Jump to content
EN
Play

Forum

TheCongoSpider

Tanker
  • Posts

    8 124
  • Joined

  • Last visited

  • Days Won

    95

Everything posted by TheCongoSpider

  1. TheCongoSpider

    The Optimal Team Size

    Stadium looks like it should be 10 v 10 and not 8 v 8.
  2. TheCongoSpider

    Ideas for Augments!

    If he did do that, then he probably thought the sale already happened. But I think the likelier scenario here is that he was just saying that the alteration being 200k (when there are no discounts) is too high for the under-efficiency he is achieving.
  3. TheCongoSpider

    A Decade of Tanki Online!

    Wasn't it always like that? I don't remember ever seeing a % sign on the turrets section whenever an alteration sale came. I knew to check the alterations box and I saw the discounts there. Maybe it's because we had all of the garage sales (except micro-upgrades) on one day so since we saw the % sign on turrets, we saw it as a sale on alterations as well and that may have caused confusion today.
  4. TheCongoSpider

    A Decade of Tanki Online!

    There are some really observant players around and whenever they seem me coming, then run away. Whenever I see a Mammoth after two minutes since the battle started, I already know that they have their Overdrive so I should proceed with caution. Sure, they won't see you around the wall to know that you seem like your Overdrive is ready but they can also use those walls to get away from you. With a high top speed and better maneuverability around corners, they'd slip around them while you have a harder time getting around them yourself. I like Sandal for its small size but all of those obstacles prove to be a hindrance from time to time. It could be that I'm facing too many observant players. It's great to see them observant but the side effect of that is that I often can't catch them off-guard. It rocks in RGB mode though, especially in Sandal RGB. Unless you have Wasps, you can't stop that. Hunter can stop it but would you really want to try to get the ball when it's right under the Mammoth?
  5. TheCongoSpider

    Ideas for Augments!

    No, but the stock price is 200k and even at 100k (which is how much it costs today), I don't think it's worth it. Ricochet portection is to common to even consider using that alteration. Remember when the amount of energy restored after a kill was 25%? Imagine if they had kept it like that. No one would actively use that. If the enemies don't have protection against Ricochet, then it is good to use it, although watch out for the turrets that one-shot since using this alteration penalises you when your kill gets stolen. A range increase or some other buff in another parameter would be nice to reflect its high price. For being one of the most expensive alterations, it really isn't useful in many high-rank situations. 1) A renaming of the alteration is not impossible since they renamed a set of alterations when the latest batch of alterations came out in October. 2) Another pro for the alterations is a wise decision that should be made to increase its current effectiveness. I was thinking maybe increase the Ricochet's radius from 1 metre to 3 metres which should make it less likely to nearly miss a target. 3) I don't exactly see how combining those two alterations would make sense. One increases projectile speed while the other decreases it. For M4, Plasma Torch decreases the projectile speed to 33 metres per second. For Minus-Field Stabilisation, it increases it to 200 metres per second. Combining them would result in the projectile speed being faster than Stock Ricochet's projectile speed but then you went on to say that it should be weaker than that. So you're basically back to Stock Ricochet's projectile speed. For the reloading time, it would work out to have a faster shot reload but that would result in your energy being depleted faster. That can be a good thing for surprise ambushes.
  6. TheCongoSpider

    June Challenge — Hornet Prime Skin

    Most?
  7. TheCongoSpider

    A Decade of Tanki Online!

    Yes, I've been using speed boost with it. Whenever I;m close to getting my Overdrive, I look to see if my speed boost supply is about to run out or not because I know they stack. If my speed boost (manually activated) is almost done, then I wouldn't use it unless it is necessary. I would respawn and then use my Speed boost with it. But when players see me and drive backwards I'm only slightly faster than them. For reference, if they're 20 metres away from me and I chase them with my Overdrive + speed boost supply, I would only end up around 10 - 15 metres away (depending on the hull). And then they have the ability to drive off edges and land with ease while with my slow speed, it'll take a bit for me to recovers and accelerate to full speed again. I feel like I waste my Overdrive when that happens.
  8. TheCongoSpider

    Let's Discuss Augments

    Remote Rocket Explosives is really testing my patience. For one, it's forcefully taming my trigger finger for the spacebar. When I'm in a tough situation and I need that missile as soon as possible and as fast as possible, I keep pressing spacebar so there is no large gap for the guy to kill me before I release the missile. But doing so with this alteration is a death sentence if you don't have Striker protection. I died because of that a total of 8 times in these battles. And it was equally annoying each time. So with that, I have to risk fractions of a second before pressing spacebar which would decide if I live or not. Next, it's really hard to time when to detonate the missiles if you have limited depth perception with the camera angle. And usually, the missiles are too high above them to achieve average splash damage so it mainly achieves weak splash damage (25% of the missile's damage). I'm really hoping with time, I'd get used to it but it seems so hard to control right now.
  9. TheCongoSpider

    Let's Discuss Striker!

    Three battles of 100% frustration with Remote Rocket Explosives. I was last place with less than 60 points for 6 minutes in that battle but I had a turnaround. I had a great start where I got 60 score and my teammate in 2nd got 15 but it all went downhill from there. And then we have the third one. I spawned and this Mortar Magnum + Viking starts driving up to me and shooting me for no apparent reason. He then chases me into this corner, traps me and then we both die to the Uranium Striker that dominated in that battle. Thoughts, from first experience on the real servers, I hate it (for now). Timing the missiles were hard but manageable but most of the time when I utilise the alterations pro, I get the weak splash damage from the missile which is 25% of total damage. After those experiences, I want to put it down. I had buyers remorse for every purchase I made during the celebrations (except a few protection modules) and this one seems to be the worst of them. I'll try it with Hunter and see if I fare any better with it. I can see why players would stay as Uranium and not venture on to RRE.
  10. TheCongoSpider

    A Decade of Tanki Online!

    Yeah, I mean the Russian Forum already did that. I don't see why he has to do it with the current format unless he's strapped for time.
  11. TheCongoSpider

    A Decade of Tanki Online!

    I think I need to clarify. You said that it gives 15 seconds of the speed boost supply. With this change that you're suggesting, will it disable the 25% speed increase the Mammoth gets when it activates its Overdrive or will it stay.
  12. TheCongoSpider

    Let's Discuss Augments

    As with the alterations sale in a few hours, I expect to see 90% altered turrets. We'll have a new influx of alterations being bought. Prepare for insufferable battles today. I shall buy Remote Rockets Explosives and see how well I do with it. Perhaps a select few tankers will purchase the alterations never before seen in Matchmaking.
  13. TheCongoSpider

    Let's Discuss Overdrives

    Yes, that happens and it happens to other turrets as well. One thing I like about Magnum (the turrets in general but I mainly use Magnum now) is that the impact force of the shell is still there but you wouldn't do damage. For some reason, it registers the hit with impact force but now with damage. Which is why I chuckle every time I fire a 100% velocity shot at the turret of a Wasp user and they flip when I didn't even do damage to them. It can also work the opposite way. I can do damage to them and they would receive no impact force. This happens because, to you, the shot hit them directly but to the target, the shot actually went over their head or right behind them. It's basically like that Rico who is perpendicular to you shooting you while you're driving forward. The projectiles would miss you but you would still see your health going down as if it were really touching you. I see this happen with Twins more often than Ricochet though since Twins has many more projectiles per second than Ricochet. Most likely with your scenario, the player lagged on top of you and while you saw it as you shooting them (even with the visible explosion), it would look to them as if you shot behind them. I never expect it to happen with Uranium Striker head-on but it sometimes surprises me when the missile impacts me but I don't die. It looks like that to me but on the Striker's screen, it didn't hit at all. The same thing for the opposite, the Striker would shoot at you and it would hit you on their screen but on your screen, it would look like it flew behind you yet you still received damage (or get one-shotted because Uranium is everywhere and light hulls aren't safe).
  14. TheCongoSpider

    A Decade of Tanki Online!

    Any tank is capable of taking it. It's just that it's safer using a particular tank. :P
  15. TheCongoSpider

    Let's Discuss Magnum!

    A Quadruple kill to seal the deal. It's too bad that I can't catch any golds on this account. At least I can kill them when they use speed boost instead of double armour when they spawn and kill them when they're piled up.
  16. TheCongoSpider

    Let's Discuss Overdrives

    I'm just going to put this out there. Hunter's Overdrive has the ability to make my Magnum's shot deal no damage (or probably not register on the servers). Many times, I've launched a shot (with enough time for it to be rendered) and a Hunter zaps me and my shot deals no damage. Does this happen to anyone with Striker as well?
  17. TheCongoSpider

    A Decade of Tanki Online!

    That sounds reasonable. And you said 15 seconds of speed boost. Does that imply that the speed boost given by the Overdrive itself is removed or is it still there along with the 15 seconds of the speed boost supply?
  18. TheCongoSpider

    A Decade of Tanki Online!

    I've been frustrated at using all of my Mammoth's Overdrive just to chase down an enemy (on flat land) and not touch them with my Overdrive. My Mammoth is M2 (on WO4 account) and M1 Titans (possibly M2) still outrun me very slightly. My 1/10 upgraded M1 Titan has 0.01 more speed than my M2 0/10 Mammoth. The speed boost doesn't seem to help all that much. And this is against a heavy hull. It's worse with light hulls because an M2 Hornet yesterday (without speed boost) had the same speed as my M2 Mammoth + speed boost + Overdrive. I only have experience with it in the low ranks and I'm gaining a bit of experience with it in the upper-mid ranks. Perhaps it's better the higher you go.
  19. TheCongoSpider

    A Decade of Tanki Online!

    This was the funniest thing I've seen all day. 5 Mammoths, sitting in a pile, 0.01432 metres apart because they have AT-Fields.
  20. TheCongoSpider

    Let's Discuss Striker!

    From mid range, not from far. It would be nice to show them that they aren't immortal when cooped up in their corners. I'll have to get used to timing it. And I'm curious as to how many players would call me a hacker almost 8 months after the last batch of alterations were implemented.
  21. TheCongoSpider

    Let's Discuss Magnum!

    I decided on 3 separate occasions recently to use Mortar. Man, I almost forgot how to aim properly with that thing. I was missing most of my shots (dealt no splash damage) from far and I only have 2 Mine kills to date since the buff. I think I'll stay as a Reinforced Gun Carriage Magnum. I seem to have lost my touch with aiming from afar with Vertical Magnums and others seemed to have mastered it. The Mortar magnums are straight. I'm seeing them get kills from one vantage point all game and their splash damage is still high. Good for them for memorising the different angles and velocities for different vantage points in different maps. I'll stick to my Horizontal Magnum. I found Mortar to not be as great as Stock Magnum in MM. But that's in terms of attacking, if you're defending, you can be like this guy Boogwee. He stayed in his base and mine the place a well as lob a few shots here and there into our base. I tried a few times to get in there and retrieve my team's flag be there were so many mines planted around that I kept dying every time I got close. And as you can see, he came almost last. He may have came last but he was a significant help for his team because no one of us could have gotten in. This is just like Shock Freeze. You're sacrificing score for the safety of your team's victory but no one wants low score when high score is what matters the most in battles. Y'gotta get those stars after all. I silently commended his effort until I saw this in a battle right after that:
  22. TheCongoSpider

    A Decade of Tanki Online!

    Went in the low ranks (Warrant Officers) and Wasps are prevalent there, along with Mammoths and Hunters. In the Legend battles I've been in, all I saw were Mammoths and Hunters with a few Dictators. Nothing else. It made it somewhat unenjoyable since there were so many heavy hulls that I couldn't one-shot them to kill them fast enough. Everywhere if filled with Mammoths and I'm seeing them with Freezes. That's low. ___________________________________________________________________________________________________________________ Happy 10th Birthday Tanki! :D
  23. TheCongoSpider

    Let's Discuss Overdrives

    4%? That seems pretty low. I consider the 2% increase for Dictator vital. I remember Dictator's Overdrive being one of the slowest to charge so I was a bit taken back at how fast my Overdrive recharged when I played it.I stopped to really notice it in a Highways TDM battle where I stayed iin my base to rank up assists (and/or kills) so I can heal the Shaft and Railgun that was near me. I looked down and I saw that my meter charged from 45% to 56% so I decided to test it out with the other hulls. If M4 LCR Railguns have enough damage to one-shot an unprotected M4 light hull, then with double damage, it is possible for them to one-shot an M4 light hull with 50% protection. I'm considering buying Railgun protection today but I haven't made a decision yet. If not Railgun, then I'd buy Firebird protection.
  24. TheCongoSpider

    Tanki Picture of the Day - Have any?

    Feels good :) Feels bad :(
  25. TheCongoSpider

    A Decade of Tanki Online!

    I have yet to see one Wasp in Legend battles. They're filled with Mammoths on various turrets. And once again, I'm seeing high-rank players using M1 mammoths. Rather sad but you gotta do what ya gotta do to profit from the event.
×
×
  • Create New...