-
Posts
13 114 -
Joined
-
Last visited
-
Days Won
59
Everything posted by wolverine848
-
I'm not sure where I stand on the "don't shoot the messenger" thing...
-
Would not have mattered. Did you miss the part about "travelling for 4-5 days over holidays"? Anyone with a life outside of the game get's shafted - pun intended.
-
How? Less armor so easier to get killed before in range. AP does not work on JUG. Even with SB hornet can't catch JUG. Viking does not need to be close. Just line up, hit shift the hold space-bar. When did JUG obtain immunity to "viking"? Didn't know that was a thing... ?
-
Did not realize that's how it works. I'm hosed. Travelled over the holidays - missed 4-5 days of playing. Now have no chance of completing that mission. wow that sucks.
-
7-0 RGB battle. Paladin scored 6 times. I'm about ready to pack it in. The game is not fun AT ALL. Only reason I'm currently playing is due to outside shot at the 2000 TK by finishing all the missions. But who am I kidding - still need to finish RGB, and then start on CTF. No joy in that battle mode either. So... 50/50 I just don't bother.
-
Ah well... I don't have many immunities. One AP for one hull among 2 accounts and... none with Jammer. Can't rely on counters that are only available through sheer luck or $. Another laugher - this time RGB 6-1. The score flatters the losers. And guess which hull was doing the majority of scoring. Not even worth it to use Hunter in those battles, as it's useless against the hull I see the most. Tanki is in really sad place right now. I'm quitting more battles than I'm plaing.
-
Well, I want more of those in my battles. Most I end up against save it for the JUG - best way to kill it since status effects dont work. They get it so rarely unless there's a Dictator (or 2) around they save it for better scoring. Many I've seen are not exactly self-less players. I keep trying to join an Assault battle. Every time it puts me in an ongoing 40-0 losing side. And what do I see milling around spawn-killing the defenders? Paladin Teslas/Freezes. How are there SO MANY Tesla-APs out there? Was that in a recent Challenge or something?
-
Viking takes a LOT longer to charge than Paladin - better not rely on that for much countering during a battle. And it's difficult to envision all those Viking users "wasting" the OD on killing one target. They'd much rather use it on Juggernaut or a bunch of congregating enemies. Mammoth... well... you need to be far enough away in order to activate and Paladin is pretty quick. It should be able to avoid the mammoth for 8 seconds or so. With SB both have same speed.
-
Yeah... Vampire is a little OP in some circumstances. But not even close to Paladin or Tesla/Freeze AP. Those are fully broken. finished a RGB battle with a bunch of Tesla APs and it was laughable. Got to the point where there was no point in trying to score.
-
Hunter - remove all supplies and kill them while stunned. And equip trickster so you can close the distance FAST. I troll enemy teams in Siege with this combo. Take the back routes and kill all the campers. They don't expect it. When they finally wise up there are at least 3 of them looking for me, and thus leaving the cappers on my team unmolested.
-
It aint that great at taking out paladins - they move too fast. Well, unless you equip it on a ... ... ... Paladin. I'm also not a believer of introducing a broken item to counter a diff broken item. At that point, might as well buy and use Paladin. ?
-
I'm not offened by the Sci_Fi part of it. Heck, we have Freeze and Isida. It's the OP-ness of it - I have a 42% module and die in 2 seconds. The Status augments seem to kick in way, way too often. That's what I mean by broken. What I "don't get" is the mechanics of it. Is it a short range turret? I get killed from long distances. It does a lot of damage - does it ever run out of energy like Isida or Fire? And the goofy way it can damage enemies that are not in line of sight ... another broken part.
-
Hate to break it to ya... but it WAS part of the turret years ago. Then they removed it. Now added it back. It's as much a part of the Isida turret as hovering hulls are to this Tank game.
-
Took them 2 years to "tweak" hornet OD. Who knows how long they will let Tesla terrorize the community... ?
-
First placement is by rank. It's all Legends - so it's not like one side had a bunch of Lts. Issue then becomes - why are Legends equipped with GS < 5000. It's almost like they are multing on purpose. And... maybe other team had some higher GS scores, but they bailed when the team was losing. Then those players get filled in by first available - which will certainly not be taking GS into account.
-
I use Trickster to great effect. allows me to close the distance fast so I can suck the life out of enemies sooner.
-
1) It's not "one battle" - it's all battles they are in. If you're not dominating with it, maybe you are just not using it right. Or maybe you are just being disingenuous - trivializing it's effect on the game. 2) I'm not spending all those crystals to "find out for myself". I refuse to buy any of the hovering hulls - they don't belong in this game.
-
The last shot in magazine for Hammer is a cheat. There's only 3 shots so it's easy for Hammer to apply the status effects as they can control when that "status" shot will be applied. Unlike turrets such as smoky which has a random chance and you don't really know.
-
1) They say that groups only play against other groups. This is a fallacy as I've been in battles against Clans and it was obvious I had no groups on my side. If they want to prove anything they would tag groups. But they refuse to do so. 2) Just exit every time you are placed on the losing team in an ongoing battle. It's the only chance you have for a "fair" battle. - Having said all that I don't believe they place buyers on better teams. MM just has crappy coding - reveals the lack of skilled coders.
-
Paladin-Tesla-AP is the new OP combo. Even replacing Freeze for that in many cases. I just don't "get" Tesla. It's broken. Seems to kill anything very quickly, even when enemies have 40% modules. Modules, for all the crystals we invested, are pretty much useless now. Who cares if we can get a 4th slot - really doesn't matter if none of the slots protect you. Only useful if you happen to have Armadillo equipped as well.
-
I said 200 per second. Hornet isnt close to what Paladin is right now. It was neutered when the range of AP was lowered to 60m. Viking charges a LOT slower, and lasts 7 seconds. Vikings are not winning battles by themselves. Paladins are. Of course you're gonna defend Paladin - you use it.
-
Not quite. Kits have been around in the shop for a loooong time. And supplies were not free like they are now. Buyers had way more supplies, including RKs.
-
Dumb policy. No free players = buyers have to fight other buyers. = game folds cuz no more buyers
-
Enter a Siege battle... as soon as I spawn I'm ambushed by a Paladin with OD active. Die in 2 seconds. QUICK EXIT. "Paladin's overdrive is a supportive ability." If so - why the heck does it have constant AP?
-
What Is Your Opinion About the Current State of Tanki Online?
wolverine848 replied to Maf in Game Discussion
I get most of them. I don't get the complaints about mk-conversion. It creates more brackets, and thus buyers have less advantages - they can only upgrade current items so far before ranking. Before the conversion m2(m1-.10)-smoky was available at mstr Sgt or something like that. Was completely OP.
Jump to content









































































