Jump to content
EN
Play

Forum

Hypersomnia

Advanced
  • Posts

    1 401
  • Joined

  • Last visited

  • Days Won

    31

Everything posted by Hypersomnia

  1. Well Blaster nerf is cool and all but... Lifeguard????? Hello???? Most of the time I'm matched against 3-6 lifeguards a team (I WISH I WAS EXEGGERATING) and I can tell you that Lifeguard is by far the most overpowered augment. Wasp even with Lifeguard should not be surviving 10k+ damage shots. I think Lifeguard should have a damage cap to where it doesn't save you. For example Lifeguard Viking (3000HP maxed) cannot survive shots above 6000 damage. Ares above 8000 etc. Also the lifeguard HP should be 1 point instead of 500. This is the most needed nerf as of now.
  2. Hypersomnia

    Lunar New Year 2025

    A new Viking Skin is already in the Game's data. Likely the next Mini-game will have it. Since Viking has all the skin sets I can think about it's likely that we're getting either ICE Viking or completely new series!
  3. while we're at it then add paladin hopper and ares too
  4. Hypersomnia

    Ideas for Augments!

    Destroyer is currently one of my main augments. While it does indeed have a whole patch note of debuffs the only thing you feel after a couple of matches is the projectile speed being slower. You don't feel slower reload and definitely not the turret rotation and other things. I used destroyer as an example but its only of many augments that do near 10k damage for what basically is a second or two of extra reload even if on paper its way more than just reload nerf.
  5. Hypersomnia

    Ideas for Augments!

    on paper yes. in reality its just an excuse for them to powercreep the game while using every possible technicality to say "Tanki never had and never will have power creep!!!!" the idea of such drawbacks is simply not anything i'd pay attention to when I can just equip some non sense and do 10k damage a shot for my only drawback being 2 seconds slower reload. Even if the "cursed augments" are just Smoky Does 2000 damage a shot for 500 self damage there would be no reason to use it without completely changing every single one of current augments.
  6. Hypersomnia

    Ideas for Augments!

    not a single extra healer would be born out of this update. that's already ignoring the fact that such self damage gives the healer literally nothing in return but wasted Energy Bar. Also what do you mean I have to nearly die to kill any player even if he's AFKing? not only they're very unattractive on paper but also just too gimmicky and hard to balance. very original idea so thumbs up for that.
  7. Hypersomnia

    Why I want to take a break from Tanki

    not readin' all that yap boi but games are meant to be played for fun not to grind or make it your second job (looking at you phoenix grinders and tryhards). If you don't enjoy the game anymore you should leave without a second thought. This applies to every game. Wish you luck and remember Saitama solos Ultra Instinct Goku
  8. Hypersomnia

    Let's Discuss Augments

    when 15 minute matches were a thing you could've done 2k score easily on any map with your eyes closed in JGR. Got 2,2k 2.5k many times. There are screenshots on this forum if you want go ahead and search it yourself. you heave phoenix so you surely have enough time for to look for screenshots in a Tanki Forum. I would put the list here if my Imgur didn't delete my screenshots for no reason couple months ago. Go ahead do your investigation. The closest thing I have in my gallery currently is squeezing "completely nerfed" Juggernaut into triple digit kill territory. well good for you i guess. another wrong thing added to your list
  9. Hypersomnia

    Let's Discuss Augments

    yet in random vids (not gonna bother remembering) he said that flying hulls we're made purposely more overpowered due to mobile. Also called mobile a complete flop and a mistake regretting everything about it. womp womp flying hull womp womp. he's planning that for like 4 years as of now... so you have no problem with floating Monkey being a console/mobile exclusive? cool. Cheers my guy. 1. the 20% damage nerf impacted it way more. it's great and I guess at the bottom of OP scale. 2. literal skill issue. getting 1000+ score each match i equip it. 7. just say you never played with mortar after it got buffed. 9. being "stronger than they should be" is definition of overpowered. cuz i dont have every augment memorized? I don't play this game 24/7 unlike you. and shock freeze personally (didnt use freeze prot since like 2023) is just maximum annoyance with good enough power. is it OP? well this one is a grey line.
  10. Hypersomnia

    Let's Discuss Augments

    Finally people with common sense. It's like someone who played this game from basically the beginning knows what they're talking about. CongoSpider is yet another person who knows what they're talking about just with less rage bait. (this is for the stinky sweats reading this lol) it's because on Mobile you use hovering hulls because it's basically the only way you can play the game. They're not overpowered due to how mobile version is made. on PC hovering hulls are basically a cheat code. No literally. When I use them it feels like im using aimbot and some sliding hacks if I don't forget to mash my A and D keys into oblivion. My friends who NEVER played the game also took notice how clearly overpowered they are. They're people that NEVER touched this game and their only tanki experience is them looking at me play from time to time. If they can notice that then there is no more arguing if they're OP or not. They're OP and now it's just a fact. That's why sweats use them. It's literally a "legal hack" as people say. They should be removed from PC version and only kept as Mobile Exclusive. "...for you" yet POWER-OF-ONE is only 1 out of many many MANY players i've seen complaining about flying hulls. Just because it's not a hot topic on the forum doesn't mean everyone just ignores it. once again applying the same "compare X when floating hull and when tracked hull" logic. I have combined score of like 3,000,000 in Phoenix tab so I played plenty of matches in the past year or whatever and I noticed that rare matches where there is 0-1 floating hull in the entire match the battle is WAY more balanced even if one team has actually OP augments all over the place while another team is just your average 8k GS team with crystal augs. It happens every time I get these non floating hull matches. At some point I have to stop call it a coincidence or confirmation bias and just say that... once again... floating hull is indeed the biggest problem this game currently has.
  11. Hypersomnia

    Let's Discuss Augments

    ok if you think that ill put a 0 prot wasp without any augments and brutus drone with destroyer. if i can make protless Crystal aug smoky/Hunter brutus work then im sure this won't be a problem. i'll update this comment with the results from that combo. or i'll just forget about this topic all together and never come back here until randomly wondering into it out of boredom again just like this time. pay attention next time. when you get battles without these 4 pieces of trash you get the most balanced matches even if they're filled with OP augments. at some point you just have to point out the obvious. the problem can indeed be solved by deleting 4 hulls from the game.
  12. Hypersomnia

    Let's Discuss Augments

    Gotta make things simple for simple ppl ig... They fall onto the "Tryhard" category that I invented. Very obvious by just barely looking at their profiles. I guess it's time to be the madman himself... I have NEAR EVERYTHING. Everything is maxed. From hulls to grenades. I use a lot of combos with a lot of different augments. I played this game for 13 YEARS. I know what im talking about and I won't defend my toys just because I have them and don't want them nerfed. My best toys get nerfed? well thats just business. I don't play with Hopper/Paladin/Crusader/Ares. I ABUSE them. You cannot "play" with them. They are way too OP for such words. I also find it funny how a person here goes "Rico aug is OP" then agrees with me and calls flying hull a "CHEAT code" then suddenly makes it sound like the flying hull is nothing compared to rico aug again. (looks like the comment got deleted?) When I can instantly tell which team is winning based of not what augments both teams have but how many flying hulls a team has it makes me believe that they're indeed way bigger problem than any exotic augment. Again i'd like to remind some of you that I have 95%+ of the stuff in this game and I use it myself before making points like these. Not just analyze it from enemies/teammates. Here are some cold shower facts for tryhards. 1. Flying Monkey is indeed overpowered for NO REASON. It's "free" item. Why is it more overpowered than the supposedly Peak of the game which are Exotic Augments? The fact that like 70% of CASUAL playerbase hates these hulls says it all. Remember casual players control everything in other games. What makes you believe that Tanki is different? Eventually they'll get fed up and leave. This WILL kill tanki. Not a bad update or whatever but whatever makes casuals pissed enough to leave. 2. Vacuum Striker is nowhere near as skilled as some of you say. It took me 2 matches to go from 0 to hero with it. Sure im not the "best" with it but I am basically getting the max damage rockets 7/10 times. Vacuum augments all are overrated. MISSING your target is ALWAYS easier than a direct hit. Why is Vacuum the most "Skilled" augment when RRE is literally just a flat out harder version of Striker Vacuum since it doesn't reward you for missing? Want actual overpowered augments? Sustained Nanobot Isida (Yup. Discount Phoenix.), Magnum Destroyer (the only thing that can counter flying monkey lifeguard spam as of now.) EMP Shaft (learn how to play the game instead of relying "best on paper" augs.) Gauss Solenoid Cooling (Paired with Crisis/Booster. So you may not count it) Any Hyperspeed augment. (except rico obvs) Mortar Magnum (learn how to pl...) Bolter Thunder Faust and Tandem Striker They can be paired with anything and give you a consistent result and not rely on other overpowered stuff like the so called 'game breaking' rico augment.
  13. Hypersomnia

    Tanki Picture of the Day - Have any?

    Legend 125 is indeed impressive for someone who LEFT the match before even getting a Kill/Death. Yup I saw it Mr. so called "Nikman". Oh and most importantly ignoring Hypersomnia's a helpless poor player's friend request? Well wow! How rude of you. Oh what's that? You're going to delete this comment? Well nuh uh. Here is my Picture of the day. Feast your eyes on one of if not the rarest Skin Combination currently in this game.
  14. Hypersomnia

    Let's Discuss Augments

    >? i just pointed out that the augment is 'overpowered' when combined with hovering hull. which in my book is not what is considered overpowered augment. you do know i can just equip a hovering hull myself with the augment and test my theories myself before talking about it? if with tracked hull it feels like just an overpowered crystal augment and with a flying hull of any type it suddenly turns into maybe somewhat competitive augment i will not call it good augment. actual top tier toys do not need being carried like that and funny enough everyone is sleeping on actually overpowered augments rn besides like 5 people.
  15. Hypersomnia

    Let's Discuss Augments

    hazel literally called your trashcans a mistake made for mobile version that flopped (surprised) if its literally more overpowered in every way for absolutely no reason im gonna call it out just like 70% of the players in this game. you perfectly fit the definition of tryhard so obviously you defend things like that just like that jumper guy and his "skilled" vacuum striker that takes whopping 2 matches to learn how to use. considering i spent 80 bucks its not op at all. enemy hyperspeed ricos (idc if its not how its called) are not a problem at all I have prot on or not. flying monkey is. If there were a trading system i'd give you my hyperspeed rico for 50 crystals since its just trash compared to every toy i have that has around the same price tag. Hell might give you that healing augment too as a bonus. that rico aug is not OP. if they nerf it cool. if they dont cool. now talk with a wall cuz idc about this topic
  16. well to be fair i see it as just criminally UNDERPRICED Scamoween minigames we had in the past. I'll take my slow grindy way over me spending 20k tankoins to get 1 checkpoint just to get pushed back 15 spots. FIFTHTEEN. And get literally nothing because I couldnt reach the checkpoint in time. Now for 20k rubies I got the entire minigame done with some rubies to spare. The island hopping mini-games are now targeted towards dolphins-whales instead of F2P-Whale. With way more different minigames that are actually very useful for F2P as a compensation I guess. I see no problem with the current system besides them making it guaranteed +1 instead of +1 and +2. It's to troll players by making them accidentally activate bronze instead of silver/gold. I refuse to believe any other answer. And the strategy works since Russian forum is filled with ppl accidentally completing bronze instead of gold contracts lol. And they also are rousting the hell out of some random mod. (and he plays into it instead of just deleting the comments and giving ChatGPT ahh text. wink wink nudge nudge english forum) the fact that flying hulls are not separated from normal hulls is actually criminal with the current disbalance between them. for dolphin and above players. you need like 20 Gold contracts to complete the entire minigame and 30ish days is more than enough time. its just not F2P friendly anymore simple as that. You got Sakura Coin events etc. as comp.
  17. Hypersomnia

    Let's Discuss Augments

    once again i have that rico augment and i played against it and i can confindently say that rico aug while OP is nowhere as OP as people say. that augment is not the problem. the problem is... gonna sound like a cliche but its our beloved set of flying trashcan/monkey/sausage/saucer whatever ppl call it these days set of hulls. You might aswell start to think that they have aimbot and have lifeguard by default for free since 9/10 tryhards (yes tryhards is the only word to describe them) are using lifeguard which combined with already overpowered hull which combined with already overpowered augment LIKE RICO'S creates near unkillable tryhard. No I can't hit a hull that is twice as thin as an actual hull (physical placement) that can strafe at extreme speeds (even if its a medium one). Pay attention next time and compare Rico's augment effectiveness when enemy has tracked hull (youre not finding any) and when they have flying "hull" (i get them every match. so fun.) You'll realise that what im saying is true. Or if your have the augment test it yourself.
  18. Just like all the previous waves of augments that were added to normal conts, they will stay in legendary tier for the foreseeable future. Only thing that'll change is they'll be removed from exotic after this celebration. Of course at any time this pattern can stop so take it with a grain of salt. Though the chances of that are 1 in a million.
  19. Hypersomnia

    Tanki Picture of the Day - Have any?

    yes EMP shaft is indeed very underpowered augment please buff it
  20. Hypersomnia

    Winter eSports TankiFund 2024

    evil trap? you know what youre getting into and you saw the prices and the rate at which it's being completed. And if you dont well it's nobodys but your fault read what youre spending your money on next time. Its like going to a casino and then asking for my money back after losing it all. absurd.
  21. supplies being a problem like that esp for buyer like that is crazy. The Epic Containers have to be completely revamped. The Exotic Rate should bare minimum be doubled if we're doing the "Featured" mechanic (old augment being exotic and legendary at the same time). Even without Featured old augs the rates are just CRIMINAL even if we huff copium and call tanki a Gacha Game. Legendary tier for Epics should have it's paints completely removed. Only Augments and 100k. We already have enough augments that are unusable to act as filler. They're doing the job animated paints were suppose to do. Same for Epic Tier and Uncommon. Uncommon should have Augments, Repairs and Crystals. Done. Normal Containers can stay the same and so are the 3 keys/week then. Epic containers are screaming for revamp.. Very poorly aged mechanic for a game with Tanki's gambling loop
  22. Hypersomnia

    Complaint Book

    B-b-b-b-b-but it's by far the most overpowered augment ever in the history of entire gaming ? !!!!! If i'm constantly seeing people like you and others cry about this mysterious absurdly overpowered augment and all it is is a completely dead turret being pushed to useable level i am not going to call it a good augment. Just off the top of my head looking at the latest augments i used I can confidently say that EMP, AP and Heal Shaft Sustained Nanobot Isida Destroyer Magnum Faust and Tandem Striker Hyperspeed Railgun and Thunder are miles ahead of this supposedly game breaking augment. If Hyperspeed Rico was a garage augment would I say it's insanely overpowered? YES. Sadly Hyperspeed Rico is behind a gigantic paywall and other augments that require major paywall are faaaar better. yes im sure Legend 177 that played this game since 2012 has no idea how a simple mechanic works. Look at this me and ARTREMOS has hyperspeed rico equipped. GOING ONLY FOR KILLS IN SIEGE IN A CLEARLY UNBALANCED BATTLE + rushing to the points at the last second to get the 50 points for capping and this is what we get. Match ended with 5 minutes left. Does it look like a game breaking augment to you?
  23. Hypersomnia

    Complaint Book

    imagine hyperspeed augment but with turtle level speed aim angle so bad that if you're 1 cm above/below the enemy you literally cant hit them while having range of like sustained nanobot isida. this is plasma resonator. that augment is GARBAGE. please use it instead of watching a pre-nerf youtube video and calling it a day
  24. Hypersomnia

    Complaint Book

    closer to servers or its just visual desync
  25. Hypersomnia

    Complaint Book

    (they deleted my comment lol) you can have Nasa's 91 Gbps internet and this game will still lag due to it running on ancient servers on the dark side of the moon or something. Cant rly win with this one ? As for floating junk it was literally called a mistake by the Madman Hazel himself. Says all you need to know. Why he doesnt just nerf it to the ground? Dont ask me. I can literally equip the Hack and even if someone completely rotates my hull I still get random kills while using railgun like 5/10 times. I can tell you with 100% that i do not get random kills in the same situation with actual hull. That's ignoring all the other "features" it has. I mean have you tried to hit a Hopper from a whole map distance? On tracked hulls railgun is pretty mid on the Junk it is aimbot though every turret is aimbot with that so i dont know. I mean why even bother installing hacks and risking ban when you can just equip paladin and get a bunch of hacks "legally"
×
×
  • Create New...