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Everything posted by TheCongoSpider
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I can't even get 2 FPS on the home screen of Tanki X. Even with the lowest possible graphics.
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Really? They put the Storm paint as the first prize. I mean it's only 10 stars but that's kind of pathetic considering this paint cost 9000 crystals before the paint separation update. Idk, it just feels like it should have been a better paint that took its place.
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Anyone else getting into battles where your team just instantly loses?
TheCongoSpider replied to DeathIsImminent in Archive
Colonels sometimes play DMs with Legends. I don't think I've seen Lieutenant Colonels with Legends though. -
Good morning to you as well. I just barely caught a container gold yesterday:
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It would be interesting to play with Hammer if it actually worked like that. :D It doesn't work like that but it's still good nonetheless. So far, it works best in Polygon CP battles.
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This was inevitably going to be asked for.
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That's not how it works. It refills your ammo to a maximum of 3 shots. You kill someone with your first shot, you will have 3 left. You kill someone on your second shot, you will have 3 left. You kill someone on your last shot, you will have 2 shots left.
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What positive things do you want to see in Tanki Online?
TheCongoSpider replied to KariWolves2 in Archive
Ok, I'll play a battle or two and see if they changed this recently or something. I'll use the Supplier Drone for maximum results. Edit: Well I'll be damned. It's not consuming batteries for every use of the drone anymore. Start: End: Back when we first had that conversation, it used to deduct a battery from me for every use of the drone, including the 1 per minute. Now it's just per minute. I can now play with drones more comfortably because my mentality was that it deducted a battery for every use. I'm not entirely glad that's not the case anymore but at least everyone benefits from it. Edit 2: I can now use my Miner drone without fear that I might be wasting extra batteries. -
Did a Juggernaut battle yesterday. It was strange but the player that was supposed to be the Juggernaut at the start of the battle didn't spawn until 6:38 on the timer. The other interesting thing I saw was a Colonel who was using M3 Thunder and M2 Viking at Colonel. He almost won. It looks like a really old player has come back and he seems to be playing a bit often. https://ratings.tankionline.com/en/user/89226095397
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What positive things do you want to see in Tanki Online?
TheCongoSpider replied to KariWolves2 in Archive
Wow. We had a discussion about this somewhere in the forum and I kept trying to tell you that 7 batteries are the MINIMUM you can use, NOT the maximum. If it were to be the maximum, then drones like Assault, Driver, Sprinter, Engineer and Supplier would be overpowered. The usage can go up to 20 if you're using a drone like Supplier. -
This is the 6th time in a row on any of my accounts that I got the 500 kills weekly mission. At least my luck is still good enough to not get the "Finish in the top 3 of the winning side 15 times" mission.
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Yeah. I had a feeling that I would have been disappointed. Tried it out in a few PRO battles but it just isn't for me. I like hitting direct hits on every one of my shots.
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Hmmm, It seems nice but a 100% increase in the projectile speed is tremendous. If it's lightweight rockets, won't it reload faster? Maybe you can decrease the reload by 10% or 15%. Then again, those shots are going to be hitting the target pretty fast and pretty often. Also, would Tanki allow two alterations to be unlocked at the same rank for the same turret?
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I have it on my Third lieutenant account, not this one. I was thinking of picking it up on this one on Saturday but I decided on Mortar for Magnum instead. I was disappointed by that purchase as well.
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Alright then, well can Desty submit my screenshot so his record can be increased from 759 to 760?
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You should hope that it's still usable by then. They may see that it is still popular and nerf it. 8 in 10 Thunders I face in DM battles have Sledgehammer. I've had too many experiences with them to stay silent.
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I'm no longer staying silent on this issue. Freeze has been dominating DM battles, and team battles to a smaller extent, since they reduced the rank requirements for Kits in the Shop. It is very powerful. it currently has the second highest direct damage of the three melee-ranged turrets. In a lot of games, weapons that freeze the enemy are the weapons that generally have the least damage compared to maybe Fire weapons or Poison weapons etc. M4 Freeze does 900 damage per second AND it can freeze tanks in their place in 2 seconds of complete exposure to maximum damage. I don't know about you guys, but the joy in using Freeze for me, is to keep them frozen for maybe 3-4 seconds and then kill them. WIth this current Freeze, you kill them before you even properly freeze them. Can someone who plays with Freeze regularly in the high ranks tell me if Freeze is a turret that suffers greatly when put against 35-50% protection against itself? It's so uncontrollable in the low ranks and I ALWAYS find myself competing against a Freeze for First place in DM in the high ranks as well. There was a Duplet Infestation and now there's a Freeze Infestation. The guy on top was a Freeze M2 (Probably M3): These two are just moments where Freeze dominates the killfeed: This is the result of the battle from the above picture: One thing that is pissing me off royally is that somehow, a Freeze is the one that steals the kill when 3+ people are shooting at one target at the same time. Like I just wanna punch my keyboard every time it happens because it's ALWAYS the Freeze getting it. It's just a coincidence but man does it rile me up every time it happens. Doesn't matter if it's the low ranks or the high ranks, they always steal it. Many times I had locked onto a Juggernaut with Cyclone Striker and a Freeze would take the kill on it right before my 5-7th rocket hits the Juggernaut. Right now, in the WO ranks and maybe below, Freeze is broken. It may not be like that for the High ranks but it's definitely like that for the low ranks.
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Oh yeah, I forgot to post this yesterday. During a Polygon CP battle, a few golds dropped. This gold was the last gold that was dropped in that battle but it was strange. No one was able to collect it. This was about 15 seconds after the gold dropped to the ground. (Ignore the commander using an M1 Isida) This was me trying to get it after respawning from the above picture.
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Can the devs please nerf the clip reload speed of the Adaptive Reload alteration for Hammer? I remember seeing the Clip reload speed had an increase of 30% (this one could be bad memory) but I remember seeing it being 20% every time I went on the Wiki page (which was about 3 times per day). Recently, I had noticed that it changed to 10% which made it all the more worth it. I bought it and counted the clip reload in my head a few times and it really feels like 5.7 seconds which would be a 10% increase (approximately). This, just like "Death Herald" Compuslator for Railgun, is an upgrade to the turret. A 10% reload time is barely noticeable for an M3/4 Railgun or Hammer. A 20% increase would have been noticeable. While Hammer benefits less with this alteration than Railgun does with its version of the alteration, it is still an upgrade and needs to be nerfed to be put on par with Stock Hammer. It is less of an upgrade than it seems to be because: You have to get the kill, which can be stolen by anyone. It only gives you two shots if you used your last shot to kill the enemy and you may need 3 shots if you want to kill the other enemy approaching. Stock Hammer can still beat it in a 1 v 1 fight if they're both using heavy hulls or they both have the same Hammer protection with the same hull. This one is situational but it is basically just like Stock Hammer. With so many protection modules against it, because of Duplet -_-, it's very hard to get a kill before the enemy kills you. Death Herald is a straight upgrade because you deal a lot of damage in one shot meaning you have a better chance of stealing the kill especially from far. In DM, people can be huddled up trying to kill each other and you can kill one with the shot and kill the other one immediately because they got hurt by the penetration. I'm surprised that I don't see many Death Heralds. All I see is Large Calibre Rounds and Round Destabilisations everywhere. I may be the only Hammer that uses Adaptive Reload these days as everyone is either using Duplet or Dragon's Breath. I would still like to see it nerfed. I don't want to feel guilty of playing with an unbalanced alteration that no one knows about because all people care about is Duplet. I would expect a lot of people to stay silent about this because it benefits them without anyone judging them.
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Well that's about to change because: Edit: I have a screenshot of Desty having 760 golds.
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Manchester City.
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Hmmm, I found this on the Russian Wiki for Isida the other day. I checked the other turrets for any information that the EN players don't have and I didn't find anything. Can someone test this out to see if it's true? From my experience and memory, this hasn't happened. Just to clarify, what I'm getting from this translation is that when an Isida dies while giving a player 6 score worth of healing, the player would have 6 score backed up until they heal someone for at least 1 score and it would add the 6 to it immediately.
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Are you sure it was a one-shot? Are you sure there wasn't any other player from afar that might have shot you and you didn't know? If not, then this should be a hack. M4 Ricochet does 300-400 within maximum damage range. With double damage, that goes up to 600-800 per shot. I know that Viking M1 goes up about 44 health every upgrade towards M2 so you would probably have 2,250. You would need 3 shots at least to die from an M4 Ricochet with Double damage. This is definitely a hack that should be reported, especially when it's centred around a turret that fires ever 0.7 seconds at least. There is no alteration that increases Ricochet's direct damage.