-
Posts
23 611 -
Joined
-
Last visited
-
Days Won
275
Everything posted by Maf
-
? I guess that "moment" has gone. Title changed to "Ideas for Augmenterations"
-
But is it really any different from public transport? I think there are very few people afraid to take the bus because they don't want to be killed/injured due to the driver's mistakes/ Because they trust the driver's training and the regulations put in place to make sure the driver is fit for the job (not tired, under influence, etc.). So in this case it's just a question of how long it will take for you to start trusting the autonomous technology, which will definitely be a long and difficult process for most people. You correctly remarked that people aren't always rational in this sense.
-
Tanki X was doomed from the start. It was meant to be a complete replacement for TO (transfer of accounts and all), but that did not happen because browsers stopped supporting Unity when TX was already near completion. Developers decided not to throw away all the work and finish the project, releasing it as a standalone downloadable game. Unfortunately, it was extremely unlikely for it to be able to complete with other similar games, which is why its lifespan was so short.
-
Let's keep discussion of the newest updates in the official news topic please. I get how you feel, but as usual - generic criticism like this doesn't have any purpose or value. With an update like this it was obvious that players would hate it, and developers were 100% aware of the consequences and the kind of feedback they'd receive upon announcing it. Nonetheless, the fact that it's being implemented means that it's necessary for reasons other than keeping players satisfied. Closed.
-
Well, if the car is fully autonomous and driver intervention is not only unnecessary but completely impossible, then you won't be driving. Hence it's not DUI because the "Driving" part is missing. No reason for it to be illegal.
-
Semyon Kirov was a community manager. He had absolutely nothing to do with game design, not to mention that back then I'm pretty sure Strizhak was already in the game development team. Either way, AlternativaGames won't be taking player feedback into account when deciding how to structure their team. Closed.
-
Ok, so let's say they added promo codes. What's the difference between winning 5 gold box supplies, and winning a promo code that gives you 5 gold box supplies when used? All it does is add an extra unnecessary step for players trying to get the reward, while people with multiple accounts will get an enormous unfair advantage from being able to collect promo codes from all their accounts and use them all on a single account to upgrade it at a faster rate. This will not happen.
-
I think the tanki chatbox is not used enough for team effort in team DM
Maf replied to LeonardoDiCaprio in Archive
Chat isn't really that effective in Tanki, especially in TDM. Not much strategy here. Just spawn, find enemy, shoot enemy, kill/die, repeat. I'd love to see voice communication implemented, since that would actually be very useful in modes like CTF. Or at least a quick chat wheel with a pre-made selection of phrases that you can quickly send. This is one of the reasons why I was disappointed that the Juggernaut update was an april fools joke, since communication is one of the new additions they promised to add. -
I love the original of this tune. Great song Not gonna lie, I actually memorised the lyrics despite not knowing a word of Italian ?
-
Topic merged I agree with you in some aspects, but keep in mind that we do get balance changes every now and then, so it's possible that your turrets will be buffed in the future. I think Hammer's and Isida's main advantages is that few players use protection against them, so you should be able to use them quite effectively. Also consider buying some alterations for Hammer, since they often help quite a lot.
-
There's an excellent video tutorial with instructions on how to do it. It's a pretty cool feature!
- 10 replies
-
- 18
-
-
-
-
No, but I have ways to check whether or not you and A.19 are accounts belonging to the same person. And you are not the same person.
-
Can confirm.
-
Moved from Game Discussion
-
In this case it could definitely be a mobile player, because they are 1) more likely to not turn their turret, and 2) have horizontal auto-aim, which allows them to hit you even if their turret is pointing slightly to the side.
-
My personal favourite thing is finding a player that doesn't turn their turret, ramming their side and pushing them into a corner/wall, and then just sitting there watching as they helplessly shoot the empty space in front of them because they can't turn their hull to face me ?
-
Being able to move both turret and hull gives you a massive advantage. You're right that turning the turret OR hull usually gives you similar rotation speed, so it doesn't matter (though there is significant difference in rotation between different turrets). But if you turn both hull and turret at the same time, you can double your rate of rotation, which could be the difference between life or death in situations where you're being attacked from behind and need to turn to fire back quickly. Turning your turret also allows for more advanced manoeuvres like peeking from behind obstacles and driving forwards while shooting backwards at enemies in pursuit. All-in-all it's one of the most important skills to have in this game, and you have to master it if you want to be able to compete at higher ranks.
-
An item without alterations. Currently only applicable to hulls, but potentially also some turrets. Though there are exceptions, for example Rico, which I feel has the best parameters without alterations.
-
True, but it's possible that they're changing the alterations model to one where the default item is often weaker, but with alterations you have to choose which kind of upgrade you want to get. Since you can't equip them all at once.
-
There is nothing special about this turret. New turrets must introduce new gameplay mechanics, while this is just a weird mix between Hammer and Smoky.
-
I don't think this is the end for Titan. Considering it's still able to counter Wasp's bomb and on higher ranks it's fast enough to get far from the blast radius, I doubt it will suffer much from the bomb blowing through the shield. This is more of a buff for Wasp's OD, which was much needed. Hunter got a buff, so not sure what you're talking about there. As for Freeze and Fire, I feel it just makes their default settings weaker, but these changes have zero effect on those playing with "Corrosive mix" and "Incendiary mix" alts. Either way, Hail Hornet! ? I have a feeling that "resistance" is a cheaper version of "immunity", but it will be easier to obtain. Either way you can only equip one alteration at a time, though I do wish some alterations wouldn't make one another obsolete.
-
Alterations are also new. No containers had them before.
-
Exactly. Just like in TX or other similar MMOs.
-
Planned for a future release, but HTML5 conversion must be completed first. After that's done, I think ranked MM will be quite high up on the priority list.
-
We've had this suggestion in I&S before, and I don't remember what its status is as of right now, but I don't think it has a chance of being implemented. Pretty sure the star distribution is intentionally made this way to ensure that the number of stars given per battle doesn't exceed a certain number (26). If stars were based on score, all players could potentially receive maximum stars in every battle, regardless of placement. On the other hand, the current system also allows multiple exploits. The fact that a mere 70 score potentially grants you 3 stars (if the rest of your team did worse) is quite an advantage. And then there's also the possibility of exceeding the default star amount by getting the same score as someone else on your team. So in an ideal scenario, if all 16 players get just 70 score each, then they all receive maximum stars with minimal effort. Obviously this won't happen due to lack of coordination in MM battles, and I'd say that overall both systems would work in a similar way and each has its own advantages and disadvantages. tl;dr I don't think making stars depend on score is particularly better than the current system, so there's no point changing it.
Jump to content




























































