Jump to content
EN
Play

Forum

TheCongoSpider

Tanker
  • Posts

    8 123
  • Joined

  • Last visited

  • Days Won

    95

Everything posted by TheCongoSpider

  1. TheCongoSpider

    Let's Discuss Augments

    I've felt this way for more than 2 years. I just didn't care to investigate it back then. Recently though, I've been noticing it. I could be wrong but let's see how it actually is. One thing that sucks is that you can't give an estimate as to the impact force the turret has because you can't see the upgrades it has and the Gear Score could be lower than expected because they have no supplies or it could be higher than expected because they have paints, drones, XTs etc. Thanks, Gear Score. <_<
  2. TheCongoSpider

    Let's Discuss Augments

    Somehow, I don't feel that the impact force numbers are accurate. I get way more impact force from a single shot of a Twins projectile than a smoky projectile. I get more Impact Force from an M1 Thunder shot than an M1 Railgun shot yet Railgun M1 has more impact force. Can someone help me to disagree? I want to believe that the numbers are accurate but I'm finding it hard to believe that the numbers are accurate.
  3. TheCongoSpider

    Let's Discuss Augments

    With all this stuff about Duplet being better than Stock Hammer, I'll have to say that Stock Hammer only has one advantage over Duplet and I explained it in post #608. Even with that, it is ONLY ONE advantage. Duplet takes the cake with everything else. It was a good concept that I think was intentionally pushed too far. For the past 3 days, every Hammer I saw had Duplet, no matter the mode. No one had Slugger, no one had Dragon's Breath; hell, no one even had Adaptive Reload. EVERYONE had Duplet. I hate what this has turned people into. Making them buy Hammer Protection just to survive. Stock Hammer can't compete efficiently when brought up against protection. Firebird can easily do that. Thunder can do it to an extent but Hammer just cannot right now.
  4. TheCongoSpider

    Absolutely fantastic direction, I love it

    I hope not. I don't like to prioritise attacking when I'm playing Isida. If it becomes the super killer of the season and there are more protections against it, then I wouldn't be able to even survive on my own. I wouldn't give in to the fad unless the crystal cost for the alteration is relatively cheap. (sayyyy 35-45k) Isida doesn't have a lot Protection Modules against it. When they nerf Isida then it will struggle as a turret trying to defend itself because of the many protections and the fact that it could only attack one player at a time. If they did that then it punishes people who use the turret for its purpose and not getting into the fad. Firebird players are gonna get punished when it gets nerfed. How demotivating would it be to be an Isida and see that most of your team has protection against you? It makes you seem dangerous and something to fear and that is bad for some people who use the gun to help their teammates. I feel bad already when more than half my team has protection against Isida. It would be even worse when almost the whole team has it.
  5. TheCongoSpider

    Absolutely fantastic direction, I love it

    Broadband Emitters (I hate saying Radiators -_-) is the only alteration that seems worth it and viable for almost all situations. Support Nanobots is good for mainly PRO battles and Nanomass Reactor is just garbage.
  6. TheCongoSpider

    Let's Discuss Striker!

    At the M3 tier, you can one-shot any unprotected light hull and, if you're lucky, an unprotected M2 Viking with minimal upgrades. I often think that M2 Hunter has more HP than M2 Viking just because of how it looks but I always forget that that isn't true because of how often I one-shot a Hunter M2 with minimal upgrades.
  7. TheCongoSpider

    Let's Discuss Firebird!

    So they nerfed it behind our backs? Wow. What sense did it make? As far as we're concerned, if Compact Tanks and Incendiary Mix changed places, it would make soooooo much sense. If they were trying to hide this and hoped that no one noticed...then my trust for them has declined a good bit. If this was some kind of mix up, they would have no excuse as to not seeing the gameplay and statistics that have occurred because of it. Worst of all, it's centred around a currently controversial turret.
  8. TheCongoSpider

    Ideas for Augments!

    I've seen a hacker using Striker in the test server where could he/she could have locked onto me without the laser touching my tank. You can see the laser but the guy/gal had it pointing straight into the air and the missiles were shot up then levelled out in the air and impacted on the wall I was hiding behind. The person was also using the Cyclone alterations and there didn't seem to be a decreased target acquisition time. It's called the "Test Server" after all. Maybe some people use that to test new hacks. ¯\_(ツ)_/¯
  9. TheCongoSpider

    Bugs and Glitches Reports [Closed]

    That's been like that for me for weeks now. That's one of the reasons why I don't like to play CP anymore.
  10. TheCongoSpider

    Let's Discuss Firebird!

    It technically was never strong to begin with...
  11. TheCongoSpider

    Let's Discuss Firebird!

    You'd be surprised. In Polygon CPs a team with at least 3 Firebirds will win (mainly because it is a relatively small map). Sometimes one team may contain as many as 7 Firebirds with at least half of them with Compact Tanks. The 300 tick damage is simply too much. In MM battles, half of the team aren't Firebirds but there are usually 2 or 3 of them, even in big maps. Railgun, like Isida and Shaft, is a turret that comes across various struggles when put against protection against it. Thunder is easy to use which may be a reason why it is common. Thunder is only balanced because there are many protections against it. Why do you think the price for M1 and M2 Thunder are one of the highest for Turrets? The damage output is heavy (when used against its respective modification tier of Hulls) and is rewarding to use given its mechanics and protection modules control that. Railgun is also fun to use and is rewarding to use. For Isida, people often forget (and sometimes, don't make an effort to remember) that Isida is also a supportive turret. Isida has to defend itself somehow; this is why the damage output is so high coupled with a fast energy drain. Isida can't always win a 1 v 1 against a Firebird. What a lot of people do is picture them just staring at each other face to face and then start shooting. You can't only use that example when trying to put Turret vs Turret. You have the make the situation realistic. Most of the time, I am usually spotted by a Firebird, and vice versa, when my energy is about half-way spent. Let's just say that the Firebird spots me (and vice versa) when I'm at full energy. What makes you think that the Firebird would just stand in front of me and shoot. They wouldn't do that(usually but there are some exceptions :ph34r:). They would try to circle me. Isidas have a problem where their beam would be attached to the enemy but they wouldn't be doing damage as the beam, on the Firebirds' screen, isn't attached to them. This causes precious energy from the Isida to be wasted which is very much needed to kill the Firebird. If they were to go head-on, the Isida would kill the Firebird first but the afterburn would inevitably kill the Isida right after. Firebird has a faster reload than Isida which would mean if they both ran out of ammo earlier than expected, the Firebird would almost always come out on top. Isida isn't very much more powerful than Firebird as people might think. In terms of direct damage done by attacking the enemy in a classic Tanki scenario, the results would be: M0: Same damage. M1: Isida has more damage by about 200. ( obviously because Isida M1 costs more than Firebird M1) M2: Firebird has more damage by about 300. (obviously because Firebird M2 costs more than Isida M2) M3: Same damage. M4: Same damage. So they have the same damage in 3 tiers. Let's assume that the HP of the hull they are using equals the total damage they do. If Isida just so misses one tick of damage in those tiers, the Firebird would come out victorious. It is easy for Isida's beam to lose focus. It's not so easy for Firebird to lose focus since it has a bigger cone angle. What I'm trying to say is that Firebird comes out on top compared to Isida. For Freeze, it's a bit different. Usually, Freeze would come out on top almost dead or die by the last tick of fire damage because it minimises the damage it takes by circling the Firebird and freezing it. The Firebird usually gets in a good amount of damage and afterburn on the Freeze but it usually kills the freeze just before the Firebird dies or just after the Firebird dies. Freeze has good damage. The 2nd best direct damage out of all the melee ranged turrets. It's weird because usually freezing weapons deal the least direct damage compared to other ones which is how it was but that got changed. Freeze's effectiveness gets decreased a good bit when met with protection against it but Firebird's effectiveness isn't as decreased as Isida or Freeze when met with protection against it. That is a reason why we complain about Firebird more than Isida or Freeze. This could have been longer but I have stuff to do right now so gotta make it more concise than it needs to be.
  12. TheCongoSpider

    Why did you make an alt on Tanki?

    Back when I first started playing, I made new accounts everytime I got into the game. The reason why was that the link I would use to get into the game would be the one for registration. I would enter my username yet it would always say it was taken so I needed to make a new one every time. At that point, I had probably made more than 15 accounts but I only remember the names of 5 of them right now. After some time, I had realised that the login button was right there so I did that and stuck with the first account I ever made. Right now, that account is at the rank of Staff Sergeant. The main reason would be that I want to have constant experiences in each Modification tier for Turrets, Hulls, Protection Modules etc. I have more than 10 functioning accounts (some more well off than others) right now but the ones I like to use currently occupy the M1 and M3 tier. The most recent account I made was used to test how effective a Recruit can take Meteor Golds during the 24th and 31st of December last year (*chuckles*). Turns out it's not so easy unless you have a speed hack like more than a quarter of the full players in the battle have. So for now, If I would make new accounts, it would be to test stuff at the M0 level and the others I have were for comfortability throughout the ranks instead of being isolated in one tier.
  13. TheCongoSpider

    Let's Discuss Striker!

    On the 31st, in the New Year map, I was timing my enemies right and sending out missiles early for them the directly drive into the missiles. I remember two guys using light hulls called me a hacker because I did that to them. Honestly, I love the speed of Uranium missiles. I thought it was slow at first but the heavily decreased speed makes it even more satisfying when you see an enemy drive into them from mid-long range.
  14. TheCongoSpider

    Questions & Answers - FAQ - Tanki Online Forum

    When I say they are tied to each other, I mean in the sense of an Isida healing their teammate. When I'm healing my teammates, I don't get EXP without getting score, whether it be MM or PRO battles. If I don't get score, I don't get EXP. That's what I meant when I said they were tied.
  15. TheCongoSpider

    Let's Discuss Magnum!

    I love it, as expressed in post #1032.
  16. TheCongoSpider

    Tanki Picture of the Day - Have any?

    I ranked since really early this morning yet my Forum rank hasn't updated.
  17. TheCongoSpider

    Questions & Answers - FAQ - Tanki Online Forum

    I do that as well but like I said in the long post earlier, I only get EXP (and score because EXP is tied to score) for healing the damage caused by enemies. I don't get EXP for healing the self-damage.
  18. TheCongoSpider

    Questions & Answers - FAQ - Tanki Online Forum

    Reduced? You get absolutely nothing! That wording is a bit hard to understand. Please be a bit more clear.
  19. TheCongoSpider

    What to buy? Which is better?

    Well, it's a good thing that Striker Protection is rare compared to other turrets like Firebird and Thunder.
  20. TheCongoSpider

    Questions & Answers - FAQ - Tanki Online Forum

    Yes, but what you're saying doesn't imply that you get EXP for self-harming.
  21. TheCongoSpider

    Let's Discuss Magnum!

    I already have it. I purchased it the day it came out.
  22. TheCongoSpider

    Questions & Answers - FAQ - Tanki Online Forum

    Well, it doesn't seem like that to me. If I were to get EXP for that, then I would have gotten more than twice the amount of score I got in this battle: I stayed at the base and healed INTELLIGENT_SERVICES (and defended the flag) all game because: He was an Incendiary Band Vulcan. There were 4 Magnums in the enemy team and my Hornet, even with Magnum protection, would die too quickly if I tried to help the attackers. There were two other Isidas on the team and they had Vikings meaning they were better suited for helping with and orchestrating the attack. I would only get score whenever he was damaged by the enemy Magnums trying furiously to kill him. Other than that, I would get no score for healing him when he was overheating. And the sucky thing is that I only get EXP for healing the damage caused by the Magnums. For clarity, let me explain: If the Vulcan is overheating and the magnum deals 400 damage to the Vulcan and I heal him, I would only get EXP for the 400 damage I healed. After the 400 damage is healed, I no longer get EXP until he is damaged again. This also happens in MM battles. I would get no score for healing an overheating Vulcan unless the Vulcan sustains damage and the situation is just like the one above. I sacrifice getting a good score for the victory of my team. I sometimes have to abandon the Vulcan to earn the minimum requirement for stars (90 score) because I don't get EXP for healing their burns. The same thing goes for BFG Twins users, Thunders who accidentally shoot the wall in front of them, Magnums and Strikers who sustain damage from their own shot, It's all the same. I want to hear it from an official whether they changed it or not.
  23. TheCongoSpider

    Let's Discuss Matchmaking

    Here's more of that for you. So many battles where there are significantly more Legends on one team than the other. They said that the system looks at each player's garage and sorts them but why are you sorting M4s on one team and a mixture of M2/3/4s on the other team?
  24. TheCongoSpider

    Let's Discuss Magnum!

    Ehhh, it's good in the right scenarios. Barely anyone has protection against Magnum but when they do, it feels like you're just tickling them, even when you activate double damage. I agree the effort has been increased but that is a good thing. It shows now that being a Magnum player requires brainwork to remember specific angles and velocities for different places on different maps and under different situations rather than just point and shoot like some horizontal turrets. I don't really use Magnum in MM battles unless it is necessary. Recently, I would turn to Striker for horizontal support but sometimes, my teammates block most of my missiles so vertical support is necessary for those situations.
  25. TheCongoSpider

    Let's Discuss Isida!

    This is why a lot of Isidas usually don't keep healing the Incendiary Band Vulcans. They barely get EXP for it. I had a MM battle where I was healing an Incendiary Band Vulcan for 6 and a half minutes and I only had 35 score. I had to leave the Vulcan to go out with the attackers to get the 90 score required to earn stars.
×
×
  • Create New...