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Everything posted by Hypersomnia
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have to say the event mode is absolute steaming stinky wet hot garbage. 1 microsecond after you spawn youre targeted by like 3-5 people 10+ people have lifeguard and hopper grenade makes no sense. my enemy takes 2000 damage no stun (no repair kit) while i take like 1 pixel of damage and get stunned. frames get tanked to 10-20 for like 5 seconds for literally no reason. golds barely drop even tho its 'increased' and 9/10 of them are completely worthless monster kill or 1k crystals so might aswell make it a normal gold event.
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just because its playable on more devices doesn't mean it's not 'dying' any time soon. there is a difference between having a bigger reach and actually being playable. wink wink nudge nudge players like their games to be fun and playable over them being 'everywhere'. tanki can be playable on my grandma's 50 year old TV for all I care but if the game is still unbalanced unplayable repetitive trash i really have no interest in staying and so are 99,9% of other people. with the current path it's taking tanki is planning to die. my friends that never played the game saw my gameplay (they know im on juiced whale account) and them seeing me with some OP combo still getting oneshotted by what they thought were hackers (a hopper user or nemesis user.) really killed their interest instantly.
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came back after two weeks ? all matches are bad i mean comically bad i mean they're so bad that i stay in them just to see how low the bar has gotten lol "new NEVER SEEN BEFORE event coming soon!!!" - tank on social media 2025 never seen before format? interesting oh and it should be out now lets check this new format out! > opens tank game and new event > purified gambling > Hypersomnia's aka Kimura's aka DokkanPerfect's aka Gambling Addict #1 honest reaction nothing changes guess ill be back in another 2 weeks now with my girlfriend to see her reaction to tonk game (she never played it!) maybe tank will get +1 player! or more likely +2 players doing big belly laugh!!!
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patch notes Patch Update #790 - Released 14th February 2025
Hypersomnia replied to Marcus in News Archive
Brah, Brah... you are trying to cook but burnt the whole kitchen instead. this aimbot non sense is absurd for both mobile and PC. make tanki into tanki offline and then they can add aimbot and all these shenanigans i dont care. we already have enough braindeadmaxxing with flying monkeys looking 90degrees away from me yet still hitting me... through a wall (okay) and if someone tries to report them they are the ones getting banned instead (absolute cinema). and now we're just flat out saying yeah lets just give everyone free hacks. brotha why dont we just add "auto" option and let the game play by itself at this point? b-b-b-b-b-but mobile player grrrr ?!!! this game is suppose to be PC game. I could not care less about mobile and even Papa Hazel admitted it in his Q&A or whatever it was. Every feature that was "mobile savior" turned out to be toxic nonsense and this is yet another one of these. low FPS on mobile? my iPhone 14/16 PMs and mid-range 13 run this max graphics without any issues. dont have money for a flagship or mid range? Even a 200 dollar android runs this game perfectly well so FPS is out of the question. when i play PC games on mobile i expect for it to be a way worse experience and not just literally legal cheat engine. L drama 0/10 edit: welp he rage quit lol -
said it already but ill say it again containers are by far the most 'aged out' feature this game has. it needs a COMPLETE overhaul ASAP. At what point even the cant believe im saying this... loan... taker... buyers are gonna stop buying keys because the rates just got too absurd. Let's say I want to get something specific from containers. Unless the 'specific' thing is actually one of the 50+ things you might as well say getting that its impossible. The 0.0001% rates when F2Ps get 3 boxes/week and the same 3 boxes cost a triple A tittle worth for buyers. 0.0001% rates makes sense when you get 30+ f2p boxes/week and even then... No the 'but you can save boxes now!!!!' argument by the devs is flat out ? ?. Not only F2P players are hurting themselves by trying to save but also once again the rates, frequency and prices are wayyyy too unbalanced for such argument to be made and not sound like a joke. This is coming from a player who absolutely abused this saving 'feature'. Current problems of PooPoo Keys. 1. Too much junk. Paints were suppose to be filler. Yea got it but now we have like a 100 UNUSEABLE augments to act as filler. Combining this with paints and you got near impossible odds of getting something useful let alone actually META level. That's ignoring the fact that EVEN GETTING to this overstuffed level you have a pathetic 1% chance. 2. "Featured" system (when a Legendary item is pushed to Exotic for a limited time) is also trash. Once again the rates are so absurdly low that the featured system instead of helping you is more than likely to just be a mythical feature. Also putting something like Moss Paint as your featured exotic is not exactly great either. Just another way to artificially lower the rates even more without facing legal action. 3. The keys being INSANELY overpriced and INSANELY scarce for F2P Players. No need to dive further. 4. Already absurdly low rates getting EVEN LOWER with each passing month as more and more junk is pushed into Legendary/Epic categories. Soon you'll look at 0.0001% drop rate and have tears of nostalgia because it's 0.000000001% now. Im probably forgetting a lot. I would create a separate topic with problems and realistic solutions for both F2Ps, Whales and Developers. Hell I'd even try to run simulated pulls (3rd party software) with my fellow Professional Gamblers. If Hazel wants to revamp the Keys im here to help him. No need for rubies etc. having summon system make sense would be more than enough for me. But it's pretty pointless since im sure a Gamma Ray Burst is more likely to fry the Earth than Hazel or other developer even checking Ideas & Suggestions page let alone taking action.
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"Matchmaking is horrible for midgame players" brah matchmaking is horrible for endgame players too lol hell i am a 9999gs cancer with OP toys and its barely playable even for me. dont want to imagine what your average midgame joe is going through LMFAO. im forced to use basically 1-2 combos for the game to be playable or youll be playing respawn simulator. Got bored of the same OP combo or its a combo you dont like or you didn't pull the new toy? well boy do i have news for you! respawn respawn respawn respawn. got your OP toy? well here you go 4-8 lifeguard flying monkeys (wish i was kidding) every battle. have fun!! what a broken system.
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Said many time that the biggest problem in this game currently is not 'overpowered' augments or something else but it's flying monkey. remove that trash and the game gets 50 times more balanced than if you removed for example all augments instead. There is a reason why you barely see flying monkey users in festive modes that require 1% more thinking than normal MM match. I'm not even going to touch the 'pros" lol if you find one of these tryhards i'll personally send you 10k dollars. speaking of these tryhards where are they gone all of a sudden? they don't even try to defend their non sense with completely empty defenses like calling anyone who calls out flying monkey a "noob" etc.? Huh... sad.
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all flying hulls are flawed. they were made purposely more overpowered ( tryhards... just stop defending pls.) because they were suppose to be in a version with completely different and harder controls. just for that version to flop and be given up on. for some reason flying hull is left unchanged without minor secret changes because of all the crying any meaningful change brings. it's basically the appendix of this game right now. remove them and the game gets 5 times healthier even if everything else is unchanged. the only reason they're still not removed is due to fragile ego buyers who are only carried by OP toys and try to squeeze as much OPness as possible.
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Well Blaster nerf is cool and all but... Lifeguard????? Hello???? Most of the time I'm matched against 3-6 lifeguards a team (I WISH I WAS EXEGGERATING) and I can tell you that Lifeguard is by far the most overpowered augment. Wasp even with Lifeguard should not be surviving 10k+ damage shots. I think Lifeguard should have a damage cap to where it doesn't save you. For example Lifeguard Viking (3000HP maxed) cannot survive shots above 6000 damage. Ares above 8000 etc. Also the lifeguard HP should be 1 point instead of 500. This is the most needed nerf as of now.
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A new Viking Skin is already in the Game's data. Likely the next Mini-game will have it. Since Viking has all the skin sets I can think about it's likely that we're getting either ICE Viking or completely new series!
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while we're at it then add paladin hopper and ares too
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Destroyer is currently one of my main augments. While it does indeed have a whole patch note of debuffs the only thing you feel after a couple of matches is the projectile speed being slower. You don't feel slower reload and definitely not the turret rotation and other things. I used destroyer as an example but its only of many augments that do near 10k damage for what basically is a second or two of extra reload even if on paper its way more than just reload nerf.
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on paper yes. in reality its just an excuse for them to powercreep the game while using every possible technicality to say "Tanki never had and never will have power creep!!!!" the idea of such drawbacks is simply not anything i'd pay attention to when I can just equip some non sense and do 10k damage a shot for my only drawback being 2 seconds slower reload. Even if the "cursed augments" are just Smoky Does 2000 damage a shot for 500 self damage there would be no reason to use it without completely changing every single one of current augments.
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not a single extra healer would be born out of this update. that's already ignoring the fact that such self damage gives the healer literally nothing in return but wasted Energy Bar. Also what do you mean I have to nearly die to kill any player even if he's AFKing? not only they're very unattractive on paper but also just too gimmicky and hard to balance. very original idea so thumbs up for that.
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not readin' all that yap boi but games are meant to be played for fun not to grind or make it your second job (looking at you phoenix grinders and tryhards). If you don't enjoy the game anymore you should leave without a second thought. This applies to every game. Wish you luck and remember Saitama solos Ultra Instinct Goku
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when 15 minute matches were a thing you could've done 2k score easily on any map with your eyes closed in JGR. Got 2,2k 2.5k many times. There are screenshots on this forum if you want go ahead and search it yourself. you heave phoenix so you surely have enough time for to look for screenshots in a Tanki Forum. I would put the list here if my Imgur didn't delete my screenshots for no reason couple months ago. Go ahead do your investigation. The closest thing I have in my gallery currently is squeezing "completely nerfed" Juggernaut into triple digit kill territory. well good for you i guess. another wrong thing added to your list
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yet in random vids (not gonna bother remembering) he said that flying hulls we're made purposely more overpowered due to mobile. Also called mobile a complete flop and a mistake regretting everything about it. womp womp flying hull womp womp. he's planning that for like 4 years as of now... so you have no problem with floating Monkey being a console/mobile exclusive? cool. Cheers my guy. 1. the 20% damage nerf impacted it way more. it's great and I guess at the bottom of OP scale. 2. literal skill issue. getting 1000+ score each match i equip it. 7. just say you never played with mortar after it got buffed. 9. being "stronger than they should be" is definition of overpowered. cuz i dont have every augment memorized? I don't play this game 24/7 unlike you. and shock freeze personally (didnt use freeze prot since like 2023) is just maximum annoyance with good enough power. is it OP? well this one is a grey line.
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Finally people with common sense. It's like someone who played this game from basically the beginning knows what they're talking about. CongoSpider is yet another person who knows what they're talking about just with less rage bait. (this is for the stinky sweats reading this lol) it's because on Mobile you use hovering hulls because it's basically the only way you can play the game. They're not overpowered due to how mobile version is made. on PC hovering hulls are basically a cheat code. No literally. When I use them it feels like im using aimbot and some sliding hacks if I don't forget to mash my A and D keys into oblivion. My friends who NEVER played the game also took notice how clearly overpowered they are. They're people that NEVER touched this game and their only tanki experience is them looking at me play from time to time. If they can notice that then there is no more arguing if they're OP or not. They're OP and now it's just a fact. That's why sweats use them. It's literally a "legal hack" as people say. They should be removed from PC version and only kept as Mobile Exclusive. "...for you" yet POWER-OF-ONE is only 1 out of many many MANY players i've seen complaining about flying hulls. Just because it's not a hot topic on the forum doesn't mean everyone just ignores it. once again applying the same "compare X when floating hull and when tracked hull" logic. I have combined score of like 3,000,000 in Phoenix tab so I played plenty of matches in the past year or whatever and I noticed that rare matches where there is 0-1 floating hull in the entire match the battle is WAY more balanced even if one team has actually OP augments all over the place while another team is just your average 8k GS team with crystal augs. It happens every time I get these non floating hull matches. At some point I have to stop call it a coincidence or confirmation bias and just say that... once again... floating hull is indeed the biggest problem this game currently has.
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ok if you think that ill put a 0 prot wasp without any augments and brutus drone with destroyer. if i can make protless Crystal aug smoky/Hunter brutus work then im sure this won't be a problem. i'll update this comment with the results from that combo. or i'll just forget about this topic all together and never come back here until randomly wondering into it out of boredom again just like this time. pay attention next time. when you get battles without these 4 pieces of trash you get the most balanced matches even if they're filled with OP augments. at some point you just have to point out the obvious. the problem can indeed be solved by deleting 4 hulls from the game.
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Gotta make things simple for simple ppl ig... They fall onto the "Tryhard" category that I invented. Very obvious by just barely looking at their profiles. I guess it's time to be the madman himself... I have NEAR EVERYTHING. Everything is maxed. From hulls to grenades. I use a lot of combos with a lot of different augments. I played this game for 13 YEARS. I know what im talking about and I won't defend my toys just because I have them and don't want them nerfed. My best toys get nerfed? well thats just business. I don't play with Hopper/Paladin/Crusader/Ares. I ABUSE them. You cannot "play" with them. They are way too OP for such words. I also find it funny how a person here goes "Rico aug is OP" then agrees with me and calls flying hull a "CHEAT code" then suddenly makes it sound like the flying hull is nothing compared to rico aug again. (looks like the comment got deleted?) When I can instantly tell which team is winning based of not what augments both teams have but how many flying hulls a team has it makes me believe that they're indeed way bigger problem than any exotic augment. Again i'd like to remind some of you that I have 95%+ of the stuff in this game and I use it myself before making points like these. Not just analyze it from enemies/teammates. Here are some cold shower facts for tryhards. 1. Flying Monkey is indeed overpowered for NO REASON. It's "free" item. Why is it more overpowered than the supposedly Peak of the game which are Exotic Augments? The fact that like 70% of CASUAL playerbase hates these hulls says it all. Remember casual players control everything in other games. What makes you believe that Tanki is different? Eventually they'll get fed up and leave. This WILL kill tanki. Not a bad update or whatever but whatever makes casuals pissed enough to leave. 2. Vacuum Striker is nowhere near as skilled as some of you say. It took me 2 matches to go from 0 to hero with it. Sure im not the "best" with it but I am basically getting the max damage rockets 7/10 times. Vacuum augments all are overrated. MISSING your target is ALWAYS easier than a direct hit. Why is Vacuum the most "Skilled" augment when RRE is literally just a flat out harder version of Striker Vacuum since it doesn't reward you for missing? Want actual overpowered augments? Sustained Nanobot Isida (Yup. Discount Phoenix.), Magnum Destroyer (the only thing that can counter flying monkey lifeguard spam as of now.) EMP Shaft (learn how to play the game instead of relying "best on paper" augs.) Gauss Solenoid Cooling (Paired with Crisis/Booster. So you may not count it) Any Hyperspeed augment. (except rico obvs) Mortar Magnum (learn how to pl...) Bolter Thunder Faust and Tandem Striker They can be paired with anything and give you a consistent result and not rely on other overpowered stuff like the so called 'game breaking' rico augment.
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Legend 125 is indeed impressive for someone who LEFT the match before even getting a Kill/Death. Yup I saw it Mr. so called "Nikman". Oh and most importantly ignoring Hypersomnia's a helpless poor player's friend request? Well wow! How rude of you. Oh what's that? You're going to delete this comment? Well nuh uh. Here is my Picture of the day. Feast your eyes on one of if not the rarest Skin Combination currently in this game.
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>? i just pointed out that the augment is 'overpowered' when combined with hovering hull. which in my book is not what is considered overpowered augment. you do know i can just equip a hovering hull myself with the augment and test my theories myself before talking about it? if with tracked hull it feels like just an overpowered crystal augment and with a flying hull of any type it suddenly turns into maybe somewhat competitive augment i will not call it good augment. actual top tier toys do not need being carried like that and funny enough everyone is sleeping on actually overpowered augments rn besides like 5 people.
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hazel literally called your trashcans a mistake made for mobile version that flopped (surprised) if its literally more overpowered in every way for absolutely no reason im gonna call it out just like 70% of the players in this game. you perfectly fit the definition of tryhard so obviously you defend things like that just like that jumper guy and his "skilled" vacuum striker that takes whopping 2 matches to learn how to use. considering i spent 80 bucks its not op at all. enemy hyperspeed ricos (idc if its not how its called) are not a problem at all I have prot on or not. flying monkey is. If there were a trading system i'd give you my hyperspeed rico for 50 crystals since its just trash compared to every toy i have that has around the same price tag. Hell might give you that healing augment too as a bonus. that rico aug is not OP. if they nerf it cool. if they dont cool. now talk with a wall cuz idc about this topic
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well to be fair i see it as just criminally UNDERPRICED Scamoween minigames we had in the past. I'll take my slow grindy way over me spending 20k tankoins to get 1 checkpoint just to get pushed back 15 spots. FIFTHTEEN. And get literally nothing because I couldnt reach the checkpoint in time. Now for 20k rubies I got the entire minigame done with some rubies to spare. The island hopping mini-games are now targeted towards dolphins-whales instead of F2P-Whale. With way more different minigames that are actually very useful for F2P as a compensation I guess. I see no problem with the current system besides them making it guaranteed +1 instead of +1 and +2. It's to troll players by making them accidentally activate bronze instead of silver/gold. I refuse to believe any other answer. And the strategy works since Russian forum is filled with ppl accidentally completing bronze instead of gold contracts lol. And they also are rousting the hell out of some random mod. (and he plays into it instead of just deleting the comments and giving ChatGPT ahh text. wink wink nudge nudge english forum) the fact that flying hulls are not separated from normal hulls is actually criminal with the current disbalance between them. for dolphin and above players. you need like 20 Gold contracts to complete the entire minigame and 30ish days is more than enough time. its just not F2P friendly anymore simple as that. You got Sakura Coin events etc. as comp.
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once again i have that rico augment and i played against it and i can confindently say that rico aug while OP is nowhere as OP as people say. that augment is not the problem. the problem is... gonna sound like a cliche but its our beloved set of flying trashcan/monkey/sausage/saucer whatever ppl call it these days set of hulls. You might aswell start to think that they have aimbot and have lifeguard by default for free since 9/10 tryhards (yes tryhards is the only word to describe them) are using lifeguard which combined with already overpowered hull which combined with already overpowered augment LIKE RICO'S creates near unkillable tryhard. No I can't hit a hull that is twice as thin as an actual hull (physical placement) that can strafe at extreme speeds (even if its a medium one). Pay attention next time and compare Rico's augment effectiveness when enemy has tracked hull (youre not finding any) and when they have flying "hull" (i get them every match. so fun.) You'll realise that what im saying is true. Or if your have the augment test it yourself.
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