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Posts
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Everything posted by TheCongoSpider
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Just letting you know that the Juggernaut game mode's objective to obtain the highest number of kills before the battle is ended. There are no teams which means it's a DM battle with a giant tank that gives you easier access to kills. If people are playing it like a DM, it means they are playing the objective of the mode. The objective of the mode isn't to become the Juggernaut. I agree with you on the last part. This game mode favours buyers with the fact that the HP and Damage of your Juggernaut are dependent on your equipment. If the Juggernaut has protection against 3 of the most powerful turrets, they can stay the Juggernaut until the battle is over.
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A good set of them, but not all.
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I opened 2 from weekly missions earlier today and they were both commons.
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Really? Come on, you'd see at most 8 Isidas in a MM battle. They aren't that abundant. Also, one Freeze will stop the train.
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Really? I mean, we heal the players that capture the flags, points and balls and the occasional Incendiary Vulcan to demolish the enemy team. How are we not contributing to the team?
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Don't mind me. I'm just asserting dominance over the higher ranks.
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The problem with Rail is that it's devastating to the enemy when they are unprotected but as soon as they get protection, Railgun cripples. I don't understand how the devs made that happen. I suggest a good buff in its minimum damage but they would have to also tweak it to keep the XP/BP community alive and balanced.
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Managed to rank up as the Juggernaut. I had to cancel my first lock on because the Juggernaut had rammed into someone while my reticle was 90% done.
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My spell of the "Kill 500 Tanks" weekly mission has come to an end. On the lucky side, I still haven't gotten the get "Top 3 on the winning team x15" mission. I wonder why I'm not getting it but others are getting it frequently.
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I had a feeling was that, to be honest. Isida has to go through so much just for another turret's imbalanced and inexpensive alteration to be "balanced".
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I don't want to go down the slippery slope but I'd be furiously pissed if they removed the healing feature from Stock Isida entirely then make you pay crystals to unlock the healing aspect of the turret with 150% more healing than the current amount but take away 95% of its damage anytime in the future. I still don't understand why they want the medic to go out into the front lines.
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In my experience, I find myself in too many positions where I have to fend off or kill an enemy on my own. If I have no supplies activated and the guy has double armour activated on a medium hull, I have no chance. I would deplete my energy tank while probably taking off about 50% of their health. If we're on even terms where we both don't have supplies activated, I would usually take a full bar of energy and then some to kill medium hulls. Light hulls generally get out of my range fast enough for me to not take off considerable health from them since I use Titan with my Isida. With me having double damage and they not having any supplies activated, I feel comfortable doing damage because it's as if I had regular Isida without double damage activated. Basically, it really cripples your attacking potential, especially when half your enemies have more than 35% protection against you. I've had a fair amount of battles where an enemy had double armour activated and 50% protection against Isida and I would do 29 damage per tick to them; I was basically tickling that guy. Because of the change to Isida, this is basically forcing you to stick to your (a lot more than you think) greedy teammates who only care about kills and not your safety because of the increased amount of protection I'm seeing for Isida in battles. I used to see about 3 on average (on both teams combined) but now, I'm seeing 6 on average. The unnerving this is that most of them are on the enemy team. I hate seeing all the players who have protection against me on the other team while no one on my team has protection against me. I feel like the system has it out for me sometimes when I use Isida or Striker.
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It isn't a short-ranged turret for nothing. :rolleyes:
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The minimum damage should have been decreased by 25% as well. I wouldn't say it's OP but it's definitely a change in playing style. I like the higher damage and getting direct hits. The average splash damage implementation really messed up Magnum if it just barely missed its shot. Mortar gives an incentive to use the average splash damage instead of direct hits.
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Open Rank General - Generalissimo 1,000,000 crystals
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I've been seeing more players using the Spider module in MM battles recently.
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Finished mine in 3 days. It's not too hard but I played maybe at least 8 battles during each of those 3 days. Definitely not good for a player who plays 1-2 battles per day.
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Personally, I had no bad situations with the new Uranium. The only thing that affected me is that that 10% faster reload time was the difference between life and death on too many occasions. I now die before my missile could be properly rendered to do damage. Although a small change, it's noticeable but not too much. Someone had pointed out to me that they felt as if Uranium's missiles had been moving slower than before the change. I didn't notice any change in the speed and the missile is already slow so I can't really back him up or argue against him. I wouldn't say the turret is ruined. It just requires 10% more patience.
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I and @hotgirltankerswag did this in some battles. We were having so much fun. You can see it as us not healing our other teammates as much as we're supposed to but it serves for a great distraction. In a few of the battles, we had half of the enemy team surrounding us just to try and kill us. This was a great distance away from their base where our allies were able to capture points, flags and balls. It's amazing how distracted players are. There was an Incendiary Vulcan in a Brest ASL on the blue team on the high ground. He was shooting us and we would take turns getting damage and healing each other. That Vulcan was smart because he directed his focus away from us after he realised we were healing each other. I don't expect this to last forever (figuratively) but it makes using Support Nanobots just a little bit more fun. I still hate that we can't defend ourselves especially if the enemy has Isida protection. I use my whole bar of ammo and then some just to kill a medium hull assuming we both have no supplies activated.
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Because I wanted the glitch to last as long as possible. MM was only 7 minutes and it was a new experience for me and the tankers in that battle. I also wanted to test out whether or not I could have killed anyone while I was in an "out of bounds area". That didn't happen. Maybe. When that Juggernaut died, the message came up that I would be the next Juggernaut but nothing happened. That whole scenario was crazy. It's crazy what can happen in 5 minutes.
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This is because those players have a "Premium Account". Do you notice the red ribbon behind their ranks? At the end of every battle, they will get double the amount of crystals they would have earned without it. If you were to have had a Premium Account, the number of crystals you would have earned would have been 676.
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Well when I fell down, I didn't remember seeing the icon in the killfeed stating that I self-destructed. It did say, however, on the part of the screen where the "Gold box will be dropped soon" or "xxxx has captured the flag", it said that I was destroyed and a new Juggernaut was spawned as seen in the first photo. Also, the fact that those two enemies were able to come and stay next to me and I was able to flip the Viking Isida with my Overdrive, I'd say I wasn't killed.
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I've only done this twice with another Isida but only because our team were getting...not blownout...but dominated. Today was the second time I did it and my team was being dominated by the other in a CP. This is the first one. The two players above me and I were also Isidas and we were just taking damage in the enemy base because we had all the capture points and won flawlessly, 30-0. It seems like I didn't screenshot my last one. I'm pretty sure I did. Basically, I and this Isida Hunter were under constant fire so we just kept healing each other and we both flew up to the top. Our team was being dominated so we might as well have gotten some score from it. It wouldn't necessarily be "Isida-on-Isida healing" because you're healing the hull, not the turret so the turret doesn't matter. Do you know what would have prevented this? Leaving Isida the way it was. :) :) :)
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I do not understand what you're saying.
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