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wolverine848

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Everything posted by wolverine848

  1. wolverine848

    New Feature - Shop Showcase

    Did they take away the option to buy Battle-Pass for 450 tankoins?
  2. wolverine848

    Migration to new HTML5 version

    I'm still using my old flash link.
  3. wolverine848

    Let's Discuss Gauss!

    M2 is relatively weak - will probably seem better with a few more upgrades. My Lt. Gen has m2.9. Only feels underpowered when facing Gismos and Legends.
  4. wolverine848

    Migration to new HTML5 version

    Sounds like you've been triggered. And watch your language.
  5. wolverine848

    Migration to new HTML5 version

    The camera angles and movement are not even close to what we had in flash You post like you work for the company - the tow-the-line employee. A lot of players have issues with many aspects of the HTML - so stop pretending like everyone is good with it.
  6. wolverine848

    Let's Discuss Missions!

    Exactly. I just end up playing less. Or at least less MM. This account has the Pro-Pass so I play no supply battles more often than before.
  7. wolverine848

    Let's Discuss Missions!

    My 3 yellow star account is now facing Legends :( Same account just got a mission to do 270,000 damage in Assault. Ugh. Changed that and it got top-3-winning-team x3. It does seem like they hate us... so there are days where I'm only doing 2 missions, or even 1. It's almost like they don't want us to play..
  8. One more example of how these Challenges ruin battles... In a rugby battle there's this thunder running around all over the map, rarely near his goal, or near the ball. Just shooting at random tanks. I point out that maybe he thinks he's in TDM, but it's rugby. He says go cry. I say I dont need to, we're winning. he says me too. I say now it's 3-0. his response... "3 stars". That's all many players care about. Not the battle mode. Not if their team wins. Just getting 3 stars. Pretty sad.
  9. wolverine848

    Let's Discuss Vulcan!

    It is potent in certain situations. May not get as many kills as Rail/Shaft/Gauss, but it can whittle down health of multiple enemies, forcing them to hide or use RK way sooner than they'd like. The 50% weak damage means it is effective on large maps too. I find it best in a defensive "suppressive" role, or mid-field to weaken defenders. On maps with lots of cover not as good since enemies can hide during spin-up.
  10. wolverine848

    Let's Discuss Vulcan!

    It can be (even in mid-ranks) but feels like a lot more work to do so. The spin-up/spin-down time, no instant kills, lousy rotation and the dead-giveaway of your location all make for a longer lerarning curve and really, more "work". There's more planning involved as you can't just start firing. I've been killed after re-spawning without getting out one bulet at times.
  11. wolverine848

    Episode 228 of the V-LOG is live!

    Wondering if we will have the same number of total MUs from m1 to m7+ And wondering how they wll cost each of those MUs... will the first of each m-level be very cheap like they are now? Might be advantageous cost-wise then as we get more cheapies out each gate.
  12. wolverine848

    Let's Discuss Overdrives

    The delay on Hunter is indeed pretty crappy. With a short range there is no need for that. Hornet... OP. There's no defense against something that can be activated while under cover, lasts 20 seconds, and allows a number of turrets to 1-shot up to medium hulls. Not sure how you figure Mammoth is unbeatable. Maybe on very small maps. What is it going to do on medium to large maps? It's quite slow, and the instant RK in no way substitutes for the invulnerability. I've stopped playing non-team battles, so Dictator is fine. It's better than mammoth - I'll take an extra free set of supplies over the insta-kill for 7 seconds on most maps. Plus it's not slow as a turtle.
  13. wolverine848

    Your Opinion about tanki

    Hornet OD and you're discussing protections? Even without the OD active, there's so many turrets out there, odds are many enemies are unprotected unless it's a dinky map like Sandal or something huge like Highways where it's predictable what will be equipped. Haven't played hornet for a while. My alt had some CP missions so I equipped hornet freeze. Finished top-2 on my team every battle. And that's me out-of-practice. For kicks I tried it with Gauss in rugby. Went 21-6 with 2nd highest score in battle (I wasn't capping - just killing everyone that tried to defend). It was ridiculously easy to get kills.
  14. wolverine848

    Your Opinion about tanki

    speaking of hornet OD... something needs to be done. At the VERY LEAST the recharge rate should be nerfed considerably. Between dictators and recharge supply drops, many hornets are on OD for most of those 7 minutes.
  15. wolverine848

    Episode 228 of the V-LOG is live!

    well, it WILL add another layer = more complexity. And how do you defne "skill"? In Tanki-X all it meant was reaching an experience point threshold. That's not necessarily skill. You can reach that threshold just by playing longer - and still not be able to turn your turret. If mastery based on experience... then... will Premium allow you to reach mastery levels faster? If so... more p2w.
  16. Devs over-react A LOT. Incendiary band for Vulcan OP? let's nerf ALL Vulcans. Mammoth taking too many golds in an event that happens 2% of the time? Let's drastically re-design the OD and make it... pretty much useless on anything other than small maps.
  17. wolverine848

    Episode 228 of the V-LOG is live!

    Why? Do we really need any more levels of complexity in this game?
  18. wolverine848

    Let's Discuss Matchmaking

    Looks good to me! [insert Stevie Wonder meme] In theory MM could work. The Devs have just decided to adopt the worst aspects of it. And the crap about waiting times blah, blah, blah. Start the battles at 4 vs 4 and add new tanks in pairs. D'uh! It all boils down to fact that THEY DONT WANT BALANCED BATTLES.
  19. Could use a tweak I suppose
  20. What would you nerf on it?
  21. Guess we have different styles... whenever I play Pro-no-supply I equip Hunter. It's what Viking used to be before they made that ridiculous switch. From my perspective - the only reason a player would equip Viking as a medium hull in MM is because they prefer the OD to Hunter OD.
  22. wolverine848

    Differences in Tanki

    I'm still using Flash - will be a sad day when that link no longer works...
  23. We will have to disagree here. Not sure wat you mean... IMO, Hornet is the single-most used hull out there. I see more hornets than any other 1 hull. 80% of them Rail.
  24. Ah yes. Was one day with bulk of changes, and one different update for recovery time. So I wouldn't really say "non-stop buffs".
  25. wolverine848

    Episode 228 of the V-LOG is live!

    My mid-rank alt went the path of buying as many m2 modules as possible, so by the time it reaches Marshal it won't have to pay upfront for m3 modules. It can just keep upgrading the m2 modules and get m3 "for free" sometime after Marshal. I hope this MU change does not make any of my current m2 modules un-upgradeable...
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