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TheCongoSpider

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Everything posted by TheCongoSpider

  1. TheCongoSpider

    Let's Discuss Thunder!

    It was VERY OP before the damage nerf. With the damage nerf came the reduction in the heating rate when firing at an enemy while overheating. Before the nerf in general, you could have ignited an enemy to maximum temperature in approximately 1.25 seconds when overheating with that alteration. If you were touched for 1 second and you didn't have Fire protection, you were dead. Now, it takes 5 seconds to reach maximum temperature + a damage nerf.
  2. TheCongoSpider

    February Challenge — Railgun LGC Skin

    Also because you can use supplies to heal faster and receive points faster. I like the rush I get while playing in MM battles with Isida compared to PRO battles.
  3. TheCongoSpider

    February Challenge — Railgun LGC Skin

    Do you know what would've prevented this? The devs not changing Isida. I thought Isida would have been made the "fad" turret when Attack Nanobots would come out but it seems like it has started already according to some players. With an increase in Isida usage, that leads to an increase in protection modules for it. Isida already struggles against protection modules with 30% protection not even counting that it could only attack one enemy. I hope they don't ruin Isida with these chain of events.
  4. TheCongoSpider

    Ideas for Augments!

    You love creating alterations, I love analysing them.
  5. TheCongoSpider

    February Challenge — Railgun LGC Skin

    One thing that's irking me is that Paisley Ice is unlockable in the silver tier rewards while Paisley Flame is unlockable in the golden tier rewards. I've only known about these paints since about the start of the year and I, personally, find that blue paints look much better than red paints. I just find that Paisley Ice looks more interesting that Paisley Flame and it should have switched places. Maybe the devs had the statistics to show that red paints are generally more liked than blue paints.
  6. TheCongoSpider

    Let's Discuss Isida!

    Hmmm, I understand your frustration. It's good that they made Isida unable to earn score from healing self-damage but I don't like that they made it more "attack-focused". I felt like I got slapped across the face for the way I played Isida when I saw that. I don't like that I'm almost totally dependant on my team because my damage output is cut in half. It may not have been too much of a problem before but after the change, I'm starting to see more Isida modules on the enemy team which seriously weakens my defence capabilities even more. I don't like to be completely dependent on my teammates especially if they don't care about my safety which would, in turn, help them after.
  7. TheCongoSpider

    Your Opinion about tanki

    Yeah, every time I come third, I always expect 3 stars only to be disappointed every time.
  8. TheCongoSpider

    Let's Discuss Isida!

    Well, that's for the dumb ones. The smart ones would know how to move around to avoid enemy fire to heal their self-damaging ally efficiently. While being able to keep another nearby ally in the same condition under the same circumstances as the first situation.
  9. TheCongoSpider

    Let's Discuss Juggernaut

    Do you still think that the Juggernaut should get an invincibility shield after Overdrives? Maybe for the high-ranks but not for the low-ranks.
  10. TheCongoSpider

    Let's Discuss Juggernaut

    Just letting you know that the Juggernaut game mode's objective to obtain the highest number of kills before the battle is ended. There are no teams which means it's a DM battle with a giant tank that gives you easier access to kills. If people are playing it like a DM, it means they are playing the objective of the mode. The objective of the mode isn't to become the Juggernaut. I agree with you on the last part. This game mode favours buyers with the fact that the HP and Damage of your Juggernaut are dependent on your equipment. If the Juggernaut has protection against 3 of the most powerful turrets, they can stay the Juggernaut until the battle is over.
  11. TheCongoSpider

    Ideas for Augments!

    A good set of them, but not all.
  12. TheCongoSpider

    Important changes to the game

    I opened 2 from weekly missions earlier today and they were both commons.
  13. TheCongoSpider

    February Challenge — Railgun LGC Skin

    Really? Come on, you'd see at most 8 Isidas in a MM battle. They aren't that abundant. Also, one Freeze will stop the train.
  14. TheCongoSpider

    Changes in battles & Massacre map

    Really? I mean, we heal the players that capture the flags, points and balls and the occasional Incendiary Vulcan to demolish the enemy team. How are we not contributing to the team?
  15. TheCongoSpider

    Tanki Picture of the Day - Have any?

    Don't mind me. I'm just asserting dominance over the higher ranks.
  16. TheCongoSpider

    Which turret drugs the most?

    The problem with Rail is that it's devastating to the enemy when they are unprotected but as soon as they get protection, Railgun cripples. I don't understand how the devs made that happen. I suggest a good buff in its minimum damage but they would have to also tweak it to keep the XP/BP community alive and balanced.
  17. TheCongoSpider

    Let's Discuss Juggernaut

    Managed to rank up as the Juggernaut. I had to cancel my first lock on because the Juggernaut had rammed into someone while my reticle was 90% done.
  18. TheCongoSpider

    Let's Discuss Missions!

    My spell of the "Kill 500 Tanks" weekly mission has come to an end. On the lucky side, I still haven't gotten the get "Top 3 on the winning team x15" mission. I wonder why I'm not getting it but others are getting it frequently.
  19. TheCongoSpider

    Let's Discuss Isida!

    I had a feeling was that, to be honest. Isida has to go through so much just for another turret's imbalanced and inexpensive alteration to be "balanced".
  20. TheCongoSpider

    Let's Discuss Isida!

    I don't want to go down the slippery slope but I'd be furiously pissed if they removed the healing feature from Stock Isida entirely then make you pay crystals to unlock the healing aspect of the turret with 150% more healing than the current amount but take away 95% of its damage anytime in the future. I still don't understand why they want the medic to go out into the front lines.
  21. TheCongoSpider

    Let's Discuss Isida!

    In my experience, I find myself in too many positions where I have to fend off or kill an enemy on my own. If I have no supplies activated and the guy has double armour activated on a medium hull, I have no chance. I would deplete my energy tank while probably taking off about 50% of their health. If we're on even terms where we both don't have supplies activated, I would usually take a full bar of energy and then some to kill medium hulls. Light hulls generally get out of my range fast enough for me to not take off considerable health from them since I use Titan with my Isida. With me having double damage and they not having any supplies activated, I feel comfortable doing damage because it's as if I had regular Isida without double damage activated. Basically, it really cripples your attacking potential, especially when half your enemies have more than 35% protection against you. I've had a fair amount of battles where an enemy had double armour activated and 50% protection against Isida and I would do 29 damage per tick to them; I was basically tickling that guy. Because of the change to Isida, this is basically forcing you to stick to your (a lot more than you think) greedy teammates who only care about kills and not your safety because of the increased amount of protection I'm seeing for Isida in battles. I used to see about 3 on average (on both teams combined) but now, I'm seeing 6 on average. The unnerving this is that most of them are on the enemy team. I hate seeing all the players who have protection against me on the other team while no one on my team has protection against me. I feel like the system has it out for me sometimes when I use Isida or Striker.
  22. TheCongoSpider

    Let's Discuss Ricochet!

    It isn't a short-ranged turret for nothing. :rolleyes:
  23. TheCongoSpider

    Ideas for Augments!

    The minimum damage should have been decreased by 25% as well. I wouldn't say it's OP but it's definitely a change in playing style. I like the higher damage and getting direct hits. The average splash damage implementation really messed up Magnum if it just barely missed its shot. Mortar gives an incentive to use the average splash damage instead of direct hits.
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