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Posts
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Everything posted by TheCongoSpider
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The thing is, it's already stronger than the modules. And since it's stronger than the modules, players without the modules will continue to suffer unnecessarily.
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I remember two occurrences where the first part happened while I was playing in an XP BP battle on the test server many years ago. We both laughed at it in the chat. As for the second part, there was a day where, a good bit before the recent daily missions update, I needed a Repair Kit to complete the mission so I wouldn't go back to the 3rd week (I had missed a mission on the 6th day of the 4th week so I wouldn't have been happy if I missed it.). All I needed was just one Repair Kit, just one. The repair kit was falling,...falling...falling...falling. As soon as it touched my turret, server update. Man, I flipped out after that happened. If it was a container gold then It'd be worse.
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The firing speed is still fast enough and most of the Ricochets I encounter have this alteration. The range is double AND the projectile speed is doubled. This, just like Plasma Core Accelerators for Twins, is a great bargain. Since it first came out, I knew that 25% increase in reload time wasn't gonna be much of a downside. Edit: What do you mean you can't fight Firebirds, Isidas and Freezes? The range is double AND the projectile speed is doubled. You can kill them from far before they even reach you! Also, Ricochet's impact force is powerful so if they're using a light hull, they'll have trouble trying to even catch up with the Ricochet. Magnum usually dies to these Ricochets.
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...I honestly resent the update they made to the splash damage of Magnum. I think it used to be proportionate to the damage the shot did and the distance away from the shot's centre the tank was. Now, I would hit just behind the enemy tank and end up doing so much less. So many times, I've aimed at a Viking or Hunter M2 and M3 Wasps/Hornets with minimal upgrades and I would end up hitting right behind them and they would only receive, with double damage activated of course, 1,200 to 1,800 damage. I guess it was intended for balance but I hate it when I miss a direct shot just 2 meters behind the tank. I miss out on so much damage.
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That's true. I just looked at the description for the alteration and it turns out, because of the wording, weak-minded players may interpret it as the mines lasting forever. "Remains at the hit spot, so somebody can go over it and blow it up." Yeah, that does sound like it stay's there forever. They didn't lie about it. There are only two effect changes for the alteration. It "lays mines" and the "Maximum damage -25%". It clearly stats both of them there. I'll agree that I hate that they removed the writing for the effects it does like when the turrets used to have 2 alterations but I guess they have to make money off of the people who care less about the mechanics they're changing. As long as it sounds cool I guess. I wouldn't consider all of the alterations upgrades. Some seem like decent trade-offs like: Firebird: High-Pressure Pump Freeze: High-Pressure Pump and Corrosive Mix Isida: Broadband Emitters (certainly better than saying Broadband Radiators) Hammer: Slugger and High-Capacity Drum (certainly better than saying High-Capacity Ammo Clip) Ricochet: Destabilised Plasma Smoky: Assault Rounds Striker: Launcher "Hunter" and "Cyclone" Thunder: Small Calibre Charging Machine (can't remember what it was previously called but I'm pretty sure it sounded better than that) Railgun: Reinforced Aiming Transmission and Large Calibre Rounds Magnum: Reinforced Gun Carriage (Honestly, I've encountered many players who know how to use this effectively and it amazes me. They mastered the decreased projectile gravitation and get direct hits on their enemies most of the time.) Shaft: Short-Band Emitters and Rapid-Fire Mode Now, these are the ones that are upgrades or the pros generally outweigh the cons. Firebird: Compact Tanks: Seriously, why should someone eventually die from being touched by it for 0.5 seconds?) Hammer: Dragon's Breath: A little bit of increased pellet spread doesn't make up for the potential 600 damage you'll be doing after) Duplet: No one needs an explanation as to why this is an upgrade) Adaptive Reload: Being able to get back 2/3s of your ammo after a kill for only a 20% clip reload increase seems lenient) Twins: All of them. Ricochet: Minus-Field Stabilisation: Apart from having a cool name, this increases Ricochet's effectiveness too much and the con is not easily noticeable. Smoky: All of the new ones except Supercumulative Rounds (No one needs an explanation why.) Striker: Launcher "Uranium": Heh, this seems Overpowered yet balanced at the same time. Striker has a hard time dealing with Protection Modules and this seems like the best way to counter it. Thunder: Sledgehammer Rounds: Seriously, this is the only way to play Thunder effectively in the high ranks. The downside isn't even that noticeable. Railgun: Heh, all of its new alterations, except Electromagnetic Accelerator "Scout", are basically upgrades and there's no denying it. Honestly, I hate that they made those alterations but I can see why since Railgun also struggles against protection modules and it doesn't help that they are almost unnecessarily abundant. Magnum: Mortar: yeah, being able to do a lot of damage while placing mines that almost all of the players don't have protection against seems rather powerful. The bright side is, the person has to actually miss and thanks to the splash damage update, the damage taken by the shot is reduced. So yeah, not all of them are upgrades but a good chunk of them are. Speaking of which...
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Striker is not OP.
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It is needed.
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Well, it wasn't necessarily wrong, it stated that it "lays mines". Many people were upset that it didn't last forever and I wonder why they were even upset. If it was to be able to last forever, that would break No-Supply battles. Alterations are for adjusting playstyles. Why would they allow a turret to do a lot of splash damage while laying mines that last until the Magnum is dead or it is run over? What would be the point of the mine supply then? They could've just shot at the floor 6-7 seconds and have a base full of protection while they shoot mines into the enemy base. All I'm saying is that people have to think about things first. Does it make sense? If it makes sense, how will it affect gameplay? If it affects gameplay, how badly does it do that? How good is it compared to the unaltered turret? People just look at alterations and think of the positive of it without thinking about the impact it would have and the mechanics of it. Basically, don't "speed". For reference, it means slow down and think about what you're seeing properly.
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One thing I love to do to Shafts when I use Firebird is fire at them directly at their laser, from the front or back, so they're completely blinded. I would feel bad for them after because this has happened to me many times when I used Shaft.
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People play with sound enabled so they would be able to hear the mine being placed. I, by choice, am blind to this as I have sound disabled at all times. Many times, I've done this and they stop right before the mine. And most often, they would have compact tacks so it's a win for them anyway. Most of the Compact tanks I face are M3. If they even touch me for 0.5 seconds with double damage, my Titan is dead. That's how broken it is. When they attack you from behind, you're dead unless you can get away quick and use a Repair Kit. It helps me survive for about 4.5 more seconds. I have 39% against hammer and they can still kill my Titan in 2 clips (assuming I don't have double armour activated).
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Before you buy alterations, look at the Wiki for them. The Wiki does say that the mines last only 30 seconds. At this point in the game, people shouldn't buy blindly. Ask others and look for any available information first. It doesn't really work out good for MM but it's really good for no-supply battles (obviously).
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Heh, you spelt my alt account's name wrong in the Hall of Fame. Wait, what? I didn't mean for it to sound like if I was accusing you of cheating. I meant that it is usually unlikely to happen and it is worth taking note that it happened especially since you have screenshots of it.
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It's interesting that you started the battle in the same spawn placement as you ended it in.
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At this point, in the low ranks, it's Freeze. They are so abundant now and they get first in almost every DM battle and medium map Team battles. I feel like to capture freeze in its correct spot, the damage should be nerfed a little while slightly increasing the freezing rate. A turret that freezes you and does a butt ton of damage is rather powerful. It also feels wrong that players can get M2 Freeze (which is the earliest unlockable M2) five ranks earlier instead of two or three.
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It is good enough the way it is. The weak damage should never be able to do 0 damage. If the shot can penetrate a tank, how can it do 0 damage?
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Took me approximately 2 and a half hours. I was so fed up of getting second place all the time when the battles were filled with M2 and M3 (M2 10/10) Freezes. Was gonna give up if I didn't come first in this one but I got a breakthrough in the match around 3 minutes left and got a considerable lead against maksim.
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Didn't they reduce the rank required to buy kits in the shop (not the garage) by two ranks? I heard from someone in the chat that said the reverted it back but maybe he was misinformed or he was talking about something that happened years ago. As of now, if the rank requirement is still decreased, the person could have gotten that since he/she was a Brigadier.
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Those brigadiers can play with Warrant Officer 4s as well...
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I haven't gotten it on both my accounts as yet. Instead, they were both blessed with 500 kills for two weeks straight. Honestly, in my mind, if I were to get it, I wouldn't think it was a big deal and that I could finish it in maybe 2-4 days...but then I realised that the number was 15. After I reach 4 or 5/15, I'll realise why people don't like it. After 5 of those, I'd come back to reality and be burnt out and not want to continue for a while. After that epiphany, I felt sorry for anyone who got that mission more than once in two weeks. Although I would want to keep getting all the missions except that one, I would like to get one to see the struggles of the people who constantly get it.
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Look at this. At first, the people in the battle were Captains, Lieutenant Colonels and Colonels but then a minute later, I stumbled upon a Major--General with M3 Duplet Hammer and M3 Viking. Man, why? Why must the Third Lieutenants suffer? I got a Major-General in DM when I was WO5. That should say something about the rank brackets. At least I did better than expected. I would have been higher but they stole many of my kills right before the last tick of fire damage was gonna kill them. The Duplet Hammer was x_TAWERKA_x.
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I remember trying that as well back when I used to use Shaft. I remember killing people with it but then that suddenly stopped after a while. This was many years ago.
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If you have the ability to play with ranks lower than you, why should you not have the ability to play with ranks higher than you? That seems rather selfish to me.
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Heh, that Heavy Plasmagun alteration really is something else. I also get scared when I see one approaching and starts shooting because I have a slow hull + I don't have Twins Protection. That tactic you described up there actually sounds pretty cool and would look funny if it happened to a Dictator. There were two instances in the Happy New Year DM where I was gonna get maybe a possible sextakill but then a Plasmagun Twins came in and killed the guy I was locking on to right as I was about to finish locking on but in one of them, the Twins then killed me (fast, because I was on 10% health) and then proceeded to get 10 kills in a row after that. I watched slackjawed for a few seconds knowing that that could have been me getting those kills. I had still won the DM battle with the Twins in second place with 4 kills fewer than I, however, from those 11 consecutive kills he got, he shot up from almost last place to second place right behind me and it was a constant fight to the top which I ended up winning eventually.
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My problem with Ricochet right now is its seemingly infinite ammo. I have 33% Rico protection and double armour on Titan M3 yet the M4 Ricochets have enough ammo to kill me and shoot 7 more bullets at an incoming enemy immediately as I die. I remember them saying that, after the last balance change for Ricochet, the M4 Version can shoot up to 29 bullets consecutively in one clip. If I'm not mistaken, it used to be around 16 shots for M4 Ricochet before that. There is a noticeable reduction in damage when you use the protection module for Ricochet compared to Twins but it seems like Ricochet can take on two people if they both have less than 25% protection. If no one had Rico protection in the high rank, Ricochets could very well dominate DMs. Let's just be glad people are smart enough to enable Rico protection on a regular basis.
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Except in the low ranks.