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Everything posted by Maf
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It won't. When Flash is closed, I'll archive this topic.
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Damn, you got Crisis and Ares XT, and you're asking if exotic rewards are real? ? I mean, gotta keep those standards high, I guess.
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I gotta say, this purely depends on the type of PC you're using. I got a new PC a month ago and had maybe 3 or 4 crashes TOTAL ever since, compared to a crash once every 3-8 battles.
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It's real, but extremely rare. I'm guessing the chance of getting an exotic is around 0.1%, or 1 container out of 1000. I personally got 1 million cristals from a container last year, which was one of two exotic rewards I found (the other was some skin). Didn't you get Crisis drone from an Ultra container recently? That's an exotic reward.
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Topic merged Nothing simple about this idea. In order to look decent, it requires a complete redesign of the in-game lighting engine. This is a humongous task, although something like it may be planned for a future update, since devs said in a recent stream that they will be able to improve lighting in maps in order to make them look better. Adding dynamic headlights may end up being part of that update, but there is no guarantee any of it will happen at all.
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such text. much feedback. very detail. wow It will definitely not be permanent, but it might be brought back in a future event. I'm not sure why you liked it so much, since most people said it was slow and boring, as it was really difficult to get kills. I agree with them.
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This happens when a moderator moerges another topic into here. Happens every time, but not much we can do about it unfortunately.
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"A lot" is an understatement when the Hopper has 4000 hp, 50% protection from your turret and a fully upgraded Defender drone.
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That's a difficult metric to calculate, player numbers are naturally declining at the same time. So the question is, did all the changes help counteract that decline, and how big the effect actually was? Either way, the data is not publicly available.
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You have the right to play anything you want. XP/BP is still there, and in the HTML5 version it's even completely free of charge (no PRO pass needed). But because of its nature with upgrades/supplies/drones/augments/etc. all disabled, it used to be a very efficient way to farm resources, where you get a steady stream of crystals just from playing, with no pressure. Now this sounds great for players (and it was), but the game economy suffereed significant loss because of this method. So yes, the reasons for disabling battle funds in format battles are almost entirely materialistic. The only other reason is to encourage format battle enthusiasts to go into MM more often, since maintaining high player counts makes MM work more effectively. I must point out that almost all other games, that have an option to make your own matches with custom settings, do not give players any rewards for playing in such battles.
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Topic merged This was suggested multiple times before. We reported it to developers and there's a link to a previous version of this idea in the second post of this topic.
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I agree with some of these. Played a few rounds of CTF yesterday, and I have to admit it seemed more fun and more intense compared to normal settings. But then again, I was using a Mk8 Hopper, so I had the privilige of being able to force enemies to drop their flags with my OD if they had too much health/protection/armour. 5-minute battles are definitely not my thing. 8-10 would be a much better length, especially since end battle rewards are no longer the main source of stars, so there is no incentive to earn stars as fast as possible. Yeah. The first time was with crystal boxes, though that was less of an experiment and more of poorly made update that was quickly removed due to overwhelming negative feedback. There was at least another one or two supplies experiments, which also lasted a couple weeks and got reverted. I remember one of them made it so that everyone had extremely long supply cooldowns which didn't get reset upon death.
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ok get outta here already Closed. (guys this is a joke i'm not actually being toxic, hate and i are best friends pls don't cancel me)
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Guys I get it now. We have to play with fewer people per map due to social distancing requirements! Kind of a late response on behalf of devs, but I repect them for taking active steps towards keeping the players safe!
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With a soft foam baseball bat prop*
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All hulls get have double health, and the listed turrets get double energy. This just means they can shoot for twice as long before needing to recharge, but their damage remains the same.
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Probably to gather enough data. 2 weeks must have been chosen as a compromise between getting enough data and not being too long to endure.
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Topic merged Please read the first post of this topic carefully, as it explains that the test server would not be enough to get realistic results from changes this extreme. It had to be done on main servers.
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I think what you meant to say here is 1 gold dropping after every 2 hours of gameplay. That's pre-2013 golds for ya ?
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I wish everyone would be like Riddler. Devs asked for feedback — he gave feedback. No messing around. P.S. I'd still recommend that you keep playing and experiment with different equipment combos and game modes. Your opinion may change significantly once the novelty of this update wears off.
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Well that escallated quickly ? But then again, the x6 experience is really making a difference there.
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It means Twins will be shooting... with... uhh... more energy ? I have no idea...
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Maybe Hopper still has the novelty bonus. But I'm honestly not sure. Overall, people tend to prefer faster hulls though, and heavy hulls in general are not that popular. You don't see that many Titans and Mammoths either.
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