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Everything posted by Maf
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It's almost exclusively for photoshoots. Or maybe some very rare scenario where you want to be shooting forward while looking back? I don't know lol.
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I don't know about you, but I use the radar ALL the time. It's extremely useful for maps like Industrial Zone or any maps with tunnels, because you can see enemies coming your way (from any direction) without actually seeing them, allowing you to prepare. It takes some getting used to, but gives a massive advantage once you remember to look at it. I don't think it needs much improvement, besides perhaps showing flag/ball icons.
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June 2020 isn't deep We still have valid topics from 2016, because that's when I&S got a major overhaul and we stopped archiving valid ideas unless they get declined or completed.
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The problem with Isida is that people start exploiting (or cleverly applying, I guess) its ability in order to gain a massive advantage. Two Isidas healing one another and both using defender drones are nearly impossible to stop. Buffing their healing rate would be quite risky for balance.
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Yeah, but that's nothing compared to being able to snatch a falling ball out of the air and soar straight to the enemy base to score a goal with minimal effort. Not only that, but because you got OD charge from scoring, you respawn with another OD almost ready to go (at 75% or so). That is broken gameplay.
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Just out of interest, which modes do you play? If it's mostly TDM, TJR, CP and SGE and very little of CTF, ASL and RGB, then I can see why you wouldn't think Hopper is OP, because it mainly excels in the capture modes. But even then, the OD nerf really makes sense, because it was completely illogical that Hopper could jump, capture a flag, and instantly have 70% charge again (which was ready 20 seconds later). I do wonder if they fixed OD retention though, because right now you use your OD just before you die and only have it go down to 95-70%, while still applying the stun and fire effect to nearby enemies, which is very effective.
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You mean player density? So all maps should have fewer players on them?
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Rugby be like:
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Not sure what you mean, but the rules are as follows: The cooldown between ads is 7 minutes (+ up to 30 seconds depending on loading times) If you finish a battle on TO mobile in the meantime, you can instantly watch another ad. To watch an ad every 2 minutes you have to somehow finish a battle in 2 minutes, i.e. either get put into a battle halfway, or be in a battle with massively unbalanced teams.
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I timed it a few times and yeah, I think the timer stars when the ad finishes playing. 7:25 seems to be the general average. Doesn't change the fact that it's possible to get an insane amount of containers with very little effort.
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valid Divide augments into two categories when creating a PRO battle
Maf replied to IJustWantTomakeMusic in Ideas and Suggestions
So you like shock freeze but you think freeze immunity is OP? That's kinda hypocritical if you ask me ? -
Let's not confuse Hoppers with Crisis drone users. Hopper is OP, but it can be made more reasonable with a rather simple nerf of its OD. Crisis only seems OP from a distance, but it's quite easy to deal with, and other drones like Lifeguard and Defender are usually more of a threat. Now, Hopper WITH Crisis is definitely an overpowered combo, though only in capture modes (CTF, RGB, ASL). I'm not sure how it should be nerfed without affecting the more balanced uses of those two items separately, but it's definitely not ok to be able to leap into the air while also stunning enemies, and then fly back to your base and cap before they can even move again.
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^this But also because when you open Tanki on your phone, it's usually in a situation where you have nothing else to do. And when you have nothing else to do, you are more likely to actually watch the ad and therefore the ad will be more effective. Meanwhile on PC you could just turn on the ad and then switch to a different window/tab, or just pick up your phone while it's playing. For this reason no app or website does "reward ads" on PC.
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Ngl I did that today... 15 containers (13.5 from ads and 1.5 from missions). Pls send help. got some nice loot though
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what even ?
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Yeah, there's been a trend towards using more supplies and more stuff available to buy with crystals in recent years, which is why devs can now afford to give us these generous sources of in-game items without destroying the economy. Make that 22 per day
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Science fiction IRL
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But the problem is when it comes to the game's economy, pretty much all player ideas are directly or indirectly asking to either reduce prices or give more rewards. If an idea is truly interesting, then we do accept it even if it technically breaks the rules.
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Yeah, which is why I specifically mentioned "without needing to play any battles". With battles you can definitely get even more. Well first of all it encourages people to spend more time online. By simply logging into the game and checking the lobby, people are more likely to play additional battles or buy additional items. I'm sure it's quite effective in generating actual revenue. Second, normal containers have gradually lost their value in favour of ultra containers, so I suppose devs can afford to make free access to them easier at this point. There's also been some inflation in the game, so a single container is less significant now compared to a few years ago. As far as suggestions go, when we decline ideas about giving extra rewards, we're not saying that extra rewards will never ever be added in Tanki. We just don't accept ideas for it, because increasing the amount of rewards players get requires analysis of the game's actual economic data, rather than simply collecting player feedback.
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So I tested the shards thing a little bit. Not only do you get 150 shards (or 1.5 containers) every day just by completing the 3 daily missions, but in theory you could also open TO mobile and watch an ad every 7 minutes, potentially getting a container every 70 minutes, or 20 containers per day without needing to play any battles. Wow.
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This actually sounds like a turret augment to me. It's just not interesting enough to be a whole separate hull.
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How to win Sandal CTF... not.
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Is.... is this a subtle roast of the game's problems? ? In case you're being serious with this topic, such missions are absolutely not going to be added to the weekly or daily missions pool, due to being part unpredictable, and part completely impossible to detect automatically. However, the ideas are quite creative indeed, and I think some of them would be perfect for the game's achievements, most of which do indeed seem rather stale as of right now. But improvements of the ratings site have been put on hold for a while, and I don't know when the next update will come. And FYI, if the ratings site is to ever be updated, the next and absolutely crucial thing that must happen to it is full integration into the game, as opposed to being hosted on a separate site.
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Why are we talking about protection modules now? I thought the discussion was regarding the upcoming Smoky change?
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