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Posts
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Everything posted by wolverine848
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I doubt you'd see even close to100 mines in place in a 15 min battle. Also keep in mind... mines only do 1500 damage now, 750 with DA, and half that again with a module. Sure a tank or 2 would have to sacrifice itself to clear some mines for the next one. But up to date Saboteur has been more of a problem mine-wise than miner. I have the drone, but no way I'm spending resources upgrading it fully when I have so many other things to spend crystals on.
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What Is Your Opinion About the Current State of Tanki Online?
wolverine848 replied to Maf in Game Discussion
Move aside Duplet. Since Hammer AP can control when exactly they dish out a "critical", they just need to hit DD before emptying the clip. 3 seconds later they have a full (+100%) double-damage hit on a "naked" target. And can take another if needed. These status effects augments are just ridiculous. -
What Is Your Opinion About the Current State of Tanki Online?
wolverine848 replied to Maf in Game Discussion
Yeah, depending on the turret, they will get 1 or more extra "boosted" shots at unprotected targets if they applied AP or EMP with the first shot. -
What Is Your Opinion About the Current State of Tanki Online?
wolverine848 replied to Maf in Game Discussion
Can't believe it lasts 30 seconds. Vulcan and Twins will love it. Imagine those with with Booster and Adrenaline? -
And I had only skimmed over the Booster update. Sure it's "only" +50% - but - for 30 seconds? They get a LOT more shots than vs the 3 seconds. Better chance of killing multiple targets for each activation. Fewer "one-shot" assassinations by Duplets, but overall it seems like a buff.
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For most of these, the no-lifers tend to benefit more. Sometimes the conditions require you to play a LOT more than "normally". Especially with conditions like... needing a hovering hull. No hovering hull and you fall behind vs anyone that has the option to complete it. When you get 7 Ultra containers and many others get 14, you are regressing when compared to anyone who maxed out.
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Seems contrary to the description... "Works well when your team is struggling - even if you are destroyed frequently, your defenses will get stronger as you plant more mines."
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So let me get this straight... Crisis drone has almost 2x the armor bonus Defender gets, and it still retains the ridiculous +70% SB (for a net of 110%)? ?
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Siege on Sandbox and I'm playing Isida Hunter. Not one player on my team in the first 2 minutes tried to cap. I died 2x at the cap-point and then exited. What a dumb team.
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It's a shame most of the maps don't have much of either. Esplanade was an awesome map for Ricco.
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What Is Your Opinion About the Current State of Tanki Online?
wolverine848 replied to Maf in Game Discussion
Oh it's bad. They use it close range for direct hits. Lasts 7 seconds. Plenty of time for them to hit you again while defenseless. Even if the 2nd shot is not another direct hit the Splash usually finishes you. -
?
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What Is Your Opinion About the Current State of Tanki Online?
wolverine848 replied to Maf in Game Discussion
Some of them do it every shot - like Striker stun or AP Magnum. And Hammer AP - last shot of a 3-shot clip means it's easy for them to time it so most shots are AP. It lasts 7 seconds and only takes 3 seconds for clip reload. 2 more regular shots to kill the defenseless target. It's ridiculous. -
15 min is ok on the super-large maps. 12 min on most others. 10 min on the few very small maps
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category Ideas for Hulls and Overdrives!
wolverine848 replied to Ilia.ArchangeI in Ideas and Suggestions
Still false. An OD that can destroy multiple enemies and curse with status effects those that survive DOES actually have an effect on the battle. Any OD can seem useless if not used properly. Turning on viking oD when you are in a poor aiming position or dont have DA handy can be "pretty useless". As is the Hunter OD that fails when the Hunter is killed. Etc, etc... -
category Ideas for Hulls and Overdrives!
wolverine848 replied to Ilia.ArchangeI in Ideas and Suggestions
This is false. -
Troll enemies with the stun rockets. By the time they can move you are shooting another rocket. Repeat until they blow up. It's so dumb it's funny.
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The team can always neglect to protect the JUG - just let enemies waltz in and kill him. Voila. New JUG.
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I got the Striker stun augment in the 15 Ultracontainers a few weeks ago. I use it to troll players. it is just silly. I can stun lock an enemy 1 vs 1 until they die. Kinda dumb.
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I was re-iterating there's lots of items that a lot of players are "not a fan of" because they lower the bar of the game. Never mind.
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My point is ... there's lots of items that don't require any skill. Unfortunately, that's the way the game is going. More explosions and less skill.
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It's like a WWII tank without gyroscope that needs to come to a stop before firing to ensure decent accuracy.
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It's the aiming that causes me to rate it as terrible. Moving-and-shooting throws the aim off by a ridiculous amount. The misses more than offset the damage duff. I don't have this issue with other turrets. Heck - I think I hit at higher % with Striker than I do smoky. That's just wrong.
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So... like twins or viking OD? Or magnum AP... that's not annoying... at all ... amirite?
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I can't believe they charge new players 500 TK for that. It is ridiculous.
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