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wolverine848

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Everything posted by wolverine848

  1. wolverine848

    Complaint Book

    This is a forum for an online game. "professionally" has no bearing here. Or maybe you meant "civility". But online - "ignoring" is considered "civil". It's a lot better than some pf the alternatives.
  2. It's unbalanced when you take into account status effects.
  3. All depends on the shaft player. Some are quite helpful to the team. Then there's the Titan-Shafts that camp in a corner and only worry about their KD. They don't care how many flags are stolen, so long as they can end the battle with 4 kills and 1 death for a 4:1 ratio. And when they get a paper cut they throw up the dome - in the corner - where no one else on the team benefits.
  4. wolverine848

    Complaint Book

    Being terrible doesn't mean they are breaking any rules. But at the same time, I should be free to put anyone I want on the ignore list if I'm tired of "listening" to them spout the same crap over and over and over. Just like others are free to ignore me if they don't like what I have to "say". Heck I welcome that.
  5. wolverine848

    Complaint Book

    Yeah - some of them are just terrible and deserve to be on the ignore list. Kinda silly we don't have that option.
  6. wolverine848

    Let's Discuss Augments

    don't need more heat resistance. That isn't the point of my post at all. Doesn't matter if I use Ares or Titan with IB, still have to wait 12 seconds for it to kick in. 12 seconds to wait (because of overheat resistance) to use the augments abilities is just silly. The augment itself should lower that to 6 seconds to make it more practical.
  7. wolverine848

    Let's Discuss Augments

    The Incendiary-Band nerf (not compatible with HI) was needed but at the same time, the augment is now rather useless. 12 seconds to get to burning targets is just way too long. Most are hidden by then or user is destroyed. And you can't keep the barrels going looking for a target as you will do more damage to yourself than enemies. What needs to happen is ... equipping Incendiary Band should reduce the Overheat Resistance by half. So it should only take 6 seconds for user to start overheating and thus burn targets.
  8. Try not camping with a "long range" turret, but instead use short-med range arcade? ?
  9. Every second shot ? Mods please stop with the micro-editing. Caps gets my point across better. It's not like I typed a whole paragraph that way. YIKES!
  10. Because it sucked. Every single time I was placed there by MM I exited immediately. Didnt matter the teams or he score. E-X-I-T
  11. Did you miss this part? Critical hit chance after dealing crit damage has been increased from 10% to 50%. So every 2nd shot will be critical... and you want more damage? And it will be laying on status effects a lot more often too.
  12. They need something - a Hammer being able to determine exactly when it can apply the AP shot is just wrong. Same with Magnum AP and striker stun - can do so with every hit. The game has been dumbed-down. You don't really need to know how to play with things like OD and augments in the game.
  13. It's as dumb as Striker Stun - which I have. Only use it when I feel like trolling enemies. These status effects really are ruining the game.
  14. STATUS effects So Shaft AP has no downside? At all?? ANY sniper shot will apply it - even a half-charge shot? Then it can follow-up on a "naked" target over next 5 seconds? That's just ridiculous.
  15. wolverine848

    Drones & Supplies update

    For certain players Crisis can be OP in modes other than capture - depending on what the player tries to do. Campers can take big advantage of the damage boost then switch to best armor in the game when confronted. But for many others that are exposed for longer duration or need to get close, I really don't think Crisis is the best option.
  16. All but the first module slots cost TKs, not crystals. And some of the most potent augments are only available through bundles or Ultracontainers (which can be bought with $) F2P tankers won't get drones as soon as P2W, and won't be able to upgrade them as fast as P2W tankers either. So they are at a double disadvantage right off the bat because their supplies will be weaker and whatever their drone is supposed to do (if not Brutus) will also be weaker at whatever it does. Also, buying and upgrading Brutus might help with their supply problem - but that is all it will do. Tying Drones to supplies was a HUGE nerf new F2P takers. The accelerated experience offsets a lot of the freebies F2P tankers get. They progress too quickly in two ways... 1) they can't save as much between ranks because they reach the next rank much sooner and 2) they end up playing higher-ranked experienced players much sooner than they should. I'm talking in-game experience, not experience points. These players are outmatched by the higher-ranked players by a LOT. And then there's the ridiculous decision to charge TKs for module slots. The "reasoning" was that they should be concentrating on hull and turret while in the lower ranks. But guess what - that does not apply to P2W tankers who will buy a module slot at the first opportunity. The game has added a lot of layers to the "tank". Each layer costs (something), and only buyers don't have to choose between which "layer" to acquire. The more layers added, the greater the power-gap between F2P tankers and P2W tankers. There are more "layers" now in the game than there ever have been. Thus the power gap is greater than it has ever been. I feel sorry for the new F2P tanker in this game. Many will struggle mightily and quit in frustration. Not a chance I'd start a new account today, even with the many advantages I have from playing the game for 6 years.
  17. wolverine848

    Drones & Supplies update

    Hopper is still far more effective in capture modes than any other mode because... 1) Speed is more important in capture modes than it is in most other modes - and Crisis provides the most speed. 2) In the non-capture modes players benefit more from combined DA & DD - especially Death modes like TDM and TJUG. Hopper might do OK in other modes, but it is at the top of the scoreboard far less often than it is in capture modes. Even without Crisis Hopper is still OP when combined with Drones like Trickster. The ability to move extra fast and strafe to avoid projectile shots gives it too much of an advantage. And can hovering hulls actually flip while doing non-trick maneuvers? Another advantage. Never liked the introduction of hovering hulls and still don't.
  18. wolverine848

    Drones & Supplies update

    You don't need to capture with Crisis. But it makes it a LOT easier. They move so fast it's impossible to target them with turrets like smoky, thunder, Gauss, Vulcan - all the "projectile" turrets.
  19. wolverine848

    Drones & Supplies update

    Unless the crisis user is flying straight toward or away from you, good luck actually hitting it with something like smoky. Is a premium item supposed to do that? CTF used to be my fav battle-mode. Now I only ever play it if I have specific mission for that mode. Why is that? Because the Hopper-Crisis combo has ruined the battle mode. Players not using that combo are basically spectators as they watch other players generate the lions share of the score.
  20. The "nerf" as you call it is a huge benefit to all turrets that don't one-shot an enemy. All the DPS turrets + ricco + twins + vulcan and even smoky all benefit from the new version of booster a lot more than they did before. For those turrets 30 seconds of +50% is a lot more beneficial than 3 seconds they had before. They can get mutiple kills with one usage whereas before they would get 1 kill 95% of the time. Especially if they have a turret augment like EMp or AP that strips protections. This part is really, really dumb.
  21. wolverine848

    Drones & Supplies update

    It's official. Those who are not using Crisis are using Booster (if they have it). Tons of them in every battle. And you stand no chance against them even if you are using Defender.
  22. wolverine848

    Drones & Supplies update

    Upgrading Booster - all other priorities are rescinded
  23. wolverine848

    Drones & Supplies update

    I think that's just dumb. The "counters" to Miner are protections. Losing an entire mine-field because a team is able to spawn-kill your team completely ruins the drone. They need to remove this from the "Pros" section of description because it will no longer be true ... "Works well when your team is struggling - even if you are destroyed frequently, your defenses will get stronger as you plant more mines." I'm sure there will be a few players who use pause to avoid it's loss. But boy am I glad I didn't upgrade beyond a few steps because that would have been a huge waste of resources. Better off with Saboteur. Looks like I'll be spending crystals upgrading Booster.
  24. wolverine848

    What to buy? Which is better?

    Do you realize none of your supplies will be at full effectiveness until you max out a drone? You're better off fully upgrading one drone to gain full effects from supplies, and slowly upgrade a second drone.
  25. wolverine848

    Drones & Supplies update

    Are you saying the mines from the new Miner will disappear if the player dies? ALL of them? That mechanism seems really goofy. And totally at odds with the purpose of the drone. If so, then what's the point of the drone? Might as well have Saboteur which places up to 7 at a time.
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