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Posts
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Everything posted by wolverine848
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The destroyed in a few seconds is an issue - unless that was another JUG. Surviving over 10 min is rarely the JUG itself - that's the defending team doing their jog. Well I guess the JUG doing it's job to as it's #1 responsibility is to NOT DIE. (don't understand why so many players fail to get that...)
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Shards don't give you Ultra containers. And buyers, being players, also get the same shards - so that's a zero-sum game.
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It's the coughpersonalopinioncough theory me-thinks. I mean - those 180 hours with the turret must make him/her an expert. amirite?
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Fixed it for ya...
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You really don't read the forum much... And you think "shards" will balance the game? ? ? ? ?
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Maybe you don't read the Forum much - at least that's the impression I get when you state that... the only suggestions they seem to care about are the ones that will help generate more income. DEVs don't care about balancing the game. It's ridiculously obvious to most.
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KD is irrelevant. Anyone can have a good KD if they just camp and never put themselves in danger. It is a terrible evaluator. And as for your exp with it... your only hull is Dictator, so you've padded your stats with the hulls bonus scoring feature - the OD. You seem to have chosen your user-name well though...
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You totally missed my point. Buyers will stop buying if they only play other buyers. They only spend $$ to have an advantage. When buyers realize they do not have an advantage they will... stop buying. Company has no money and game ends.
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1) I did not say buyers have increased rapidly. 2) If you split the player base into two groups, how does that help the rank spreads? It will make it worse. 3) How long do you think buyers will stick around if they are only playing other buyers? Why do you think they spend $$ on the game when they could play for free?
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So you do KNOW there are fewer players. Or are you in some kind of denial? Is TO so fragile then that a few players publicly announcing their departure will bring the empire down? Why do you care?
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Will not solve the problem. The game has been ruined by many of the updates. CTF was my favourite battle mode. Because of the introduction of items like Hopper and Crisis, that mode is broken. I will only play it now if I have a mission like "earn crystals" for it. Otherwise - no thanks.
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Why would I bother to try to dig that up. If you think the number of players in the game now is ~ to what it was 3 or 4 years ago ... I can't help you. You were either playing back then and know. Or you were not, and don't really know. Why do you think the rank spreads get so wide now? Because there are not enough players to have reasonable rank-spreads. It was NOT like this when there were more players in the game.
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Camping is part of that selfishness you allude too. Why put yourself in danger and risk adding another death to your KD ratio when you can plant your Titan Shaft in a corner and just kill the odd tank that drives within your scope. And then put up the dome when your paint is scratched. Meanwhile the enemy is making off with your flag cuz... you're not really paying attention. I've lost count of the Siege battles I've exited when I realized most of my team was not gonna bother to try and cap. Why have ANY battle-modes other than DM or TDM if many of the players don't even care?
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They are just expressing their huge dissatisfaction with the direction of the game. And judging by the number of players that have left over the last couple years they are not alone. And... players like them quitting has already affected the the game - have you seen the rank-spreads? So IMO you are wrong.
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Well - any mode where killing is paramount. DM, TDM and TJUG.
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And who's fault is this????
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update Patch Update #669 - Released 19th November 2021
wolverine848 replied to Marcus in News Archive
tender mercies... -
update Patch Update #669 - Released 19th November 2021
wolverine848 replied to Marcus in News Archive
So... they trying to sell more Paladins, or what? And... when the drone is jammed, dos that mean all the passive supply benefits disappear for the duration? -
update Patch Update #669 - Released 19th November 2021
wolverine848 replied to Marcus in News Archive
Wait - wut???? ? -
update Patch Update #669 - Released 19th November 2021
wolverine848 replied to Marcus in News Archive
1200 units? ? And all they did was reduce Scout to what stock had before - when it was WAY TOO MUCH for Scout. ? Improved shot rate while a tank is under Viking’s overdrive effect ? Anyone still complaining that Rail is "too weak" is a complete noob. -
update Patch Update #669 - Released 19th November 2021
wolverine848 replied to Marcus in News Archive
Feels like Rail got an impact buff - every rail that hit my tanks seem to do a LOT more impact than before... -
It can't aim on the move anymore - shots go wild 50% of the time. It's terrible. Like I said my Vulcan mk7-13 is 10x better than smoky - autocannon or cryo or incendiary. I suppose if you got lucky (or bought) one of the premium augments like stun or EMP or AP it might do better. But I wouldn't know as I don't have any of those.
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valid Better Aiming system for Gauss and Striker(Salvo)
wolverine848 replied to Newton_Error in Ideas and Suggestions
Yes it is difficult. Just like it's difficult for Thunder or even Smoky to hit a strafing hopper. Comes with the territory. And how exactly would this aiming system "ignore other enemies" for Gauss? -
Same with smoky. Even with the damage update it's trash. I have many, many hours on it - but it just feels useless now. Equip it and can't do a thing in battle. Switch to any of my other turrets and get way, way better results. Even my mk7-13 Vulcan performs better than my mk7-20 smoky.
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update Patch Update #669 - Released 19th November 2021
wolverine848 replied to Marcus in News Archive
Mentions the festive DM lol. That's not a regular MM mode. Surprised someone didn't post a screen-shot of Island 1 hour battle or something. Don't even see many doing 40s or 50s in MatchMaking battles. A few every now and then. But that is far above average.
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