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Everything posted by wolverine848
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update Patch Update #678 - Released 11th February 2022
wolverine848 replied to Marcus in News Archive
Devs seem to want ppl using this short-medium range only. Further out and the slower bullets make it harder to track. Overall - seems DEVS only want players using Rail or Shaft or Gauss at long range. Rest of turrets have been severely nerfed over time with respect to range. Not a fan of this. -
update Patch Update #678 - Released 11th February 2022
wolverine848 replied to Marcus in News Archive
So in Siege mode... you're gonna sit in your base and defend... what? Same with CP... if you're lucky there's a spawn-point near your camping spot. Otherwise... In many (too many) battles in Siege and CP I've been on teams where > half my team refused to go into the danger zones to cap in CP or Siege, and our team got stomped because of that. Now I just exit the battle when I see that developing. -
update Patch Update #678 - Released 11th February 2022
wolverine848 replied to Marcus in News Archive
They cut the speed in HALF. "fast" relative to ... what? Twins? DPS will definitely drop for any encounters beyond short range. -
update Patch Update #678 - Released 11th February 2022
wolverine848 replied to Marcus in News Archive
I think you are missing the point of TEAM games. That's an even bigger shame. -
update Patch Update #678 - Released 11th February 2022
wolverine848 replied to Marcus in News Archive
Why? Because it's a TEAM battle. How hard is that to understand. Now I'll know to exit every battle when I see you on my team. You'd be a terrible team member. -
update Patch Update #678 - Released 11th February 2022
wolverine848 replied to Marcus in News Archive
That question not serious is it? Would you rather... they remove the AP aura instead? -
update Patch Update #678 - Released 11th February 2022
wolverine848 replied to Marcus in News Archive
Yeah - but - at least striker has the potential for a lock-on - can get hits. Good luck hitting a moving target 100m away with smoky. They may have bumped the damage a while ago - but that means squat if you miss half your shots. The DPS of smoky is definitely gonna drop. Can't believe Twins stun only "drawback" is on projectile speed - I mean who cares? They are usually so close that has no effect. -
update Patch Update #678 - Released 11th February 2022
wolverine848 replied to Marcus in News Archive
Smoky projectile speed CUT IN HALF? Now slower than Thunder? Are they really trying to kill this turret? ? -
Being hard to get (Legendary) does not mean it has to be better. What it does/should mean is... 1) fewer people have it - just like some skins and paints - do those give u in-battle advantage? 2) gives you options/different style of gameplay that average player will not have. These Augments might give some straight up advantages, but if those advantages are too great the player base will keep shrinking and MM will suck even more than it already does.
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A lot more than that for turrets like Vulcan. Can pretty much keep them in stun lock since it re-sets the spin-up to zero. If I'm playing a vulcan and there's 1 or more stun strikers on other team I just hit exit. It's impossible to play.
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What Is Your Opinion About the Current State of Tanki Online?
wolverine848 replied to Maf in Game Discussion
All modes dont have the same goals do they? If opposition has not loaded in TDM, the other team isn't getting free kills, are they? And though Paladins are still OP in other modes, the degree of OP-ness is not as great in the other modes as it is in CAP modes. But we agree on one thing - Paladins need to be nerfed. -
What Is Your Opinion About the Current State of Tanki Online?
wolverine848 replied to Maf in Game Discussion
There ARE problems with all the cap battle-modes. Have you not been reading posts? Teams are able to cap before enemy opposition has loaded = NO DEFENDERS. You don't think that is an issue? -
What Is Your Opinion About the Current State of Tanki Online?
wolverine848 replied to Maf in Game Discussion
So what if their queues get longer - that's the price they pay to play on same team. No one is forcing them to choose that. What we have now - status quo - is NOT working. This is why so many players leave battles and why so many battles are just utter crap. Every time I see clan tags on the other team I exit. and every time MM places me on the losing team because players exited a battle due to groups/clans I exit. Chaotic and boring for whom? The groups? TO obviously doesnt care about the average player who does not regularly play in groups. well guess what - Tanki will continue to lose players every month because the battle experience is awful. -
What Is Your Opinion About the Current State of Tanki Online?
wolverine848 replied to Maf in Game Discussion
Groups should only fight other groups. They say this is true but in-battle evidence suggests it is NOT true. They could prove it by tagging groups just like they tag clans. But they refuse. -
What Is Your Opinion About the Current State of Tanki Online?
wolverine848 replied to Maf in Game Discussion
It dies for a few reasons... 1) most of the progression paths were tied up in random blueprints ... that were in... containers. LOL 2) Few maps 3) the flagging of players for leaving battles. It just does not work. 4) League system - which was terrible for casual players -
What Is Your Opinion About the Current State of Tanki Online?
wolverine848 replied to Maf in Game Discussion
Yup. I just leave those battles immediately. I won't endorse them by sticking around. There needs to be fairness to start a battle. No one agrees to a hockey game by spotting opposing team a goal. Why should we allow it in an online game when it could be controlled. Same issue for Assault and Rugby - thought the Assault one is a little easier to overcome. -
What Is Your Opinion About the Current State of Tanki Online?
wolverine848 replied to Maf in Game Discussion
At the very least I'd like the 30 second lobby TX had... where it collected players for the battle, showed the map. Then teams could start even - instead of the ridiculous situation where a player caps before any opposition has loaded and it's 1-0 to start the battle. And... no more Nuclear boxes dropping in the first 30 seconds of a battle. It's just silly as an enemy approaches your base 15 seconds into the battle and already has an OD primed. Good luck in stopping that Paladin from making it 1-0 before the ice is dry. -
What Is Your Opinion About the Current State of Tanki Online?
wolverine848 replied to Maf in Game Discussion
Oh I understood. And I was mostly joking in that once Vikings OD kicks in, it's like trying to hit one enemy with one bullet from a Tommy gun on full auto. -
What Is Your Opinion About the Current State of Tanki Online?
wolverine848 replied to Maf in Game Discussion
Um... does it really matter? Would be shocked if anyone was able to get just one shot on the target while the OD is active... ? -
Break was only a couple months and... the only batteries I have ever received were the ones from weekly containers - which never amounted to much. Never bought any and I did not receive any as compensation when the paint-to-module conversion happened. had multiple protections from paints but did not meet the criteria for getting batteries at the time. Had a few thousand batteries before the last few contests and they get used up due to completing Challenges and needing them for Top-3 missions. Hard to get top-3 winning team by using Brutus. Also wondering why RKs are in the Shop mini-kits but not batteries...
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update Patch Update #677 - Released 28th January 2022
wolverine848 replied to Marcus in News Archive
Supplies are not the only source of "boosted damage". -
Since the recent container/rewards update I've opened hundreds and hundreds of containers, including about 60 Ultra containers. Out of all of that only ONE container gave me batteries. I have 60k SB, but only about 500 batteries. I have 7500 RKs. With RK-Battery price set by Devs one would think the ratio of RK-battery would be somewhat close to 2:1. But it is not. it is 15:1. So I'm on the verge of running out of batteries and it seems the ones I use are not getting replaced. With so much importance placed on Drones to compete, why are we not getting batteries as rewards to power these important pieces of equipment. Sure we can use Brutus as a fallback. But for a Legend using that vs Booster or Trickster or Crisis or Defender... that's like a minor hockey player vs NHL player. So I ask - why are we not receiving batteries in containers as rewards? At Legend rank-up I used to get 40k crystals. A chunk of that could have been used to buy batteries on sale days. But since we no longer get that, and instead get ONE regular container - which so far - has not given any batteries I ask once again... Where are the batteries?
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What Is Your Opinion About the Current State of Tanki Online?
wolverine848 replied to Maf in Game Discussion
Add "in comparison to skills" to that. A lot of people underestimate the value of in-game experience, where you perfect movement (including turret), map knowledge, and how to best use the equipment you have. The experience boost minimizes all of the above and places a tanker in situations they are not ready for. -
update Patch Update #677 - Released 28th January 2022
wolverine848 replied to Marcus in News Archive
Kind of odd to have same main turret on 3 diff accounts. What's the point of having different accounts if you don't change it up. Main a different combo on each account for better experience and less repetition. -
What Is Your Opinion About the Current State of Tanki Online?
wolverine848 replied to Maf in Game Discussion
So you say. I don't believe this. Wasn't boring for me when I had the "slower" rank system. And... the rapid exp boost is not working like you say it is. The game is not retaining new players. They have probably quit out of frustration because they were thrown into the shark tank before they were ready.
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