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Everything posted by Maf
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I suppose "star box" could be a good alternative to the gold box during crazy weekends, but I don't think it will be implemented. The magnet box sounds rather pointless. I'm assuming the only reason you want it is so that you could use it to "magnetise" gold boxes when they drop.
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Yellow already exists. It's called "Neon" and is given to event helpers.
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My wating times have definitely been longer than the given "average", but I think it's simply depends on the game mode. If you click "quick battle", a lot of the time you instantly get sent to a battle, but clicking on a specific game mode usually takes longer.
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Others already explained everything above, but I'll summarise it for you: You won't get banned if you didn't violate rules. No matter how many people complain about you, a ban will only be given if there is actual evidence of violation. Battle moderators are well trained to be able to tell the difference between hacking, lag and skill. They won't ban unless they are 100% certain that there was a violation. And finally, Tanki Online does have an anti-cheat and it does work, but not the way you expect it to. You probably expect to see a hacker and watch them get kicked from a battle with a message saying something like "Player was banned by anti-cheat for hacking", but instead the anti-cheat works by blocking the use of certain hacks in the first place. However, "hackers" keep inventing new software to bypass the anti-cheat and developers keep updating the anti-cheat to block the new hacks. It's a never-ending battle. Nowadays the Tanki anti-cheat is so advanced that the cheats some people use barely affect gameplay and have almost the same effect as lagging players, making the cheats rather tame (compared to what could be seen a few years ago). If you have any more complaints, please post in the Complaint Book. Closed.
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I don't know, Hazel seems to be really keen on it, so I think they will be added once the current major projects are done. My guess for the time frame is second half of 2019.
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The stats difference on lower modifications is intentional, and it's due to the rank difference. Wasp M2 unlocks a whole 5 ranks after Hornet M2, so by the time Wasp owners unlock M2 and buy it, Hornet owners will have already bought a few MU steps for their tank, which will make their Hornet's stats similar to the basic Wasp. At M3+ level all HP stats are balanced.
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14 batteries reward for earning 500 crystals in CP mode. That's the highest I got so far.
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I don't think it's good enough for a record. It's not a personal achievement - just a case of having a certain rank, and opening the shop at a certain time (when devs decide to spam offers).
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In addition to the above, you can always continue the discussion in a relevant topic in the Game Discussion section, or create a new one if a relevant one doesn't exist.
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Strange question. Obviously 1000 crystals added directly to your account is better than a box that gives you a theoretical 350 crystals. In reality the 5 supplies it allows you to activate are worth much less (since you get them for free and during sales), and after new overdrives are released its value will be impossible to calculate. In terms of gameplay the nuclear box is more valuable, since you can use the extra overdrive to gain a crucial advantage. A gold box can only be used as a distraction (by going for the objective while others go for the gold).
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Here's results of 7 more battles: https://imgur.com/a/jYiiB5G It's not as ridiculously OP as I expected, but works amazing on open maps with little cover. Very few people use Vulcan modules (quite a few people put them on in the middle of the game), so it's perfect for attacking multiple players with no DA and protections. And in any team game mode it's good for getting score, since even if you don't get the kills, you can "tag" multiple enemies by hitting them a bit and then you get assist score when they die. I think this does prove the point that the "new" Vulcan performs much better in general and is borderline OP. P.S. I just remembered about the alterations. Will test the tomorrow. I feel like both of them will be more useful now than they were before.
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I never said that 1 second didn't require any skill. The comparison makes no sense anyway: with Railgun if you don't account for the warm-up time, you risk having your aim knocked off, missing and being helpless while you reload. With Vulcan the 1-scond charge-up time was negligible, because he could adjust his aim and keep shooting even if the enemy started shooting first. Not to mention that Vulcan has the gyroscope. With these two turrets the delay before shooting has a completely different effect and requires different skill sets.
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We won't count this record in JGR mode. It's too easy to achieve it compared to doing it with a normal tank.
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