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Everything posted by wolverine848
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Radius of explosion might be more than 10m. Those surviving might have Lifeguard drone which allows them to survive one mortal hit - regardless of amount of damage.
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And maybe, just maybe... because it's the OP-flavour-of-the-month? Immune to hornet OD and status effects, heals 200hp/sec, applies Jammer and AP within it's radius. Might as well add immune to Hunter OD since Hunter has a snowballs chance in hell of affecting it. I mean... come on... ?
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I see IB occaisionally but not all that often. As for PT - I use it on modes like CP with Hunter, where I can kill a squatter quickly and then recharge while capping or moving between points. May not work for all occaisions but seems to work well in CP. Also depends on the map of course.
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What Is Your Opinion About the Current State of Tanki Online?
wolverine848 replied to Maf in Game Discussion
Bruh has a point. IMO the status effects have ruined the game more than anything. Well, aside from the OP-flavour-of-the-month that is. Getting killed in 2 seconds because some players have AP augments or AP Overdrives makes the game unplayable. Respawning over and over and over and over again sucks the joy out of the game. -
Not sure what you are trying to say. Yeah it takes less time to actually get to the overheat to deal overheat damage. But every single time I've tried to use it - I take too much self-damage. If the weapon is dealing even remotely the same damage to me as to my enemies, it's just not worth it. Without Isida helping you, you die way too often.
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What Is Your Opinion About the Current State of Tanki Online?
wolverine848 replied to Maf in Game Discussion
Well I'm done with CTF mode. Tired of watching pumped-up Paladins cap at will, end battles on smaller maps in 3 or 4 minutes tops. They are the new Hopper. Will just keep changing those missions, even if it costs me crystals. Just not worth the frustration. -
It makes no sense. Unless you have a buddy Isida willing to follow you around the map you will cause way too much damage to yourself, even with HR equipped. There are much better alternatives out there. But I'm not sure how you classify Plasma Torch like IB. You don't self-destruct using Plasma Torch. It has specific applications (like close encounters/quick kills) but there's no self damage.
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What is the physics behind the armor-piercing effect of hornet?
wolverine848 replied to v_.x in Archive
There's no "physics". It just bypasses all defenses - magically if you need some kind of explanation. -
It give Dictator (and anyone it shares with) ability to inflict criticals for a specified period of time. Extra damage. Mostly because Dictator needs the extra damage when compared to many other ODs
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As I said - this happens... once in a blue moon. If you think it's worth spending energy and time fighting, go for it.
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What Is Your Opinion About the Current State of Tanki Online?
wolverine848 replied to Maf in Game Discussion
Part of the description for Paladin. "As a supportive overdrive it requires teammates to work together." AS IF. Paladin with Freeze - wipe out half a team - by itself - without copping a bead. This is my favorite part. "... all team members within a certain radius and makes them immune to enemy status effects. Enemy tanks in the radius receive the status effects "Armor-Piercing (AP)" and 'Jammer'." So to be clear... is the Paladin itself immune to status effects when OD is activated? -
There are legit reasons to refresh the browser - the no damage bug among those reasons. Doubt it's worth your time to worry about the very low minority of players that might be doing this for non-necessary reasons.
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Are you maybe referring to those using the AP augment? Or the ones hiding behind buildings equipped with Mortar and Saboteur?
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5k mines cost 300k? That's the real crime here...
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Well for one - they are not guaranteed re-entry into the game they just left. 5 or 6 times same battle? would be quite a rare feat. And secondly, they are starting over with respect to score and charging OD. So what advantage are they really getting?
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AP Freeze is broken. That combo absolutely needs a nerf. Combined with 400% critical it's just stupid.
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valid Add counter that shows how many tanks are on control point
wolverine848 replied to Babi in Ideas and Suggestions
You can "see" them filling up real-time by the icon on your screen. Between the mini-map, icons, and actual visual confirmation I don't see this as all that useful in CP. And in Siege, would spoil the "sneak" capture that happens under bridges. This is similar to knowing where the ball and flag is at all times. Unecessary.- 54 replies
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agreed. There have been a LOT of absolute trash battles recently. 5-0 7-0 shutouts. It's like one team has a bunch of veterans, and the other team has a bunch of players that have never played before and were just given Legend accounts.
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valid Add counter that shows how many tanks are on control point
wolverine848 replied to Babi in Ideas and Suggestions
Actually I don't have the reasons. Why is it important to know how many tanks are at CP points? And here's the last sentence of your original post... "If you have any questions about this, feel free to ask." If you can't be bothered to answer the questions... 1) don't say "feel free to ask" and... 2) don't expect support for your ideas.- 54 replies
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valid Add counter that shows how many tanks are on control point
wolverine848 replied to Babi in Ideas and Suggestions
You answered the 2nd part of my post... ?- 54 replies
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valid Add counter that shows how many tanks are on control point
wolverine848 replied to Babi in Ideas and Suggestions
why would this be needed? We don't need more info piped to our screens than we already have now.- 54 replies
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400% Critical damage is how
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well... there's a reason you play it "quite often"... right?
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What Is Your Opinion About the Current State of Tanki Online?
wolverine848 replied to Maf in Game Discussion
SO... are the Devs gonna finally nerf Paladin and Freeze sometime in 2022? With the way those two currently are the game is a joke.
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