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Everything posted by wolverine848
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You got containers and a 4th protection slot - how is that nothing? And one bundle gave you a 1-in-8 chance to win. That's hardly a guarantee.
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Every time a million Tankoins are added to the Tanki fund, it will level up, and everyone who bought at least one special offer will receive additional prizes: All prizes will be awarded on December 22nd during the day.
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What Is Your Opinion About the Current State of Tanki Online?
wolverine848 replied to Maf in Game Discussion
Fixed it for ya. -
Raffle is only for the Tankoins. You get the level prizes like 4th module and containers automatically.
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category Ideas for Hulls and Overdrives!
wolverine848 replied to Ilia.ArchangeI in Ideas and Suggestions
We can't buy these in the garage. Between 2 accounts with about 12 hulls I have 1 AP immunity. ONE. And ZERO jammer immunities. So they made this hull, which is already fast, immune to Hunters stun. They are the new Hopper. -
category Ideas for Hulls and Overdrives!
wolverine848 replied to Ilia.ArchangeI in Ideas and Suggestions
Yeah... Hunter OD is pretty much useless vs Paladin. I mean... trying to make use of the 5m extra range with the 1.1 second delay makes it almost impossible. -
Only if they draw your username more than once. You have 2 chances
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It's per entry. 7203 tk for each "entry" drawn. The only way you can get more than 7203 tk is by having more than 1 entry drawn as winner. So it's either 7203 or 1406 or 21609 or ...
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Don't spend the TKs. Save them.
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Um... why didn't you wait to see how the progress was going? One week in it would have been obvious the total would likely not reach the skins tiers. Prefer the sep modules. 2-4 protections tied to paints would only benefit buyers, as they would be the only ones able to afford all the paints needed to cover the many turrets. 14x3combinations? LOL. And good luck trying to switch in the garage... would take forever to find the right paint for the situation.
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It might be a good deal. But the hyperbol from the "helpers" is just ridiculous. I mean... 99% sure. Wow.
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What Is Your Opinion About the Current State of Tanki Online?
wolverine848 replied to Maf in Game Discussion
If you are not using a Hopper or Paladin, don't even bother wasting your time in CTF. You will be a spectator watching others rack up their score by capping. And for crying out loud - NERF FREEZE ALREADY. It does not need 400% critical damage. It was ridiculous when the Devs gave that bonus. Now with cold somehow removing DD bonus (makes no sense at all) it's just criminal. -
Who - besides buyers - have enough TKs saved up to get both Gold Tier and a package for esports? With 4th module available it will be easy choice for me.
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Good for modes like CP - ambush those trying to cap. And recharges as you move between points. My default Ricco these days. Be warned though - the recharge IS quite slow, and if you don't manage to kill target before emptying - you are prob toast.
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They should start with the cut from 400 - 200 and go from there. Devs prob is they have no clue how to do things in moderation. What they prob WILL do is cut crit from 400% to 200%, cut damage by 25% and also cut freezing by 30%. Then they wonder why we get upset...
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update Patch Update #672 - Released 10th December 2021
wolverine848 replied to Marcus in News Archive
Well - it IS laying a mine. Splash comes from explosive shells. Makes no sense for those explosive shells to not ruin the mine. -
5am - 2am ... is not 2 hrs... it's not 3 hrs either... But yes - freeze-hornet IS stupidly powerful. It's OP. Freeze needs a nerf - the 400% critical damage is outrageous.
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I don't think the Devs have to worry about giving away the Crisis drones. No way it makes it to 15M. Would like the Armadillo armor - but it's not gonna make 14M either. 8-10 max.
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update Patch Update #672 - Released 10th December 2021
wolverine848 replied to Marcus in News Archive
For whatever reason DEVs are still favoring Rail with their augments. Has the most augments and some of the most potent ones. EMP and Stun suffer no crit damage reduction, unlike turrets such as smoky. It's kind of ridiculous. Success with Rail has more to do with the way Devs want to pump up that turret than it has to do with the turrets "stock" mechanics being great at long range or anything... -
update Patch Update #672 - Released 10th December 2021
wolverine848 replied to Marcus in News Archive
NO it can not. The stars would have to align - perfectly. This is NOT a typical Rail encounter. Even then... we're talking light hull. Rail does not do enough damage to one-shot a medium hull. Even the JUG would find that very difficult to do. Are you discounting the fact that targets of Rail also have opportunity to use RK? Only those with high shaft module get a chance to use the RK. -
update Patch Update #672 - Released 10th December 2021
wolverine848 replied to Marcus in News Archive
How often you think a Shaft should be able to kill targets? 12-13 seconds "at best" gives it ... how many kills in a 15-min battle? Rail takes 2 -3 shots unless it's very lucky. How long does it take Rail to do 3 shots - assuming the target just sits there and waits for the follow-up? And don't forget about RKs... -
update Patch Update #672 - Released 10th December 2021
wolverine848 replied to Marcus in News Archive
So what if it is effective at medium range. Does not change the fact it can still kill a medium hull from distance of even largest maps. Rail can't claim to do that consistently. You make it sound like all targets are out in the open all the time and thus susceptible to Rail immediately upon reload. That is not the case. Just because you have to wait 10 seconds between full shots doesn't mean it's not a long range turret. -
update Patch Update #672 - Released 10th December 2021
wolverine848 replied to Marcus in News Archive
How you figure? It can still one-shot a medium hull under the right conditions. It's damage remains constant over distance just like Rail and Gauss. -
update Patch Update #672 - Released 10th December 2021
wolverine848 replied to Marcus in News Archive
Your 9999 GS probably didn't hurt either. The description of Vulcan tweak is worded awkwardly. It describes the new low of the original 100% turning speed. So instead of only turning at 25% of original speed it will now turn at 30% of original speed... CongoSpider's explanation cleared it up for me. -
update Patch Update #672 - Released 10th December 2021
wolverine848 replied to Marcus in News Archive
oh... a minor buff. OK - was hard to figure based on the wording...
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