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Everything posted by wolverine848
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update Patch Update #677 - Released 28th January 2022
wolverine848 replied to Marcus in News Archive
Teams seem poorly balanced. But that's not unusual with MM these days... -
You forgot AP freeze...
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update Patch Update #677 - Released 28th January 2022
wolverine848 replied to Marcus in News Archive
On that note... why do we have to visit the special mission tab EVERY DAY? OR... why not have the default tab be the FIRST one - the special mission tab? My last view of missions was 1st tab. When I log back in, why is the 2nd tab (daily) one the default? It makes no sense at all. Many players complete battles only to find they forgot to visit the FIRST tab and did not complete the special missions. WHY? -
update Patch Update #677 - Released 28th January 2022
wolverine848 replied to Marcus in News Archive
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Nope. I've used it a lot since the update. There IS a delay - have lost the OD quite a bit to death or the stinking stun augments.
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According to WIKI gauss critical only happens on Arcade shots. Or is the assumption based on Supercharge? OR is the WIKI wrong?
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Rail has 50% chance of critical, which ignore modules... so... ?
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update Patch Update #677 - Released 28th January 2022
wolverine848 replied to Marcus in News Archive
You've missed my point entirely. ? -
I said status Gauss are not designed for group kills. I don't care how that gets accomplished. Never said anything about splash.
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Not when it costs 990 TKs to participate.
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That's what stock should be for. EMP is for a different strategy/purpose.
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update Patch Update #677 - Released 28th January 2022
wolverine848 replied to Marcus in News Archive
Well, not everyone had the ability to play every single day during the holiday season. Many ppl have lives outside the game. So offering something that many won't have the opportunity to complete is not as generous as it sounds... -
update Patch Update #677 - Released 28th January 2022
wolverine848 replied to Marcus in News Archive
And guess which hull is still doing 75%+ of the capping in modes like CTF... ? -
No it is not. Not by a long mile.
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update Patch Update #677 - Released 28th January 2022
wolverine848 replied to Marcus in News Archive
If I have missions to do I ride out even the bad games. But not when my team isn't even trying. -
update Patch Update #677 - Released 28th January 2022
wolverine848 replied to Marcus in News Archive
Was on the losing team 3x in a row. Next battle was Clan vs non-clan and they capped a Siege point in the first 30 seconds. EXIT. After that another Siege battle - other team capped while rest of my team was picking their noses. EXIT A TDM where the ranks weren't even close and it was 15-2 in under 2 minutes. EXIT. So... with special missions where you need to "be on winning team" why should I waste my time on teams that don't care or where MM doesnt care? FYI... in my last battle I activated my OD then a striker fired a missile at me. It was a stunner and my OD was lost. What a waste. -
update Patch Update #677 - Released 28th January 2022
wolverine848 replied to Marcus in News Archive
Played about 15 games between 2 accounts - not a fan. Even less of a fan with MM these days. Teams are not even close to being balanced. Have quit 4 battles already tonight. -
update Patch Update #677 - Released 28th January 2022
wolverine848 replied to Marcus in News Archive
Well playing around on mammoth with two accounts I've lost the OD a LOT. And as I said - the healing is almost useless now as you have to activate early - often before you've taken damage - just to ensure it goes off at all. Don't think the tradeoff is worth it for that narrow window in your example. -
update Patch Update #677 - Released 28th January 2022
wolverine848 replied to Marcus in News Archive
Are you sure? Mammoth only immune to status (like Jammer) once the OD is active. Just like Hunter's OD does not go off when it dies or gets stunned, even if it started activation before it died. "Launch" can be interrupted - and you lose 50% of the charge. -
update Patch Update #677 - Released 28th January 2022
wolverine848 replied to Marcus in News Archive
How? They both have the same delay, and if Paladin hits shift first ... ? -
Agreed.
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Hey - I wrote those down... "just in case". Thanks! ?
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This is the reason why online tanki became a P2W game and the community is getting smaller and smaller.
wolverine848 replied to flaw03 in Archive
You have 3 mk7 turrets and 2 mk7 hulls. Not sure how many upgrades... but you will be better off getting one of those sets to mk7.15 before upgrading the others. You have mk7 Rail module - but - it doesn't do much since Rail has 50% critical and ignores the module. Increase Eagle to MK7 and buy mk7 Gauss and Tesla modules. Make sure you have a fully upgraded drone before investing in another. Next drone should be one of Defender or Booster or Trickster. -
They have too much of an advantage over tracked tanks. Would you rather they be nerfed in a diff way? Slower accelerations and/or slower latteral acceleration? IMO they should not be able to strafe as easily/quickly as they do... moving around like dragonflys and dodging shots from turrets that don't have instant shots. And they should have a harder time stopping/turning - there's no ground friction to help the there. Hover-hulls should overshoot their target stop way more often.
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990 TKs for containers (which are terrible so far) and a skin? ?
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