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wolverine848

Tanker
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Everything posted by wolverine848

  1. wolverine848

    November Challenge I

    Of course when I completed the Challenge I got an XT skin for a turret I don't have...
  2. wolverine848

    November Challenge I

    Don't like the XT skins - what's the point of having paint. Don't even like mk7 skins - same thing. Would prefer just basic skin so more of the paint can be shown.
  3. wolverine848

    Mad Tanks!

    coughhoppercough
  4. wolverine848

    Container Rerolls

    Didn't buy them - they were weekly rewards. So no gambling... just a big ? for luck.
  5. wolverine848

    I'm done.

    I think they are talking about something different. An actual bug as opposed to poor conversion. The conversion was discussed a lot at the time...
  6. wolverine848

    Container Rerolls

    Just opened 15 containers.... lots of supplies, 27k crystals, 50 batteries and.... 3 paints. PAINTS. Just wanna cry.... where's that violin - I'll play it for myself... ?
  7. wolverine848

    Mad Tanks!

    Everything? Melee turrets have double energy. Will be OP if they stayed same but health dropped to normal.
  8. wolverine848

    Mad Tanks!

    That's seven days more than I care for...
  9. wolverine848

    Let's Discuss Overdrives

    It could be all (behind a big building) or some (in a tunnel). It sounds like you've never actually used Dictator.
  10. Differences seem subtle to me - unless you get rid of skybox - then of course that's drastic.
  11. wolverine848

    Tanki Picture of the Day - Have any?

    LOL - too bad you can only use one at a time.
  12. wolverine848

    Mad Tanks!

    Why are you explaining to me? I did not request an explanation.
  13. wolverine848

    Mad Tanks!

    And it ended up 6 vs 3. Bravo. Slow clap for that. Show me one where you did it in 2 minutes liked you claimed in the post I replied to.
  14. wolverine848

    Mad Tanks!

    Never said there were bots. I was just answering a question.
  15. wolverine848

    Mad Tanks!

    A robot - a tank controlled by the server instead of another player.
  16. I'm telling you from experience - the 3 seconds was just brutal. The spin down was slow too. So it got very frustrating trying to manage the barrel. Was getting slaughtered by pretty much every other turret - not worth using it. And with the balistics now, it's not nearly as effective at long range as it was 2 years ago. yeah it can be devastating at mid-range with no cover around, but so are many turrets if they have other OP items like drones. Why do you think they made the change? It was UP and very few players used it.
  17. wolverine848

    Mad Tanks!

    Use a different turret then - Fire, Freeze, Ricco, Isida and Twins are all boosted. And with 6 different ODs that can ignore or negate Titan Dome, it's hard to believe you are having so much trouble with it. Why can't you disable it with your Hunter Mk7? Also, you have both Hopper Mk7 and Crisis done. Why aren't you capping flags to build up score? Won't get much easier than it is now.
  18. wolverine848

    Mad Tanks!

    Mid level buyer will rank up faster than the others and end up outpacing those being dominated. This is the way P2W/F2P games work. Else they would not exist. Having said that I believe TO has swung the pendulum far too much in favor of P2W and this may continue to result in fewer and fewer players. If the game is not fun on the way to Legend, players will not stick around. Even in 2015 I found the low to mid ranks a lot more fun to play than the upper ranks. They've added way to many layers to the game. Hard to believe these are the same developers that suggested MU-ing separate parameters was too confusing.
  19. wolverine848

    Mad Tanks!

    Agree with a lot of what you say except for... - modules back to 35%. Only partially agree. Needs to stay at 3x50% with option for a 4th whereby all equipped modules drop down in %. - Can't do MM by GS alone. No real reason to spend $ since upgrading gives you no advantage. And it punishes any mid-level tanker who has ONE upgraded combo. They end up playing Legends who have multiple combos. Again - discourages upgrading.
  20. wolverine848

    Mad Tanks!

    In 2 minutes eh? 400. In 2 minutes. ???
  21. No. That was ridiculous - 3 seconds to spin up. Often the Vulcan was dead before it fired a single bullet. Targets had plenty of time to find cover. It really was a useless turret at that time. And it's hardly same as twins - unless you are comparing now - with 2x health and will continue to fire even with afterburn because it can afford the damage.
  22. wolverine848

    Mad Tanks!

    Please stop. Hornet had 2+ years of God-Mode-ON. Now that Devs finally nerfed it, it needs to stay that way.
  23. wolverine848

    Let's Discuss Overdrives

    Ummm... Defender IS DA. They are a package team. So if you ignore DA you are ignoring Defender. Your "argument" is all over the place on the game mechanics. "deal less damage than neutrally"? What? Without OD you have no chance of destroying max-protected enemies. With OD you definitely have a chance, even if it ignores just the highest. Only some enemies will be under ALL those protections you describe, and only some of the time. And yes, Titan does have a place in this discussion as the ODs overlap in how they interact. There's no point in some ODs having massive effects on enemies that have ODs active while other OverDrives are useless when enemy ODs get involved. Count the time in battles where an enemy does not have OD (and Titan had it's OD). That time is very, very low. By the Time Titan gets an OD plenty of enemies have OD that will most certainly ignore it or even nullify it. What's the point of deploying an OD when you know the second you do - it will be nullified one way or another.
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