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Posts
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Joined
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Last visited
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Days Won
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Everything posted by wolverine848
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I guess you are not playing against the ones I do. Just finished another battle where other team won 3-0 and it was hoppers who did ALL the capping. This is especially true on maps with walls like Cologne. And even more true with double health since it's almost impossible to kill anyone quickly. 7 more stars and I park my account until this dumb experiment is over.
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I'm so sick and tired of being placed in battles with (high-ranked) team-mates that have a GS of ~ 5000 in Legend battles. They are a drag on the team and for all intents-and-purposes they are equivalent to mults. It is so frustrating that I just leave battles the moment I see them on my team.
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Of course when I completed the Challenge I got an XT skin for a turret I don't have...
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Don't like the XT skins - what's the point of having paint. Don't even like mk7 skins - same thing. Would prefer just basic skin so more of the paint can be shown.
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Didn't buy them - they were weekly rewards. So no gambling... just a big ? for luck.
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I think they are talking about something different. An actual bug as opposed to poor conversion. The conversion was discussed a lot at the time...
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Just opened 15 containers.... lots of supplies, 27k crystals, 50 batteries and.... 3 paints. PAINTS. Just wanna cry.... where's that violin - I'll play it for myself... ?
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Everything? Melee turrets have double energy. Will be OP if they stayed same but health dropped to normal.
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WIKI says 20m.
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That's seven days more than I care for...
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It could be all (behind a big building) or some (in a tunnel). It sounds like you've never actually used Dictator.
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What Is Your Opinion About the Current State of Tanki Online?
wolverine848 replied to Maf in Game Discussion
Differences seem subtle to me - unless you get rid of skybox - then of course that's drastic. -
LOL - too bad you can only use one at a time.
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Why are you explaining to me? I did not request an explanation.
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And it ended up 6 vs 3. Bravo. Slow clap for that. Show me one where you did it in 2 minutes liked you claimed in the post I replied to.
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Never said there were bots. I was just answering a question.
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A robot - a tank controlled by the server instead of another player.
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What Is Your Opinion About the Current State of Tanki Online?
wolverine848 replied to Maf in Game Discussion
I'm telling you from experience - the 3 seconds was just brutal. The spin down was slow too. So it got very frustrating trying to manage the barrel. Was getting slaughtered by pretty much every other turret - not worth using it. And with the balistics now, it's not nearly as effective at long range as it was 2 years ago. yeah it can be devastating at mid-range with no cover around, but so are many turrets if they have other OP items like drones. Why do you think they made the change? It was UP and very few players used it. -
Use a different turret then - Fire, Freeze, Ricco, Isida and Twins are all boosted. And with 6 different ODs that can ignore or negate Titan Dome, it's hard to believe you are having so much trouble with it. Why can't you disable it with your Hunter Mk7? Also, you have both Hopper Mk7 and Crisis done. Why aren't you capping flags to build up score? Won't get much easier than it is now.
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Mid level buyer will rank up faster than the others and end up outpacing those being dominated. This is the way P2W/F2P games work. Else they would not exist. Having said that I believe TO has swung the pendulum far too much in favor of P2W and this may continue to result in fewer and fewer players. If the game is not fun on the way to Legend, players will not stick around. Even in 2015 I found the low to mid ranks a lot more fun to play than the upper ranks. They've added way to many layers to the game. Hard to believe these are the same developers that suggested MU-ing separate parameters was too confusing.
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Agree with a lot of what you say except for... - modules back to 35%. Only partially agree. Needs to stay at 3x50% with option for a 4th whereby all equipped modules drop down in %. - Can't do MM by GS alone. No real reason to spend $ since upgrading gives you no advantage. And it punishes any mid-level tanker who has ONE upgraded combo. They end up playing Legends who have multiple combos. Again - discourages upgrading.
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In 2 minutes eh? 400. In 2 minutes. ???
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What Is Your Opinion About the Current State of Tanki Online?
wolverine848 replied to Maf in Game Discussion
No. That was ridiculous - 3 seconds to spin up. Often the Vulcan was dead before it fired a single bullet. Targets had plenty of time to find cover. It really was a useless turret at that time. And it's hardly same as twins - unless you are comparing now - with 2x health and will continue to fire even with afterburn because it can afford the damage.
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