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TheCongoSpider

Tanker
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Everything posted by TheCongoSpider

  1. TheCongoSpider

    Episode 202 of the V-LOG is live!

    I'll be playing for 'men' on my lower account and I'll be playing for 'women' on this account.
  2. TheCongoSpider

    Let's Discuss Matchmaking

    I had two battles yesterday where my lower account (your rank) had been put into a battle where the highest player besides me on any of the two teams was WO5. There were mixtures of low WOs and some sergeants on each team. I found it quite unfair that MM put me in those battles as I got more than 25 kills in both battles. I had lost one of them though. I had a frustrating experience a few years ago on one of my low-rank accounts where two players on my team in a Gravity TDM battle were constantly driving off the edge and deducting our points. I remember using Hammer and Thunder with Hornet using constant supplies (I didn't have much back then) just to make my team win. I ended up getting more than 700 score from kills and assists but sadly, we lost 100-97. We were 99-99 and then both of the mults drove off the edge at the same time and the score was reduced to 97 while I was respawning. One of the Thunders on the enemy team got the last kill and we lost. I was so furious when that happened and I never forgot it. Yeah right. <_<
  3. TheCongoSpider

    Let's Discuss Twins!

    You're welcome. My friend reminds me that I'm a pedant from time to time. What you're saying about "it fires slowly" would really apply in no situations but from what I'm getting from that is that it would only apply to mid-range combat. When you're at almost point-blank, it feels just like Unaltered Twins because it fires the same amount of projectiles a second while making it look like less. I know that it fires just like the Stable Plasma and Unaltered Twins so it does not bother me. I know that the only downside is the projectile speed decrease and that is the only thing I'll worry about (apart from self-damage). Moving on, when I play in the Test Server, I like using every turret but the turret I usually avoid is Twins. Twins is ultimately just not for me. Part of the reason is that it's a mixture of being overpowered and boring to play which, in my opinion, is not a good combination for me. Anyway, I decided to break away from that because I had not used Twins on the Test Server in quite some time. I already had experience with the Plasma-core Accelerators and Stable Plasma alteration but I barely had experience with the Heavy Plasmagun alteration. I decided to try it out with the Booster drone. I have to say, Nicola, that "Splash n Dash" tactic is quite fun to use. It hadn't pooled as many projectiles in the air as I thought it would have but it was still enough and I loved seeing the Hornets and Wasps spaz out trying to keep under control. Tried it in Juggernaut. I do about 1000+ damage with each projectile with the Booster Drone (17/20). It didn't get me to become Juggernaut as much as I would have liked it to, but it was great surprising medium hulls with the onslaught of projectiles. I won't continue to play with it as other turrets and alterations, in my opinion, are much more fun to play with but I'll keep this memory for future use. My preferred alteration for Twins is still Plasma-core Accelerators.
  4. TheCongoSpider

    Let's Discuss Twins!

    The price of the alteration is 80k crystals. With the 25% discount, it would be 60k crystals. The firing rate is not decreased, just the projectile speed. The firing rate stays the same.
  5. What I've noticed is that with Freeze and Firebird, protection modules against them only affect the speed of the cooling or heating rate. It takes longer to fully freeze a player with 50% Freeze protection compared to a player with 15% Freeze protection. The same thing for Firebird but it's just igniting and not cooling. If I remember correctly, maybe 1-2 years ago and before that, protection against Firebird would actually reduce the number of seconds of afterburn the player would receive. Against an M4 Firebird, a player would have received 10 afterburn ticks instead of 20. The same thing for Freeze. I remember back then, and I had always thought this until earlier this year, that Freeze protection modules cut the minimum temperature for a tank by half. That means that they would still put up a fight even being partially frozen. Implementing this back into the game may not be good for balance though. I agree that protection modules should protect against impact force to some extent.
  6. TheCongoSpider

    Container Project to Learn Reward Probabilities

    13-2 125x Speed Boost (Weekly) 125x Double Armor (Weekly) 150x Batteries (Weekly) 15-2 3,500x Crystals (Challenge) 150x Batteries (Weekly) 3 Days of Premium (Weekly) 125x Double Damage (Challenge) Lots of containers opened these past two days. I finally got a rare item in so long. I was beginning to lose hope.
  7. TheCongoSpider

    Let's Discuss Thunder!

    Slightly slower. M4 Smoky reloads in 1.5 seconds. M4 Sledgehammer Thunder reloads in 1.61 seconds. I agree it's much better than Standard Thunder. The thing that's irking me is that the devs haven't told us "what exactly is maximum damage". It says that the maximum damage range is decreased by 95%. We know that the maximum damage range is the range at which you have to be in in order to have a chance at obtaining the maximum damage possible for your turret. Minimum damage range is the range at which you have to be in in order to have a chance at obtaining at least the minimum direct damage possible within the given direct damage range. I'm not sure if you'd be confused by that because using "maximum damage range" and "damage range" like that is confusing. Does the damage below the maximum damage depend on the range at which you're in between maximum and minimum damage range? On the test Server, I had seemed to be hitting in the 830s and 840s constantly when I and the enemy stayed the same range. If the question that I asked above had been true, then Sledgehammer is even more OP than we thought. Keep in mind that this is assuming the situation in the question above is true. There is a lot of stuff that the devs refuse or don't bother to give us and it only confuses the players who try to help other unaware players understand. Are they purposefully keeping us in the dark as much as possible?
  8. TheCongoSpider

    Let's Discuss Ricochet!

    Which is not the range a short-ranged turret should be fighting you in.
  9. TheCongoSpider

    Let's Discuss Striker!

    Did some testing with Striker earlier. It may not have much of an impact on your gameplay but if you're locking onto a tank and the reticle completes, the rockets go towards where on the tank you laser was last when the reticle finished filling. I always thought that the missiles would target the middle of the tank as much as possible. So just in case you're confused: If you have your laser on the left side of the tank for 90% of the reticle encircling but you move your laser to the right side of the tank just before the reticle finishes, the missiles will go to the right side of the tank. The missiles target the last place the laser touched on the tank.
  10. TheCongoSpider

    Let's Discuss Ricochet!

    Slight? It's an entire 100% increase.
  11. TheCongoSpider

    Tanki Picture of the Day - Have any?

    *Screams in Common and Uncommon items*
  12. TheCongoSpider

    Let's Discuss Missions!

    . I got the "Activate Overdrive x50" mission today. I escaped the wretched mission above once again. I wouldn't mind getting it on my lower account because I usually get in the top 5 spots in DM if my rank is one of the higher ones in the battle.
  13. TheCongoSpider

    Let's Discuss Shaft!

    From experience, it seems like just a little before full charge. However, I'm not sure if this is intended on the Test Server but I would notice that the Shafts' laser would instantly show when going into sniper mode. Sometimes, it made me think that they were using the Light Capacitors alteration but they were one-shotting my Hunter so they couldn't be using it. No, they weren't using the Booster drone and even if they were, all of the timers happened where it was well past 5 seconds of them activating double damage. I just find that a bit weird and inconsistent with the real servers.
  14. TheCongoSpider

    Happy Birthday!

    You can add me to the list. August 3rd.
  15. TheCongoSpider

    Let's Discuss Overdrives

    I know that it has been going on for a while. I was just saying that I've been seeing it more frequently recently when others and myself included activate the Overdrives. Maybe we're just lucky to be getting it frequently or maybe they changed it to be more frequent.
  16. TheCongoSpider

    Let's Discuss Overdrives

    It is just a visual effect. I've been noticing it happening more frequently though. I would see only one Wasp time bomb explosion every 6 or so battles games but now I've been seeing it every 2-3 battles.
  17. TheCongoSpider

    Ideas for Augments!

    The U.S and U.K use periods to separate decimal places from whole digits but many other countries use commas instead. Telling them they should use commas is like telling a Spanish speaking native to Spanish country you're visiting to speak fluent English in their own country because you are accustomed to hearing English.
  18. TheCongoSpider

    Let's Discuss Paints

    Well...yeah. Shop paints cost money, therefore, it was more valuable than the garage paints that needed to be bought with crystals. I mean, all the garage paints are in the rare category in containers.
  19. Took this maybe a few weeks ago. That's the highest Gear Score I've seen on a WO5. I also encountered this yesterday. The Siberian Kit was a mistake since it came out.
  20. TheCongoSpider

    Let's Discuss Missions!

    One thing I've also noticed is that I made more than 10 accounts in the Test Server and none of them got the "Top 3 on the winning team x15" weekly mission. My luck has extended to the Test Server as well.
  21. TheCongoSpider

    Let's Discuss Drones!

    You should try out the drone now. Like I had told @wolverine848 somewhere on the forum, I would use on average 20 batteries using this drone. He kept saying that it uses 1 battery per minute but I kept telling him that wasn't the case. I had tried it out recently and it uses the 6-7 batteries (assuming the match didn't end early) every battle. Even back then, I never had that bug, it would just deduct one per use. The number of players I gave the supply to didn't matter. Is this still happening to you? It can be good but at no upgrades, it's only for 3 seconds. If you have sufficient protection against 3 of the strongest turrets defending the capture point or the way to it, it can be very useful. I was considering buying it but it doesn't seem to fit me since it's only 5 seconds with the maximum upgrades and it wouldn't really increase my survivability for too long since I use a slow Titan. For Wasp though, it can have great potential in capture the objective battles besides CP. It could also be useful for surviving Juggernaut's missile onslaught.
  22. TheCongoSpider

    Let's Discuss Freeze!

    I have been using this alteration frequently on the Test Server. I love circling people and making them feel frustrated that they could barely fight back. I also use it to troll the Juggernaut by making it easier for Strikers to lock-on to the current Juggernaut. Some of the strikers would say "thanks" but most stay silent. The one thing I thought about with Shock Freeze is that if you're defending in a team battle, you're potentially sacrificing a lot of points for your team's victory. That's the ultimate price for a broken alteration (only in No-supply PRO battles). I suggest sticking to Wasp. That's one thing I didn't like about Hull-specific Overdrives. It makes players want to buy a certain hull for a cool Overdrive rather than what fits their playstyle. If you truly have enough crystals to afford it among other stuff during the next sale, then you can go ahead. I have to warn you though, Hornet is very drifty and I've noticed it has been a great bit unstable.
  23. TheCongoSpider

    Let's Discuss Augments

    The weaker one is obviously the one that says it reloads 2 shots. Why? If you kill an enemy with your last shot of the clip and it instantly refills, it means it gave you 3 shots. If it only gave you 2 shots, then that means it's the weaker one. Edit: I tested it out earlier today and apparently, you don't get the two shots loaded into your Hammer if the enemy died via your mine supply.
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