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Everything posted by Tekken
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Hello, I would like to talk and suggest few changes for Isida turret Isida as a whole and its problem One and biggest problem for isida is: very common problem which happen in almost every combat situation is when I am shoting an enemy and beam effect is clearly visible but am not dealing any dmg while my energy is consumed just like I would attack him and deal dmg but it is not happening. Because of this I usually lose 1/3 of my energy bar just for this no dmg issue. Broadband radiator seem to have this issue a lot better and manageable (it still happens, but not that often and I do not lose 1/3 of my energy) I know its probably due to server delay or ping - where I am shooting player hitzone but he is in fact elsewhere but my energy is wasted. Its exactly same situtation as if server would lag and I attack enemy (energy is used just like for attack) but in reality am not dealing any dmg and in fact not even attacking player... To fix this issue I would like to suggest general buff for isida, Increase or buff horizontal spread angle for isida so this wont happen that much. (Not cone angle like broadband radiators have (200 % in cone angle) But like 100 % horizontally. Because of this Situation with game delay or lag It wont happen that much and players wont waste their energy during "false" attack. Nanomass reactor Worst augment which suffer from this "issue" most is Nanomass reactor and its literally unplayable... the amount of situations I was screw up because of that is astonishing, energy is drained very quickly because it have increased consumption by 50 % when we combine it with this issue then its almost impossible to kill someone in just one go. I am usually forced to stop because my energy is gone and because of that I will die, it does not make sense to be it this way. Additionally to horizontal angle buff I would either change - energy consumption increased by 50 % to 25 % or make it so that regeneration of energy is increased at least by 25 %, and lastly I would make it legendary augment just like berserk for rico or adaptive reload for hammer are. (because obviously it will be better than it is now) Or there is second variant to this augment and It would be: energy consumption increased by 50 % - removed Energy regeneration -25% (or 50% but that seem to be too much) Broadband radiator Broadband radiator would have same buffs as it have now and I would remove range -25 % disdvantage, to make it worth. I just dont understand why isida has to suffer by weak cone angle (in comparison to firebird or freeze and maybe even tesla) and yet it does not have any long range agument like all the meele turrets have, and when I want to diminish one disadvantage by broadband I will increase other one by decreasing my range... Isida still do attack only one target unlike all the other meele turrets and suffer the most on energy levels. Support nanobots To made things a little fair, with increased angle for isida I would change support nanobots. I would keep horizotnal angle as it is now (no 100% buff for horizontal angle) but because of that It wont have good spread angle I would change dmg reduction by 50 % to 25 % (possibly 30 %) If thats too much then additionaly decrease range (only for attack mode) by 25 % but dmg reduction would be only -25 % New Augment for Isida LongRange Radiators As name itself tells it would be isida for long range. Range + 50 % (30m) Possibly + 100 % (40m range) Cone angle - 25 % (isida as it is now and additional -25% cone angle) Dmg reduction -25 % Critical Healing - removed Thank you, please do something with isida, as it is now is just unrewarding and not funny at all.
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Depend on your playstyle shaft is decent even without augment but if you are not defence/camper kind of player then its not that funny. Twins seem good with plasma tubro accelerators , definitely better than rico with des. plasma,rico is good but I would say berserk/helios or plasma torch are only good. , personaly I would go for that twins it if I were you. Thunder noise shells is one of best status augment for thunder so maybe as a secondary option but thunder unless you have exotic augment is mid at best. Vulcan one is good, you said you have incendiary too , if you have fire resistance on your main hull then maybe vulcan, otherwise twins/shaft . Meele range like firebird is unrewarding. You need equip to pefrom well, protections and drone like trickster or defender are needed to be good. Beside that firebird seem to be boring it lack good augments. If you like meele range combat then isida is best for new players because you have options to just heal and be support if opponents are tough, if no you can go rampage.
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well thank you tanki for good update, finally I am not complaining but am actually thankfull. Really appreciate feature that will stop using my tankoins during upgrade. Also crisis nerf is deserved, 60 % dmg boost was just crazy, its basically nerf for long range turrets since they are best with crisis combo.
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incredible, do you know by any chance how it behave? Like something remarkable?
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Hunter OD is one of best really, you have advantage over titans and wasp OD. They just can not use it at you while your OD is ready. So even ability to immediately use that OD is a weapon itself. If wasp or titan wants to use OD on you they will waste their OD and you will easily defend yourself with your OD and at the same time you will attack them witch chaos dmg/stun/emp. You can use it very effectively against hopper in air, almost no one can hit/kill hopper user while in air but with your OD you can just delete him no matter where he is. Also yes you can not kill medium hull or heavy with it but it makes killing them very easy. They will either use repair kit to avoid stun/emp and they will end up with (maximum) 1K hp (or 2K with heavy) unable to repair, or they dont use repair kit and they will have stun/emp (even if they have immunity they are either stunned for few sec or unable to use supplies (even repair kit) for like 5-10 sec Its pretty much free kill most of the time. Depends on turret you are playing, meele, short range and medium range turrets should not have problem finishing enemy after hunter OD, if they are left without support. Hunter OD is very good one of the best imo. Also Dictator is very good too, ability to 100 % crit when applied to good players is deadly, very supportive OD, when I was playing with someone who used dictator OD wisely it could change battle. Cooldown is too long i would say. Every OD can be usefull in right situation. Only one that should be changed is mammoth, I use mammoth with trickster on my smurf acc and I will end up upside down like in 50 % cases because of some dead body that lifted and flipped me, they should rework this so mammoth OD actually "crush" dead body so it will dissapear to avoid this situation to happen, its unnefective to kill enemy with that OD because of dead bodies.
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Thank you tanki for listening to your community and making game more free to play. The first good step in this new year has already been made and this is how it looks guys, we just gotta be happy that we have such a good devs that are not trying to push P2W policy to us in order to be somehow good in game. Thank you again. https://imgur.com/a/vKaUIAn In case you dont know how old rewards system looked like 1-3. Same 4. 1000 supplies of each type (top 100) 5. 30 Epic Keys/UC (Top 300) 6. 30 Common Keys/ Normal containers (Top 1000) After big trash key update you promoted as a better variant (which clearly is not) And nerfing Ultra weekends (because keys are better) from 15 to 3, now comes this. I was one of the players grinding top 300 almost every battepass, I even bought premium sometimes to make this process faster. Now for the same effort I will get 15 normal and 5 weekly, which is seriously TRASH reward for such an effort. So players that are playing regurelry are now discouraged to play, not gonna try grind for top 100 its not worth the effort. In conclusion, thank you tanki for making my decision easier, being one of the active players is not worth at all and I quit challenges. I just do my daily now and then leave to play better games that actually rewards me for playing it.. Its funny how doing daily/weekly missions only and then quit is best strategy you can do as a F2P, you will earn lot of supplies and crystals which anyways majority of playersbase spends only during sales. You can accumulate a lot of keys and open them by 15 which is better? i think. Where is benefit for players that are playing few hours daily? By earning like 10K crystals in battles? Loosing supplies? No wonder this game does not have players... motivation to play after daily is non existent and now even more that you nerfed challenge accepted. Even ultra weekend is now so much worthelss that many players just wont do it. Seriously tanki you should think about ways how to keep your players to actually play your game more than 30 minut per day. GG what comes next ? Is there anything else they can ruin for F2P players? We will see in few weeks guys, stay tuned.
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I like gauss ultra so thats my goal. I would take also that new gauss augment but I am realistic ? stage 3 will probably be maximum I reach.
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Well yeah, but its better than previous one thats the point. Now You can as a F2P with little luck reach stage 4. If you are unlucky and want that new augment for gauss now you can spent crystals and its at least somehow fair for F2P. Even for buyers its probably cheaper its move to the good direction. We all know that stage 5+ is beyond F2P.
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?? its a lot better than in halloween so what is your problem?
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I think it will be only for event if it ever be
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Hornet has a good OD for railgun (for all long range turrets) Its also good to use with meele on lower ranks because you need speed. If you have trickster then viking is a better choice. I like to play with hornet (its my most played hull) But on higher ranks you have to have protections or defender or you will die quickly. I use hornet mostly with shaft, ability to see enemy through walls is very usefull with shaft either sniper mode or arcade, and sometimes I use vulcan because of good crit dmg. But mistakes are not tolerated, and against good players you will struggle. Personally I dont like viking but its more usefull with combos you have, with meele turrets you will probably end up defending. Its up to you, either you gain HP but lose speed or vice versa. If you are good player I would go for hornet if you are not certain then medium hull will tolerate more mistakes and you can always pick specific mode that is good even for meele range turrets with medium hull. (assault, ctf - defending, rugby or siege.) In the end, I would maybe choose hull I have more augments for. (AP,Freeze and EMP immunity) With hornet I would consider also mechanic.
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agree, its not that bad in big battle 12v12 because impact is not that big but 6v6 is cancer if you see 1-2 pulsars in enemy team, you can just leave or equip pulsar too and pray to RNG jesus for more crits than your enemy thats it...
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@totallyarmed Ask support why did you get banned I am interested in answer.
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I am disapointed for this event. Its exactly same event as ice age just renamed. Missions are exactly same boring missions - earn 600 reputation points for what? For 3 lame keys that have exactly same values as containers but we have now 3 instead of 15 yeah another "good intention" masked behind update. Conversion was basically big scam for players who did convert their containers because in return they have nothing. And lastly event modes - snowmans? Hmm when did I play this event mode lastly ? I cant seem to figure out, its must have been long time ago. No new year map, same lame modes we could play few weeks back I dont know... reason to play daily or play at all slowly going away, they seem to do everything possible to diminish their playerbase because updates like keys and conversions is basically "tirck" how to move game to more pay to win spectrum. Microtransactions from game dissapeared, everything is pricy for normal players.. new players are discouraged to play or stay in game... why would they ? They are playing most of the time against higher ranks, or some crazy players who created 40 accs. To win fund in some of them to be able buy Mk7 turrets at lower ranks, with super rare augments and of course protections which new players cant have to be somehow able to defend themselves... No wonder this game does not have players who would play this game when devs purposely do everything to make game hard, and for money. We can see it, how this game moves towards pay to win barrier only. I am here slightly more than half a year since my big pause but what I have been able to observe ? Augments from Battlepasses - Gone Protection modules - overpriced and removed for higher ranks yet old accs can have them and new players are unable to defend themselves Conversion/Keys update - Scam ratio 10:1 for what? Its same as containers. Ultra weekends 15 UC before = 3 Epic Keys now. (but value is same) Funds - 50 level garbage full of "super ultra rare" mono paints nobody wants Crystals offers for event like haloween - another example how this is moving from friendly enviroment for big player base to pay to win small player base Double crystal funds - rarity nowadays. (maximum one weekend then pause for few months) 1M crystals from exotic = 500K now so in conclusion key are less valuable than containers. Tell me tanki, how is this a good game strategy that benefits players for playing your game. I love this game but how it is treated is like child without love from their parents. Greed is what will kill this game
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RRE on drugs
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Apart of juggernaut mode isida is nowhere near to be as good as shaft even with suport nanobots. Isidas are annoying in juggernauts but so are shafts.. you dont see them but they actually heal a lot... all they have to do is find a good place and use crisis drone and they will heal as much as isida with nanobots + they dont have any cooldown or energy like isida does. Some of them use viking OD to heal jugg really fast... its same cancer dude... isida is just inferior in every aspect.
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You have each day 9 for missions and every week 24 for weekly, + a lot stars for special missions (15 for super mission) I think playing only daily missions will do it
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yes but mines will be neutral ?
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Either nerf dmg by 50 % On Shaft healing emiter and thunder Nanotech shells or remove/increase dmg with isida Support Nanobots.... I am sick and tired having 2:15 score just because I can not even defend myself. Where is a balance ?? Isida which is supposed to be healer is inferior to other turrets clearly not made for healing. There are 2 BIG disadvantages and reasons isida suport nanobots should have normal dmg or just slightly nerf (like 10-20 %) First of all Thunder and Shaft can heal at long distances - this come with 2 advantages - they dont have to expose themselves and getting focused just because they are heales and thus they can use crisis and increase their healing by 60 % This alone is like they have isida Suport Nanobots and they are still safe in whatever place is good for that situation. And second - By not decreasing their dmg they can easily defend themselves in dangerous situations, or still be helpfull for team by killing others when there is noone else to heal. Seriously tanki you just killed isida ... the only one option left for isida to somehow balance this huge factors that favours shaft and thunder in healing is using support nanobots but cost is - 50 % dmg what a stupid idea.... isida itself will never be that effective because it can not heal at long distances..... SO I am asking you either nerf shaft/thunder healing/dmg or buff support nanotbots.... You even nerfed critical healing which was at least one advantage over those long range healers. Yes reason is juggernaut but it did not change anything.. players abusing juggernauts whill have team of isidas with HORNET or DICTATOR so no point if he heals juggernaut in 1sec or 2sec but this critical healing will suffer in normal situations. I have to say it but isida is now one of the worst turret in game. What did I expect from this game Thunder Nanotech shells - disadvantages Impact force disabled Critical hits disabled Shaft Healing Emitters - disadvantages Critical hits disabled No impact force Yes terrible disadvantages ... very balanced indeed Meanwhile isida Suport nanobots Regular dmg -50% How about Regular dmg = Normal and Critical Hits Disabled ha???
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Yes I agree, limit magnum is a good idea but how do you wanna do that ? Players can change equip during battle. I would say even 1 is more than enough on certain maps. Yes Most of the players use rico in the "straight" way because use bounce effectively is hard. Powerfull big explosion is cancer idea. This game is not suited for that , I can not imagine how it would affect gameplay when some crisis user would just kill 5 players in siege at once. This game is more like for dynamic gameplay not for sitting in base and shot once in 20 sec. Some maps would be unplayable. What maps would you play with that kind of augments ? A short one when you can barely shoot one shot and then die because of reloading or maps like desert or big ones where you could camp ? Of course most of the players would focus that maps and leave short/bad suited maps for them. It would destroy game. And again, augment like that would only support players to camp because thats super passive augment that require camping to be effective. I can not imagine offensive situation with that.. you die instantly after first shot becasue you would reload. Nonsense
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You cant hide, because of splash, he can miss?? Sure but you cant control that .... thats invalid argument. Interesting, I see those augments daily. Again, thats one guy with that augment, one example is not the whole sample of player base with railgun. Yes majority use it as a long range turret. We were talking about possibilities for mid/short range which railgun clearly is better suited for that than magnum. Just because one player used it a way it fits you for the sake of argument does not make that turret better for camping than magnum. Yes sometimes you need to expose yourself... maybe like in 20 % situations. Still it does take only 1 sec. You can start to elevate your turret before you peek and shot, if you are aiming at the distance. Again... most of the time you dont have if you find yourself a good spot at base.. "why not bring an Artillery to the game?" are you serious? its cancer in every tank game ever. Only minority of players want them because they wanna ruin normal gameplay or wanna be toxic by focusing/annoying specific players that can not defend. I am pretty sure game would not be boring if magnum did not exist in this game. I think game would be better and less toxic. Still mechanics like rico require a certain level of skill to be used effectively... which magnum did not until nerf.
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There are augment for other turrets that remove splash but increase impact force, shell velocity or dmg so if it was like splash dmg removed but dmg increased by certain % I would agree for this kind of augment. I dont now for example - Penetrating Shells Shell Velocity + 25% (speed how fast shell goes) Direct Hit dmg + 40 % Reload - 20 % Recoil - 30 % Splash dmg - Removed Impact force - -20 % Turet rotation speed -35 %
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You did not answer me but sure. I have already anwered this question.... WOLFPACK, SWARM, and SPEAR are augments that change rocket for medium/short range distances. Uranium Shells and Phoenix augments change arcade mode to the point that its convinient to use it in offensive way. New augment for railgun is for short range for example. reinforced aiming transmission can be considered for mid range/short range situations because how it change turret features electromagnetic accelerator "scout" is too for more offensive play. Gauss have arcade mode which is for medium range situations itself... does magnum have this option? Its up to player to use gauss as a camper or as attacker in arcade mode. We were talking about which turret is designed more for camping so from this point of view magnum is designed to be biggest camping turret in game becuase every other turret have either augment or secondary mode which can be used in offensive ways. I am not gonna react to the previous message because its just same rant as before but I will react on this one Artillery does not belong to this game at all. thats why majority of player base is happy now that magnum got nerfed. It has unique mechanic that does not belong to this game... all other turrets are designed to shoot in straight lines, exposing yourself at risk to be able hit/shoot and at the same time be able to defend. Best camping turret will remain magnum because its suited and created that way. It does not have much options as every other long range/camping turrets have thanks for secondary fire modes or augments. Scorpion is nowhere near to be that good camping turret. Rocket now has more offensive purpose than for camping, because those for camping are very slow and you can dodge pretty easily. While rocket like spear or swarm are hard to dodge but used most of the time ine close/medium range situations. Gauss salvo is easy to use I agree but its toxicity is not that big... you can hide and avoid that or when you are attack type you can use map enviroment the way you wont meet such player too often.
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*Winners of the giveaway are players randomly chosen among those who bought the themed special offers. We will choose participants live on the stream, which will happen on December 18th. The number of winners depends on the number of special offers purchased.
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@Master120 sure buddy, yes you know better than devs, than majority of players that are happy it was nerfed. We should listen only you, with your wast experience and knowledge... Funny you complain about scorpions because clearly you are camper and scorpion is what is killing you. I have no problem facing scorpion and to be honest as a meele/medium range player I find a lot more scorpions playing aggressively that magnums, A LOT. SO WHY are you complaining all the time. Clearly nerf did not affect you that much when you are so PRO with magnum. and yes splash dmg was nerfed on purpose because it was OP ! and I already explained why !! Its not bugged it works the way they indended. Look they have stats that we dont so they probably know better if its OP or not. Also majority of players wanted nerf magnum and are now happy that it was nerfed and NOT JUST VACUUM. Magnum itself was OP, vacuum was just broken. You are living in your bubble. Hmm how about wolfpack,spear and swarm? Those are not medium/short range augments? You should play other turrets and attack not just sit in base to actually see how offensive scorpion can be. Even phoenix augment for scorpion is super offensive. But I guess you never experienced aggresive player with scorpion when you only camping with magnum and "killing campers" Gauss MK8 aiming time is 0.8 sec. Its roughly same amount of time it takes you to peek from behind high building and shot your target. Probably same amount of time it takes scorpion to lock on its target and hide. Anything esle in your complaint list? Gauss can not shot above obstacles nor can hit with splash unless he hit target that he is facing straight on. Scoprion rockets are easy to dodge and he has to expose himself all the time, you with magnum dont have. With arcade mode he has to face you. Shaft has to be in sniping mode unable to move and exposing himself to hit anyone. Arcade shots are hitscan which is biggest advantage but dmg is not that great as compared in other long range turrets. Railgun - very dangerous turret in right hands and map. But suffer on short range battles. You can easily disrupt his aim by impact force. Railgun player need to have good aim and also he has to expose himself just as long as others long range turrets except magnum ? Anything else? Did I say that majority of campers are magnums? I did say that magnum is biggest camping turret in game because its easy to play with it (before nerf) and you can shot almost everyone just from your spawn/base without being exposed. Splash dmg was ridiculous and you know it. I accept the fact that campers from this game wont dissapear but I dont accept the fact that they dont have to have skill to be good in battle. You could just be braindead and have good battle with magnum because of splash area and dmg you could do. Thats the biggest problem this game have with long range turrets and magnum specifically. If you are camper OK , but you have to be GOOD to perform well ! Thats should be one of the rules applied to camping. Railgun is good example of that. Bad player with railgun just wont perform well. But good player will be dominating. Gauss/Shaft and Scorpion are meh but you can somehow diminish their impact in battle by playing carefully and strategicaly. Magnum? Nah... you can be wherever you want and that player can hit you/kill you. No matter of strategy, even sooner with vacuum or some stupid status effect but normal augmentless magnum too. btw since you mentioned what short range augment scorpion does have, I am gonna ask you the same about magnum. How many short range augment does it have? Gauss, Shaft, Scorpion and now even Railgun does have option to play aggresively / short, medium range. Guass arcade mode is like smoky. Shaft have rapid fire mode or short band emitter. OR normal shaft does have pretty good arcade reload to be able to play aggressively. Scorpion does have augments and arcade mode to play that way. Railgun too. SO how about magnum ? Haproon? Ok so how many players did you see play with haproon? I have seen 1 in 6 months. Pretty rare breed. Waiting for answer. Your arguments are invalid, you clearly are biased because nerf affected you most. But from viewpoint of majority of players nerf was good thats what matters. Peace and enjoy magnum.
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