary fire modes or augments. Scorpion is nowhere near to be that good camping turret. Rocket now has more offensive purpose than for camping, because those for camping are very slow and you can dodge pretty easily. While rocket like spear or swarm are hard to dodge but used most of the time ine close/medium range situations. Gauss salvo is easy to use I agree but its toxicity is not that big... you can hide and avoid that or when you are attack type you can use map enviroment the way you wont meet such player too often.
  11. *Winners of the giveaway are players randomly chosen among those who bought the themed special offers. We will choose participants live on the stream, which will happen on December 18th. The number of winners depends on the number of special offers purchased.
  12. Tekken

    Let's Discuss Magnum!

    @Master120 sure buddy, yes you know better than devs, than majority of players that are happy it was nerfed. We should listen only you, with your wast experience and knowledge... Funny you complain about scorpions because clearly you are camper and scorpion is what is killing you. I have no problem facing scorpion and to be honest as a meele/medium range player I find a lot more scorpions playing aggressively that magnums, A LOT. SO WHY are you complaining all the time. Clearly nerf did not affect you that much when you are so PRO with magnum. and yes splash dmg was nerfed on purpose because it was OP ! and I already explained why !! Its not bugged it works the way they indended. Look they have stats that we dont so they probably know better if its OP or not. Also majority of players wanted nerf magnum and are now happy that it was nerfed and NOT JUST VACUUM. Magnum itself was OP, vacuum was just broken. You are living in your bubble. Hmm how about wolfpack,spear and swarm? Those are not medium/short range augments? You should play other turrets and attack not just sit in base to actually see how offensive scorpion can be. Even phoenix augment for scorpion is super offensive. But I guess you never experienced aggresive player with scorpion when you only camping with magnum and "killing campers" Gauss MK8 aiming time is 0.8 sec. Its roughly same amount of time it takes you to peek from behind high building and shot your target. Probably same amount of time it takes scorpion to lock on its target and hide. Anything esle in your complaint list? Gauss can not shot above obstacles nor can hit with splash unless he hit target that he is facing straight on. Scoprion rockets are easy to dodge and he has to expose himself all the time, you with magnum dont have. With arcade mode he has to face you. Shaft has to be in sniping mode unable to move and exposing himself to hit anyone. Arcade shots are hitscan which is biggest advantage but dmg is not that great as compared in other long range turrets. Railgun - very dangerous turret in right hands and map. But suffer on short range battles. You can easily disrupt his aim by impact force. Railgun player need to have good aim and also he has to expose himself just as long as others long range turrets except magnum ? Anything else? Did I say that majority of campers are magnums? I did say that magnum is biggest camping turret in game because its easy to play with it (before nerf) and you can shot almost everyone just from your spawn/base without being exposed. Splash dmg was ridiculous and you know it. I accept the fact that campers from this game wont dissapear but I dont accept the fact that they dont have to have skill to be good in battle. You could just be braindead and have good battle with magnum because of splash area and dmg you could do. Thats the biggest problem this game have with long range turrets and magnum specifically. If you are camper OK , but you have to be GOOD to perform well ! Thats should be one of the rules applied to camping. Railgun is good example of that. Bad player with railgun just wont perform well. But good player will be dominating. Gauss/Shaft and Scorpion are meh but you can somehow diminish their impact in battle by playing carefully and strategicaly. Magnum? Nah... you can be wherever you want and that player can hit you/kill you. No matter of strategy, even sooner with vacuum or some stupid status effect but normal augmentless magnum too. btw since you mentioned what short range augment scorpion does have, I am gonna ask you the same about magnum. How many short range augment does it have? Gauss, Shaft, Scorpion and now even Railgun does have option to play aggresively / short, medium range. Guass arcade mode is like smoky. Shaft have rapid fire mode or short band emitter. OR normal shaft does have pretty good arcade reload to be able to play aggressively. Scorpion does have augments and arcade mode to play that way. Railgun too. SO how about magnum ? Haproon? Ok so how many players did you see play with haproon? I have seen 1 in 6 months. Pretty rare breed. Waiting for answer. Your arguments are invalid, you clearly are biased because nerf affected you most. But from viewpoint of majority of players nerf was good thats what matters. Peace and enjoy magnum.
  13. thats bascially normal magnum without augment, thats how thunder works, thats how gauss works thats smoky splash augment work etc. Its just normal thing, epicenter = biggest dmg. New augment idea: I would like to suggest augment for Isida - Plasma Chain Healing,(or Nano Chain Healing/Nanobots Chain Healing) it would allows Isida to heal more than one player at the same time but it would have disadvantage that. Chain reaction would allows isida (similarly to tesla) prolong their ability to launch plasma further because plasma would jump to another tank. Added: Chain healing for isida - Healing -50 % - Maxmium distance for chain reaction to occur = 15m. - Maxmium of 3 players could be healed at the same time. - Healing strenght is not divided amongs players - Each player will recieve maxmium amount of HP of Owners Isida. For Mk8 = 50 HP (100 with DD after minus 50% decreased healing) Healing strenght would not be divided amongs players, so for example Normal isida with DD heal 200 HP per tick, this augment decrease healing per tick by - 50 % So healing only one player would be disadvantage, because maximum heal he would get is 100 per tick. But Healing 2 players would heal each player for 100 HP and same goes with maxium 3 players. It is unique augment for isida because it can prolong their low range which is main disadvantage when healing players. When used in right situation you can have more heal per sec than normal isida. If more than 3 players are in close range, isida would heal 3 closest one. Normal attack mode would work just same as normal isida. OR you can made it same like in healing but dmg would be also - 50 % but base dmg would not be divided among players. Like tesla have. What do you think guys ? Also I would like to suggest another augment for isida and its Incediary plasma ( or high tempreature plasma, High Tempreature Nanobots/Incendiary Nanobots) , just like vulcan have incediary ammo, isida would work just same. After using up all energy isida would go to overheat mode and it would increase tempreature of user ( burning ) but also it would increased tempreature of enemy player. Such Isida would have - 50 % healing (or 99 % like vampire does) And energy consumed would be faster in order for desired effect to occur sooner. Also normal dmg would be decreased by 25 % - Each tick that is dealing dmg to enemy while your own tank is under the Burning status effect will increase tempreature by +0.10 - Energy consumed when attacking +100 % - Damage -25 % - Healing -50 %
  14. Tekken

    Let's Discuss Magnum!

    Even normal magnum and every status effect augment were OP before nerf. I have already explained why but sure why not again, feature to hit everyone without being exposed to players or being at risk to be killed is very OP itself and toxic. Splash area is also very good and before nerf, dmg you could do in that big area was just too high. What are you crying about ? You said you are perfect with magnum, dmg was nerfed only slighty, so I assume that you should do same ammount of dmg to the players you hit with direct hit than before nerf (except vacuum core which you agreed with me that it is OP) Where is the problem? "the only issue is that now it's harder to kill someone hiding behind a wal" ÁA Here is a problem ? seriously whom am I discussing with.... are not you seeing what you writing ? That is exactly the problem with magnum players have and you are complaining that abusing toxic feature of this turret was nerfed ?!! How dare they nerf that !!!! Now you have to shoot THREE shots to kill player that is unable to see you/ hit you and is hiding "in safe place" behind building, Now I got it... magnum should definitely be buffed so you can kill everyone comfortably on 1 shot. Sure buddy now wake up from dream, if you dont see the stupidity in this turret then there is no help for you. But nerf works, now we see magnum users crying because their almost cheating toy was nerfed ? I am done... there is no point in debating with you. "Magnum "is no longer" an anti camper turret" ? ? I have seen everything now. Magnum is anti camper turret. Yes maybe in different reality. I would say opposite. Magnums are the BIGGEST campers in game and guess why. Because they have ability to shoot everyone from spawn/base. Even railgun,shaft,gauss or scorpion are less camping turrets because they have to move in order to see targets. Maybe not that much as other turrets but they have to do so in order to hit/destroy target.
  15. There are many reasons this game lack players. I would say one of the biggest is Matchmaking, I see some of the players having 2:20 score just because they have 5K GS facing 9999 GS players with super rare augments and crisis who can just one shot them even when they are good. I have smurf acc and this is one of the biggest problems why players left game. Even among legends ranks thre is big difference between legend 1 or legend 150. Its like 150 ranks ahead of that guy yet you are thrown amogn them just to be a free kill most of the times. Such players have full garage so they can choose whatever fits current battle best. Those players should play against each other not against some noobs who can not even have protection now (great idea tanki indeed) Another fact is that whenever there seems to be balanced match and one player leave, very often its replaced by 9-10K GS player ( or just better player by GS than every other player in both teams) and of course its finished when he is the only one there. I think its due to the fact that matchmaking prefers replace such player who left as soon as possible not taking in account that who it will be. Lot of times I lost battle because there was just one leggend in whole match clearly dominating . I would rather wait 3 minutes for player with same rank (or gs) than leaving in frustration battle because you can not do anything no matter how good you are. Imagine come into this game and you will meet most of the time better players by equip and you can not effectively defend yourself because protection is now possible only at higher ranks. This game lack fairness. They were profiting from that and now its their doom. This topic is a huge HUGE factor that is killing game RN. It require a lot of rework in order to be fair and I have to admit that there is lack of player for this scenerio. They should implement this sooner because matchmaking have serious problem creating battle with +- same GS and ranks... when there are not that many options to begin with. Bots wont solve problem, they are dumb. If bots will be 10x better than bots players can face in begginer ranks they will still suck. They dont have any strategic thinking, they lack team work or reading current situation. I doubt they can target specific player because he is good (having higher priority than others) I doubt bot will change equip according to that etc.. Second problem is long term investment in game The game lack long term goals, we just wait for daily/weekly missions and occasionaly event/ultra weekend. Rank is not long term investment. Beside that, you only get one container per rank which is nothing as some goal to focus. Grinding for phenix augments is just one thing players may do and its just insanely boring and long. I dont have any particular idea what should be good but some kind of Objectives that will reward you, Contract are there for what ? Would be interesting to have some achievements (not stupid one like kill 5 billion tanks) But actually fun one maybe benefiting players. Imagine after unlocking achievement you will get granade and can equip it. After unlocking another achievement you unlock option to "upgrade" it or something like puzzle slowly by putting effort getting what you want. Also pro battles are pretty much dead because you can not earn stars or do missions in it. Option to get stars or do certain missoins would be good (of course regulated) Option to ban certain turrets on maps would be good too. There are lot of good maps and matchmaking is just throwing me Stadium and Massacre all day long , you think thats funny? Brest or Berlin are funny? Yeah I love it when I play with Titan and It take me 40 second to reach middle in Berlin to actually see enemy. Very funny experience more like driving simulator. I doubt anything change but its disapointing because game has a potential to be good. I really do enjoy game but it lack long term objectives and balance.
  16. Tekken

    Let's Discuss Isida!

    Its healing is now shadowed by shaft healing which is superior and even thunder healing is better. Isida should have long range augment for healing purposes only. Like phoenix isida have.
  17. Tekken

    Let's Discuss Magnum!

    I am laughing hard at some of the posts here.... so much copium you see from this magnum players ? How delusional are they? Sure buddy, support turret dominating battle. Players with vacuum were 95 % first by far with super K/D ratio like 30+ almost every battle. Is that a support role for you? I dont think so. Now it starting to looks like a support role turret where you have big splash radius but dmg is not that high ! And you actually need to have at least some level of skill to be able hit directly to have biggest dmg possible. Is that bad for you? Well I guess so when you could just sit in base behind every building, players and impassable line of 100+ mines yet still being able to hit everyone except players in tunnels. Very funny experiecne. Even before Vacuum, AP and Incendiary magnum were same level of cancer. Magnum requires skill to play with ? nice one. NOW it requires a litte skill indeed. Before nerf ? Not at all ! You now have aim assistent and can rotate your turret. When magnum came into game it could not rotate turret and there was not aiming assistent. That required some level of skill to master. Magnum used to apply status effect and nobody is complaining about gauss ? Guess why is that. You can HIDE yourself from being hit by gauss and even when he hits you, now you know where he is, you can always retreat, heal yourself and wait until status effect dissapear. Could you do that against magnum? Do you have a time for retreat and healing yourself or hide and not being exposed to another shots from magnum ? NO he can shot you wherever you go no matter what. THATS why ! Is not that stupid? Well thats good, you have to be good with it now. You can hide from gauss and even from scorpion. Anything else? Dude I dont know what hull you playing with but I was never able to avoid dmg from magnum by moving to side ? what are you talking about, splash area is too big for that and there are lot of situations where you just cant move or you will epoxse yourself to another X players that will destroy you. I am not Scorpion or Gauss player but, its a lot easier to play against them than against magnum. I dont have any problem avoid most of the rockets by scorpion. Only exception is spear, that will hit you most of the time and it is stupid. (Thats the level of toxicity we faced from magnum every day) But normal agument for scorpion barely hits you and you are always able to be behind concreate bariers or buildings without risk of being damaged. Gauss is sure sometimes annoying thats why you need to have knowledge about maps and plan some safest way to go without being exposed to such a player. Some situations are impossible so you will end up with few choices - equip long range turret, protection or leave such a map (like stadium, brest, massacre) - Those are my top 3 Worst maps. Berlin being in top5. Its funny I dont see you guys complain about railgun or shafts which are equally bad (for me) like scorpion or gauss. TO be fair Railgun and Shaft are worse opponent for me than gauss or avarage player with scorpion. I suggest for you all to have at least one long range combo or medium range and decent protections for long range turrets. In fact those are the ones I use most of the time. I just occasionaly change for hammer,rico,thunder depent on situation or players. Maybe you guys dont see it but for the majority of community this nerf was needed and they are happy for it. So either get better with magnum or change to another combo and start to actually play fun game istead of sitting in corner. I played with every turret in game at least 10 ingame hours and I can tell you that magnum is the most boring one. The funniest situations were actually when some of the players decided to hunt me and I was forced to run away.
  18. Well but imo its good change, its status effect should apply only for crits so why making exceptions? People did complain about status effect recently and devs adapted to that and now we are gonna complain that status effect are being nerfed ? Nah I have rico armor piercing and emp one and I dont mind change. Magnum vas super toxic with this "exception" hammer too.... rico was skill based but still it was toxic to being perma stun. Now we will see less status effect augment which players wanted to. About magnum nerf - I agree, some maps were completely unplayable due to magnum flood - for example map Desert was totaly magnum paradise. Good change tanki. Not bad idea I am not magnum player so as long as it is not toxic and OP I am fine. I just hated when some players last resort was magnum vacuum for revenge and you could not do anything.
  19. Too bad it wont reach Hunter GT thats actually best skin from this fund and it looks good
  20. I have rico AP and many people will change to AP protection when good map for rico, when bad then in most situations your ricochet is useless so you apply AP only during crit, its better suited for shaft because sniper shot = AP effect and then arcade shot should kill target. (if sniper does not)
  21. Gj on nerfing Hammer and Magnum. Well deserved.. finally. Also - 50 % crit dmg correction is good. - 90 % was overkill. Freeze - Nerfing critical hit on freeze from 5 % to 4 % is good. But I think freeze effect that turn off Double Dmg needs to be removed.. its stupid. Why is it even here? It just does not make sense, if something has to be turned off then it should be speed boost not double dmg. But I think that feature of "turning off" some supplies just does not belong to only one turret ot status effect. Why burning does not then turn off double armor? I am talking about this because freeze is clearly best 1v1 turret in game and there is no effective defence against that. Now with pulsar you dont have a chance to defend or win against freeze even with phoenix augment... you either get destroyed because you dont have active Double Dmg or you equip freeze immunity and on first crit you are dead. Cg... Please remove this feature it give freeze users clearly huge advantage over any other turret in battle. I am ok with freezing to work a way that it slows your tank down, slows your rotation etc... but what it does to have common with dmg? Isida - well rip. No point playing it as a healer. Shaft is clearly superior and Thunder is still better than regular Isida with healing (Thunder heals more) And Healing nanobots will take 50 % dmg from you so you can not defend yourself. The last thing that was keeping isida alive was crit healing and thats gone now. WP tanki... can I refund my isida ? I just upgrade whatever else instead. Pulsar - 20 % crit for freeze,isida,firebird and vulcan?? Ok I got it vulcan is good but Why twins is not on 20 % list too ? Vulcan has only 2 % crit chance (so now 1,6 with pulsar) yet twins have 5 % It deals really often crit because It shoot pretty fast and crit chance is really good... Or nerf it like freeze from 5 % to 4 % Also Juggernaut update is great. Its main healer in game rn... its just better in every way now than isida. You heal more, you can hide/protect yourself from being focused as a healer yet you can still use shaft as a normal shaft... no DMG reduction nothing... isida should be best healer because its part of it.. the only good augment for isida is pulsar and vampire... its really sad turret nowadays. It should have splash healing or something and of course healing nanobots dmg reduction from - 50 to - 20 % maximum. Why shaft does not have dmg reduction then? Or thunder... is not it stupid? Well shaft have it in sniping shot and gauss in salvo shot ? Some turrets are exeptions because of their unique feature. And I think ricochet is unique for .... ricochet (mindblowing ? ) Exactly... normal causal playing with isida is dead... occasional crit was always very handy in some situations now? Its meh... the best outcome you can get is 2K which is not even Medium hull... with shaft you can heal endlessly... with thunder too... isida has energy and can not hide from being focused.... healing nanobots have serious dmg reduction. Its just dead now... forget healing with it and you know forget isida... its trash it was my favourite turret but nah
  22. Tekken

    Let's Discuss Mammoth!

    It would be good if mammoth OD worked without problems because lot of times dead body will flip you upside down and because of that you have to sometimes slow down to not flip. Most of the time dead body under mammoth will do that... because it tends to throw tanks away (lift them up) how about it destroys dead body so it dissapears ? Also you wanna use trickster with it, its most effective, many people will outrun you without it.
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