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Everything posted by wolverine848
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RE: "shots are slower firing"... speed of balls is slower? Or more time between each shot? RE: "less damage done"... you mean at longer ranges because min-damage range shortened? Max damage remains same?
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1) If the Ricco is hitting a moving target behind a wall from across the map I don't consider that a "noob Ricco". Just sayin'... 1) You don't need to hit the target though, do you. You can be (somewhat) close and still do damage. 2) So maybe it's not the turret? Magnum was not nerfed for long range. Your re-load time was actually lowered. Change for angle, use 100% charge and you are shooting more often.
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Mammoth? Too big? In your way? You meant that literally a mammoth team-mate gets in your way? On what map - Island? Ping Pong? By the way, Titan is pretty much same size as mammoth - anyone using Titan should also be demoted? So you rate players by supply-use? Many players are good enough that they don't need to suck back multiple supplies every minute. Just like there players who are terrible - and can only succeed when they use lots of supplies. However - basing this on profile can be a huge mistake. have you considered they may spend a lot of time in Pro-Battles with no supplies? "The winning team frequently uses 0 supply." ... ? Typo? Yes - I agree - not using "0-supply" ( OD ) is noobish and / or selfish.
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Screwed up Twins? It never stops killing... most potent turret with supplies - squeezes every second out of DD.
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Guido is not counting the initial 100% charge-time : possibly assuming an ambush. It's possible - do it while behind an obstacle, rush out use that 100% charge, then do a quick-shot with no penalty. But assuming this can be done every time? A bit too optimistic me-thinks.
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If a target sits still long enough for the "noob" Ricco to be effective - the "noob" Ricco is not effective because of the turret. The "noob" Ricco is effective because the target is also a "noob". I don't find MM has enough maps in rotation for an unskilled Ricco player to just spam shots and be successful. If target is out of sight, more often than not the shots are hitting hills or angled walls or walls at <> 90-degrees. Not enough tunnels (hello Esplanade or Subway). Need more maps like Sandal - but larger - 16 tanks on Sandal is a joke.
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:P :D :D :lol: :lol: :lol: :huh: :( :angry:
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You mean like when Vulcan had an overheat issue due to changes to firebird? That they '"fixed" by increasing it's damage and tripling the spin-up time? Or when players felt it was taking too long to get into MM battles? So they displayed "average waiting times" that are obviously not close to being accurate, and obviously don't take into account players who waited 60, were frustrated, hit exit, tried again and got in within 4 seconds. System - "hey - it only took that player 4 seconds. lets add that and re-calculate average" Those kinds of "fixes"? :lol:
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Valid 7 module slots, but gradually reducing protection value
wolverine848 replied to OKDad70 in Ideas and Suggestions
1) How does smoky being "powerful" preclude you from also choosing firebird? 2) What Diesel said -
That's the ONLY problem? :blink: You like being placed into a battle with 2 minutes left? You like waiting 75 seconds to be placed in a battle that says "average waiting time - 19 seconds" ? Pretty sure many generals don't like being placed in a battle where rest of players are Legends. It's not just about having teams balanced in terms high-ranks + mid-ranks. There are too many battle-modes splitting up the population and not enough players for match-Maker to assign proper teams with reasonable wait-times.
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If they are just an "obstacle" - what is the problem? You might want to clarify this a bit more. I can just imagine if was demoted to Recruit. 1) I'd still have my garage. And you can always use any equipment in your garage 2) I'd be first place in every battle for quite some time. 3 stars every battle - sweet. 3) I'd rank pretty quickly, since I'd have high score every battle. You'd see me again pretty soon. So... tell me again how you'd like "noob" Legends to be demoted...
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Twins still beats Ricco - since it is rare that your target will co-operate and stay at a distance that is both good for you and poor for him/her. I have used Ricco a fair amount since the "update" and I'd say it has changed my style a lot. I always had the MFS alteration equipped, so I could do decent damage to targets across length of Serpuhov or from bridge to bridge on Bridges map. Now that is not possible. More than Magnum or Twins? :o
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Unless it's DM, why would you try to avoid that tank? It is a threat to your team. If you have trouble killing it, at least you are softening it up for another team member to kill. What are you going to do? Ignore it and let it run free? I rarely play Juggernaut, but when I do, I aim for closest target because... 1) It's still a version of DM 2) A kill is a kill. Until more pts are rewarded for killing the JUG, might as well do easier targets 3) Your odds of getting a "kill" are lower on Jug as others are competing for same kill 4) I suck with Rail, so... I get a waaaaaay higher score in battle feasting on all the other players.
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So how does a CTF battle in Match-Making get to 8 vs 5 half-way through a battle, and stay that way to the end of the battle? Bring back the early battle termination for crying out loud. These battles are completely stupid.
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One of my accounts now has 7 World-Cup paints - all from containers. :wacko: Imagine how many speed-boots I could have had B)
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1) You get to blow up stuff 2) You get to blow up stuff 3) Take a guess...
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No World Cup paints? :o Cuz ya know - you can never have enough useless paints ;)
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Since there's only 1 flag, how are team members going to score points? You will have a lot more fighting over the flag than currently have. Keep in mind - you can't cap a flag you've stolen if your flag is heading toward enemy base. Killing tanks in CTF can be just as important as capping a flag. I feel that CP is still fine for MM - it is quite popular. But ASL, RGB and Jug should be relegated to Pro-battles. TO does not have enough players to have these "niche" modes included - they split up the players too much to implement Match-Maker.
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The reducing battle-times to reduce waiting times is a farce. I'm still waiting > 2x the "average waiting time" and when I do finally get in a battle it is max 9 minutes instead of 10. And since we don't know map or team make-up in advance we need to waste more time in garage. Time in battles is more like 7-8 minutes max. Poor update. Just Bobruisk - a few times. Have not seen the other 3. Very odd.
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Sure. But score 1 less at 89 and ya get a big fat 0
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Well, at least a few of them feel it's a buff, not a nerf... I'm not understanding their logic - but - I'm not a magnum user... :mellow:
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A turret design that < 10% of the players can use to full potential. In an arcade game this makes no sense. And... it's hard to believe that smoky is now my long-range turret. :huh: :blink:
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Valid 7 module slots, but gradually reducing protection value
wolverine848 replied to OKDad70 in Ideas and Suggestions
Um... Firebird? A team in Bobruisk last night had 4 of them. Makes it an easy decision to equip - but - without it you are burnt toast. -
Isida - 3 seconds x 1000 = dead medium hull. Freeze - you won't make it to the wall. Twins can do it in 4 seconds - I assume it can follow the magnum toward the wall... hammer can do it in ~ 4 seconds - see above Firebird - more OP than all of the above... Unless you are fighting static noobs who can't turn their turret Magnum will suffer big time in DMs.
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Well are you assuming target doing nothing during that 3 second-charge-up? <_< Twins can get a lot of shots off before you are finished charging... No spawn kills in DM? :o What? With 16 tanks of course there are spawn kills. Not every DM battle is played on Brest. Try spawning on Red Alert with 15 enemies without gettting spawn-killed a few times. half the time you end up spawning with your back to the tank that just killed you. :D
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