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Posts
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Everything posted by wolverine848
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Off supplies? Nope. It runs out of juice and becomes helpless.
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4-5 months ago I spent ~ 300k crystals on Medic Kit. D'oh!! :wacko:
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Discussing? Sure. Using? Not so much.
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Yeah - using lots of repair kits is the solution... :lol: cough* drugger * cough
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No - but I got one of those turret doesn't function issues. You know - you can drive around and bump others. But you're turret doesn't affect anyone. Oh wait - I was using my Isida. Hmmmm...
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Was using it last night. Handled like a bag of poo. There was a lot of lag though - so not sure if it was the lag, or the hull.
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I've been saying this for a while. ALL turrets are OP on drugs. Isida without drugs is no more potent than any other short-ranged turret. And it only attacks one-tank-at-a-time. And at medium to long range ... well ... LOL.
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Ah... that's why there is a lot more drugging and one-sided battles. More "on the line".
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I agree. it's even worse than before. They moved large supply to Shop because they "wanted to reduce drugging". Then they put a sale on supplies. Um - contradiction much?
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Self Healing 10% is basically USELESS. You die so much faster, there's almost no point to having self-healing.
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So... they are your servants now? :huh:
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You are now driving a Hunter :unsure:
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Just like they are making Thunder and Smoky more like each other - reloads closer, damage slightly closer, nerf the critical. Like buying cars. They all used to look unique. Now they all look the same...
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You did not "Math Geek" far enough. It's all theory. B) Prove that Smoky was OP vs others with numbers. Then prove it will not be UP with numbers. :mellow:
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Tomorrow it will be even faster because of the update. And more maneuverable.
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I agree. games may start out pretty even. But half-way through it's 10 vs 4. Guess who gets all the dropped supplies... And that Timer takes F-O-R-E-V-R. Devs - please fix this. A team is getting slaughtered for 2-3 minutes before the Timer kicks in. At that point, time to go on pause (to collect a few measly crystals) and grab a drink. No one like to be a punching bag to pad other teams wallet/stats.
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Not sure I understand this part of your message.
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How about pretty much any DM - not just Madness. It is short-ranged and can only damage 1 tank at a time. Which other turret has those limitations? Too bad I get a lot of DM daily missions. Now I will need to change them even if they have much better reward than the crappy 1 repair kit/ 7 DA that a TDM mission might give me.
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Because with DD it one-shot kills a Viking. No warning... BAM! - dead. At least with Isida it had to chase you... ;) Oh wait... maybe you are asking why some think it is nerfed? I think the reduction in max damage maybe...
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I understand what you are saying but... 80% is drastic. Why not decrease to 30% or 25% self-heal. Cutting in half should have an effect. Isida will not be able to compete in DM with 10% And 50%, without drugs OP? I did not find it OP. I use it a lot (my only current M3) and I die as much as the next tank.
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Can't open the wiki at moment, but... my understanding was the self-heal was going from 50% to 10%. That's an 80% reduction. Did they not make it as drastic? (fingers x-d)
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I agree. The tanks look huge compared to the environment. Is it the perspective? Does that need to be changed? They look cartoonish. And yes, the game-play feels a lot more sluggish. Maybe it's because we are using lower tier items, but I find the tank moves oddly.
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It does not take a mensa member to recognize that reducing the effectiveness of something by 80% will have a significant negative impact.
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Isida without DD die all the time. I know this from doing a lot of the dying. So maybe - just maybe, the problem is... supplies?
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I agree. Have smoky M2 and currently saving for Guardian Kit. Now I'm not sure ... so... have some time before I have all crystals for kit. Hopefully feedback over next month will convince me either way.
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