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Everything posted by TheCongoSpider
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I don't know why as well. Hammer has been broken ever since its clip reload buff, and no one seemed to be complaining about it. Now come in Blunderbuss, a constant, disgusting reminder of why the clip reload was buffed in the first place. Bring in its AP augment, which became god tier after that buff due to it being self-sufficient and able to chain the AP (by that time the target is already dead). In the Patch Note they said they removed the clip reload speed bonus, but it was never removed, so you had a Hammer with practically infinite ammo, disabling your protections with every 3rd shot. Then it became bugged into almost unplayability. That was a breath of relief for me and then it got fixed, and became even better than before. Now they pretty much don't miss me at all and have become even more obnoxious with Booster. Bring in its latest UC augments to further justify its clip reload changes and to solidify that this is the new Hammer that is here to stay. As for why people yell to nerf Shaft, that's probably in its mechanics. No one likes being one-shotted without having a chance to fight back. No one likes a Shaft Titan sitting in one part of the map for 7 minutes racking up free kills while putting in no effort. Shaft's buffs since June 2020 have been exacerbating this phenomenon; making the sniping shot everyone hates fighting against more potent and making the arcade shot pitifully weak to justify it. The crux came with the latest buff, allowing it to charge it's sniping shot to full even faster. This made HC, the prime camping tool, powerful, even powercreeping LC. That's bad design off the bat. Then they attempt to justify it with reducing the charging of lower modifications, but endgame modifications remain untouched. HC is the biggest problem currently. This needs to get nuked first and foremost.
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Or it could also be its AP or EMP augment. Y'know, those that give a status that reduces the enemy's effective HP on the last shot, AND a 10% boost to the clip reload, because 2021 balancing. Or it could just be the Booster drone carrying it. A Hammer with Booster deals the damage damage as an HC Shaft without DD. I.e it will one-shot anything unprotected and one-shot light hulls with DA. And it gets two of those shots during the Booster activation. Great examples are videos like this. For the good half of 2021, I loathed this specific combo because it infested DM modes and made it unenjoyable for me (thank glorious drone balancing once again).
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Probably because it's bugged to all hell.
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It would have potential for abuse.
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February 21st, 2020.
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@PirateSpiderI couldn't quite since the topic was close. It is possible for a mine placed by a Mortar shot to stay, but this only happens if the Magnum user dies before the shot lands on the ground. If the Mortar dies after the mine appears, like in Iron_Man's videos, it will disappear like any other mine (unless the Mortar is using the Miner drone, of course).
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I should specify, 12 minute battles are inconvenient for my circumstance of doing daily and weekly missions on multiple accounts. Maf said somewhere a while ago that the game economy is tailored to someone having one account at a time (maybe this has changed over the years). While I don't like the 12 minute battles, I'm not for the decision to give the proposal of making this permanent a thumbs down. I will adapt to the longer battle duration. All I'll have to do is relegate the less important accounts to accounts that claim the free shard containers. They're more or less well-off at the moment so I can manage. If you're going to increase battle duration, 10 minutes sounds like a good amount. It is a slog to be in large maps for more than 7 minutes, which brings me to my complaint with the prior experiments: Performance issues, and sweatsquads. I play on the lowest graphics settings on mobile, and being in large maps drops my FPS by itself. It drops further when there are many Vulcans on the map or just projectiles in general. Having to stay in those large maps for more than 7 minutes is torture. But you know what's worse? Having to stay in those large maps while fighting sweatsquads. My biggest complaint (that I kept hesitating to mention) during the previous 15 and 20 minute experiment was that they were done at a time where Ultra Containers were up for grabs in special missions, and the funds and experience points were doubled. And one special misison had us playing in only CTF. This attracted groups to that mode and a huge lot of CTF battles I had to play was in a large map, most likely generated by a member of a sweatsquad I see traversing the map in under 10 seconds. It's very unpleasant to have dropped FPS and fight multiple players with 84% protection modules against your turret, or ones that one-shot you before you can have a chance to hit them, or those that speed out of your sight and have your Smoky/Thunder shot not deal any damage to them even when you hit them on your screen. Give a round of applause for the glorious drone balancing in this game, that they're taking their sweet time to rectify, and took their sweet time figuring out it was an issue in the first place to prompt the rebalance. You have the less unpleasant sweatsquads that focus more on stunning/annoying the enemy and capping flags. And then you have the merciless ones that use AP/EMP/Tesla/critical hit augments with Defender/Booster/Crisis with AP immunity and a pocket healer; those that instead of finishing the battle early, would rather stop capturing and start farming the enemy team for the remainder of the duration. Please optimise the performance of the game and the balancing of the drones before making these changes.
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Hey hey, that's not the 2021 way to do things now, is it? If anything it should slightly increase the firing rate. ?
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Explosive Rounds for Smoky.
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What Is Your Opinion About the Current State of Tanki Online?
TheCongoSpider replied to Maf in Game Discussion
Even the new guy who joined in had Viking. Maybe I should have switched to Viking to make it a full Viking battle. ? -
Overdrive charge per point: 0.8 Overdrive charge over time: 0.8 Retention period: ~3 seconds Score penalty: None Just like Hopper on release, its Overdrive charging parameters are overtuned.
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AGAIN, what are you talking about? The last time Vulcan received a chance was in June 2020, and rightfully so because Vulcan having 1,000 DPS in early 2020 was broken. "Two days later it's ubernerfed". The period of time between February 21st, 2020 to June 19th, 2020 is two days, sure. Look at this. Such turret diversity. Would you call this a balanced turret?
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I don't like 12 minute battles.
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It's finally over.
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And you do realise that those other supplies have massive downtime, right?
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Do you have any idea how long it takes to set up a minefield with Miner?
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Or, y'know, they'll hold the game hostage and keep farming you and your remaining teammates. Have had that happened to me many times with these increased battle times. I'm able to put up a fight but I can't say the same for a lot of my teammates.
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It still is the case. The majority of Ricochet players do not have AP Ricochet to bypass your protection.
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It's not always that simple depending on the map and the combinations their teammates are using. But the good thing is that you don't see healers like those using meta drones often. They're usually casual players who aren't even using Support Nanobots. I'm unable to see augment icons on mobile so I manually check by moving in front of them when I'm injured to see how much they heal me for. I also use that to gauge how upgraded their drone is. But more importantly... Just some months ago you complained that the scoring for healing a Juggernaut was too low, and now you suggest a nerf for the augment focused on healing allies. What changed since then?
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I'd love to see @Antonio_IsidaXT's reaction to this.
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In the screenshot above, you're inflicted with the Jammer status. Jammer removes the ability to activate your Overdrive during the status's duration.
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Minus Field is pretty much a waste of crystals, especially now where it seems that the upcoming Tesla status augments will directly powercreep it.
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