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Posts
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Everything posted by TheCongoSpider
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I disagree that the turrets themselves are balanced. I think that Freeze and Firebird are currently not balanced. As for alterations, Many are OP (upgrades instead of alterations) like: Compact Tanks Duplet Dragon's Breath Minus-Field Stabilisation Incendiary Rounds Missile launcher "Uranium" Incendiary Band Sledgehammer Rounds Round Destabilisation "Death Herald" Compulsator Hyperspace Rounds For most of them on the list, you would mostly see those equipped on the turrets. I agree that Viking is too fast. The lack of stability somewhat makes up for it but I don't like how maybe 60-75% of medium hull users use Viking.
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Y'all remember those battles where Recruits could play with Legends? Do they still have those battles today?
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It's too powerful...
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Here I was about to write a rant about Shell Destabilisation and now it's been nerfed. The nerf doesn't seem too heavy though. I'll see how I fare with it from tomorrow.
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So what was that thing about "no longer imposes a penalty on charging time"? To me, it sounded like they disabled the penalty, then put it right back on.
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What? Isida got a lot of points for healing thier teammate fully: 15 score.
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I was thinking that but it didn't give me any context before for me to assume that it was sarcastic.
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Finally! Also, what?
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I don't agree with ZloyDanuJl about him not having skill, but it is definitely equipment. I've been saying that Freeze is too powerful and seems to always take top spot with a large gap in between them and 2nd place.
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That's the Tanki Client, right? This started happening to me a few days ago. My game would be normal and then all of a sudden, it freezes on one frame and then a few seconds after, my screen contrast intensifies, tells me the client isn't responding and that I had to close it. There's no warning, it just happens. What's annoying is that most of the time it happens, my Overdrive is >80% so it pisses me off that I have to start all over when I reload.
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Today: 125x Double Damages 125x Double Armours 3,500 Crystals 5 Gold Boxes
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If I remember correctly, the RU faction came dead last because they had more than twice the amount of members that the EN, DE and PL factions had combined. If I also remember correctly, the Wolves also came dead last in their war with Bears coming second and Lions coming first. What are you even saying?
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But only once.
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It unlocks at the rank of Colonel with a pricetag of 120,000 crystals.
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valid Protection modules decrease 10-15% the impact force of the weapons they are protecting
TheCongoSpider replied to Strikechard123 in Ideas and Suggestions
If you do the calculations, you'd notice that Shock Freeze and Stock Freeze have the same damage output of 6,300 damage when they empty their energy tank. Being hit by a Shock Freeze is like being hit with a Stock Freeze while you have double armour activated. Bought it at 30% off as well. It slides a lot more than I remember it doing but it's still stable. -
Oh...my...god. I have an idea as to why the maximum temperature limit is increased by 100% for the Compact Tanks alteration. If it's for what I think it's for, then it's stupidly unbalanced. I have to experiment a bit to confirm this though.
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Valid Shaft's fully scoped mode - ability to see active drugs.
TheCongoSpider replied to Desty in Ideas and Suggestions
The range on the arcade shot, in my opinion, is rather short. It's short to the point where I could be dealing 550 damage consistently within the range, then as soon as the enemy comes out of that range slightly, I'm dealing <200 damage. I also don't like that instant drainage of the energy bar no matter the power of the shot. If that mechanic is meant for balance, then I'll tolerate it. -
What you're talking about here is how many ticks of afterburn damage will happen after the third shot is fired. By that time, 3-4 ticks of afterburn damage had already been dealt between shooting the 1st. shot and right before the 3rd shot. So yeah, it's an upgrade, not an alteration.
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Yup, I got it for the 2nd time in a row now to do even though I didn't want it on this specific account. Ah well, I bought M3 Hunter so now I can comfortably move around the DM maps to complete this. :)
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There is still the bug where a charged sniper shot (often fully charged) would deal arcade damage. I remember players reporting this since Halloween but it hasn't seemed to be rectified. It only affected me once every 4 battles but yesterday, it 5 times in one battle. It really brings down my turret's contribution to my team's victory, especially in a crucial scenario.
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I think this should be in the Bugs and Glitches Reports. I've been experiencing this over the past few days. Only yesterday did it happen more frequently than before.
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It's hard to actually see it but one Oliver has a common "L" and the other has a capital "i". https://ratings.tankionline.com/en/user/Oliver https://ratings.tankionline.com/en/user/OIiver
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Ironic.
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Honestly, I had a liking for Firebird M2's design since I first saw it in 2014. Something about the jumble of metal on top of it made me think it had the most intense flame out of each of the modifications. I remember thinking that the jumble of metal looked a little bit like lava overlapping on itself a little bit which added to Firebird's nature.
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I don't know the exact mechanic of the damage when the first tank in a line of tanks you shoot has protection against Railgun protection but this is basically it. You have 5 tanks lined up. You shoot them with a Hyperspace Round. Damage dealt: First Tank: 1000 Damage Second Tank: 2000 Damage Third Tank: 4000 Damage Fourth Tank: 8000 Damage Fifth Tank: 16,000 Damage This is assuming that none of the 5 players getting shot have Railgun protection.