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Everything posted by Maf
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Unfortunately, you always seem to post topics about common themes - new turrets, new alterations, new supplies, etc. All the stuff for which we have the category topics where we collect such ideas. In order for the idea to not be merged, it either needs to be particularly interesting or it can't fit into any of the category topics. Simply suggesting to add alterations and skins for Gauss (something that developers obviously already have planned) is not original.
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I imagine the timer starting as soon as the bomb is thrown. Perhaps it could be increased by 1 second again to keep it balanced.
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Valid Shooting teammates has 0 impact force
Maf replied to LOLKILLERTOTHEDEATH in Ideas and Suggestions
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Status changed to Valid
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Did you ever throw a ball in Rugby? It barely flies - the range is nothing compared to any turret, but it would help to get the bomb just a bit closer to enemies to prevent them escaping easily. We definitely don't need a new thread for that turret. Besides, magnum on low power is already basically a grenade launcher.
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Gauss alterations are planned, as well as alts for other turrets. They will probably be released in one big update in the (near?) future. Skins are obviously planned too - don't think devs would forget about an easy way to make money :P
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Valid Interesting idea. I don't think it's the best way to solve the problem though. How about instead of this, there could be a system that limits the protection of all identical modules in one team. So, for example, if 4 or more people equip Thunder protection in one game, their Thunder modules will go down to 40% maximum and they would have to equip something else in order to avoid the penalty.
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Oh man, I was just thinking how container prizes are way too useful these days, and it would be great if we could get more pointless stuff! /s
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Larger radius would help, but devs actually had another idea - making Wasp's bomb throwable like the Rugby ball. I think that would help quite a lot and be a more interesting mechanic than simply increasing the blast radius.
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I feel like Booster drone and Viking's OD already serve this purpose, but ok...
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Oh but they did... :ph34r: Topic merged This isn't planned for the near future, but developers definitely have it in their bucket list of potential future updates.
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This only means that your friends are sensible people who don't dwell on the same thing for years and move on with their life. Very few people play the same game for many years, especially when it's a game like Tanki, which doesn't have that much depth to it. It's very uncommon for someone to be interested in this game for so many years. I'll talk more about this and other related things in an upcoming newspaper article, but just so you know - Tanki stopped advertising in 2015 and is losing players "at an expected rate", according to developers. But isn't the majority of gamers (and Tanki's target audience) exactly that? Not just Russian games. A lot of online games have it these days. Anyway, it's not the worst form of microtransactions. The balance between buyers and free players isn't perfect in Tanki and yes - there are definitely intentional elements of P2W (like early unlocking shop kits), but at least the game doesn't have some kind of premium-only items, which have 50% extra power or something like that. So yeah, it could be a lot worse. I'm glad you think that. Very few people realise that devs have a business to maintain. Hazel Rah, the lead game dev, said multiple times that he'd love to get rid of P2W and give us cool features and free stuff, but he is constrained by the limitations of Flash engine, not enough time, not enough resources and profits margins he needs to meet. Although I hate to see that you followed it with this: There's no reason for them to intentionally make it worse, because if the game is truly getting worse, then players will leave, and the revenue will decrease. Tanki Online is AlternativaPlatform's main project, so it makes no sense to just kill it off for a bit of extra profit. Exactly. Devs can't just do what the players ask, because if one group asks for one kind of change, another group will ask for the opposite, and you can't please everyone with every update. That's why they absolutely DO listen to your feedback, but listening and considering it is not the same as straight-up doing exactly what players demand. There's nothing particularly wrong with the topic, but we prefer to keep the discussion of similar topics in one place. If you want to respond to the main post or my reply, please use the topic Your Opinion About Tanki. Closed.
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"Ah shoot, here we go again"
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Valid Getting a kill with a mine reduces the remaining cooldown for mines
Maf replied to The-Operator219 in Ideas and Suggestions
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Ares already has an opening on the front, suggesting that its OD will fire something. Not sure if it will be what you suggest - I predict that it's more likely to be one big blast that knocks other tanks away, like Juggernaut's OD, but it can be used at range.
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Most likely either planned already, or not planned at all due to it being unnecessary/too hard to implement.
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You have a point, but I don't think it affects people that much. Also, do you propose to hide the kills and deaths too? Because you can easily calculate (or at least estimate) K/D just from those.
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I'm not saying I agree with all of these changes or like them, but I understand why they had to be done and I'm doing my best to inform players about developers' reasoning behind these changes. In other words, I'm just a messenger :P As for the numbers falling thing - that's old news. To quote Hazel directly - the numbers are decreasing "at an expected rate". Hexed and I are working on a newspaper article now where this is one of the points that we'll cover, so make sure to check that out.
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I doubt I'll get an answer anytime soon, but I can almost guarantee you that nothing will be done. A negligible amount of players use (well, used) this feature, so it's not worth fixing. Also, Flash is getting replaced by HTML5 anyway, so perhaps camera controls will become official settings soon.
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So I guess we're just disguising "What to buy?" topics as challenges now? The support nanobots challenge actually makes sense, since the alt is specifically made to turn Isida into a healer. The alts you listed here though - they're just like any other alt, but perhaps a bit weaker in some situations.
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Tried it. Can't say I'm impressed. It's probably just a question of playstyle and preference - I hate Vulcan and barely have any experience with it, so none of the tactics you described worked for me. I just found myself being unable to hit anyone because my bullets kept flying too high due to the limited vertical angles and Wasp getting raised by the recoil.
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Well... you are a high rank playing against lower ranks, and you're not even that far ahead of your teammates by score (one of the games isn't even first place). Still good though, considering how ridiculous the combo seems at first.
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Well, I did it. The Iran battle was my second attempt at this, and I got extremely lucky with the kills - one of them was literally one tick dealing 33 damage, and it was the final blow. Also I'm 5th, but by kills and stars I'm technically 3rd. The Sandbox battle is just a straight-up legit 3rd. But also got quite lucky. Took me a total of about 10 attempts.
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Not sure. It's been a while since I used that command. I mostly use cam_maxmove
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That sounds like a daring combo. I might try it.
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