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Everything posted by Person_Random
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Words are easily interchangeable, use the thesaurus if you are ever confused. Do you enjoy writing?
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The art of avoiding a question is trained through extensive experience. Is it better to lie to answer a question or avoid the question altogether?
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Approved. I am not a big fan of poems (due to a traumatic experience that I've been through at the ripe old age of thirteen), but this one had a very chill feel that also brought back a stream of memories about this game. A note though, it is a bit under word count, please either make the poems longer or post multiple poems to meet word count. Edits:
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Approved. Great work on this article, definitely captures my frustratons towards the Tanki Online Forum. (though this time you didn't have to wait a month for the articles to be approved, just a few hours, so you've got to cherish the blessing bestowed upon yourself hehe) I really enjoyed the descriptions and the fact that I could relate to this article so much, can't wait for another article or possibly a sequel! Edits:
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Hulls are crucial to a ship. If they fail, well, that's very sad. What's the difference between a ship and a boat?
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Approved. Awesome work! I would've laughed, but it would have been quite rude while we were discussing the potential war and it would probably go poorly in US History (a phone call to home would not be ideal at this time). You nail the humorous style that I've always wanted to perfect. If there's a sequel coming, I can't wait to read it! Edits:
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Approved. Excellent article, had me laughing from the first word to the ending. Excellent descriptions, reminds me of my Tanki Personalities article a while back (but only the rageworthy players hehe). I can't wait for more new content from you! Edits:
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Well, just today I recalculated my grade and I ended up with a 94.245% overall in AP Calculus BC Do you like school?
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Approved. Hrmm... @Im_a_tanki_master, that name sounds very familiar... Glad to see you're back on the forum so maybe now you can answer my application for the Fire & Wasp club I that I made when I still played! Excellent interview by the way, it provided a good amount of insight about one of the most intriguing lower-rank forumers: Zekrom, though it's sad to see him leave. Hopefully, he shall make a return on the forum on his new account! Edits:
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Hello, you have poked a mult and I am now at your service. Approved. Another excellent episode of The Leaky Mult left me laughing and wishing I took up humor. I thoroughly enjoyed this issue. Each article imparted the power of uncontrollable laughter which also scared my classmates and resulted in me being called a crackhead. I can't wait for another fresh release of this dearly loved series! Edits:
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Approved. Excellent piece! I've read this series from beginning to end - each part reveals a detailed insight about the game and reminds me of those familiar emotions I experienced when I used to play frequently. It's especially great to see this story series come somewhat full circle, starting from the beginning of the battle and coming an end in this thrilling finale to the series that encouraged me to write again. Just a few edits:
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Excellent story! It's kind of sad that a stain on your career really leaves you mostly unable to move up, which really, really sucks. though there have been a few cases where that isn't true. I love the plot of the story, though I was a little confused when it switched to a different set of characters, but I'm sure you'll find a way to weave in these two stories. Can't wait for the third installment of this series. Btw, you may have noticed, this textwall is a tad shorter than my previous ones. Yes, schoolwork is starting to take over...and so is the strikethrough and Trebuchet MS Also @Tidebreaker, there are AWS authors of the year? If so, can I try my hand at it jk lol
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Why are people saying this word, and what do they mean?
Person_Random replied to DieselPlatinum in Archive
ughhhh that? It digusts me. I have somewhat of an answer because my ex-friend was too busy running around on Reddit and Twitter to talk to me. One of those days... gosh, I really hate social media addicts. 1. Well, ok so it means 'like a baby boomer' so someone who acts like a baby boomer (even if they're not). For example, if someone wants to ditch school and someone else tells them not to, then it is a good (?) time to use it. At least, that is what my ex-friend did to me. Ughh... social media stupidity. 2. Some people say it as a joke to their friends. Some use it to insult their friends. But no one seriously insults anyone, well, not to my experience. So I guess both. 3. No idea. 4. Again, no idea. But I do have to say, in the end, 'ok boomer' is more infuriating than anything else because well, I lost a friend just because they were too into memes and this popular stuff to pay attention to me. -
We all have an A side and a B side: A: well, yesterday, i made a mistake and got the buy one get one free on losing a friend... ? B: tyty mucho to my other friends for making me feel like this hehe ?
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Magnum is a prime turret for parkour. Will you read my newspaper articles?
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Thanks Flexoo! I'm grateful for the opportunity. By the way, that emote is a perfect representation of how I'm feeling. Thanks and congratulations to you too! Good luck in your new position! Same here ? Yeahhhhhhh can't wait, my dream has been realized. Long live the TWNC! Aww tyty.... persistence, music, and of course, the never ending encouragement of supporters. And of course, congratulations to all those helpers out there, @pythor20000, @adab_online, @aqwzsxedc!
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Excellent article! I haven't been using the HTML5 version to play the game (just blowing crystals here and there), so this was extremely helpful for me. Maybe it might get me to return and play a battle or two hehe. Alright, I'm kinda busy, so I'll drop some feedback soon. Can't wait for another article!
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guide Crash Course Parkour Physics: Kinematics
Person_Random replied to Person_Random in Crash Course Parkour Physics: Kinematics Newspaper Archive
From the moment I first saw a team of tanks create breathtaking tricks on the V-Log to today, I have always been fascinated with parkour. Learning physics only made me even more attached to this amazing application of Tanki’s game mechanics, and I’m here to share what I’ve managed to gather together after some research. __________________________________________________________________________________________________________________________________ Hello and welcome to a new series: Parkour Physics! In the next few articles, I hope to explain the secrets behind parkour. In each episode, you will find an ample supply of physics lessons and an explanation of the physics behind various aspects of parkour. There's so many things to cover, but of course, let’s start from the basics with the building blocks of physics: kinematics. If you're already familiar on this, continue reading - there's no harm in getting a refresher on physics. Warning Label (Please Read before continuing) To interpret this document, it is best that you have some background in trigonometry and algebra. I will do my best to explain the non-physics mathematics. Please contact me through Forum PM if you have any issues. Kinematics, what’s that? Kinematics is the branch of physics that deals with the motion of objects - specifically, in this case, tanks. There are two types of motion that we’ll be dealing with: linear (translational) and rotational motion. Today, we'll be discussing linear motion. Position and Displacement Let’s start off with position, which is fairly simple: it is where the object is located. For example, when a tank is at the Red Base in Forest, it is in one position, but when it moves to say, the Blue Base, it is in another position. The change in position is then called the displacement. However, while the tank may have taken one of several different paths and traveled different distances, the displacement is a vector with a magnitude equal to the shortest distance from the initial position to the final position. In this series, I’ll be using meters for displacement and distance. Down with the imperial system! An important point to note: distance can be the same as displacement, but they are not always the same. This next example helps explain the difference. Example 1 In this example, assume that the tank takes a completely square path 100 meters long on each side. If a tank were to start on the Red Base of Sandbox, drive to the Blue Base and take the flag, and return to the Red Base, what is a. its distance traveled and b. its displacement? Explanation Speed and Velocity In the previous problem, the tank didn’t just move across the map instantaneously or else we’d call that hacking and report it to the Game Violations Section. It did it over a course of time. Speed and velocity help measure how fast an object moves. The average speed of an object would be the distance over time, while the average velocity is the displacement over time. Again, proper units: both speed and velocity are measured in meters per second. Let’s go back to that first scenario. Example 2 In this example, assume that the tank takes a completely square path 100 meters long on each side. If a tank were to start on the Red Base of Sandbox, drive to the Blue Base and take the flag, and return to the Red Base in a time of 50 seconds, what is a. its speed and b. its velocity? Explanation Acceleration Again, just like how the tank didn't just teleport from one base to another, it didn't immediately go from stationary to top speed. This is where acceleration comes in. Like how velocity is the change in displacement over time, average acceleration is simply the change in velocity over time. But before you move on to an example problem, let's just get those units sorted out: acceleration is measured in meters per second squared. Example 3 A Wasp M0 starts from rest and reaches a top speed of 10 m/s in 0.6 seconds. What is its average acceleration? Explanation (Bonus) Kinematics Formulas If you're already bored at this point, it's probably a good idea to just chill and play some Tanki, because it's time to introduce the academic stuff. Here's some kinematics formulas that will one day be useful in your life, if they aren't already. Example 4 A Wasp is racing at a constant speed of 10 m/s towards the enemy flag in Magistral when he hears the Gold Box Siren and runs up the bridge. As the gold is falling, a Mammoth conveniently parks itself at the drop site. When the Wasp is four meters away from the Mammoth, it activates its overdrive. Simultaneously, the Wasp decelerates at a rate of -15 m/s2. Will the Wasp be destroyed? (assuming that there is no interference, the Wasp takes no other damage, and that the Mammoth stays still) To answer this question, let’s first find the variables in this equation. Initial Velocity: 10m/s Acceleration: -15m/s2 Final Velocity: 0m/s The last value is implied, as the Wasp must come to a stop, either by being destroyed by the Mammoth or by stopping by itself. These variables fit in perfectly in the equation . (Yes, I happened to use x instead of s, these variables are interchangable. Next, let's solve. Good news, the Wasp will not be obliterated by the Mammoth. (but who knows what other havoc could occur within those short seconds) 2-D (and 3-D) Kinematics At this point, I've only discussed kinematics in one dimension, where a tank moves on somewhat a 2-D plane without vertical displacement. But Tanki (and the real world) isn't like this. There's much more to Tanki than just one-dimensional movement. Kinematics in two dimensions might seem a little complicated, but in reality, all you need to do is treat each dimension as independent, which will make problems and life much, much easier. Here's an example problem. Example 5 A team of tanks are trying to reach a square (20m by 20m) 9m tall building. The support team launches the jumper off at an initial velocity of 25m/s, 37 degrees above the horizontal, 20 meters from the closest side of the building. Does the tank land on the building? First, let's find out the variables in this equation, sorting them by the x and y components to facilitate the problem solving process. Whew, adding another variable (and another object) made this a whole lot more hectic. Solving this problem will be an adventure, to say the least. First, let's find the height of the tank at its peak height. According to one of my secret knowledge sources (also known as calculus), this occurs when the velocity in the y-direction is zero. Since the acceleration and initial velocity is known, and the objective is to find the displacement, the second equation fits perfectly. Let's solve. Therefore, the tank clears the the building at its highest point, which also happens to be the middle of the building. Let's check the heights at the sides of the building, which have an x position of 20 and 40 meters, respectively. Here, I'm desperate to finish this article before Flexoo locks me in the mult dungeon, since the velocity in the x-direction is 20m/s, we can take a shortcut and get times of 1 and 2 seconds for these positions. Now, we can plug both values into the third equation. Since the heights at the edges of the building and at the center of the building are over the height of the building, the tank completely misses the building. __________________________________________________________________________________________________________________________________ And that's all for this issue! Thanks for sticking around and reading this article, and I hope to see you next time when I cover forces. In the next episode, expect to see a in-depth explanation about why M0 (ahem, Mk1) Wasp is the superior parkour machine. See you all next time!- 14 replies
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All I want for Christmas is a best friend.
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I see not the plot, might need a little work here and there to make the plot apparent. It sounds more like a TV show transcript than a story, in my opinion, as all the action is scattered here and there, random parts are incorporated, but there's no 'glue' to hold all of it together. The dialogue could certainly be improved. Instead of having 'ping-pong' dialogue back and forth between your two characters, try to add in some action (it's an action story, so an action break makes for some good opportunities to push forward the plot with the dialogue progression. As Flexoo noted, you probably would want to put in some more effort before sending this story in. If you would like, I am free to proofread your work from time to time to help you clarify parts that readers were not able to understand.
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Firstly, welcome to the AWS! Nice work, I enjoyed the poems. They had a very unique voice and felt very lighthearted, certainly something to cheer anyone up after a long day at school or work. Some parts need a little work (a few rhymes sounded a little random and a few lines here and there felt inserted), but I believe with practice, you will be able to be an eloquent poet and writer. Good luck in the AWS!
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Hehe I loved the story! I found the background excellently set and the amount of interaction between characters just right (unlike how I usually forget to add in dialogue). The characters were really well developed and each had a very unique tone. I found the plot very entertaining, though the ending sounded a little cliffhangerish (don't know if you intended to do that or not). I saw a few missing commas here and there, I'll just quickly point it out in the spoiler. This new forum lets me choose where to cite my sources, which is really cool, by the way.?
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When did that happen? Playing with fire? I'm scared... *pulls out Freeze* Sorry if I confused you... if you want, I can explain in Forum PM. Thanks! Writing it was a pleasure. Thanks! Really appreciate the feedback.
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This is how my friend is feeling. It would not stop pestering me during Spanish this morning, so here it is.
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Just tried my hand at it last minute, not looking for crystals.
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