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Everything posted by TheCongoSpider
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I ranked since really early this morning yet my Forum rank hasn't updated.
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I do that as well but like I said in the long post earlier, I only get EXP (and score because EXP is tied to score) for healing the damage caused by enemies. I don't get EXP for healing the self-damage.
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Reduced? You get absolutely nothing! That wording is a bit hard to understand. Please be a bit more clear.
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Well, it's a good thing that Striker Protection is rare compared to other turrets like Firebird and Thunder.
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Yes, but what you're saying doesn't imply that you get EXP for self-harming.
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I already have it. I purchased it the day it came out.
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Well, it doesn't seem like that to me. If I were to get EXP for that, then I would have gotten more than twice the amount of score I got in this battle: I stayed at the base and healed INTELLIGENT_SERVICES (and defended the flag) all game because: He was an Incendiary Band Vulcan. There were 4 Magnums in the enemy team and my Hornet, even with Magnum protection, would die too quickly if I tried to help the attackers. There were two other Isidas on the team and they had Vikings meaning they were better suited for helping with and orchestrating the attack. I would only get score whenever he was damaged by the enemy Magnums trying furiously to kill him. Other than that, I would get no score for healing him when he was overheating. And the sucky thing is that I only get EXP for healing the damage caused by the Magnums. For clarity, let me explain: If the Vulcan is overheating and the magnum deals 400 damage to the Vulcan and I heal him, I would only get EXP for the 400 damage I healed. After the 400 damage is healed, I no longer get EXP until he is damaged again. This also happens in MM battles. I would get no score for healing an overheating Vulcan unless the Vulcan sustains damage and the situation is just like the one above. I sacrifice getting a good score for the victory of my team. I sometimes have to abandon the Vulcan to earn the minimum requirement for stars (90 score) because I don't get EXP for healing their burns. The same thing goes for BFG Twins users, Thunders who accidentally shoot the wall in front of them, Magnums and Strikers who sustain damage from their own shot, It's all the same. I want to hear it from an official whether they changed it or not.
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Here's more of that for you. So many battles where there are significantly more Legends on one team than the other. They said that the system looks at each player's garage and sorts them but why are you sorting M4s on one team and a mixture of M2/3/4s on the other team?
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Ehhh, it's good in the right scenarios. Barely anyone has protection against Magnum but when they do, it feels like you're just tickling them, even when you activate double damage. I agree the effort has been increased but that is a good thing. It shows now that being a Magnum player requires brainwork to remember specific angles and velocities for different places on different maps and under different situations rather than just point and shoot like some horizontal turrets. I don't really use Magnum in MM battles unless it is necessary. Recently, I would turn to Striker for horizontal support but sometimes, my teammates block most of my missiles so vertical support is necessary for those situations.
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This is why a lot of Isidas usually don't keep healing the Incendiary Band Vulcans. They barely get EXP for it. I had a MM battle where I was healing an Incendiary Band Vulcan for 6 and a half minutes and I only had 35 score. I had to leave the Vulcan to go out with the attackers to get the 90 score required to earn stars.
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In a MM battle that consists of the Rank Legend, why must one team always have significantly more Legends than the other?
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Good lord, what happened there? :blink:
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Because of how the alteration Wiki page worded the effects, I bought the High-pressure pump alteration because I thought the stream of napalm would have doubled in length. I was disappointed heavily when I tried it out in battle and couldn't get a good bit of tick damage to save my life. So I left it there for weeks. After going back to the wiki page and looking at it clearly, I had an idea of what the alteration was actually supposed to do. It turns out that it was exactly as I thought. I started using it hoping the cone angle reduction wasn't too bad. It still kinda was. I put it down for a few days. Suddenly, I got the urge to use it in a DM so I could get practice with it to not let it collect dust. Turns out that I love this alteration. I was able to master the cone angle reduction and get really good scores. I didn't think to screenshot every score I got with it until now so these are the ones I had recently that I was using it in. At this point, I don't wanna take the alteration off. I got first place with more than 30 kills in at least 10 Happy New Year DM battles. It is too much fun (subjective) and I don't think I'll be able to adjust to stock Firebird easily if that alteration ever gets deleted. If you have spare crystals lying about, try this alteration or try it in the test server. I won't guarantee great results but at least you would be able to do good with a "handicap" (reduced cone angle). Your main turrets to avoid when using this alteration are Twins and Ricochet (to an extent). Twins easily knocks off your aim with only one of the plasma balls. I usually only get in 4 ticks of damage before I die because Twins' impact force is frickin OP and they aren't doing anything about it. I'm usually able to hold my ground when going up against a Ricochet but the same thing still applies, the impact force from Ricochet is deadly for you. It certainly isn't better than Compact Tanks but I think it's worth every crystal. If you guys have already tried it, what do you guys think about it?
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My Warrant Officer days are over. The Warrant Officer ranks were the ranks I felt most comfortable in back when I first started playing. Sad to see I have to leave it again. I finally caught up with the original account.
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My Warrant Officer days are over. The Warrant Officer ranks were the ranks I felt most comfortable in back when I first started playing. Sad to see I have to leave it again.
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Actually, it empties the clip in 0.27 seconds, not 0.54. Reason being is because you have to shoot the first shot which starts the timer from 0 and then the second shot would be shot 0.27 seconds later. It gives out 2,160 health in less than 3 thirds of a second which is absurd. Every time I look at an alteration people are complaining about, I wonder how it matches with its stock counterpart. Someone can correct me if I'm wrong but from how I see it, Stock M4 Hammer is better in ONLY 1 situation than M4 Duplet Hammer. Assume that they are placed on an M4 medium and the recoil and impact force of the shots are removed. Stock Hammer would be able to kill the medium hull 0.7 seconds faster...but that's it. That is all that stock Hammer is better at. Duplet Hammer has the element of surprise to just 2 shot an unprotected heavy hull in the back. If a stock hammer did that, the heavy hull would be alerted and use a supply. If they were placed on light or heavy hulls, the Duplet would kill them faster. In all honesty, since I don't have Fire protection, I'd rather be attacked by Compact Tanks than a stock Firebird. Reason being is that Compact Tanks Firebirds tend to get cocky whenever I'm using Magnum and shoot me and then run off. Boy do they get pissed when I fire a big one behind their backs and kill them just 1 second before the afterburn ends me. I can't do that with Stock Firebird because they'll stick on me and keep firing because they have the ammo capacity to do so and are not taking chances. Couple that with Firebird's unnecessarily short reload time and you'd want to be hit with Compact Tanks. Being hit with Compact tanks is the same as getting hit by a stock Firebird. It's just that the afterburn lasts longer with Compact Tanks. So in theory, Stock Firebird is better at Assault than Compact Tanks. I hate that they aren't doing anything to Duplet. I'm tired of seeing half the Legend DM battle filled with them. They'll be crying when it gets nerfed and they'll have to deal with Hammer protection everywhere. Either that or they just switch or a turret that gets the most score on average.
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I remember that abubaschir guy. There were these 2 days where I ended up in his MM map every single time and every game he would shout profanities and stuff you couldn't understand at the enemy team and, sometimes, his team as well. I wonder what fun they get out of doing that?
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For Incendiary Mix, It used to say "Damage: +50%" but it was actually a 10% increase. The Wiki's information on it recently got changed after a player reported it being a 10% increase and not 50%. A 10% increase and a 50% increase is a big gap. We've been seeing the latter number for a good while now which entices us to buy it and the price and rank unlock fits it as well. Diesel said its price and unlock rank should be switched with Compact Tanks' own. If it is to stay at a 10% increase in damage then that is needed, otherwise, it would be overpriced and inconsistent with Freeze's Corrosive Mix alteration. Even at a 10% increase in DPS, it is not a good alteration and I explained it in this topic on page 29. I wondering if anyone even read it.
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Ehhhh, I think that would be a bit too privileged. Remember, this was really meant for low-rank play. It is the cheapest alteration which means (It shouldn't be like this but it is) it would have the least interesting effect changes. Personally, I think it's balanced. People could argue that it could be worse to use this alteration in the low rank because of how slow it would turn compared to the M3/M4 version but that's just it; we aren't supposed to compare it with significantly better modifications. Also, the purpose of it was to alter it to better hit ranged targets where a number of pellets from stock Hammer would generally not be able to hit. Any other effect added to that and you'd have to change the description and possibly the name. A penetrating bullet effect would be an alteration in itself but Hammer already has enough. It supposed to be evenly matched with its stock turret but Tanki seems to be doing a bad job with that task.
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When you've played with it long enough, you'll forget how bad the rotation speed decrease really is. I remember when I first bought it and I was pressing my z and x button so hard hoping it would make the turret turn faster. These days, I don't feel the need to do it. Slugger feels like the alteration that is the most evenly matched when put together with stock Hammer.
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I've seen some around. Yesterday, I saw an M3 Titan + Hammer who was using the stock version. He wasn't able to get the 90 score to get any stars though. I guess stock Hammer is obsolete at this point. I got 38% protection against it now but it's still annoying as an Isida + Titan to constantly be getting stung in the back twice in at least 0.3 seconds every 4.2 seconds and they just back out of my range then repeat the situation. I can't keep a clear head trying to support my teammates or be aware of my surroundings when I know there's a Hammer going to sting me twice in the next 4 seconds. Think about the poor unsuspecting light hulls being flipped mercilessly all because they were spared for having Hammer protection. They have to rework that alteration and I'm getting sick of waiting for them to put out another balance change for the Alterations and Firebird itself. Still waiting for them to either nerf Firebird and nerf or delete Compact Tanks. I suffer greatly in Polygon CPs because I'm usually the only player on my team who doesn't have Firebird protection. I own 4 protection modules but the only one I have of a prominent turret would be Ricochet. Although I do notice the damage reduction, it doesn't help when it feels like the enemy Ricochet has infinite ammo.
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And now it's a rare occurring alteration. So sad. Out of the possible 100 Hammers I've seen this past two weeks, only one of them had Slugger. The heavy majority were using Duplet (obviously).
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This guy made 98% of all the crystals I've earned in my account's lifespan in just one week.
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I'm wondering if that's how it was supposed to be. Then again, they fed us wrong information about the alteration.
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Corrosive Mix needs no buff, however, Incendiary Mix does need a buff.