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Everything posted by Tekken
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I was finally happy that some of the broken augments got nerfed and at the same time we have now another broken augments... After few battles I can clearly say Tandem - veryOP/Broken, does not need any crit +25 % chance buff, reload is very fast... 1,6sec is too much for this. One rocket has dmg like thunder but thunder needs 2s to reload. Tandem need 1,6s reload and 0,65s lock on time. thats 2,25s for 2 shots that have dmg like thunder, but striker has homing shots that will most likely hit target and can deal splash dmg with increased crits.. Even when I compare it to Strict Ammo for thunder (which is now better adaptive reload) or Adaptive reload which are highest DPS augments for thunder both of them needs 3,1-3,2s to shot two shots, I dont know what did you think about this "balance" but this is clearly unbalance. Thunder strict ammo - did not need any buff but you do you, it was completely good and balanced in my eyes - example how legendary augment should look. Plasma turbo accelerator - This is joke, I have this augment and even before at -70 % base dmg it was decent. Now its broken, its better than most of the exotics like shredder yet its still legendary rarity. I know guys that you wanted to buff leg. augments because of upcoming build fight event but you dont have to do this in such detrimental way so it destroys balance. Yes plasma turbo needed a little buff, but this is too much. Maybe - 55 % dmg would be ok or - 50 % which would still be OP. If you create this OP augments on purpose then I just dont see logic behind it. If dont then fix that.
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Sadly I agree, sorted ammo was very balanced augment for its Legendary rarity and general crit splash radius buff was indirect good buff for this augment. I see no point making it better than AdaptiveReload (which clearly need skill otherwise you have augment thats worse than base thunder) This is for me biggest mistake in whole list. Tandem and few others buffs are questionable too
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I am glad that some of the augments finally got nerfed but at the same time I am baffled how some augments got insane buff. First of all thank you for nerfing miner augment, and making hopper/hunter/wasp OD more usefull, and I would like to suggest same for Titan DOME. Why? Its literally very easily canceled OD almost by everything. Wasp,Hunter,Mammoth other Titan, cruasder OD,Ares OD can kill you inside of dome, hornet OD will aply status = dead. This way it could have been more usefull because no matter what lifetime titans DOME will have(or how fast enemy players get rid of it, you just need 0,1 to activate it so at least mines in radius of dome will be deleted. Thank you for isida nanomass reactor change that was very needed and also I am glad for nerf of pulsars nothing wrong about that gj. Tandem buff is crazy tbh, you just somehow balanced spear and shaft (lest be honest it will stil be pain but at least something) but created this ugh I dont know maybe little overkill. 2 rockets every 1,6 sec with + 25 % crit is very good. Sorted ammo for Thunder = new AdaptiveReload without splash reduction with guaranteed crits and without penatly for missing shot? Good idea -_- AR is now useless when you have 6m crit radius with guaranteed crits and 1,6 reload with sorted ammo. Imo reload reduction was good as it is. Now adaptive reload seem little underwhelming, maybe you should remove splash reduction or remove base increased reload for AR What do you think ? Good thing you increased crits for large caliber pellets, what about Twins plasmatron ? Its still cheap faust with pathetic crits. Maybe remove crits? Over all good changes unfortunatelly few bad mistakes imo. Thanks
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Nice event thanks for including nanotech ? Am gonna be one of few that will go for it
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True words I could not say it better. It interesting what you said about having much harder battles despite you are legend rank as I am. I did not observe this but maybe its true I dont know for sure. I think its very possible but since there in not enough players sometimes, so it looks same for me, I have met acca01 lot of times but I guess if there is big pool of players available for MM then this aplies.
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@Jeers4U I am sorry that we did not automaticaly agreed with you as you expected from us. Instead I provided contructive criticism what are you doing wrong and COULD improve so your "MM issue" will get better to the point you wont be so frustrated here posting screenshots how MM is bad and unfair. Thats your interpretation, dont put your words into my mouth ? There are instances where MM is bad, pictures you posted here are not examples of bad MM. One OP guy in team cant ruin your whole battle and I stand behind that. If everyone else is balanced and there is one guy above you all then he will certainly kill you but you have enough targets that you can kill and have a good battle, also moments where you win against this "OP" guys in 1v1 are good test that you are getting better. I stand behind my argument that its your fault that your battles are not that good as they should and I proved why. Sorry but you are the only one that seem to take complaints very personal ? I wanted help you by providing informations what are you doing wrong so you game experience gets better, but look at your replies... you are one that is reacting emotional, maybe you should take also your advice and dont take Tanki so serious so you wont waste your time complaining about MM in Tanki and life gets better. And at the end if you have to end your comment by saying " If you find what I say so offensive, silly, inane, or utter tripe, then BLOCK ME. " . Then you are only proof to what I said up here. I will take your advice and I wont react to you anymore, to save my and maybe your time. Have a nice day.
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Well it is, I never said it is not, but people complain like the only reason they suck is because of MM and nothing else. Here I pointed out enough of his mistakes that clearly was not fault of MM and he can fix those to the point that most of the battles will be decent for him. AM not saying that there wont be battles where balance will be totally off but MM battles like he sent screenshots can fit without problem into "normal" category" for him. Guys with 1,8K GS wit low rank can talk about bad balanced MM. I would understand his furstation if he played only with legends but he is not. I have acc with similar rank and I have no problem most of the time. IF by any chance I have very unfavourable MM from start I just leave such match and problem solved.
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I agree... but its better to cry and complain about how unfair everything else is but his own game decisions are terrible and when we are trying to help then he just ignore it and will complain again. At this point I believe that most of the players who are constantly crying about unfairness in game are doing just something very wrong and its their fault. Like I understand when 1,8K GS is facing 8K GS guy 15 ranks ahead of him, but at rank as this guy have he should have 5-6K GS and yet is still complaining like its MM fault because he is was unreasonable and spend crystals on booster/saboteur and turrets he does not need and thus he does not have any maxed combo (for his rank). He was literally playing wasp with lvl 5 drone.... thats just like telling everyone to one tap him. @Jeers4U well enjoy game... if this MM is bad for you wait until you rank up like 3-4 times so you will play 80 % with legends in both of the teams. At this point its your bad game decision making. Just create new acc and start again and do not do mistakes you did and you will have different game experience.
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@Jeers4U Its been already explained why I told you to play with fully upgraded (drone) brutus, but you seem to ignore everything we said and complain again how this game is unfair. It is, nobody said it is not. But its clearly not just unfair MM as majority of players think and everything else they do is OK. Even I would struggle with lvl 5 drone against opponents with high GS. Your supplies are uneffective and you are recieving bigger dmg, you deal less dmg and you are moving slower than everyone with full upgraded drone. You can keep telling yourself that it will not make a change in battle but it wont help your experience either if nothing change. Its clearly from your posts there something is wrong and we said to you that maybe its because of your drone and you still wanna keep blaming MM instead. Well you are not so low rank anymore and just because you did not upgrade your drone or equipment to have optimum GS for your rank ( = be more competitive) does not mean that your oponents will do same just for you. As I said 5K GS at your rank is optimum, difference between guy with 7K gs and 5K gs is not that huge so you cant kill them, Usually its because they have better drone which give them additional 1K GS so lot of 7K gs guys you fight have +- 6K GS and thats just minor difference. Thats why I said - I can have decend games even when I am facing unfavourable MM without augments. Its not as you said 5:1 ratio. Yes sometimes MM is just crazy and I will leave such match but its more likely one bad MM for 3 decent. If you expect that everyone in battle will have same GS as you then hell no. Just like some 1,5K GS guy can meet you and is being destroyed you can meet some 7,5K GS. First of all, why did you upgraded drone for full price? You should wait few days for sale.... in next friday probably there will be 30 % off you were complaining that you dont have enough crystals, here is few tips - Always upgrade during sales. (brutus drone may be exception but anyway) - Focus on 1-2 turrets that are good for you and dont upgrade others so you have more GS at your rank. / Same for hulls (one medium and one light or heavy) - I strongly suggest you to upgrade one medium hull (if track hull then Hunter, if hover then crusader) - Playing with Wasp with lvl 5 drone sounds like a kamikadze plan. - on your profile you have firebird and freeze, two meele range turrets, you should pick one and upgrade only one not wasting crystals on another, same goes for shaft and magnum (pick one and focus on it) In this case I would suggest shaft, thats a lot better. Imo one short/medium range turret is very good to have, you have smoky but only Mk3 so that could be better. If this is unfair for you how about that two guys in your team with 1800 GS ? For them its very unfair, for you?? Nah buddy there is only one "OP" guy and it is that 8K gs guy and it seems like he did not play good, 6/3 with blaster and freeze for this kind of MM means only two things, he is either noob or he joined at the end of battle, I think its second option but at least you have screenshot so you can have complain about bad MM. Biggest problem in this match is that One guy with faust he has clearly OP augment but he has not better equipment than you, he has short range augment and you have shaft. Imo if that one 8K GS did not join battle at the end then this was very fair MM for YOU ! (not for poor 1,8K low rank guys)
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how can you have 3700 GS with fully upgraded saboteur?? You either have saboteur lvl 20. and your equipment is not fully upgraded for your rank or you are lying. Full upgraded drone give 2733 GS alone (other than brutus) So you want to tell me that your turret and hull only gives you 1K gs together? I have alt acount and yes MM is unfair but most of the time I can have decent game even without augments etc.. Yes if someone with 8K GS with OP augment enters battle then I cant kill him either but match like you posted is pretty common for your rank. You should have at least 5K gs at this point so you are doing something wrong. I have 4800 GS at warrant officer 5 (with brutus) and 5800 with full upgraded defender. So maybe you would be a lot more competitive if you upgraded your equip ?
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I would like to know when will Thunder nanotech appear in exotic pool ? Give us chance to get it, at least put it into elite pass like you did with shaft healing emiters
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@Jeers4U Maybe you should play with brutus drone, seeing you play with saboteur (which is very likely not even upgraded) is one big mistake why you suffer so much in battles Upgrade brutus to lvl 20 and play with it unless you have other drone on lvl 20. Tanki should put more emhasis into using brutus drone and level him up.
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I am starting to think this game is focusing only on like few % of players that are willingfull to pay absurd money to get everything tanki produce, they just do not care about micro transactions or normal players with regular job. Whats the point to introduce event pass for 700tk (and creating pay wall) when -> chance to roll +2 or +3 steps is same as before there is same amount of meteorites (but instead of -5 they send you back only -3) You increased prices to buy fuel in shop to the absolutne insane numbers. And finally you deleted option to gain fuel from dailies Logically one would assume that by creating a paywall (first time ever for this kind of event) you will make life for everyone who buys it easier, but its exact opposite. Which does not make sense at all, I have never seen this before. Another logical step is not creating paywall and let event be free to participate, but make it harder, which also is weird because event itself is very hard for f2p, most of f2p can reach, with luck and daily playing CP3 -> which I dont see as a problem, those who are not playing daily wont reach even cp3 and those who play will be rewarded for activity. If you wanted to make event harder, I would create specific "daily missions" which are harder to finish than normal dailies but free for all. Reward would be only fuel nothing else, you could also combine this with a creating a paywall, introduce new daily event missions for fuel so its not that easy to complete as normal daily and then put normal prices in shop for everyone else who wanna buy event progress and finish more than CP3 (or with extreme luck CP4) I know that you tanki focus on money and I understand that, its business after all but If you are gonna continue with this kind of events you will make people leave this game for good, dont focus on tiny minority who can pay for whole event, focus on majority who can pay too but not in absurd amounts. If majority will leave , those tiny minority wont stay either becuase they will be left to fight only ghost or bots.
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uff.... and I thought that maybe chances for +2 and +3 will be better but nah... gl At this point I really doubt that there will be all the skins available during Black friday. We will see how TO BD will looks like and then we can assume that blackfriday will be simillar.
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When you use 210 energy tell us how far you got
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minigames were always for everyone because you did not need event pass. YOu could always reach with little of luck checkpoint 3 and get something decent/good. Now you need to buy event pass, then you have only guarateed checkpoint 2 which give you nothing and even if you wanna buy fuel prices now are astronomical.
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if no fuel for dailies then its pointless to even buy this event. What you mean by layout? Its 18 steps for second checkpoint and one meteor in a way. Thats in worst case 21 steps thats all you have for free (or for 700 tk now lmao)
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? yeah Imagine creating event pass to participate in and then you will price event currency so high that you wont even reach checkpoint 3
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True.... rico berserk is just normal legendary augment... thats pathetic... they could easily put there some exotic augment that have not been in event for a while or in UC for examle thunder nanotech would be a lot better than this rico augment.
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Thats joke.... I was happy that I am lucky enough to have plasmatron and now they put it into minigame?? Thanks... How about damn twins pulsar instead of plasmatron ... But GL buddy if fuels are not in dailies then checkpoint 3 is already pay to win.
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Over all good patch, I just dont get it why striker pulsar is the only one that just recieved buff despite the fact that it has extremely toxic status effect duration I know tesla is in minigame but its funny to see how other pulsars are being nerfed and freeze even normal crit chance and then tesla which is clearly worst pulsar goes without noticing? Huh? Anvil/Sledge finally thanks devs we have been waiting for this.
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Personally am not fan of overpowered augments. I like augments that are good with skill and bad for everyone else. Thunder adaptive reload is good example how exotic augment should look. If you are good at aiming you will have constant reload bonus. If you can aim very good and use splash you can use 66 % reload reduction bonus which is super good. But if you are bad and miss half the shots you will end up with worse thunder augment than stock - more reload, less splash dmg area and we all know that base thunder is pretty bad itself. Only one good thing about it are crits but armadillo exists so .... So making nanobots OP is bad idea, imagine how could people abuse that healing, 2 isidas haling each other could easily steal flag without being killed. Maybe nanobots should have + 100 % healing range and that way dmg reduction by 50 % would be fair. Stock isida healing is meh.. its just there, you can use it as a support turret but its not effective neither for attacking nor healing.
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@Kimura Shaft is one of best augmentless turret in the game and it certainly does not need buff. Reload nerf is not needed because 10s is good enough. Compared to other long range turrets - Scorpion has 10s reload stock, most of the augments having also 10s or more like swarm. Both turrets have 2 attack modes they can use and while one is reloading second one is still available to use. Gauss have 5s reload but after you use secondary mode (salvo) you cant use primary mode (arcade shots) dont you think its balanced? Gauss have different problem and thats guaranteed status effects. But so do have shaft with sniper shot. Why you think you should one tap medium hulls with defender with sniper mode? I think its good enough as it is. You can still choose augment for increased sniper DMG and booster drone to have +50 % sniper dmg buff. Even if you cant kill them with sniper shot, you can always use arcade to finish them. You cant expect to have with sniper mode view to all map. Its "sniper mode" after all. If you gonna use them you have to take risk or be at safe place. If you wanna move faster with sniper mode you have augment for it ? Lighcapacitors - Horizontal aiming speed: +100%. Maybe you should use the "useless" crystal augments sometimes to appreciate the fact that devs already put your "ideas" into game. Its OP despite fact that other healing augments are weak. The weak augments should be improved not keeping one OP augment and ignoring others just because OP one exists. I am isida user and what you are suggesting is nonsense. First of all support nanobots does not have 400hp/sec, its 400hp/per tick (which means its 1600 per/sec) So you implying 800 (I assume you ment per tick otherwise this would be nerf) would be overkill, 3200 HP per sec is just too much. IMO as isida main, isida does have other problems and you mentioned one or two of them. Healing is not bad but maybe range (for healing only) should be increased by 100 %. Also isida suffers in offensive manner, I know there is augment for this "issue" but that augment is created ilogical. I am talking about cone angle of isida. It has only 15 degrees which is least from all meele range turrets. Its hard to aim onto enemy and dealing constant dmg. Thats why nanomass reactor is so useless for isida. You lost half energy without dealing any dmg but energy consumption is like you are dealng dmg (attacking) If you wanna get rid of this cone angle problem you have to use broadband radiators which decrease your range by 25 % which is ridiculous and this ilogical. Why puting another disadvantage when you trying to fix obvious disadvantage. Istead of cone angle problem you have now range problem. (even worse than before) Suportnanobots have very good healing but that augment suffer on dmg. I know its for heling thus dmg should be reduced but 50 % is overkill. They should decrease it by 20 % and remove critical hits (for attack only) Its still has energy unlike shaft emitter and close range so those are decent disadvantages for healer. I agree with you with Thunder nanotech, its dead because of autoaim, and if it worked it would be almost at the level of shaft emitters. It has still one big disadvantage over shaft and thats - shell velocity. With shaft you have hitscan, so you dont have to worry about prefire or that you will miss shot. WIth thunder at the distance of 100+ its starting to be hard to aim and constantly hit enemy or ally. Shell itself is a tangible object and sometimes it can hit dead body etc. It does not have removed recoil which is another little disadvantage because it will disrupt your aiming everytime you will shot. Shaft does not have this problem. In conclusion, sligh nerf is maybe required if autoaim is fixed. I think best nerf would be shell velocity by 20-25 % so its harder to aim with it and hard to impossible at long distances. This way every turret that can heal would have defined roles. Isida - meele range, Thunder short/medium range and shaft medium/long range. Maybe healing nerf for short range for shaft would be interesting. Its long range turret after all so why should not you use it for long range healing. But I still think dmg or unlimited energy combined with hitscan is real problem for healing augment. Shaft healing numbers are based on its dmg. I dont think its intentional. If something is intentional its dmg you are dealing for enemy. Healing is just derived from it.
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Give us option to get Thunder Nanoshells please
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@Kimura I have already told everything I wanted and I provided arguments. So at this point I am not gonna waste my and your time arguing.
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