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Everything posted by Maf
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I'm wondering about this too. For years I thought that there can't be a "super speed boost" due to conflicts with the physics engine, but I guess that got resolved? I mean, it would work fine on most hulls, but I'm wondering about Wasp and Hornet.
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Wow, didn't expect the actual crystal boxes to make a comeback, and good that it's such a sensible way to bring them back. No, it's Boost OR Defence OR speed. As soon as you activate one, the other supplies disable. We don't know what the cooldown will be, but that's the deciding factor in this drone's balance. If the cooldown is like 1 second, then you can rapidly switch between damage/armour/speed as needed, giving you potential to be a very powerful fighter. On the other hand, only being able to use one supply at a time is a significant weakness. It's an interesting drone mechanic. Shame that the drone is only in containers.
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Paints are exclusively cosmetic items. Giving them gameplay advantages creates a new unnecessary layer of balance, and drastically affects the feature as a whole. As soon as you add those 3 paints with benefits, it makes all of the other 300+ paints obsolete, because why would you use a normal paint when you could be using the special ability paint instead. Suddenly you have the exact same situation that the paint separation update fixed - all players using the same few paints for their benefits.
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I was also surprised when I realised it was changed back again. Probably got broken by some other update.
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It consumes 2 additional DD. So once you activate DD it uses 3 total units of it.
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why is Xp/BP special but not other combinations like firebird/wasp or twins/titan etc?
Maf replied to LeonardoDiCaprio in Archive
People said this already, but I'll add my two cents. XP/BP format is really fun and the outcome of such matches does indeed heavily depend on the players' skill with the combo. There's a lot of tactics one much master in order to become proficient in the format, so it's understandable why it became such a popular test of skills. That being said, I disagree that it's the only or highest form of skill in Tanki. There are players who only ever play XP/BP, and while their mastery of the format has reached incredible levels, if you make them play with any other combo, settings, or a map besides the 4-5 they memorised by heart, they will be easily dominated by less experienced players. So if we're talking about what makes a "professional" Tanki player, to me it's ability to perform well with almost any combo on almost any map, even if your skills with one particular combo are not on the highest possible level. -
Right now you activate DA and the drone activates too. It then goes on a 20-second cooldown, which coincides with the 20-second duration of bonus defence. If, for example, you use DA and activate the drone but get killed very fast, when you spawn again you might activate DA and not get the bonus defence because the drone is still on cooldown. After the update the cooldown will be just 3 seconds, so you can keep using the drone and extending duration of defence as long as you are able to activate a DA or pick up a DA box.
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I have a better idea for a special mission. It's simply called "RIDDLER_8" and the description says "Be RIDDLER_8". So if your nickname is RIDDLER_8, you automatically complete the mission and the reward is 1000 containers. As for everyone else, well... better luck next time.
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I'm mostly guessing. As you know, devs didn't disclose the exact formula that matchmaking uses, but it's obviously more than just GS.
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Topic merged
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Nope. Pretty sure not even Marcus would know these details.
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For some turrets damage goes down with distance, so it would be nice to know whether you're too far away, or the enemy has Defender active. Also, it's useful for when you have a Defender and another enemy approaching you, so if you see the indicator you'd know right away that shooting the other enemy is in your best interest because you can kill them faster. It's definitely useful.
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I have a feeling it simply means there's going to be a "Crystal box" container that only gives crystal rewards ? We'll see tomorrow.
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Actually, it's quite a nice interface update. it's annoying when you shoot an enemy and don't know whether or not they have defender active. Also, things like spawn protection indicators and overdrive indicators were requested by players for a LONG time, so that's a bunch of completed ideas right there.
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What does this have to do with Russian players? You have no way to be sure where the enemy players are from. Also, GS is just one of the factors taken into account in MM balancing. A player could have a low GS, but enough skills to be equivalent to one with higher GS, so their overall K/D, W/L ratio and other stats will affect their strength when being put into teams. And sometimes you just get unlucky and lose even while having an overall gear advantage.
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Yes. Just don't look at the bushes ?
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Yes, they all work in a radius. Only exceptions are Hornet and Viking, where an effect radius is not applicable.
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Topic moved from game discussion, by the way.
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Technology is advancing at a rapid pace, and in the past century dozens of professions became obsolete due to technological development. This is normal, and there is no way to avoid it. People losing jobs is a valid issue, but i don't think it's enough to counter the benefits of something like reducing coal usage.
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That was just a generalisation. But the idea of updates generally makes people interested in the game and by coming back after a break (upon seeing an update and getting interested) some of them will stay a bit longer to play. Doesn't work that was for everyone, but in general it's proven that any sort of change in games gives a boost to activity.
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Obviously neither of us have the actual data so we can only speculate, but it's far more likely that many people buying small amounts at a time (like 1 day premium, a few gold boxes, small tankoin packs), actually generate much more revenue than individual big buyers who go all out. Doing exactly what the players ask for would very quickly ruin the game due to improper allocation of resources. This exact point is explained in much more detail in the topic linked in the post you quoted. You're exactly right. The Flash game would die regardless of whether the updates were good or bad, which is why developers are migrating to HTML5. As for eSports - I think the interest in it became too low to support any meaningful type of tournament. SLTV was too expensive to maintain. Neither of us have no data to back up this claim. As far as numbers go - ANY update that changes the game ends up getting more players to come online than no update at all.
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Why not? We all spend money on unnecessary things that we enjoy, so if you spent $5 on this game and bought something you really enjoyed (like the gold tier challenge rewards), then I see no issue with that. Besides, money is what keeps this project going. Supporting it with a small donation is the most reasonable thing you could do. Tanki in particular may not have the most reasonable prices, but buying games in general can be absolutely worth it. The $30 I spent on Minecraft provided me with thousands of hours of entertainment, and so did the various amounts I spent on games like GTA V, Portal, Half Life, Subnautica, etc., albeit to a lesser extent. Way better than spending it on something like an overpriced phone case. This is simply not true. Any update brings inactive players back into the game, regardless of how much they love or hate it, simply because it's something new that they can try and test. The worst periods for this game have always been times without any updates, because that's when people simply lose interest and gradually stop playing, without proudly announcing it to anyone. Anyway, a lot of these points have been explained in more detail in this topic: Livestream summary
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