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Patch Update #839 - Released 7th August 2026


Marcus
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Patch Update #839 - Released 7th August 2026

 

List of Changes:

  • All augment icons now feature a new color coding corresponding to their rarity.

    • (Note) Augment rarity is now indicated not only by the icon's contours but also by the icon's main color. The main icon color is no longer personalized for different augments, with the exception of Excelsior and Phoenix augments.

  • The following have been added to Common and Epic Containers:

    • Tsunami “Camper” augment

    • Tsunami “Duplet” augment

    • Tsunami “Megatsunami” augment

  • The following skins have been added to Legendary Containers:

    • Paladin DK

    • Tsunami DK

    • Vulcan GT

    • Striker GT

    • Scorpion GT

  • All Excelsior augments

    • Damage bonus reduced from +30% to +25%

    • Armor bonus reduced from +30% to +25%

  • Isida

    • Energy consumption when dealing damage increased from 0 to 25 unit/sec

    • "Sustainable Nanobots" augment

      • Added an increase in energy consumption when dealing damage by +100%

    • "Vampire Nanobots" augment

      • Added an increase in energy consumption when dealing damage by +300% 

      • Added a decrease in energy cylinder reload time by -15%

  • Tesla

    • "Shock Therapy" augment

      • Regular damage reduction changed from -35% to -30%; 

  • Hammer

    • "Needle Gun" augment

      • Delay between two shots changed from -80% to -75%

  • Twins

    • "Plasma Turbo Accelerators" augment

      • Added an increase in critical damage by +25%

  • Ricochet

    • "Boxer" augment

      • Reload time reduction changed from -20% to -25%

  • Smoky

    • "Autocannon" augment

      • Regular damage reduction is changed from -50% to -35%

  • Striker

    • "Missile Launcher «Uranium»" augment 

      • Aiming time reduction changed from -25% to -30%;

      • Single-shot reload time increased changed from +15% to +12%

    • "Missile Launcher «Hydra»" augment 

      • Normal damage reduction changed from -50% to -40%

  • Tsunami

    • "«Duplet» Firing Mode" augment 

      • Time between two shots reduction changed from -99%  to -92%; 

      • Damage increase was removed; 

      • Bonus damage on consecutive was removed;

  • Scorpion

    • "Missile Launcher «Swarm»" augment 

      • Introduced a decrease in salvo reload time by -50%

  • Railgun

    • "«Excalibur» Rounds" augment 

      • Reload time increase changed from +16% to +17%

  • Gauss

    • "Boxer" augment

      • Increased reload time in Arcade mode changed from +54% to +15%

  • Shaft

    • "Quasar" augment

      • Sniping shot reload time increase changed from +44.4% to +33.3%

    • "Stellarator" augment 

      • Initial sniping damage changed from +380% to +300%

  • The ability to enter promo codes in-game for the iOS client has been temporarily disabled.

    • (Note) We apologize for the temporary inconvenience. We are working on a new promo code entry mechanism for the iOS client to restore full functionality.

List of Fixes:

  • Fixes in the Subway map.

  • Minor improvements to the Crusader XT skin.

❤️

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On 8/6/2026 at 3:00 PM, Marcus said:

 

All Excelsior augments

  • Damage bonus reduced from +30% to +25%

  • Armor bonus reduced from +30% to +25%

No way! Miracle happened!

Unless it won't do anything serious to that.

Good to finally see sum balance changes!!

  • Agree 2

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Add more Reputation Points for destroying tankbots.

Or reduce XP for destroying them.

How am I supposed to know which is a bot in Lost TempIe, to not destroy them?

Teach the lsida bot to get behind you (behind your view) when it's heaIing you, and maybe even teach it to take cover.

How about a speciaI paint for the Bots?

And teach JuggerBot to hide, then maybe JuggerNübs wiII Iearn to hide aIso.

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just delete isida from game please , let it finally die, no reason to use it for any purpose.

  •   Healing is pathetic easily outperformed by X levels by nanotech and healing emitters 
  •  Status effect augments suck and are easily outperformed by tesla or hammer (in melee range category)
  • And now even last two somehow useful augments are getting nerfed to the ground 

 

Meanwhile freeze status effect or stable mix augment are again untouched, easily abused in every situation possible.

 

Firebird buff nowhere to be found, after you delete isida, someone should deliver finishing blow also to firebird, no need for such turrets.  

 

Is this really all we have been waiting for over months without serious balance ? 

 

 

On 8/6/2026 at 3:00 PM, Marcus said:

 

  • Railgun

    • "«Excalibur» Rounds" augment 

      • Reload time increase changed from +16% to +17%

 This nerf will change everything ! it was really needed ! 😍

 

  • Sad 2
  • Agree 2

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On 8/6/2026 at 9:00 AM, Marcus said:

The following have been added to Common and Epic Containers:

  • Tsunami “Camper” augment

  • Tsunami “Duplet” augment

  • Tsunami “Megatsunami” augment

Hey, why don't you add up the pulsar augments to common and epic container section epic rarity. Are you waiting for more people to get phoenix for hulls or what?

@Opex-RahI don't understand why gatekeeping pulsar, especially that they're mostly nerfed and it's been years

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On 8/6/2026 at 9:00 PM, Marcus said:

Tsunami

  • "«Duplet» Firing Mode" augment 

    • Time between two shots reduction changed from -99%  to -92%; 

    • Damage increase was removed; 

    • Bonus damage on consecutive was removed;

Did it once have a bonus damage?

Edited by Santan_Klaus

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l didn´t compIain about lsida because l thought nobody cared, because nobody uses it. 

lt was bareIy okay, and they nerf it.

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On 8/6/2026 at 10:28 PM, DMR said:

I don't understand why gatekeeping pulsar, especially that they're mostly nerfed and it's been years

I'm pretty sure Pulsars are gatekept for a reason. You surely as well played against Pulsar augments from time to time (before you were able to get the Phoenix augment for Dictator, though not sure if you use it as much), and it's always been annoying facing them. No other augment has the ability to shut you down completely like Pulsar does. 

 

All that combined, I think that's the reason for it to be gatekept. And honestly, I would understand that very well.

  • Agree 1

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On 8/6/2026 at 4:00 PM, Marcus said:

All Excelsior augments

  • Damage bonus reduced from +30% to +25%

  • Armor bonus reduced from +30% to +25%

Great, Aside from needing to be nerfed a bit more (This is exactly the same value as the difference between mk1 and mk8 with the current stats | or a difference between an m1 and m2.5 in the old m0-m4 system)

 

On 8/6/2026 at 4:00 PM, Marcus said:

Isida

  • Energy consumption when dealing damage increased from 0 to 25 unit/sec

  • "Sustainable Nanobots" augment

    • Added an increase in energy consumption when dealing damage by +100%

  • "Vampire Nanobots" augment

    • Added an increase in energy consumption when dealing damage by +300% 

    • Added a decrease in energy cylinder reload time by -15%

The gimmick behind isida is dying with this one, its healing isn't all great | Now it's offense isn't good with its best offensive augment (Vampire) getting a cooldown again

Would like to see either a buff to its healing so it regains its supportive role

On 8/6/2026 at 4:00 PM, Marcus said:
  • Tesla

    • "Shock Therapy" augment

      • Regular damage reduction changed from -35% to -30%; 

  • Hammer

    • "Needle Gun" augment

      • Delay between two shots changed from -80% to -75%

  • Twins

    • "Plasma Turbo Accelerators" augment

      • Added an increase in critical damage by +25%

  • Ricochet

    • "Boxer" augment

      • Reload time reduction changed from -20% to -25%

  • Smoky

    • "Autocannon" augment

      • Regular damage reduction is changed from -50% to -35%

  • Striker

    • "Missile Launcher «Uranium»" augment 

      • Aiming time reduction changed from -25% to -30%;

      • Single-shot reload time increased changed from +15% to +12%

    • "Missile Launcher «Hydra»" augment 

      • Normal damage reduction changed from -50% to -40%

tesla augments change is a nice damage buff ig (65% -> 70%, a 7% damage buff | No clue how good or bad it is rn)

Needler Hammer reload is practically nothing (from 0.14 secs to 0.175 seconds | now it will one clip in 2.1 seconds as opposed to 1.68 seconds)

Twins augment now is a net 20% normal damage nerf + 50% critical damage buff (due to 2x attack rate)

Boxer Rico now shoots once every 0.375 seconds (was 0.4) | slower Berserk augment, but with knockback and no chain potential

Autocannon is back with a 105+ damage per shot (919 DPS now from the former 707 DPS)

Striker hydra is interestingly getting a causal 20% damage boost (from 450 to 540 damage x 10 rockets)



The most important and interesting change imo, that will certainly sweep the tanki balance off its feet:-

On 8/6/2026 at 4:00 PM, Marcus said:

Railgun

  • "«Excalibur» Rounds" augment 

    • Reload time increase changed from +16% to +17%

A 0.02 seconds increase in reload speed for Excalibur augment. (That's it) 

Tanki is saved from the havok this augment caused !!1!!!11!

  • Haha 1

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In the last years we only saw new turrets coming to the game, I do think it is time to add a new hull in every category (Light, Medium and Heavy). Needless to say that all should be tracked hulls.

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On 8/7/2026 at 3:18 PM, YourLovelyCrush said:

 

The gimmick behind isida is dying with this one, its healing isn't all great | Now it's offense isn't good with its best offensive augment (Vampire) getting a cooldown again

Would like to see either a buff to its healing so it regains its supportive role

First they drastically nerfed healing, energy recovery and base damage from 290 to 260, and hid behind infinite shooting mechanic.

Then they nerfed critical chance so status effects augments like pulsar or emp are worthless. 

Now they introduced finite energy for attacking again, but forgot to increase base damage, energy recovery or improve healing and only two somehow useful augments got further nerfed by increased energy consumption, mainly vampire. 

 

  Beautiful job, whoever is in charge of isida balance never played with it because this turret completely lack any purpose in this game, every aspect of it is already replaced/outperformed in by other turrets or augments.  👏

 

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On 8/7/2026 at 12:40 PM, maad0 said:

Yay 💃 i am happy one shot kill will be little less now 🫠

Lol, give it a day and you'll start facing gauss nemi dolphins (my alt gonna have some nice 1 shot fun gaming), pull out your gauss prots

 

On 8/7/2026 at 7:23 AM, Acecaddy said:

were the devs getting bullied in matches by isidas to deserve that nerf?
good job turning it into a junk turret :I

Clearly more of an issue than freeze (not in this spiderverse from what I know atleast)

 

On 8/7/2026 at 2:25 PM, Wry said:

In the last years we only saw new turrets coming to the game, I do think it is time to add a new hull in every category (Light, Medium and Heavy). Needless to say that all should be tracked hulls.

I'd rather have thunder and smoky shot effects first

 

On another note, how long till promocodes also give exp, and how long till premium special mission also gives exp? I'm still slowly farming on my alt.

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On 8/7/2026 at 8:24 AM, till said:

I'm pretty sure Pulsars are gatekept for a reason. You surely as well played against Pulsar augments from time to time (before you were able to get the Phoenix augment for Dictator, though not sure if you use it as much), and it's always been annoying facing them. No other augment has the ability to shut you down completely like Pulsar does. 

 

All that combined, I think that's the reason for it to be gatekept. And honestly, I would understand that very well.

Just an anecdote, back in 2023 when the tanki fund birthday 2023 happened (pulsar ones), I had enough tankoins to buy it but for some reason I didn't buy it and I regret it and I just want them to add them to common and epic container section epic since they're status effect augments

  • Sad 1

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