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TheCongoSpider

Tanker
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Everything posted by TheCongoSpider

  1. TheCongoSpider

    Let's Discuss Augments

    Well you can't just go off on what's on paper. You have to actually use it and see which is more practical. Just look at Incendiary Mix. on paper, it says 10% damage increase. But is it really that? No, it is a 50% damage increase. What it is on paper isn't what it is in practical use. That is a somewhat different situation to this but let's look at what we're talking about. MM battles are fast-paced. You'd see a lot more medium and light hulls than you would see heavy hulls. When you point a laser at someone, they're not gonna just stand there and let you lock on you know? They'll try to get away. If they're driving perpendicular to your tank, you'd have to move your turret and/or hull to keep the laser locked on. You would notice that your laser comes off of them and then goes back on very fast but all those centiseconds add up to if you're going to kill the person or not. Then there is the issue of terrain. Terrain is another factor here. Different terrains and elevation levels can cause your laser to not be able to lock onto the target. Too many times I've had the enemy get out of sight right after I finish locking onto them or they just die by a random Railgun or Thunder shot when I'm milliseconds away from the salvo release. YES, Cyclone is better in some situations. That's the point of alterations - to change your playstyle meaning it would change the way you behave in battles. Cyclone is really only viable in Juggernaut battles or Assault battles when you're on the Blue team. Another reason why I use Stock Striker or Uranium Striker over Cyclone is that it only takes 4 missiles to kill a medium hull of its respective tier. Why take longer to lock on and have a higher chance of them getting to cover before you lock on when you can do it faster and still have enough damage to take them down? It does say "Modification for those who love to hunt heavy tanks". It didn't say medium tanks. You also have to look at what other players use. If Cyclone was better than Uranium, why are people using Uranium in almost all game modes except Juggernaut (Cyclone is more common than Uranium there)?
  2. TheCongoSpider

    Let's Discuss Missions!

    This is the kind of stuff that makes me wanna salt.
  3. TheCongoSpider

    Let's Discuss Augments

    In the example I used, the enemies aren't using double armour. They are just there while I shoot my Autocannon Smoky equipped with double damage. The 800 was just to show that it was a critical using similar 3 digit numbers and not the odd 4 digit number that would be 1,600.
  4. TheCongoSpider

    Container Project to Learn Reward Probabilities

    Seems more like 80% to me.
  5. TheCongoSpider

    Let's Discuss Railgun!

    The thing is, It used to RELOAD in 4 seconds. I count it every time I'm reloading in the heat of a duel. It reloads in 4 seconds and for M4 Electromagnetic Accelerator "Scout", the Reload time is 2 seconds. with a 0.88 shot delay. I had said twice that the information for EA"S" on the alterations Wiki was wrong. Let us see in the next balance change if this was a change because I also saw my M4 Shaft dealing a little more than 3,000 damage and I saw that weird incident with Incendiary Band Vulcan weeks prior. All of them seem like balance changes they may make.
  6. TheCongoSpider

    Let's Discuss Augments

    That was how it was for me. I remember hitting those numbers vividly in an Arena PRO battle. That was just to show that it was a critical.
  7. TheCongoSpider

    Tanki World Records

    Darn, alright.
  8. TheCongoSpider

    What am I doing wrong?

    And the many many protection modules against it.
  9. TheCongoSpider

    Tanki World Records

    Is there a record for the longest time queuing for a Quick Battle?
  10. TheCongoSpider

    Episode 208 of the V-LOG is live!

    Yeah, I spent two whole minutes waiting for an opportunity to mess with someone using their Overdrive. In the last 20 seconds, I saw a Mammoth who just activated its Overdrive. I used my Overdrive and it didn't work on him and he ended up killing me. I even saw the electricity bolt jump to him because my Freeze was looking at a player on the right of me while the Mammoth was more on the left of me, it was in clear vision.
  11. TheCongoSpider

    April Fool's Celebrations 2019

    I'm not sure if it was you I was talking with but do you remember player v7.7? He hasn't touched his account since. 825 golds caught. ALL of them either being 1k or container golds and they just abandon the account. Very shameful. I saw a hacker in the low ranks today where the guy, from just standing on the drop zone, made his Dictator do 2 front flips a good bit off of the ground, took the immortality gold and landed back on his tracks. He stayed there for about 4 seconds then started to drive again.
  12. TheCongoSpider

    April Challenge — Thunder Prime Skin

    I asked them and they said they would have it up by yesterday night. It still isn't here. Maybe they had a setback or something.
  13. TheCongoSpider

    Let's Discuss Containers!

    I remember buying the Krakatoa Kit on this account and it cost I think 3k or 3.4k. It's almost thrice that now. I remember the Buffalo Kit being cheap as well and it's almost 17k. The combo itself isn't going to be useful.
  14. TheCongoSpider

    Let's Discuss Augments

    Autocannon Smoky with double damage and the enemy being unprotected. It would go like 202-201-200-198-202-800-201-203-201-201-198-800 etc. This was maybe a month ago or two ago but no changes to Autocannon were made so that shouldn't matter.
  15. TheCongoSpider

    Let's Discuss Equipment Combos!

    I disagree. Cyclone takes too long to lock on and enemies and because of the maps that we have in the pool, most times, enemies have ample time to move to cover or weird angles that your laser can't reach. This would be able to one-shot a medium hull that has double damage enabled; so can Uranium. The pro of this is that with Cyclone, your projectile speed is fast and your less than Uranium's. The only con I see of this is the projectile speed. With Uranium, since it travels slower, it'll take longer to get to the target. This would be good for timing when an enemy will drive by a certain point and shoot your missile. Because the speed is slower, it may or may not be easier to time it. I've grown accustomed to using Uranium so I know how to time it. Uranium has 50% more damage than that. That means you can also one-shot heavy hulls which Stock Striker with it can't. BEcause the projectile speed is slower, there is usually a lower chance of missing the target completely and not doing any damage at close range. If you try to apply that to Stock Striker, it may fall just short of the target. I like to use Salvos as well. I wouldn't be using 1 by 1 missiles all of the time since the Booster Drone isn't always active. It's good to lock on as fast as possible and let all of the missiles go. If they go behind a building, maybe the missiles would swerve there and his someone else.
  16. TheCongoSpider

    Let's Discuss Augments

    Sledgehammer has been OP since its first change when it came out. It only took long for players to catch onto its strength because Duplet was pooping on everyone for months. I like Autocannon for 1 v 1 encounters. I'd pick Cryo Rounds over it though. I'll just be here using Assault Emitters and focusing on sniping. When I use it in the test Server, I would consistently 195-203 damage with the modal numbers being 200 on the dot or 201. This was probably in the maximum damage range you usually get hit by them within the minimum damage range.
  17. TheCongoSpider

    Tanki Picture of the Day - Have any?

    I decided to name the battle "Prop's Rank Up" instead of "Prop's Rank Up + Golds". The end result was everything I expected. Almost perfectly in line with the ascending rank. I waited 4 whole ranks just to buy these for 0 crystals.
  18. TheCongoSpider

    Ideas for Augments!

    Unless it's for Magnum...
  19. TheCongoSpider

    Let's Discuss Drones!

    For the Engineer Drone, I'm pretty sure the RK means Repair Kit. From my experience of being on the receiving end of the drone, I would notice that when the player with the drone picks up a Repair Kit, the effect lasts for about 2.5 seconds, even when I'm not being damaged by any enemies. I can test this out in the test Server if you'd like. Bonus Time "Other" refers to how many more seconds of the supply YOU are getting from collecting the supply. When you collect the supply, at 0/20 upgrade, the effect of the supply will last for 50 seconds and not 30 seconds. At 20/20 upgrades, it will last for 70 seconds or 1 min 10 seconds. Note that the bonus time DOES NOT go to your teammates, only you. Drones consume one battery every minute. It doesn't matter if you've been activating its effects or not, it will consume them.
  20. TheCongoSpider

    Bugs and Glitches Reports [Closed]

    Well I don't know what else it could be. I also get random drops in the frame rate and sometimes, they result in the client crashing and not responding.
  21. TheCongoSpider

    What am I doing wrong?

    Maybe he should wait until the next balance change comes out. They seem to be testing it on the Test Server right now.
  22. TheCongoSpider

    Let's Discuss Railgun!

    I knew it!! I knew something was up!! This morning and even on the Test Server!! I saw M4 Railguns reloading in 3 seconds when I know it is supposed to reload in 4 seconds. I used it in the Test Server and I was wondering why it was reloading in 3 seconds. Went to the Wiki and it said it reloads in 2.9 seconds. That seems so powerful. I don't think they should make this change. Round Destabilisation Railguns will be hitting you guys a whole second faster. Shaft may be getting a sniping damage buff. I haven't noticed any other changes.
  23. TheCongoSpider

    Let's Discuss Shaft!

    3,000 is the maximum sniping damage. Minimum sniping damage for M4 Shaft is 750 damage. My damage in sniping mode was only slightly increased. It wasn't accurate however since 3,164 is not half of 6,077.
  24. TheCongoSpider

    Let's Discuss Shaft!

    The main reason I like Stock M4 Shaft over M4 Rapid-Fire Mode Shaft is that I just prefer a relatively fast consistent reload. The secondary reason ties into this. If I'm almost at full energy, with Stock M4 Shaft, I'm able to keep firing arcade shots and it would not reduce the amount of energy I had. If I was 1 second away from a full bar and I kept shooting, I would end up being 1 second from a full bar every time. I like to have sniping mode on hand for any impromptu situations it calls for. On the damage scale, it balances out after a while. Just like Stock Freeze and Shock Freeze's damage balances out after they've both expelled their energy tanks.
  25. TheCongoSpider

    Let's Discuss Shaft!

    In the Test Server for Overdrives, it states that Shaft does 3,000 damage at M4 but I was hitting tanks for 3,164 damage and 6,077 when I had double damage and they didn't have double armour activated. Kinda weird numbers but whatever. I have a feeling they're testing some things to put for the next balance changes. From what I can speculate on, I think the damage increases the longer you stay in sniping mode? I'll do some more looking before I come off.
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