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Venerable

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Everything posted by Venerable

  1. If, after reading the announcements carefully, you still find that you did not get the correct number of Keys, please contact Tech Support via email (help@tankionline.com). The "10 Containers -> 1 Key" ratio was explained in the V-LOG as well. If you provided your consent on the special website (check the announcement), then you most probably ended up with much fewer containers than before.
  2. Venerable

    TankiFund. Giveaway

    I did? This is the first time I'm hearing about it, then! :x On a serious note, I think the Google Sheets of the winners of the previous fund-giveaways are still available, and I couldn't find the nicknames of any of my accounts in them, unfortunately.
  3. Venerable

    TankiFund. Giveaway

    Did someone give away my luck?
  4. Venerable

    Festive season Wishes

    Cheery Christmas and Chirpy New Year, These adjectives feel nice to hear! I'm using them from now on, and You should too, 'cuz "merry" is bland. I don't have much to say this time, But I can't resist the urge to rhyme. I wish you all prosper and have fun, Here's to a great year, and here's to the next one!
  5. Venerable

    Question on MM battles

    That is normal. "Hyperion", a drone, lets you activate all three supplies at once. More about drones here: https://en.tankiwiki.com/Drones If you wish to play battles without supplies, you'll have to create a custom "PRO Battle". More about them here: https://en.tankiwiki.com/PRO_Battles (you need to disable the "Supplies" option). This is not possible in Matchmaking battles unless a special event mode is released, like the recent Railgun-Hornet mode.
  6. But I am a free-to-play player. I don't buy in any game. But yeah, you're right. I should not have unnecessarily tried to reply to something that hasn't been mentioned. It's my bad.
  7. Nah it's cool. I write because I have an opinion and feel like writing. I also write to try and understand a different perspective better. I kept thinking about "why is this a problem" and felt like replacing it with "is this really a problem" - perhaps it would've conveyed my intention better. It does seem like "not a problem, not a problem, alright it's a problem". I'm sorry if my words didn't properly convey my thoughts. The concept of making certain items inaccessible to non-buyers and making them buyer-exclusive is not a problem - it's pretty normal and logical. However, the implementation can be a problem, especially when game balance is affected, and this has happened in Tanki. I just don't know any decent alternatives, that's all. No, I just thought it would avoid replies like "if you're a Helper, you're not F2P". That comment is supposed to mean "it's not that being a Helper gives me an extreme/unfair advantage". Let me know if I'm still not clear.
  8. Why is this a problem, though? Buyers buy because they get extra/exclusive stuff, or they get stuff early. Or even both. If F2P players start getting everything that buyers get at the same time, why would buyers pay? As long as the availability factor is maintained for F2P players, I personally see no serious problem. I'm a free-to-play player (yes, I get a few Helper benefits, but they do not affect RNG). I've got a few lucky Ultra Containers that gave me some pretty decent augments (EMP & AP Gauss, plenty of Immunities, etc.) without paying. However, I never managed to get EMP Gauss when it was an absolute menace. I also could not upgrade Scorpion when it just got released, because I was broke. But hey, my garage is pretty good now, months (maybe years) after the release of some OP equipment! The need for strategizing - and the struggle - will always remain for non-buyers, and that's normal. I feel that items like Hyperion XT are perfect for buyers. They're cosmetic items, pretty much, that do not affect game balance in any way. And buyers enjoy flexing their gear, so all's good. It does become a problem when buyers have access to really OP equipment early on and for an extended period of time, but that probably won't change any time soon.
  9. Venerable

    «Trick-or-Treat» mini-game

    At the risk of being yeeted out of this topic, here goes... If you wish to be pedantic about my choice of words, I'd like to clarify that the word "voluntarily" means "of one's own free will". If tomorrow they discontinue the system of giving benefits to Helpers, I won't suddenly stop volunteering my time and energy for the game. In my opinion, the benefits: a) are a way to maintain accountability; b) are a token of appreciation; c) ensure quality of work and timeliness, because this is an online gaming community (it won't be necessary for real-life volunteering). I am still a volunteer. Regarding "freedom of expression" and "restrictions"... well, as oxymoronic as it may seem, freedom of expression has never implied absolute freedom. There's always a catch — or consequences, rather. Can you use profanity in the lobby chat? Sure! But you will most probably end up with a warning/ban. Can Helpers criticize the very game they work for? Sure! But depending on how that criticism is delivered, there may be consequences. EDIT: I almost forgot. Thanks for introducing the concept of "dialectic" to me! And thanks for engaging in a conversation even though I have spent barely 2 hours reading up about it. I'll read more when I get time. @wild001 congratz on reaching the third island! How many Lollipops did it take? I just got a -5 out of nowhere! :c
  10. Venerable

    «Trick-or-Treat» mini-game

    It doesn't need to be explicitly stated. By "always been public", I meant that the impression that Helpers are "forced to promote the management's decisions" has been publicly discussed in the past and shown to be unfounded. Saying positive things about the game has never been a requirement for becoming a Helper. In fact, the Game Rules (which apply to everyone including Helpers) state this: If this rule gets enforced more strictly, it would be considered "censorship" by most. But it's still a perfectly logical rule because it doesn't stop anyone — even Helpers — from posting constructive criticism. I cannot wake up one day and say, "terrible update, bring back old Tanki, the current version sucks". I can, however, say, "I disagree with the reasoning behind this update, here's why, and here's an alternative." I need to be careful with my words, naturally, because I become a representative (of sorts) of the game when I join a Helper group. Blatant criticism does no good. I really do not know from where people got this notion that Helpers are paid to keep quiet. They're not. They receive a compensation for the work they do, voluntarily , knowing full well what the position entails. Plus, the requirements of all Helper positions mention politeness and "no bans", which pretty much include the criticism part. If the need for criticism crosses a threshold, then it becomes obvious that your interests do not align with those of the game, and hence there's no point in remaining a volunteer for the game.
  11. Venerable

    Interview with Hazel -- Thoughts?

    I wouldn't go so far as to say that they encourage gambling, so my answer would be "FALSE". That being said, Tanki is heavily influenced by chance-based mechanics and systems, and I am (personal opinion alert) against the prevalence of specific mechanics like critical damage. Containers... it's a gray area. They're saying that you'll get a chance to win some rewards, which is true, but they cannot control the fact that players expect some level of guarantee. They've tried reducing the RNG factor, kind of, in Update #684 (April 22nd), but I'm not too optimistic about its impact: NOTE: I know you said "before you cite the EULA", but please bear with me. If you're discussing legality, then there's no way to do so without going through that very document you consider mind-numbing (to be fair, any legal document is mind-numbing). If you're discussing ethics, then that's a separate discussion. In short, I don't like Tanki's heavy dependence on chance either, but Tanki is not the only "freemium" game doing so. Yeah I'm pretty sure they know the effects that loot boxes can have on children. But then Technically, for children aged under 18, parents are expected to supervise their children. This is among the most common clauses in any game's EULA. In fact, this is applicable to the following as well: Kids aren't expected to read and understand the EULA, but it's encouraged. Legally, parents are supposed to sign up on behalf of their children (again, this is according to the EULA). So the adults are expected to read and understand the legal document(s), which is the case for pretty much everything. Practically speaking, this almost never happens. But that's just how it is. As far as I know, only Belgium and the Netherlands have had legal constraints that led to the discontinuation of Tanki in those countries. Otherwise, loot boxes are legal. Loot boxes are a necessary evil for most games that use a freemium model. Games like Genshin Impact would've been shut down long ago if this was illegal.
  12. Venerable

    «Trick-or-Treat» mini-game

    If someone - irrespective of whether they're "on the payroll of the company" - genuinely likes an update or event, why should anyone have a problem if they decide to say so on the Forum? It's not stopping anyone from criticizing the game, is it? Helpers do have freedom of expression. There are just a few restrictions that are known and perfectly logical. Despite the restrictions, I am still saying that Helpers can post constructive criticism publicly, but they (naturally) have to be careful with their words - and frankly, it wouldn't hurt if everyone took this "careful with their words" part seriously and made it a habit. I don't see anyone "spamming" positivity, to be honest. And it doesn't seem to disrupt any discussion. If you feel that it does, you can always use the "Ignore" feature to somewhat hide their content. Please spare around 15-20 minutes of your time and go through the posts of our Forum Moderators. They all have, at some point, expressed concerns and have criticized the game. They choose to be careful about it, that's all. Better? Just freely throwing around insults, perhaps ad hominem attacks, thoughtless and ill-constructed posts... they'd all become common, with no one to keep the discussion on-topic or even civil. Personally, I don't see the tone improving. "Just feels wrong"? Why should it feel wrong? Since when did a positive atmosphere become "wrong"? I do believe that excessive and mindless positive posts are not good, but I don't see that happening here. I can see why an occasional "Nice" might get on your nerves, but in general the posts have been genuine. I don't understand why you're using prisons as an analogy. The prisoners aren't inside for no reason. There are two sides of every story, perhaps we're on opposite sides on this one. : ] Anyway, I guess I'll stop this discussion from my end, but I don't mind continuing it via Forum PM. Here's an attempt to steer back on-topic: I'm never reaching the second island, and I don't intend to put in too much effort to catch Lollipop Boxes. I would've loved to get Wasp DC though!
  13. Venerable

    «Trick-or-Treat» mini-game

    I think this piece of information has always been public. Helpers publicly criticizing the game does not help in any way. Players might get unnecessary incentive to become toxic, because there's no guarantee that their criticism would be civil/constructive. "Helpers hate your horrible game, fix it!" and whatnot would become even more common. And hence we have a different medium to communicate our complaints and concerns. Helpers have posted (and still do post) constructive criticism where it can be received well and promote healthy conversations. But otherwise, a positive, happy comment shouldn't bother anyone, should it? Believe it or not, it is very much possible for someone to like and enjoy Tanki to a great extent in spite of its flaws. There's no way for you to verify that, and there's no way for me to justify beyond doubt that our concerns are acted upon. But I'd still like to say that your comment was uncalled for.
  14. Venerable

    Interview with Hazel -- Thoughts?

    About 15-20 minutes of surfing the internet will show you what governs the protection of intellectual property when it comes to video games. I'll link one decent starting point: Intellectual property protection of video games. To put it rather crudely, ideas cannot be copyrighted, whereas their manifestation (or implementation), can. The concept of grenades cannot be copyrighted. The concept of smokescreen grenades cannot be copyrighted either. However, direct or heavy cloning is a breach of intellectual property rights of the original creator. You've raised very valid concerns, but I assure you that "stealing" ideas from other games isn't a problem - the implementation can be a problem. At a very fundamental level, what's the difference between Fortnite, Valorant, PUBG, or Counter Strike? Not much. They differ only because they implemented the same set of fundamental concepts differently. What you saw in the V-LOG was just the testing phase. The concept will definitely be modified enough to add an element of originality. I'd just like to mention here that the copies of Tanki Online are, in fact, direct clones of some version of Tanki. Monetization further worsens their legality. Needless to say, cyber-safety is a major concern given that those games are not even legal in the first place, whereas Tanki Online (Alternativa Games) is bound by information security laws and policies.
  15. Venerable

    Tanki Picture of the Day - Have any?

    Just a beautiful pic... I love Titan SP! Combo: Striker XT, Titan SP, Crisis Pumpkin lol, "Shredded" paint ?
  16. Venerable

    Writers' Corner Discussion

    Is it possible for writers to enable "pre-moderation" on demand? What if we want to make changes to a topic before making it public? I know we can use Forum PMs, but pre-moderation is way more convenient. It's pretty much a better version of previews...
  17. Venerable

    [Interview] Maf: Who?

    Maf: Who? It was a boring Saturday afternoon when I first asked @Maf if he'd like to be interviewed. Needless to say, it took nearly a month for him to respond to my request. He did respond, eventually, and so began a long journey of questions and answers - a bit too long, to be honest, but more on that in the "Bloopers" section. I won't spoil anything or make your life more boring than that Saturday afternoon, so jump right in! Venerable: It's cliché time! You need no introduction, Maf, but y'know, it's 2023, and you're just old. I think a micro-textwall on who you are and why you're here and why the chicken crossed the road would be very coolTM! Maf: As tempting as it may be to pull a Robert Downey Jr-style "you know who I am", I imagine that my forum pseudo-fame may be dwindling, so not everyone may be completely familiar with my history in Tanki at this point. Well... Hello everyone, my name is Maf and I was born at a very young age in a little town called Moscow, 27 years ago. Been living in the UAE since I was 11, which is around the same time I came up with my current username, albeit in a much "cringier" form. I discovered Tanki through an online ad in summer of 2011, and became a helper in late 2014. Why am I here? Because 12 years ago the game really stood out from the plethora of crappy 2D flash games I used to play and instantly got me hooked. Why am I still here? Who knows. Old habits die hard, I guess. Venerable: Being born at a very young age and starting your Tanki journey more than a decade ago — now that is a flex. You said that Tanki stood out among the plethora of games that you used to play. What other games did you play? What was so special about Tanki that got you hooked? Maf: I've played 3D games before — my first was most likely Hard Truck 2, followed by GTA San Andreas and a couple others as well. But a full 3D game meant that you had to buy a physical copy and install it on your PC. Back then, "online game" just meant going on some Flash games website and playing a game with either a side or top-down view of the playing area. Don't get me wrong, some of these games were absolutely amazing — among my favourites were Gemcraft, Robokill, and BloonsTD. I had tons of fun with these and many others, but none were 3D. So you can imagine my pure amazement when I opened this "Tanki Online" game, expecting to either see another crappy 2D game or a prompt to buy and install something, but I was instead immediately loaded into a 3D tank battle arena and told to go shoot at enemy tanks. It was such an experience that I still vividly remember my first moments from the very first battle I played. Besides, third-person driving/shooting games have been my "thing" for a while, as evident from the first two 3D games I mentioned above. Driving around in a Rhino in GTA SA was one of my favourite activities, so Tanki was a natural fit. Also, I believe that having all teammates and enemies be real players also piqued my interest. There were only a couple multiplayer games I played before (such as a Russian version of Bomberman on the mail.ru site), but this was the first where the other players were embodied in these 3D tanks, which I could fully interact with. Venerable: There's one point that resonates with me: online 3D game. I don't like to download stuff on my laptop. And as you mentioned, being able to interact with real people via 3D tanks without having to install anything is a huge plus point. So, you started playing the game in 2011. I know two of your previous nicknames from your "10 000 Posts | Tanki Memories" memoir(?), but how many nicknames did you really have? What are the stories behind those nicknames? Maf: Those two nicknames are pretty much it. I always had "Maf" in my name and the original nickname, "Mafioza" is supposed to be "mafioso" — a member of the Italian mafia. But I was 11 when I came up with it and didn't know any better. Fun fact: the actual members of the Sicilian Mafia don't use that word to refer to themselves, and its use was popularised by creative works like plays, books and movies. A few years later I joined Tanki and used the same name, but with 121 on the end because I never expected to keep playing the game and wanted to quickly come up with something that isn't taken. So I ended up with MAFIOZA121. I played with that name for 3 years, until I became a helper and crystals became easier to save up. So after a while I changed my name to MAFlOS0, but with an "L" instead of an "i" and a zero instead of "O", so it still looked rather stupid with certain fonts. After a while, someone told me that "Mafioso" is available, so I switched to that, getting rid of the dumb-looking ALLCAPS and substitute letters. And, finally, I switched to "Maf" soon after becoming admin, since everyone called me "Maf" anyway, and I didn't want to seem like I'm glorifying organised crime, especially considering that I joined the administration. Plus, 3-letter names are cool. Weirdly enough, it wasn't possible to create a new account named "Maf' at the time, but the help desk allowed me to take the name anyway. I'm some variation of "Maf" on pretty much all online platforms that don't require a real name. For example, in Minecraft I'm "Mafio", and on Steam I'm "Moof". I think it's a pretty cool name that has some character, as opposed to just using some random word like Venerable. Venerable: Ah yes, the mafia. The community sure did enjoy milking that nickname of yours, eh? Hang on - not the community. I think it was just the TO Newspaper. :x also don't mock my nickname, it's got a wonderful story of its own ? That's a neat story. Highly relatable, I must say. And it allows me to segue into your Helper journey, so... tell me all about it - the when, the why, the how! Maf: Back in 2013, despite being 16 years old, I was still an easily impressed kid that didn't know any better, so the idea of becoming a moderator in a game I played a lot seemed like the ultimate flex. It's the highest possible achievement one can attain at that point in life, and it's the most honourable way to gain respect (yeah, right). To me, moderators were celebrities, so even seeing one in battle was a cool experience, let alone being friends with one. Forget becoming one - that seemed impossible. So when one of the girls in our Tanki club became a consultant helper, I already thought I was one of the cool kids — being in the same club as an official helper. But then other members of our club started getting helper jobs too and suddenly I found myself surrounded by various mods and helpers of all kinds, many of which were just my goofy friends who didn't seem like the type of elite characters for whom I thought the helper jobs were reserved. So I thought to myself "hey, maybe I can try that too?". But the Russian community seemed to be oversaturated with people applying for helper jobs, so I decided I'd try abusing my bilingual privilege and apply in the less populated English community. At the time, I wrongly assumed that the only way for admins to assess a player's engagement in the game is from forum posts, so for 3 months I was posting in various threads on the EN forum, while continuing to trash-talk in chat, blissfully unaware of the existence of chat logs. Side note — I was never particularly toxic online past the age of 14 and I only ever had 2 or 3 profanity bans, nevertheless, the things I said in chat were often not fit for an aspiring helper. Anyway, after three months I "farmed up" 1000 forum posts and thought it would be a good time to apply for chat moderator. So I did, and after a couple weeks I got a PM from Ostrica, politely telling me that while my application is appreciated, perhaps I should stop wasting her time would be more suitable for the forum. WeirdButOK.jpg So I applied for the forum. And again after a few weeks I got a reply, but this time from a forum admin (who shall not be named, as I fear for my life), and on Skype (which was the official helper communication platform until around 2018). I remember the moment vividly, because I was definitely excited and freaking out. But what they wrote was simple: "Hello. Did you share your account"? OhCrap.gif As a matter of fact, I did. It wasn't much (gave it to a friend for summer so that he could collect my daily gifts while I had no internet), but I immediately realised that they probably have tools to check it and now I'm busted. So I decided to tell the truth, and the admin told me that in these situations they usually block accounts, but they "like the way [I] write", so they're gonna give me a chance and accept me as a candidate. Wow. So that's the story of how my incredible writing prowess saved my Tanki account and how I became a forum moderator candidate. Got accepted in December 2014, passed candidacy within a month, and immediately started getting Helper of the Month every time starting in February 2015. What can I say, I was a tiny bit obsessed. Hard to believe that was over 8 years ago. Venerable: That is... ahem *cough* *sneeze*. That is fascinating. 8 years of being a Helper - that is mighty impressive (although you should definitely go outside and touch grass, as some people would like to remind you)! Seriously though, you started off as a Forum Moderator, ended up becoming a Forum Administrator in 2019, and joined a few other Helper groups along the way - you make it look so easy. I think very few people know that you were also a Wiki Administrator once upon a time. What was that like? Which other Helper groups were you a part of (and perhaps an admin of)? Maf: Up until around 2016 I still had ambitions to join other helper teams. The only position I actually applied for was Battle Mod, but they rejected me. As W. E. Hickson wrote in his poem, "If at first you don't succeed, try, try again", so, naturally, after that first rejection I gave up and never applied for another helper job since. For the most part, I was always just part of the forum team, but this suddenly changed when, in 2020, Ostrica suddenly approached me with an offer to become wiki admin. Having never been involved in the wiki community myself, I was obviously confused. Turns out there was some drama with the previous wiki admin, who abruptly left and appointed a replacement without consulting the head admins, and they were not happy with this approach. I had good relations with the wiki team at the time, but I didn't really want the extra responsibility. Nevertheless, Ostrica insisted that I accept, so I did, and thus became a wiki admin without a single wiki edit. This isn't unusual in the real world, where managers may get appointed to manage a team for their leadership skills, despite having little to no experience in the actual process. Whether this is a correct approach is highly debatable, but I digress. My wiki experience was quite pleasant and I stayed in the team for a while, leaving a year later with Stratosphere as my replacement. I went from wiki admin back to forum mod for just a week, only for CooperO to quit and leave me in charge of the forum. Since then, I've been a forum admin for three years and went back to forum mod early this year, only briefly getting involved in "side gigs" like some translations and proofreading. Little-known fact is that I actually got an offer to become EN community manager at one point, but I rejected it in favour of better opportunities IRL. Marcus is doing a far better job than I ever could anyway. At this point I have no plans to further advance my "tanki career". Venerable: I don't know if you noticed, but W.E. in "W.E. Hickson" could very well be "Wiki Editor". Coincidence? I THINK NOT! Anyway, how much wiki-editing did you actually do? Admins are (in)famous for not working after, y'know, promotion... Maf: My first task as a wiki admin was... to create a user page for myself, which is typically something that a candidate does to practice when they join. So I did that. And, believe it or not, but the page still exists, so feast your eyes! The number of total edits there says 150, although that page is nothing but a simple table without any fancy counters, which needs to be manually updated (as you can tell by the outdated rank and forum position). But I guess we can assume that in my one year of being a wiki admin I made at least 150 edits. Most of my duties were purely administrative and I left the wiki editing to the actual editors - Marc and Hexed - who could do it much faster and better than me. Venerable: Ooooh yeah those User Pages... I remember going through yours. In fact, that's where I came across your "10 000 Posts" article for the very first time, and I was impressed. I truly was. Not only by your Tanki experiences, but also by your writing prowess. Did you ever consider joining the Newspaper team (EN or RU)? Or perhaps the Help Site team? Maf: Funnily enough, I always had a sort of light-hearted hatred for anything to do with the newspaper. I'd always make fun of the newspaper team for being "inferior" and "useless". As a joke, of course. In reality I often enjoyed reading the articles and many of the newspaper editors were my friends. That being said, I never considered joining the team. I don't know if the job seemed tedious or "not glamorous enough", but I just never saw the appeal. Same for the help site — I appreciated it as a resource and I gave their team advice on how to improve it, but never felt like joining. Venerable: Fair enough, I get that. Nevertheless, you did end up writing walls of text in the Ideas & Suggestions section (and still do)! What's your thought process while composing a reply to topics/posts in that section? Surely you weren't so good at it from day one - or were you? It is quite challenging to give feedback to someone online when you're in a position of influence - you never know how your message gets interpreted by the receiver. What's your secret to effective online communication? Maf: I'd like to believe that I'm pretty good at thinking critically and explaining things in great detail. I'm also very keen on understanding the game mechanics of any game I play, including Tanki Online. As a result, when I found the I&S section on the forum, I naturally wanted to get involved in the discussions there. I love to discuss the benefits and disadvantages of an idea, ponder about how it's going to work, and perhaps point out some important consequences that the OP missed, while offering my own improvements. There's a common misconception that I choose to work with ideas because I like the feeling of power it gives me — to be able to accept or reject someone's proposal, and therefore potentially change the way the game develops. The truth is that I was doing this long before I became a helper, and I've always done it because I enjoyed it, rather than for reward or some malicious intent. So when it comes to forming responses to ideas, I just try to imagine how the idea will work when implemented, and think about all the nuances of it. Then I try to share feedback in the form of constructive criticism, where I point out what's good about the idea, if it has good potential, what problems it has, how it can be improved, and whether it's something that devs are likely to work on in any foreseeable future. As for the "secret to effective online communication", I could write a whole separate essay about that, but the main trick is to be respectful to other people, avoid condescending tones and sarcasm, and stay civil. It always gets people stumped when they realise that they can't "trigger" you with their insults, and especially if after a long argument you suddenly decide to agree with them. It's also generally helpful (online and IRL) to keep an open mind and consider the possibility that you might be wrong, and realise that it's okay to admit it and change your mind. Venerable: Your work in the I&S section gives you the opportunity to interact with a wide variety of players: from enthusiastic and articulate tankers to common trolls. But one also comes across such players in other sections of the forum, battle/lobby chats, and even Discord servers. How would you rate the Tanki community in general? Maf: The Tanki community is definitely interesting. Over the years I've talked to and had to deal with the widest range of characters. Some are sophisticated, others are plain old trolls; some are humble, others think the world revolves around them; some are overly negative, others are overly positive. Overall it's been a great experience, and I'm glad that I could encounter such a huge variety of people. I'd give the community a solid 5/7 — a perfect score! Venerable: Five out of seven? I must say, this is a grading scale like no other I've seen before. What I have seen before, though, is you at work (and not at work). There's no denying that you've achieved a lot in the Tanki world, and I'm sure you're doing great in real life too. If something terrible happens tomorrow and your Forum account is the only thing that the world can turn to and rely upon for survival, what would your last post be? What message would you leave for the world to see? Maf: "They never should have killed that gorilla..." Venerable: You are so right, that gorilla was the one thing keeping this world together... Guys, that's it. The end. And if our past selves are reading this, please make sure that no one kills the gorilla. Thank you so much, Maf, for accepting my interview request! It was super fun, it really was. So, bye (until we chat again)! Maf: *Refuses to elaborate* *Leaves* P.S. Credits to @Seraphina for the spooky avatar! P.P.S. Not to brag, but we started this interview in April and completed it in just 6 months, finishing swiftly ahead of schedule! Any fast-paced publishers in need of quick writers are welcome to send their job offers to my PM! Venerable
  18. Venerable

    [Issue 62] Crash

    Why not? Replying to a Forum topic bumps it up in the list of topics, so any casual forumer can easily spot it. I really admire this piece of writing, and so I replied to it to bring it near the top of the topic-list. This ended up attracting the attention of two readers who enjoyed the story! And hence I see no problem in replying to old topics. Quite boring, actually. More boring (and bored) than one can possibly imagine. ?
  19. Venerable

    Winter Major Rankings I

    Oi it's still winter in the southern hemisphere ?
  20. Venerable

    TankiFund: Giveaway

    I know it seems very unfair and outrageous, but think of it this way: When a player buys a Tanki Fund bundle, their main aim is to obtain the guaranteed rewards that get unlocked at each level — so there's nothing wrong in buying those bundles on multiple accounts. Also, such players help the fund to reach higher levels. Buying a 990 Tankoin bundle adds 1000 Tankoins to the fund, so if more people buy these bundles, the fund reaches higher levels faster. The multi-account players also get the fund rewards on all of their accounts, giving them more choices whenever they play. There were 5097 potential giveaway winners this time, which is huge. Every eighth alternate account added 1 participant to the giveaway, to put it rather crudely. There were some tankers who got 8000 Tankoins because of these extra alternate accounts that bought a bundle. Yes, you have every right to say that the fund-rewards will most probably get wasted on those obscure alternate accounts — but those accounts helped the fund to cross 20 million Tankoins. This benefits every single tanker who bought a Tanki Fund bundle. The Tankoin-giveaway is based on luck anyway (randomizer), so buying a bundle with the expectation of getting 8000 Tankoins is not wise. Those players must have bought bundles on perhaps 20 accounts, 50 accounts, 100 accounts — but that is insignificant when compared to the number of giveaway participants, or even the level reached by the fund. Of course I feel bad about not winning the giveaway, maybe because one of those alts took up my spot, but those 8000 Tankoins were never guaranteed in the first place...
  21. Venerable

    My Pinky Hurts

    I was lying on my bed, trying to sleep, and I regret to say that I instinctively reached out to grab my phone from the table beside my bed. What happened next was a neat little routine: WhatsApp -> Discord -> Chrome -> the EN Forum. After going through a couple of profiles, I came here, to the Writers' Corner. The Writers'Corner — what a beautiful corner, isn't it? As I skimmed through a few recent works posted here, I had this thought: what if I tried writing a short story in ten minutes? Eight minutes came and went. Cranking out a story within minutes is not something to be taken lightly. And the infamous "writer's block" doesn't help. Ten minutes passed since that weird thought crossed my mind. I hadn't even thought of a plot yet. But this — what I'd written (or typed) so far — reminded me of Lose's piece, "What should I name this?" Well, unlike Lose, I did know what to name this: "My Pinky Hurts" (because my pinky finger has been supporting my phone all this while. I do not recommend typing while holding your phone up in a sleeping position). NOTE: There's no one to regulate what gets posted in this section now, so I'll just post this without worrying about anything. ?
  22. Venerable

    Freeze & Viking XT HD

    Oh I can't wait for these beauties! I've been playing with Freeze SE for a long time now because it's the only Freeze skin I have (plus, I spent a lot of time and energy to obtain it but they added it to the Tanki Fund ?). I'd really love to have these XT HD skins! ?
  23. Venerable

    May Holidays 2023

    Why so? Everyone will have Mk7+ equipment, irrespective of their rank... a skill-based mode, as some would call it. I would've loved some Gold Boxes in this mode, though! ? I don't really see why that's a problem, to be honest. They're new maps with a fresh and snazzy look, so eSports or no eSports - I'd still love to play on them! ?
  24. Thank you so much! I needed this!
  25. Venerable

    Fool Days 2023

    OH NO THE DUCKS!!!1!11!
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