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LittleWillie

Tanker
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Everything posted by LittleWillie

  1. LittleWillie

    [Special Review] The Clan System

    Well well well, official acknowledgement that the clan system has caused exponentially more lag. Up to now I've been told I was just making up these complaints as Tanki did not have a lag problem. Well well well. So we have a clan system which is worsening everyone's gaming experience... in exchange we got a very expensive clan system that allows clan chat (if you turn it on) and clan battle (if your clan ever manages to find a matched opponent). As for protection from mults and sabotage? That will be $36 please. I
  2. It's a huge buff for player who sit still with their mammoth pouring bullets out at long range. But for our small community of imaginative players who put it on a Wasp or a Hornet the loss of the vertical angle is massive. Vulcan used to be the #1 weapon for vertical reach. That matters hugely to the players who use speed to move between firing positions and move to take advantage of elevation advantages. What tanki did is very close to just taking the m1 alteration and applying it to every Vulcan. But the m1 alteration is still in place.... what's the point to that? Who is going to pay 50,000 Cry to reduce vertical arc to next to nothing in exchange for a turret that spins like a top? This atop a huge 10% damage reduction just awhile ago. Firebird got some alterations that now let it hit at Smoky ranges and a brief exposure will give you massive afterburnl. Those alterations do not vary the styles of Firebird.... they flat-out make Firebird a much more powerful weapon. But smoky users and Vulcan users and Isida users (all 3 turrets use) get alterations that reduce their damage output and/or combat effectiveness. It's hard to take this company seriously anymore.
  3. The Vulcan change is very very close to forcing the m1 alteration on every Vulcan. The m1 alteration reduces the vertical arc and gives faster horizontal rotation. That's what this latest nerf to Vulcan brings. I rented the m1 alteration during Christmas week. I've played with it. It makes my combo Wasp / Vulcan worse. It does not help. The loss of the vertical angle is huge. the faster turing radius did not help me one bit, but the lossof vertical arc hurt a lot. So I know whtat hs change will do: it will ruin my playstyle. And just what purpose now is served by the m1 alteration? FURTHER reduce vertican arc to next to nothing for a further (useless) speedup of the horizontal? Please answer that someone. What is the purpose now of the Vulcan m1 alteration? It's not like Tanki will just re-design the m1 alteration so it eliminates all the changes they are making to the stadard Vulcan. That'd be like if Tanki added splash samage to twins then charged you 50,000 cry to get rid of it! Tanki's not that underhanded. Ha ha! I make a joke. This strikes me as self-contradiction. The splash damage is so small that the Twins' enemies should not worry about it it won't do much. But at the same time the splash damge is so large that it will harm the Twins themselves. That's having it both ways. Here's how I think these changes came to be: The splash damage subroutines were re-worked to make Striker and Artillery. The programmers fell in love with their own work and desired to add to other turrets not for tactical justifications but because they fell in love with their own work. So now Tanki has gone from a game when aiming was important to a game where 50% of the hulls just inflict damage on anything w/in a certain area. This is likely t transform the way the game plays ... and the devs have no idea if this will be to the good or to the bad. They're just rolling the dice and hoping they didn't skrew the pooch. But when it comes to protection form mults and sabotage, well that's "premium service" according to official policy.
  4. AS in the sense of the Chinese curse: "May you live in interesting times."
  5. You are kidding me/ They reduced the vertical aim by 4 percentage points!!!??? That was the Vulkcan's main advantage. These changes make it obvious what Tanki thinks of Vulcan.... the user is to put a brinbk on his spacebar and just fling bullts at long range. IOW, now all players have to do what the noobs with no tactical imagination do. This loss of vertical aim pretty much ends the Wasp/Vulcan combo., I rely on moving and being able to hit from odd angles. That's all gone now. What $#@%$#$!! %$#% $#!!! $#@$@#@ !!!!!! This past moth has beenb disgusting / demoralizingf anniuncement one after the other. Thak GOd I am still a few thousand exp points from buying Vulcan m2. Now I won;'t waste crystals. I guess the key is to describe your turret as "noobish" ... Then Tankiu will add power t the turret regardless of how powerful it is already. Van't have a turret called "noobish" can we? Well in that spirit I would like to say Vulcan is the most noobish turret round. Noobish noobish noobish.
  6. Well I think it is better to keep splash damage and freeze/fire separate. So look what Tanki has done. The game used ot have one splash damage turret now it has 5. A 400% increase! This is going to dramatically change game-play. There is no what Taniki has trested the effect of all these changes. They're throwing everything they can at this game on a wing and a prayer. My confidence is lowwwwwww. And I wonder if all these new splash calculations are what's behind the massive increase in lag problems.
  7. Message received.: Information is bad. Thought is bad. Foresight is bad. Explanation is bad. = Criticism of Tanki is bad. Short enough to comprehend?
  8. LittleWillie

    Cannot Connect to Balancer

    I get the balancer message on the client and a message about a required Adobe version level when I tried using the Chrome. 6,000+ were reported online athte time. Just minutes before I had played on the client, exited, then tried to log back on with a different account. That's when I got the balancer message on the client, then then I tried Chrome. No success either time.
  9. Yeah I can join a caln .... if I find one that wants to invire me. IF. If if if if if. And once I join that clan I get the benefit of ... the clan chat which is lagging down every play in a clan or not. Besides clan chat I get ... ??? Hmm. Well I get to participate in a clan battle. If one can be arranged. If if if if if. To arrange a battle my clan has to be online; all or at least most the members. If if if if if. Then we have to hope another clan with the same number of members online at that moment finds the battle. If if if if if. Wvery now and then all thoie ifs will align and a clan battle will happen. So the guy with all the power, the clan owner, will probably find it easier to just recruit members for a clan battle when they are needed. Any member not online at the time will be booted and replaced with someone from chat. So if you want to have any control over this process, you will have to become a clan owner yourself. This system depends on the well-known organixzationa l skills of Tanki's typical adolescent player. It is a fiasco. ========Edit / addenda ========== To answer your question yeas I did decide to join a clan. A clan owner was rectuiting (he said_ on server chat. I figured I'd join even though you have no idea what that clan woulkd be like. Just to try it. So the clan owner told everyone interested to join a Sandbox battle. I did. He asked everyone to line up for some reason. OK whatever. Then we found out what he was really up to. He popped a DD and opened fire with his Thunder trying to get easy kills. Only afterwards did I look at his clan page and saw it already had 12 members. Yeah, I "should have known" to do this first. But I didn't until I learned.. So that's what's really happening in your game. Do you think this clan is going to be around with an owner who goes out his way to grief other players? You think they typical Tanki adolescent has a long-term development plan in mind? No. It's just another shiny object to be discarded when it is discovered that running a gaming team takes actual work. The vast majority of Tanki clans will fail, leaving the owner with the rent-qa-member option. But the goal here is really just to garner as many $36 payments as possible so I do not expect Tanki to change a single thing.
  10. LittleWillie

    Clan licenses are available for purchase!

    Of course it is. Having room for 12 players and all their accounts it much more valuable than having room for only 12 accounts. Having clear information give the player/buyer the information they need to know to make a purchase. What exactly is the benefit to leaving in place potentially misleading text, when editing it is so easy? I am not suggesting a re-progamming so a clan can hold 12 players. That would take work. Instead I am suggesting 2 words be edited. But that seems to be too much effort for customer assistance. Unless, of course, your company is content to get the money and does not care about customer satisfaction. Which seems to be exactly the case, o judge by your refusal to even edit two words of text. Why does Tanki go to such lengths to avoid customer satisfaction? .
  11. LittleWillie

    Clan licenses are available for purchase!

    But we were told the clan system was Tanki's answer to mults and sabotage. So let us be clear: Tanki's policy is ptotection against mults and sabotage a premium feature Thank you for making that explicitly clear.
  12. So says the marketing spin. In reality I think it will work out differently, for reasons explained elsewhere. Not that Tanki is listening.
  13. Lag so bad tonight with (minimal users) I quit playing in disgust. Get rid og tie clan system. It benefoits virtually no one but lag the game for everyone.
  14. LittleWillie

    Clan licenses are available for purchase!

    Yes. God forbid someone would take 60 seconds to edit some text. "Professionalism". RIP
  15. And teh overhead of tis seems to be causing the dramic increase in lag ever since the clan system went in. So the system that is supposed to (ha ha) protect players from sabotage (if you pay $36) is instead just dragging down everyone's play.... even players like me who will never pay that $36. So my idea for the clan system is to get rid of it until Tanki fix the fundamental issues first. I know this will never happen I just want to go on record. I used to have such high hopes and respect for this game. But quality is an obsolete concept these days... Tanki's jardly the only one pushing half-finished product. But that's definitely what they are doing here.
  16. LittleWillie

    Clan licenses are available for purchase!

    That is a confusing term and it should be clarified. The confusing aspect should not be rationalized. Confusing is confusing and it costs nothing to clear it up. Sheesh.
  17. LittleWillie

    Clan licenses are available for purchase!

    Wiki is wrong. It says a clan can hold 12 players. That is wrong. It can hold 12 accounts. One player can have several accounts.
  18. Siege could be a good map but virtually every game on it id a blowout due to the way tanks spawn. On this huge map most of the spawn sites are on the centeral plateau. So the team that gets a lead parks long range weapons on the rim and camps the BLEEP out of the trailing team. BLOWOUT dull game. Just spread out the spawn site for cying out loud. That sort of work would be a btter help to players than this rip-off clan system. All that does for the average player is produce more lag.
  19. Shorter article: Buy drugs and you don't need any game-play skill. In fact drugs are so overpowered in this game it should be called Drugi Online. The End. I can't believe this author struggled to get to Sgt Major. I ran a new account just to test the striker and I was at Sgt Major before I knew it. Needless to say I didn't read past the opening. Well as the old saying goes, "Those that can play, play. Those that can't coach." Or in htis case write filler for Drugi Online
  20. No, none of this is necessary. And actually it would be a detraction from the game not an addition. If you don't like being snuck up on, spin your view around regularly. Players that do not do this - and there are a LOT of them - get jumped often because of their own mistakes. If a tank manages t sneak up on an enemy the surprised tank deserves what it gets.
  21. Well I dunno what's ging on but every time I am re-seting three tags: turn odd ping/fps / turn off background music/sound, turn off drop zones. Every time. For every account over and over again. On the client. I do not re-set my gold drop. I moved that to numberpad 9 on one account and it has stayed saved on all accounts. But what I notice most of all is the lag has gotten much worse since the clan system went in and it is a FIASCO even without the lag problems. So fiasco-plus.
  22. I agree. Lag is has gotten worse since the clans system went in. Tanki's priorities are all out whack ... get the fundamentals working before adding bells and whistles. Or perhaps the massive clan price i's just the smell of desperation of a company about to go under?
  23. HELL NO! The turret already has different colors for enemy/ally. The "stealth" aspect is the one feature that makes Isida viable in DM combat. These requests are noting more than asking for crutches because the player simply is not very good. Why stop here? Why not just make Isaidas heal enemies instead of damaging them. Then you should be safe frpm them, It's not like Isidas should be able to kill enemies after all. Does my sarcasm and condescention drip thickly enough? Is there some issue with Isidas running rampamnt over everyone else in DM? Did I miss that memo? Because the entire Isada playerbase should not be punished becaue a couple players refuse to learn the difference between red and green. Or because noobs do not learn to keep pivoting their view to obtain battlefield awareness. Noobs who get snuck up on by isidas deserve to die. Good players beat bad players. The end.
  24. LittleWillie

    Clan licenses are available for purchase!

    What's "great" about any of that?
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