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LittleWillie

Tanker
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Everything posted by LittleWillie

  1. LittleWillie

    Should tanki add back crystal boxes in battles?

    I agree that no one is required to learn how to play well. You for instance are determined to not play well. That is allowed. I agree that it is allowed. It is allowed that you choose to play poorly but in doing so you hurt all the other players on your CTF, TDM, CP, or AS teams. They have to carry the load you refuse to help lift. The fact that playing poorly is allowed does not mean you do not play poorly. You do. But you are under no obligation to learn how to play better. You are entirely free to live in your world of denial. But you fool only yourself.
  2. LittleWillie

    It pays to drug...sadly

    Amen. Most of my video gaming life I was the guy getting schooled in the driving game. In TO (by comparison to most) I am a combination of Lewis Hamilton and Dale Earnhardt Sr. And I've never done the Parkour thing.
  3. LittleWillie

    Should tanki add back crystal boxes in battles?

    My point in invalid only to someone determined to ignore it. The point is this: No one can force a player to try yo play well. Make no mistake. That is what refusing to use an OD Is: Playing very very poorly. Players who do that hurt their teams. Just like players who refuse to drug in drug battle hurt their teams. They should stick to DM where they hurt only themselves. You hurt your teammates. Rambo is a bad player to have on your team. Good players learn to play according to the actual rules of the game not their own private rules. That is actually what gaming is all about. Figuring out how to play as well as possible per the rules of each individual game. When I see stars floating over tanks all battle I see a losing team. I see it every single day. Meanwhile the good players on the other team use their ODs, score, and earn more ODs. They win; the losers lose.
  4. LittleWillie

    Competitive Games vs. Blowout Games

    Good games happen the problem is a player has to sort through a dozen or a score to find one.
  5. LittleWillie

    It pays to drug...sadly

    Well that is Drug Match mode for you ... er ... I mean Death Match. It is always drug heavy. Skill rises to the top. Even so most times you spawn it is just a matter of seconds before someone spawn behind you. So while you are ki;llng the tank you just spawned behind there is a tank spawning behind you that will kill you. Repeat. This is because a map designed for two teams has the same number of payers for DM. That means aa full game has virtually no place to spawn w/o being seen as soon as the spawn appears. DM matches should be capped at 75% of the two-team total, IMO. I simply do not play DM hardly ever. Yesterday I had a Win 50 Cry mission that paid more Cry so I did do that. But usually I change out of a DM mission. If I cannot I leave it undone and change out of it the next day. There is plenty of tactics to make a satisfying game in CTF, CP, and AS. DM is dominated by spawn luck. TDM too often stagnates in two teams on opposite sides of the map, as there is no objective which forces a team to advance. But a good team could do so. The problem is there are about 4 unaware players for every player that gets it. This is why there are so many blowouts. If you are a team-minded player it becomes obvious very quickly if you have enough good players on your team to compete. The team that has them gets an early lead. Any team-minded players on the trailing team see the trend and bail out. This is why I am so disparaging of Poly CP, Island and the other mindless meatgrinder games. They hurt TO. Most players spend an inordinate amount of time playing the spawn kill one tank die in the process thing. No wonder most players never develop their skills, Good games push gamers to improve by making them WANT to improve. This is TO's greatest failing. That actual 3D battle system is pretty good. But its potential goes un-realized. Only 2 missions are DM: Exp and Cry. You wiull always have one to do each day that is not a DM. And if you do get both DM missions on a given day you can change one to get a 2nd non-DM mission. If I have a DM ,mission and two other quick ones, I will sometime do the quick missions before changing the DM., That improves the odds slightly that I will not get one DM mission changed into the other DM mission. PRO battles are a tragedy. They offer thousands of possible variations but you see the same meatgrinders over and over. Island and Sandbox in CTF and Poly in CP account for well over half of all offerings
  6. LittleWillie

    Should tanki add back crystal boxes in battles?

    Neither is shooting at enemy tanks, Or moving from the spot you spawn at. Do your team mates a favo and stick to DM/ 99% of the time, You are hurting your team. Team play is aboout the team not all about you.
  7. LittleWillie

    Should tanki add back crystal boxes in battles?

    Oh I know. :) Besides I can't dance a jig anyway.
  8. LittleWillie

    Should tanki add back crystal boxes in battles?

    How many games do you play where 2, 3, 4, of your team mates go all game without using their overdrives? You will see three team mates around the star tank closing in n the enemy flag yet star tank will not use the OD. It happens almost every game. Why do these noobs not use OD when it might even determine win or loss in the battle? Even if using it might mean they do noget blown up but cap a flag themselves? It is because they are "saving it" for when a GB might drop. They are willing to lose the game for a 5% chance to catch a GB. IF it drops. Talk about noob thinking. Oy vey. No, GB are a distraction all game long if they drop or if they do not drop. Players don't learn how to play vehicle combat., The just want the pretty gold box. It is a major contributor as to why so many Tanki players do not seem to be very good at the game. IMO. I would dance a jig if TO eliminated the things.
  9. LittleWillie

    Should tanki add back crystal boxes in battles?

    No. Tanki should add features that encourAge vehicle combat skills. Not catch the golden ring Mario Brothers skills.
  10. LittleWillie

    Assault Mode arrives December 13th

    Of course these will be added. The mode was just rolled out. These things do not affect game play. They can wait until the new mode is tweaked to make it as balanced a mode as possible.
  11. LittleWillie

    Let's Discuss Micro-Upgrades!

    I have all my m2 gear mu'ed to 10. I can play with Gizmos and above now.. I am sure I will be able to play through two ranks between kit and free trade-in. My m3 gear is therefor already paid for and I have been using it for months. Months ... months of using the advantages and building up funds to MU the stuff when I can trade it in. (I guess I will learn soon since i am less than 1,000 exp from LtGen and kit-buying rank. heh.) When and if I want to get a 2nd hull and turret... that's what m3 kits are for IMO.
  12. LittleWillie

    Let's Discuss Vulcan!

    Awesome. :) Hope you have fun. Just don't get discouraged by the tip-overs. lol
  13. Wow! This is a lot of work you did. Kudos and thank you.
  14. LittleWillie

    Assault Mode arrives December 13th

    Yes now we agree. :) This is because Magnum is severely overpowered. If this trend is allowed to continue the game may as well be named Magnumi Online. Or perhaps Arti Online. Yes no one likes being spawn killed. If the AS mode is not drastically improved no one will stick around if the entire mode is either be a Magnum or be spawn-kill. It will be less popular than TDM is now.
  15. LittleWillie

    Assault Mode arrives December 13th

    Red can follow behind the first flag carrier and pick it up if the flag stays for 30 seconds not just three. This makes no sense. Blue does not always have a tank closer to the dropped flag than red. Your comment assumes that happens 100% of the time. I played a game on Wolfenstein last night as blue. Titan/Smokey. I stayed at the base all game long. A Freeze/Mammoth stayed there for about 8-9 minutes then he went roving. A Hornet / Isida stayed there on and off. I doped mines and the team was good at using OD to drop many more. Red capped a few flags in the first 3 minutes then zeeerrrooo for the rest of the game. Yes they did have a magnum. I ended the game with 12 kills and no deaths. I tried to take a screenshot of the mins at th end but the payout screen popped up just before I did so. You state "Magnum bombardments will take care of that!" in every single reply you make to people pointing out design flaws in the AS mode. I guess every tanki player should run a Magnum then yes? Otherwise there will be teams with no Magnum. (Admittedly that is ratre since Magnum is so OP.) And eventually the Devs will nerf the living **** out of Magnum as it deserves. If AS mode is "balanced" based on the assumption 25% of all players use Magnum, what will happen when all the OP-addicts abandon magnum for the next OP piece of junk?
  16. LittleWillie

    Assault Mode arrives December 13th

    Yeah no effects that is why I just finished a game where we killed about a dozen attackers with mines. Red capped about 3 flags all game. A game is not balanced upon the assumption one team will have a certain turret. Magnum is OP I agree with you but that also is no example of good game design. The POINT is, all last year's experience with this mode is invalid today because last year there were no ODs. OD drastically affects how this game plays. And yes, so too deos that atrocity of bad design, Magnum. The flags are auto-returned in like 3 seconds. How these three seconds spell the differnce between night and day is a mystery to me.
  17. LittleWillie

    Assault Mode arrives December 13th

    Someone else mentioned overdrives. They were not A Thing during last years holiday AS map. But they are now., With blue packed like sardines around the single cap site and ODs going off all the time the cap site is littered with "free" mines. But let's look for a silver lining. If TO wants AS mode to stay, then they are going to have to jettison these 10x10 only maps for the MM days ahead. Let's face it, 10x10 maps are too small for AS mode. It needs a large map and two cap points so the defenders cannot just pack into a 50 meter by 50 meter patch around one spot.
  18. LittleWillie

    Let's Discuss Striker!

    I just logged out after two and a half miserable games. I've been as upbeat about this turret as anyone on the forum. I is indeed satisfying to launch a hit across the map. It is satisfying because it is difficult. But the fun in playing is swamped out by the fact so many other turrets are such the opposite of "difficult". Striker is garbage as Wolv says. As of this posting I am out of the Striker business. I'll keep the account form being delted in the hopes some day TO gets off their posterior and fixes the damn turrets that need ficxng. WhittleWillie out.
  19. LittleWillie

    Assault Mode arrives December 13th

    spot on. the mode was fun on last Christmas map because blue could do a point defense at the two bases, or, they could do an active defense by essentially attacking the attackers. On these maps the short travel time and single defense goal means games most often boil down to a massive scrum at the single defense point. It is like Poly CP where tanks just hurl themselves at the single CP point. A lot of work is needed. Some of these maps are unsuitable quite probably.
  20. LittleWillie

    Assault Mode arrives December 13th

    Tried AS with smoky / titan. Blowout, left. Blowout, left. Blowout, left. Blowout, left. Blowout, left. Joined a CTF game. Had fun. Played another. Had fun. I think the novelty of AS mode lasted about 30 minutes for me. I'm not going to give up on it yet but so far am not impressed.
  21. LittleWillie

    Assault Mode arrives December 13th

    Two more games. Still boring. This is a lavish version of Poly CP. Maybe it will get battr as players learn the format better but so far it's just a meatgrinder-fest. Yawn.
  22. LittleWillie

    Assault Mode arrives December 13th

    Hmmmm. My account with the Premium from the container thingie also was the only one to get "An Error Occurred Re-Enter the game". Imagine that. The OP turret has an OP effect. Played one game on Wolfenstein and two on Year 2024. I am already bored with the format. It's pretty much Poly CP write large.
  23. LittleWillie

    Updated maps and X3 Mission chain rewards

    Well they certainly did change Industrial Park and got rid of the bunker. They changed it a LOT. I played CTF si I did not see the CP map yet. I hope they moved the CP points. They are all packed togerher.
  24. LittleWillie

    Assault Mode arrives December 13th

    Well I was wrong there are multiple flags not just one. I played one game on Wolfenstein. This format looks to be boring very quickly.
  25. LittleWillie

    Let's Discuss Isida!

    If someone was doing that well I'd probably stick around to help them longer than usual. But in my experience that's more the exception than the rule.
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