Jump to content
EN
Play

Forum

RustyNail

Advanced
  • Posts

    1 926
  • Joined

  • Last visited

Everything posted by RustyNail

  1. And here we are, at the point that a free player feels discriminated by buyers, due to huge drugs usage by some. :huh:
  2. RustyNail

    Bonuses for kill streaks

    Sorry dude, downvoted your idea. Why? In the beggining I thought "good idea!" But then I thought that a player going for a multiple strike in a CTF battle will 1. ignore all about flag going away, just to add one more kill on the other side of map... 2. avoid getting in the way of a flag being taken away, just for fear of getting killed and thus losing the strike... and then it hit me! WHAT A WONDERFULL IDEA FOR ALL THE SHAFTERS that stay away from battle and do long series of kills! So, sorry but not good idea. It favours alot a single turret.
  3. RustyNail

    Let's Discuss Hammer!

    Hammer is still OP. The proof? In every CTF battle they play, they are protagons. Top score + most flags. And if drugging, then a real typhoon! :unsure: In TDM the same, more or less. In CP as well, one of the worse enemies... In DM I have no clue, I never play DM.
  4. RustyNail

    [GR] Greek players

    Το railgun το έχω Μ3 (με κανα δυο μικροαναβαθμίσεις), όπως και το hornet, το wasp, το smoky και το thunder. Ωστόσο, λάβε υπόψη σου ότι επειδή για μεγάλα διαστήματα είχα αρκετό ελεύθερο χρόνο έχω παίξει εντατικά και επίσης έχω δώσει και μερικά χρήματα στο παιχνίδι (όχι πολλά) για να πάρω το πρώτο Μ3 σετ (hornet - rail)... Τελικά, σημασία έχει να απολαμβάνει κανείς το παιχνίδι, όχι να είναι πρώτος. Αν περνάς καλά, είσαι εντάξει. Αν όχι, έχεις πρόβλημα. Μη ζηλεύεις το rank μου, θα προτιμούσα χίλιες φορές να ήμουν ακόμα Captain... ανεβαίνω πολύ γρήγορα και δεν προλαβαίνω να μαζεύω κρύσταλα για να αγοράζω αναβαθμίσεις και μπογιές... :)
  5. RustyNail

    Ideas for Maps!

    I was interested in making maps. (I used to make private maps for warcraft 3 and Red Alert a long time ago) I downloaded the software I found in a RU forum but couldn't make it work. I thought that it was obsolete and the Russians weren't interested in updating it. Can I find properly working software to give it a second try?
  6. May I say, that both of you are right but each one is more right in one's own rank? As I have to deal with top ranks now and thus isidas I battle belong to top ranks like you, I can say that is harder to use, however, since most generalissimos are good players, isida in your rank is a serius opponent. I guess in lower ranks, where the percentage of good players (skilled I mean) is lower, isida's users are somehow in a disadvantage in relation to other turrets users. Which is what Truthteller and qw1212qw are saying, more or less. Something kinda like isida users are punished in lower ranks. Probably Devs had mostly high ranks in mind when they were deciding those updates. Or hammer, to be completely frank.
  7. RustyNail

    [GR] Greek players

    Εγώ παίζω από... χμμ, νομίζω έχω ένα χρόνο σχεδόν, κάπου εδώ ήταν πέρισυ που ξεκίνησα... ένα χρόνο + - κανα δυο μήνες. Χρησιμοποιώ πλέον κυρίως railgun και τώρα μαθαίνω το smoky...
  8. RustyNail

    Improved micro-upgrades are in the game

    If my personal (non scientific) statistics are of any value, a lot.
  9. RustyNail

    Ideas for Maps!

    Ich verstehe nicht, was Sie sagen, hier ist ein Englisch-Forum.. Γκέγκε?
  10. RustyNail

    Improved micro-upgrades are in the game

    I understand the temptation to buy a pre-ranked combo. It's not only the discount in crystals, but the early access in power (in relation to other co-rankers)... But this separates buyers from non buyers in terms of power. Taking into consideration that other elements of power are also accessible through crystal purchasing (supplies kits), you will agree with me that the whole "deal" is too much for a fair play... and can only lead to unbalance and loss of joy for all non buyers. Thus it is reasonable to describe this situation as some kind of "fraud" since this game is advertised as a free-to-play game. It is only technically a free-to-play game, since in reality (and no one can deny this) it is a pay-to-win game. Early accessible kits and lots of supplies kits should be removed in order to restore game balance. The usual "arguments" that this is the only way for Devs to earn money is simply a sample of their incompetence to run a business in a proper way. Sorry to say that, but... prove me wrong.
  11. RustyNail

    Improved micro-upgrades are in the game

    Yea, but after this update I will see more often MUs of M2 and of M3... To me, it's not such a problem since I am almost top rank, so either way I play with commanders and generalissimos. But what about all those WOs, Lieutenants, Captains etc? Top buyers will not only have the best combos available (through kits) but also all - or more - MUs of those combos... meaning a total loss for anyone with "poor" equipment. [Notice please, that most people here respond in regard to their best interes only, but some of us think for other player's interests as well] That's what most "happy" players fail to see, that this opportunity suits most the top buyers. And the result will be even bigger unbalance in battles, untill many players will leave just because they can't spend the money required. Actually one can possess M-grades locked to one's rank, there was one way and this update is the second one. Remember special kits? They include items that normaly unlock after 2 or 3 ranks, but are available to whoever can afford it. And now, they even can move to the next M-grade (practically, via MUing). So, if one can have M-grade of a combo that one's fellow rankers won't have for 2 or 3 ranks, and not only one possess such M-grade but through MUing can reach the effectiveness of NEXT M-grade (that is 4 or 6 ranks away from fellow rankers), what does this make? Doesn't it make a Godmode_on just for anyone that won't mind throw a few hundred (or thousands) $ into this game?
  12. RustyNail

    Improved micro-upgrades are in the game

    EDIT: Apologies, I answered for another topic. Here's my correct answer to that. A colonel is 6 ranks below me. There's no reason to be in a battle with me. You'll ask, don;t you ever see a colonel in battle? Answer, yes, some times - rarely though - I do. But this colonel is a lonely colonel between commanders and generalissimos. So, this colonel shouldn't be there, by all means. Being there, is his own decision and usually that colonel is an alt of another gen, possesing an advanced kit combo, that otherwise could not be able to have it. I mean, a colonel with M3 and Emerald (I don't own Emerald yet) is not really a colonel, is he? Make no mistake... This update provides buyers with the accessibility of high rank gizmo, just like the special combo kits available in the garage, that end in the hands of buyers, as well. Tanki unbalances the game even more. To what end, we will see.
  13. RustyNail

    Improved micro-upgrades are in the game

    Yes, but can everybody (or even most) MU an M2? I guess not (unless many crystals purchaced). Then, for those who can MU an M2 it would be a practically M3 among many M2s... How do you feel about it? Do you feel it is fair? What if it's you the one (among many) that can't afford to MU and you deal in most of the battles with someone that has MUed to the next level.. How would you feel about it?
  14. You are both right and wrong. You are right in that Devs want to "kill" light tanks and that's why they made them weaker and less effective in standard battles. Maybe because they wanted to sell more medium / heavy hulls, or maybe because they wanted to lessen the bandwidth consumed by rapid movement (made most by light hulls), who knows and who cares... it was low and shortsighted policy but we can't do anything about it (other than complain or leave the game). They (Devs) also twist the game balance often (give a little more power here, nerf another item there, etc) so that players have to every now and then buy more items (hulls, turrets, paints). That too is a little bit low, but what can one do other than complain or leave the game.... However, you are wrong (from one aspect only though) in that isida had been nerfed. It has changed. Pretty much the way Thunder has changed also. Or the shaft before that. In all three cases, the turrets became more difficult to use, but once one can adjust to the change, they became stronger. For me personally, as a more or less railgunner, isida now is more dangerous. And two isidas working together are deadly combination in urban combat (I was going to say in close combat, but the truth is that even in medium distance combat if buildings or rocks make the use of long range turrets ineffective, then isida is pretty strong)
  15. RustyNail

    [GR] Greek players

    Γειά σου φίλε.. Από τον Απρίλιο παίζεις; Ή από πιο παλιά;
  16. You have misunderstood me. I didn't mean to control you in where to spend your money. You can spend them whenever you please. You can also put them on fire or throw them through the window . The wisdom of everybody's acts is everybody's business, none else's. What I question is the way Tanki online controls the input of money, in particular the selling of power in a multiple way. So, top buyers aquire way too much power in this game, due to which battles have become greatly unbalanced. That's not an opinion, it's a fact. Go see all standard battles, almost all have very unballanced scores and after a while losing teams are abandoned (that means that the difference in power between teams is unbridgeable and there can not be a come back for the losing team). I myself have spend money in the game, thus I am a buyer myself. But I am not a top buyer. I can't afford to be top buyer. However, even if I could, I would prefer not to buy supplies kits. Because only naives or morons don't realise that overuse of supplies destroy the ballance in battle. So, I would certainly prefer to donate them to Tanki for nothing or buying cosmetics or other facilities, other than so much power I mean.
  17. RustyNail

    Players VS Helpers is over!

    Not just one, two or three - I can't remember for sure - in a few minutes apart...
  18. RustyNail

    Players VS Helpers is over!

    No need to feel ashamed. It was meant to be that way; one pro team vs one random team, the outcome easy to guess and supplies for a gift... Every now and then Tanki is looking for an excuse to give supplies away so that it can keep this drug frenzy alive (and selling)....
  19. RustyNail

    Players VS Helpers is over!

    Supplies are precious in small quantities, if that's what you mean. In regard to Sandbox, well, each one has some favoutite maps, mine are medium to large, like Serpuhov or Kolhoz or Chernobyl, or Kungur. Maps I can run freely :D There is no bad map, only different tasties.
  20. RustyNail

    Players VS Helpers is over!

    Ok, I 'll tell you. I play seldom format because I like very much the variety of weapons and the existence of supplies. They are creating multiple strategic choices and gameplays. I play format everytime I participate in training with my clan / clan wars and a couple of times in sanbox. (Sandbox is boring after many rounds - or too much time - in the row and so I look for a standard Serpuhov or Chernobyl or Kungur etc) I hope that was a proper answer. :)
  21. RustyNail

    Players VS Helpers is over!

    Here's the answer to that... http://en.tankiforum.com/index.php?showtopic=246957&page=1
  22. RustyNail

    Players VS Helpers is over!

    The brave new world of Noobs (with the help of drugs)
  23. RustyNail

    Players VS Helpers is over!

    So, Monday and Tuesday are Drug Days. Probably I should schedule some other activity than playing Druggi Online... Congrats! -_-
  24. RustyNail

    Players VS Helpers is over!

    Hey, guys, where is the Final's Link? Thank you
  25. RustyNail

    Improved micro-upgrades are in the game

    I can't say I experienced all these, but one or two things happened to me as well. These, being sudden loss of a flag I was carrying (without leting go or getting killed) and killed a guy (I new I did) but his tank kept going for a couple of seconds before it eventually exploded a bit further.. Kind of annoying, this lag.
×
×
  • Create New...