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Everything posted by TheCongoSpider
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3,500 crystals 125 Speed Boosts
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I got a load of crystals from doing DM battles for hours trying to get 1028 stars for the LEDs paint while I had premium. I have enough to buy any alteration I want and I was considering buying Adaptive Reload for the Hammer. Obviously, right now, Duplet would be the better pick but I'm not following that trend. I will continue to partially enjoy it in the test server ("partially", because it feels wrong to use, like it's an ability that shouldn't be in the game) although I would rather use Shaft or Isida. I was thinking that the next discounts might be on Valentine's Day and I should wait for that to see if they would be any sales on alterations. I'm still sceptical about buying High-Capacity Drum. You may not have to have used it before but do you think Adaptive Reload is worthy of being purchased for 200k crystals right now?
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Why is it written as an "upgrade" or a "pro" for the alteration then? Why not keep it in white text instead of red or green?
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Two days? Do you mean 24 hours?
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It'll increase the angular velocity then? The price suits it. For me, the angular velocity of Stock Striker is good enough. This would really only be helpful at close range since at far range, the angular velocity of the rockets would already steer the rockets into the tank without a problem.
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Back on one of my founding accounts, I was attracted to the turret for the reasons that it was a scoped-sniper and the fact that the price was over 1,000 crystals. It wasn't as expensive as Ricochet at 1,900 or Isida at 1,800 but it was still something. I had actually planned on buying Hammer but I ended up with a bit more crystals than I thought I would have had (about 1,400) so I bought Shaft thinking that the more expensive the turret, the better it is. I encountered many Shafts on that account and I saw that a lot of them had a laser. I always shot Arcade shots because I didn't know how to get the laser. I wanted to get the laser really bad. I didn't know the Forum or the Wiki existed back then so I just kept doing something until I got the laser. About 2 weeks later, I had accidentally held down the spacebar and I got this new looking thing that looked awesome. I took my hand off of it and did it immediately as I came out but I realised a little after that my energy needed to be full. I started experimenting with it and I was finally able to one-shot some hulls. I kept using it because I felt like I had a silent role in the team - a support sniper. I would make sure the attackers escaped from the enemy base with their flag unharmed as much as possible. It was really satisfying to help out my team like that. I also talked to fellow Shafts in the battle back then (Ah the good old days when no one was toxic). I had an account that I used Shaft on. I don't use it anymore though. I regularly use Shaft on the Test Server because I miss being a sniper. As an added note, Shaft's sniper mode with mouse controls is honestly fun. I love that you could hold the laser still while moving the camera around a bit; that really helps in many situations.
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Nah, I see plethorae of Vikings, Hunters and Hornets on the battlefield. I occasionally see a heavy hull but they aren't abundant, at least when I'm there. I love the speed decrease. It makes the rockets feel more smooth. Lets me time my shots better and they won't zip past the enemy right before they come out. It's easy to dodge the homing missiles with a light hull or Viking (Hunter to an extent). Get close to them then drive horizontally and the missiles won't have enough angular velocity to curve into the tank in time. Smart players do me that every time.
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To be honest, the projectile speed decrease is a harsh one.
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Ouch. You are right; I don't know what a Thunder user, like yourself, goes through. However, I somewhat have a say in this as I am on the receiving end of the spectrum. Thunders regularly deal with protection modules but that is what keeps them in check. The same for Firebird, you need protection against it so it won't slaughter you. Thunder is easy to use and yields great results on average. I see so many Thunders in the low ranks (WO1-4) and they do very good compared to my Striker that more than usually gets 2nd place to them. I wonder why they choose a Thunder Kit and not a Striker Kit. I wonder why they choose a Thunder Kit and not a Hammer Kit. I wonder why they choose a Thunder Kit and not a Ricochet Kit. It's just too good compared to the other turrets. Protection modules are a must to keep it balanced. It's already hard enough for s to stay alive as the firing rate and the weak damage is good, we would have to deal with even more damage from far away. Do you really want to be a Wasp and just get one-shotted without knowing where the shot came from? What I'm trying to get at is that Thunder shouldn't have an alteration that increases its damage. It would not be good for balance.
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It would have made more sense to just leave that out. Even if they didn't leave it out, it would have made more sense to say "Maximum Temperature Limit =100%" NOT +100%. Obviously, this is causing confusion. I'm tired of being touched by drugged-up Compact Tanks for 0.5 seconds and then dying a slow death in MM battles. I don't have much (by my standards) Repair Kits left. I don't like that a Compact Tanks Firebird can kill me with all of its ammo and then recharge quickly to kill another medium or light hull right after. In TDM, it's simply too much to handle.
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You want Thunders to have the ability to one-shot medium hulls? Why? With this alteration, you can one-shot a Light Hull with only the new Minimum Damage. A shot of that every 3.45 seconds would wreak havoc among the players who don't have or use protection against Thunder. Sledgehammer is already enough.
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Compact Tanks doesn't increase your direct damage so Firebird only has 2. I can only identify High-Capacity Drum and Dragon's Breath for Hammer as the ones increasing damage. Ricochet's Minus-Field Stabilisation would work with the same logic as High-Pressure Pump so Ricochet has one. Unstable plasma doesn't directly increase damage. Striker only has one which is Uranium. Cyclone doesn't count since each rocket does the same amount of damage. I don't like to count Vulcan's Incendiary Band because it directly decreases the damage but you're talking about the afterburn effect and the afterburn effect currently is better than a 10% damage nerf can take away. Thunder may not have one that increases its damage per shot but Sledgehammer does increase its DPM. Hyperspace rounds should've stayed an idea and not become an implementation. It just makes no logical sense to me. Railgun has 3. I would argue that Magnum has none. Automated Gunpowder Loading Mechanism doesn't increase the damage each shot does. Mortar's damage is directly decreased and the only way to deal "increased damage" is to miss the target (which would not do much damage to surrounding enemies thanks to the average splash damage added to Magnum last year) and hope one person touches the mine. The mine only affects one person and not the group so I'd say that Mortar doesn't increase the damage unless it's in a 1 v 1.
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Double Damage doubles the heating rate of the Firebird and probably the freezing rate of Freeze. For freeze, I've been trying to notice a difference but it's hard to tell. With or without double damage, it seems like I'm being frozen in the same amount of time. With Compact tanks, you just need to hit the enemy for 3 ticks of Direct Fire damage and they will reach the maximum temperature. With double damage, this is why a compact tanks Firebird can hit you for 1 or 2 ticks and you are already at maximum temperature. Also, why does it say that the "Maximum Temperature Limit +100%" doesn't increase the temperature limit to 2? What is the point of having that there then? Is it to persuade people into buying the alteration because they see 2 pros and 1 con instead of 1 pro and 1 con? The page doesn't give us that information.
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What Is Your Opinion About the Current State of Tanki Online?
TheCongoSpider replied to Maf in Game Discussion
I like the bright yellow colour of it. -
100 Of All Supplies 3,500 Crystals 125 Double Damages
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Ha. Got into a MM battle that my team immediately started dominating making half the enemy team leave. At 6 flags, A gold was gonna drop but then the Fire-Viking capped the flag before it could drop with the parachute. It happens so fast it was over as soon as it started. You certainly don't see that fast-paced turn of events often.
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I probably did about or more than 50 DM battles today trying to squeeze out the last day of my premium from the 3 days of it I got in a container at the wrong time. Went from Tier 27 all the way to half of Tier 34. I'm burned out. Been at it constantly for hours. LEDs would be the first animated paint I earned (entirely from playing and not containers) if I get it. I hope it's worth it.
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I've tried it with my M3 Hornet and I loved it. I would help the attackers by swooping in, and shooting them which would make them try to kill me while my teammates get the flag. I also use it for attacking and it's actually more efficient than I thought it would have been. You're probably talking about the multiple Magnum-Wasps that keep their angle at about 20 degrees and shoot low-velocity shots. I don't understand them either. And if you're camping, why use a light hull when you can use a medium hull?
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R.I.P to all the Colonels out there who get placed into battles with a Legend in them.
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Oh, my GOSH! The point of the Juggernaut is to get the most kills, not become the Juggernaut!!!! Why can't people see that? Being Juggernaut just gets you kills easier but you can get kills without being Juggernaut. There were battles where I got 30 kills, came first and I wasn't Juggernaut. The players who only go after Juggernaut and complain about people killing them are gullible to think everyone is going to spare you.
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And Cryo Smoky...and Dragon's Breath Hammer...
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High-rank DM battles in a nutshell.
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I had a feeling that is what you were going to say. It makes sense. I like how you referred Heavy Plasmagun to "giving Twins Splash damage" like if Stable Plasma is Standard Twins. Makes sense seeing as most of the Twins I encounter are Stable Plasma users. :lol: I guess people still haven't' accepted the Twins change.
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By doing what you're doing, you're taking the risk of the higher tier player killing the lower tier player because...they have lower HP. "Better safe than sorry".
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Ah, thank you!! :D So it really was the M0, 1 and 2 versions I saw the 30s in. I had just remembered that in one of the modifications, the number for something pertaining to the vampirism was "33". I realise now that I meant that M4 Isida had got back 33 health from 66 damage. Thank you again.
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