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DaringDeer

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Everything posted by DaringDeer

  1. DaringDeer

    Bugs and Glitches Reports

    Here is another timestamped example at the end. I thought I had self destructed, went to garage and changed, then my gun stopped working completely, restarted client, and it then worked. In this example I couldn't shoot at all. (In previous example I could shoot but not do damage.) I tried to scope in and it didn't work. Then I tried arcade shots and it wouldn't work. Sounds similar to my issue. My one clanmate running Tanki client on Mac has that same issue regularly. His mouse works, he dies, and when he respawns, he cannot fire. If he pauses the game, he can click on things. He also has to restart the client for it to work again.
  2. DaringDeer

    Bugs and Glitches Reports

    This is timestamped but if you need as a separate short video let me know. Starts with last shot before issue dealing damage then when going across bridge I self destruct. After respawn I have no damage bug. I didn't restart game until after end of battle because we were so close to end. I'll keep an eye out for this and post other examples.
  3. DaringDeer

    Bugs and Glitches Reports

    A couple times a gaming session, I will randomly self destruct while driving along and when I respawn, I can't do damage with my turret. It requires the game client to be closed and restarted to be able to deal damage again. If needed, I can provide many instances of video evidence.
  4. If the goal of the changes is to reduce camping (a noble goal in my opinion), then I think all long range turrets should have reduced damage at distance like smoky and thunder. I also think the battle score should be reduced for killing and increased for battle objectives (capping points/flags/balls).
  5. At close range Tesla and Isida Vampire is close. All things being equal (same drones and equally protected and 50% critical protection), it is really a question of whether the Isida runs out of power or not. Tesla enjoys prolonging the conflict. I think if neither protects against the other then the Isida wins and if they are both protected against the other then Tesla wins. If there is no critical protection then Tesla has an advantage. If both using Defender then I think Tesla has an advantage. Including potential damage from the Tesla energy nugget likely also needs to be taken into account. Some interesting scenarios to test out. @TheCongoSpider stop using stun rail and dictator. It is irritating. :)
  6. DaringDeer

    Tesla

    Tesla is very strong in the right maps and modes but certainly not universally. Within its range I don't think anything can beat it one-on-one. Playing in groups and always getting large maps I have been rarely using it except to defend in cap games and in TJR. Do this and be done with him.
  7. DaringDeer

    Two-factor authentication (2FA)

    This is all excellent news. Have used Authy for work for a couple years and there are clients for Android, iOS, Windows, Mac, and Linux. https://authy.com/download/
  8. DaringDeer

    July Challenge I

    The problem is the proliferation of status effect weapons and the ability to only protect yourself from one.
  9. What are the plans to replace the current profile pages and integrate them into the game? Will profile information continue to be accessible to discord bots and other tools?
  10. DaringDeer

    Bugs and Glitches Reports

    Here is an example of magnum no damage bug. 2 viking ODs going at same time. Link is timestamped.
  11. DaringDeer

    Bugs and Glitches Reports

    I stream most days and use magnum a lot. I'll gather some evidence either new or from past few days.
  12. DaringDeer

    couldn't collect 12 UT container gift

    This is ridiculous. They have a bug which made it not possible to claim while I was playing last night and they are not available to claim when I come on tonight?
  13. DaringDeer

    Turret Effectiveness vs Ease of Use

    I just found out about the trajectory assist in mobile for magnum. That is just a silly advantage.
  14. I don't think this is correct from my personal and friends' experiences and the container project. I think every item you don't have has some weight or likelihood of being selected. For example, I have all items except a few exotic. I don't get Epic (only 100k crystals available) and Legendary (only 300k crystals available) at nearly the same rate as an account with many missing Epic and Legendary items. Further, the chance of getting the last few exotic is much lower for me than someone that has 20 exotics left.
  15. DaringDeer

    Let's Discuss Drones!

    I just have the collection app and web running locally right now so it is inaccessible to anyone else. I stopped pursuing publishing it because of the expected changes to profiles moving in game and there likely not being a way to get player profiles easily. I'm not currently tracking current equipment but it is possible and something I have in my javascript bookmarklet that displays current tank info above where flash would have rendered your tank. The problem is that the values on the profile change regularly so the translation to certain hulls and turrets needs to be regularly maintained. Have been considering creating a Discord bot as well. I think that would work well for the community and is something I have wanted to try to do.
  16. DaringDeer

    Let's Discuss Drones!

    Modules have 3-4x usage compared to turrets because you are equipping multiple. I've been using crusader a lot for CP and TJR. I do think it is a bit underrepresented in my results from what I see in game. I'm tracking 884 users currently that consists of my in-game friend list, some eSports players, active top efficiency players, and occasional scraping of end of week top crystals/experience leaderboards. All are legend accounts and more than 500 of them are Legend 20+.
  17. DaringDeer

    Let's Discuss Drones!

    @TheCongoSpider @Akame Fixed my app and it has been collecting data.
  18. I haven't looked at my tracking app for quite a while and see it is currently breaking because they changed the profiles slightly when the names of supplies went from "Double" to "Boosted" and I was a little sloppy. So nothing to share now.
  19. DaringDeer

    Let's Discuss Hopper!

    How many vikings get 1 overdrive in your battles let alone 2 @Maf? :)
  20. The imbalance in MM is the direct result of choices by devs to accelerate ranking to legend and adding so much difficult to obtain equipment that is required to be successful, along with a diminishing player-base that doesn't allow MM system to better separate players into reasonable tiers. I've given up playing my lower legend and generalissimo accounts because they are too frustrating. The GS system does a poor job of accurately measuring the strength of a tank as well, especially now with the increased importance of drones with respect to supplies.
  21. DaringDeer

    May Holidays are here!

    Vampire isida alt being released?
  22. DaringDeer

    Striker Ultra

    You run at a group of enemies in CP or Seige for ~20% chance of doing critical damage against them all and you die at least 4 out of 5 times because you can't even get a 2nd shot off. Doesn't seem like a good strategy. There is a big difference between having a long range turret like destabilized rail and short range turret like Blunderbuss that can cause wildly variable damage. Plus, the 3.75s between shots now is excruciatingly long, even longer than stock rail. I've been trying to find a place where this alt as it now is will shine but they are few and far between.
  23. DaringDeer

    Striker Ultra

    Played with this last night and it was surprisingly terrible. You only get critical hits every 5 shots or so and non-critical damage is greatly reduced because of scatter. The 25% reload nerf was especially painful and completely changes how you have to play with the turret. It now requires a much more timid hide/shoot strategy rather than how I was able to use it previously. Before you could be aggressive, hitting a long range shot on the approach, a 2nd at close range, and a 3rd on the way out. Now the delay is too great. Facing a dozen heavy hulls (thx awesome missions) did not help matters. If you have millions of crystals to upgrade Crisis or Armadillo then yes. If not, I certify you normal.
  24. DaringDeer

    Striker Ultra

    Blunderbuss has been very strong since its release. I've played with it almost exclusively since its release. I read the update as making it take longer between shots which would of course be a nerf. The vertical spread increase will generally be a nerf for non-critical shots but may be a buff for critical shots because a single pellet will cause full damage. How the spread affects the surprisingly long effective range remains to be seen.
  25. DaringDeer

    Let's Discuss Hopper!

    With the way the game is now (all the status effects, bigger teams, speed that dead tanks respawn, proliferation of miners, giant maps with easily protectable flags, and <7 min games, etc.) the only hull effective in some situations is hopper. I play in groups of 4 almost all the time and we always are playing on the biggest maps. How many successful non-hopper flag pulls do you see in Lost Temple or Seige or Berlin (and to some extent Massacre and Highways)? There are too many turrets/status effects/mines to do some things without Hopper and Crisis. You have to be quick in and quick out and be willing to die repeatedly for the 1 or 2 moments of success per game.
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