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wolverine848

Tanker
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Everything posted by wolverine848

  1. Can't believe it lasts 30 seconds. Vulcan and Twins will love it. Imagine those with with Booster and Adrenaline?
  2. wolverine848

    Drones & Supplies update

    And I had only skimmed over the Booster update. Sure it's "only" +50% - but - for 30 seconds? They get a LOT more shots than vs the 3 seconds. Better chance of killing multiple targets for each activation. Fewer "one-shot" assassinations by Duplets, but overall it seems like a buff.
  3. For most of these, the no-lifers tend to benefit more. Sometimes the conditions require you to play a LOT more than "normally". Especially with conditions like... needing a hovering hull. No hovering hull and you fall behind vs anyone that has the option to complete it. When you get 7 Ultra containers and many others get 14, you are regressing when compared to anyone who maxed out.
  4. wolverine848

    Drones & Supplies update

    Seems contrary to the description... "Works well when your team is struggling - even if you are destroyed frequently, your defenses will get stronger as you plant more mines."
  5. wolverine848

    Drones & Supplies update

    So let me get this straight... Crisis drone has almost 2x the armor bonus Defender gets, and it still retains the ridiculous +70% SB (for a net of 110%)? ?
  6. Siege on Sandbox and I'm playing Isida Hunter. Not one player on my team in the first 2 minutes tried to cap. I died 2x at the cap-point and then exited. What a dumb team.
  7. wolverine848

    Let's Discuss Ricochet!

    It's a shame most of the maps don't have much of either. Esplanade was an awesome map for Ricco.
  8. Oh it's bad. They use it close range for direct hits. Lasts 7 seconds. Plenty of time for them to hit you again while defenseless. Even if the 2nd shot is not another direct hit the Splash usually finishes you.
  9. Some of them do it every shot - like Striker stun or AP Magnum. And Hammer AP - last shot of a 3-shot clip means it's easy for them to time it so most shots are AP. It lasts 7 seconds and only takes 3 seconds for clip reload. 2 more regular shots to kill the defenseless target. It's ridiculous.
  10. 15 min is ok on the super-large maps. 12 min on most others. 10 min on the few very small maps
  11. wolverine848

    Ideas for Hulls and Overdrives!

    Still false. An OD that can destroy multiple enemies and curse with status effects those that survive DOES actually have an effect on the battle. Any OD can seem useless if not used properly. Turning on viking oD when you are in a poor aiming position or dont have DA handy can be "pretty useless". As is the Hunter OD that fails when the Hunter is killed. Etc, etc...
  12. wolverine848

    Let's Discuss Striker!

    Troll enemies with the stun rockets. By the time they can move you are shooting another rocket. Repeat until they blow up. It's so dumb it's funny.
  13. wolverine848

    Complaint Book

    The team can always neglect to protect the JUG - just let enemies waltz in and kill him. Voila. New JUG.
  14. I got the Striker stun augment in the 15 Ultracontainers a few weeks ago. I use it to troll players. it is just silly. I can stun lock an enemy 1 vs 1 until they die. Kinda dumb.
  15. I was re-iterating there's lots of items that a lot of players are "not a fan of" because they lower the bar of the game. Never mind.
  16. My point is ... there's lots of items that don't require any skill. Unfortunately, that's the way the game is going. More explosions and less skill.
  17. wolverine848

    Let's Discuss Smoky!

    It's like a WWII tank without gyroscope that needs to come to a stop before firing to ensure decent accuracy.
  18. wolverine848

    Let's Discuss Smoky!

    It's the aiming that causes me to rate it as terrible. Moving-and-shooting throws the aim off by a ridiculous amount. The misses more than offset the damage duff. I don't have this issue with other turrets. Heck - I think I hit at higher % with Striker than I do smoky. That's just wrong.
  19. So... like twins or viking OD? Or magnum AP... that's not annoying... at all ... amirite?
  20. wolverine848

    What to buy? Which is better?

    I can't believe they charge new players 500 TK for that. It is ridiculous.
  21. 3 min or 7 min or 15 min... if I'm getting spawn-killed or my team isn't even trying I will exit the battle. So 7 min battles won't really keep players in the battles. Why do you think when you get placed in the middle of an ongoing battle ity is almost always on the losing team.
  22. It's basically another layer for the P2W Onion.
  23. wolverine848

    Ideas for Game Modes!

    Depends on whether or not they make it a mosh pit. Too many tanks makes DM boring really, really quickly.
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