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Everything posted by wolverine848
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Not like twins. I meant longer ranges - I always equip the MFS alteration and engage enemies at longer distance. I could do a lot of damage to twins before they were within their range. Now, not so much...
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I guess if all pellets hit...
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Since "we" are not the ones implementing the changes I don't see how you can say that. They rarely, if ever make the item adjustment we actually want. See Vulcan for example. It overheats too quickly and too much because of a change they made to another turret. So instead of just fixing the overheat bug, they completely change the turret to make it helpless on all smaller maps. How is this "our fault"?
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Compact Tanks Energy consumption: +50% Max temperature: +150% Rate of heating: +100% Consumes energy 50% faster (300/second instead of 200/second) = 3.3 seconds attack instead of 5 second attack. Heating rate goes from 0.4 to 0.8 and maximum temp at +150% does .... what? Basic attack damage at m3 goes from ~ 3350 total down to 2211 How much burning damage is done? Is there a net downside to the alteration? Why would you not equip this? Does it do damage faster, but less overall? Or reverse - slower damage, but more damage over time?
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The red "bonus" (Star) awards almost make sense - 90/100 gets you a star... But the Blue... what the heck happened there? How does a score of 300 garner... ZERO stars???
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Solid tactic - if you can swing it. For some the change is a buff. Because of my play-style, for me it's a nerf.
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Hmmm... sounds like someone I work with.
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Maybe that was original plan but... They sell us Alterations for extra crystals to do just that. From the WIKI for MFS.... "Long range settings for keeping a safe distance between you and your enemy" It literally says long range.
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Um... you've seen their other "fixes"... right? coughvulcanoverheatcough
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They've changed the way we use it - and - I'm not sure I'm a fan. I used to be able spam 12-14 shots from one side of Serpuhov to the other at camping shafts, and make them miss me as they tried to scope. Can't do that anymore. The balls seem to fizz out at extreme range. Does it even have "weak" damage? WIKI says so but...
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Is it though? It is more counter than anything. Need to be close to enemy, unlike most of the other ODs. It counters active supplies. Does it also re-set cool-downs for all targets? (no supply-use for 30 seconds?)
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You need to use medium or heavy hull and pretty much equip fire module all the time. You also need an alternate turret for when you get stuck with Sandal or Industrial Zone. It is playable, but becomes completely helpless on smaller maps where enemies can approach you quickly without getting shot at. Mine is m2.7 with a 29% fire module on an m2.7 Hunter.
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Well of course YOU are going to say it's fine. yeesh. Who want's their own turret nerfed? :rolleyes: "just get behind quickly" is not so easy if you play against competent enemies. Not every encounter is a freeze ambush. Without high fire protection all they have to do is lightly breath on target and it's game over. At worst for firebird it's a draw. Well, 4 is 25% of the total players. That would surely indicate it is OP if 25% of the players use same turret when there are 13 to choose from. Usually 1-2? Maybe highways or brest. Most other maps it's 2-3+. 3/16 is still above average at 18%.
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had multiple times this past event where MM put me in battle too far gone to be able to get a star. I really don't bother with this event. If I get enough stars from just playing normally, then fine - I get a container. This time round, one of my two accounts accumulated 35 stars. So 1 container. Certainly not incentive to get me to play more than I normally do.
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How does the saying go? Snitches get... stitches?
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They still get some score and pad their K/D. I've been on so many teams with terrible, selfish Shaft campers. All they care about is their own kills. never protecting the flag or killing flag defenders on the other side.
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Would you pay real money to play a retro version of Tanki?
wolverine848 replied to ByeByeBye in Archive
:o Because.... - You can't select your map to match your equipment - Rank brackets are too wide - have seen players play against 8 ranks higher - that's just dumb - Map rotation is terrible - have seen Brest 50 times in last month. Rio... ONCE - Still have mults due to collection missions - Devs removed early-battle-termination so we have many, many battles that are quite unbalanced and end 7-0 - Match-maker places players into games with < 4 min left on team losing 4-0. = Quick exit. - was once placed in battle with 30 seconds left. Took me > 1 min to get into that battle - Too many battle modes reduces the pool of players for each specific mode = long waiting times and silly team make-ups And so on... TO does not have enough regular players to enact a proper version of match-maker. Corners are cut in order to squeeze enough players into battles to make them "playable". -
You can't turn your turret, but you can adjust map view to see things you should not be able to see. In order for shaft to hit a target it has to expose itself to return fire. Magnum does not. Does any turret besides Shaft do 100% damage? Thunder never does (chance is probably 0.01%). Light hulls with protection or MUs can survive avg magnum damage. They actually decreased the re-load time. So unless you are trying to do a close-up 0-charge shot, it does not take you any longer to fire.
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Ricco & Twins are marching around with impunity while they also get obliterated? That must be quite the sight? Who is obliterating them?
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What? So... striker would never miss with single-shots?
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They need to consider every 4 Legend ranks as a different rank qualifying for battles... L20 = 5 ranks higher than Gismo. Etc. No more L10 vs Generals... :blink:
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There is a work-around to get off two close-range shots very quickly. While under cover charge-up to 100%. Hold the charge. Move out from cover and hit target. Reload and a do another shot at 0% charge with no penalty. (You can thank Guido for "cheating" your "balancing")
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LOL - Tanki-X has a module that does that. Sounds like they are borrowing that.
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I thought the min damage range was reduced - which in effect will reduce damage beyond the max damage range. Reducing minimum damage would actually reduce all damage - since it is really an average of min+max/2.
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But we don't know how useful. Some may be more useful than others. I can't imagine too many Hunters equipping shaft. That OD would not be very useful with a long-range weapon, since the OD only good near enemy, and sniper likes to avoid enemy. basically they want to sell more hulls. Currently we don't have large incentive to buy both Hunter & Viking. Or both Mammoth & Titan. But the OD's may not be as useful for some turrets - so - you are at disadvantage if your combo not compatible (see shaft above)
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