-
Posts
1 168 -
Joined
-
Last visited
-
Days Won
15
Everything posted by Jeers4U
-
Those are a couple of the reasons, but by far the main reason is because the system rewards campers far more than it does players who capture seige points or defeat the juggernaut. Therefore, it's flawed. It really is that simple. Pirate is correct, tho. If the reward was greater for actually participating in a mission, more players would participate. If the reward was less for camping less players would camp. If I were a camper, I would play assault and seige because there are always a large number of enemy tanks concentrated in one spot (base defense, seige point) to shoot at. In fact if I were a camper, I would ONLY play those battles. You get far more points for camping than capturing seige points. I do this too. Sometimes I leave/join 5 battles before I find a 'fair enough' battle to play. Unfortunately, sometimes tanki adds 2x/3x GS tanks to the enemy half way through a battle. I leave when that happens too. Nothing like losing a mission with 90 seconds left because tanki added two 3x GS to the other team. Both of these are rare occurrences, however. Not common. And by far, not the norm. Not sure how you came to that conclusion.
-
I've always thought that the short range turrets have an inherent disadvantage because they have to be very close to their target to hit it. And while they are getting closer to their intended target and decreasing the distance, they take multiple hits from long range weapons. There are few reasons to choose a short range weapon if you are put into a large map (like highways). I like this idea of decreased damage.
-
I know you do. That's why it's brilliant you proved him wrong accidentally. Lol! You are using tanki's own comment sections of 5 year old Vlogs as your source to prove tanki updates are well received? That's like asking Trump how his term of Presidency went... The motivation to upgrade? Sounds like something a developer would say. We're talking about MM, not upgrading. I'd rather play someone of equal rank and win based on my skill than lose to a player of a much higher GS with more advanced weaponry and/or defence where skill doesn't even enter the equation at all--just to save a few seconds on battle wait-time. You are looking at this problem from a developer's point of view and not a player. Never once have you talked about game enjoyment or player satisfaction/frustration. And you haven't been able to see that. Your argument always boils down to justifying excuses to keep MM UNfair...
-
It's not hard. Don't be fooled. The developers created the MM system with all its flaws, they can UNmake it into a more fair system if they wanted to. But it seems there are 2 kinds of people on this debate. 1, A large amount of players who think MM is UNfair and complain to make it fair to increase their enjoyment of the game. 2. A smaller number of players who think MM is fine and generally accept the inadequacies of tanki, but accept what is spoon fed to them.
-
I took out the delusional part. But you'll be interested to know--as a mental health professional--the assessment is accurate.
-
Well, according to some content helpers here, YouTube, the internet, gaming and life are just as unfair, so you should just accept it and keep playing...
-
Well, according to some, it's better than YouTube, the internet, gaming and life...
-
Except it doesn't say 'better than ever'. It just says 'your chances are better'... Chances are better... -than getting a fair battle in MM...? -than tanki surviving much longer...? -than the server issues getting fixed...? -than not encountering lag or a hacker...? -than getting something good...? -of getting something lame in the container...?
-
I think it's denial. I had a big reply typed out but deleted it when I saw your post. I thought something was wrong with my wording or they didn't understand english, but I think you are correct. They actually sound like a developer or other moderator with an alternate account trying too hard to convince everyone that there is nothing wrong with tanki. Like Oz behind the curtain pulling his levers and pressing his buttons trying to fool the adventurers...
-
You just proved Mjmj558 wrong with your first two sentences. Thank you. Wanting more doesn't factor into it. Basing MM on gear score is literally the only way. If you change to 9999 later, you are not allowed back into the game. See how simple it is?
-
Legit, that is your argument against a fair MM system? Youtube, the internet, and the world? This is your argument to keep tanki--something that is actually changeable--with an unfair MM system? I currently am questioning your sanity with this argument. Again. No it wouldn't and I'm not sure what you're basing your opinion on. Cite your source. One game (1v1, equal gear score) you have a 50/50 chance of winning. The other you have a 100% chance of losing. And when the devs had to choose, they chose money. Always money. It had nothing to do with 'research' and 'better' options. With this MM system of inserting higher GS, more powerful tanks (as illustrated above in my previous posts), the chances of losing is MUCH, MUCH greater. This is why everyone is complaining. It's not a fair system. Am I speaking a different language? I mean, you acknowledge MM is not fair, but you accept the unfairness as something that wasn't originally created by the tanki devs in the first place! AND that they couldn't possibly change it to a more fair system because 'the world isn't fair'. AND that the current UNfair system will attract more players and make the UNfair system magically become fair again... You must be from a country that has a dictator as its leader. And what is your proof that the algorithm will be different when bots arrive? Cite your source. Your 'prediction' makes me laugh--as if the last 4 years of negative updates haven't happened... lol Have you asked anyone who has left why they left? No, you haven't. So this conclusion is bogus, grasping, and ill conceived. Cite your source. Have you checked out any of the thousands of negative reviews left on gaming sites as to the reasons why tanki gets so many negative reviews? No, you haven't. And You literally haven't been paying attention to this entire thread, have you? Read the title again. I'm not sure what else to tell you because you are completely blind to the fact that a significant number of players want a different system. And there are several different systems that will make MM fair, but the devs don't want to implement them because they think they won't make as much money with those fair systems as they do with the UNfair system. Maybe when they publish the results of the survey--if they are honest (which I'm skeptical they will), you'll see one of the major complaints is, continues to be, and will ALWAYS be the UNfair MM system. What do you think one of the reasons are that they got bored of the game? Couldn't be because they are constantly losing to higher GS tanks with this UNfair MM system, could it? (Nah gotta be something else. Maybe they should introduce a new paint. That will keep players coming back... to lose) And yet there are still players here who have been playing for years. The ones who remember the times when Juggernaut didn't exist. When isida recharged its own health while draining the energy of an enemy tank. When Gauss didn't exist and neither did the silly floaty tanks. When there were no protection modules and no drones. Do you ignore the actual loyal players? I guess you do. The new players won't stay to play an UNfair game. Do you get that part?
-
And let me explain it to you. If it isn't fair then it ISN'T worth having. At all. In any capacity. Like, really, who wants to play an unfair game where you have the greatest chance of losing every time? Do you understand this part? This part is kinda the key to why so many (SO MANY) people hate MM and why a number of players left tanki (never to return). You're still missing the point. We ALL know how MM works. The players understanding of how MM works isn't the issue. The players are telling you: The way MM works is broken and needs fixing. You throw up your hands and say 'That's the way it is ?'. And I say: 'No, that is the way the developers have made it'. (BIG difference) And if they can make it this way, they can UNmake it this way. You realize that the developers change the parameters of this game all the time, right? This means that they can change the way the MM system is set up any time they want to. The way that MM is right now, today, isn't the way it HAS to be from now on just because that's the way it is right now. I'll explain it to you a different way. 'but if there aren't enough players available to make the battle, it expands the search for other ranks' -- Don't search. Lower the number of tanks necessary to play in a battle and start it up. If there are only 2 tanks, start it anyways and add tanks of appropriate ranks to each side as necessary. 'You can't make that to work better.' -- Strictly speaking that is correct. They way MM works is doing the best it can do. But that is also the problem. The best it can do sucks. For MM to be better, you just change the battle parameters. It's easy. The developers do it all the time and I'm not sure why you are having such a difficult time understanding this basic concept. Again, FAIRNESS is important. More than numbers of tanks in a battle, more than wait time, more than floaty tanks, more than paints. Fairness. 'So i don't see the point of arguing about this 'fault' of MM.' -- If the bots come and the current MM algorithm continues the way it is, then you've solved nothing by adding bots in the first place. Absolutely nothing at all. People will still be stuck in mis-matched battles only to leave it, and subsequently this game. Unless you feel that players are leaving exclusively for other reasons not related to MM? Is this accurate?
-
Last one. Only 2 players on my team with a K/D above .500 Red had 2 players with a GS 5k+ Blue had none. That happens. But the Tanki matchmaking system--despite a tie game--decided it was imperitive that they add another 5k and a 3k tank to red. Blue got a 4k and a 1k. Tanki has no business adding anyone under 1k to EITHER team. And yet they do. MM is broken. Completely and utterly broken. THIS is the path they are on.
-
How about this one. Looks like there were more than 4 people waiting to play at this time of the day. How long do you think I stayed in this match for? Notice the scores of the top 3 from red and the top 3 from blue? Red: 6/0, 5/0, 3/0 Blue: 3/2, 1/1, 1/2 My team's top three players don't even have as many kills as the top one player from the other team. Over eleven minutes to go. I wonder how the rest of this match went... Can I stop doing this now?
-
How much fun do you think it was participating in this MM game, right now? *Note the score. *Note the Gear Scores of both teams. *Note the remaining time left in the battle. Then ask yourself: Who--in their right mind--would ever pay money to play this game, and why on earth would anyone believe something like this would attract new players? Red: 28 Blue: 0 Time remaining: 8:56 Blue GS: 4053, 3457, 3233, 3118, 2943, 2303, 1108 Red GS: 8043, 5819, 5399, 5283, 4883, 3198, 2413, 1933 As a side question, can anyone please tell me why I have to keep explaining stuff like this to tanki employees...?
-
Not sure what youre talking about, but its better to have a fair game than an unfair game. The path that tanki has taken has been nothing but problematic. The volumes of players who have left this game because of that path are proof. And I find it odd that you didn't acknowledge the post of decent solutions to keep matchmaking fair that I came up with. If you are one of those people who accept the current MM as-is and think that MORE players are going to be attracted to playing the game with an inherently unfair system... then I'm not sure what else to tell you. You aren't in touch with the player base that exists here. The players remaining are telling you--actually telling you--what would make the game more enjoyable for them. And they are telling you what they believe will make tanki better and more appealing to more players. Are you listening to those players or are you arguing that they are wrong and don't know what they like and dislike because of current--and silly--game rules that already exist? (The fact is that tanki is dying. It has been for years. Slowly. The one thing that kept tanki going is covid. No one could do anything or go anywhere. People trapped in their houses turned to online entertainment and gaming and tanki was one of them. That kept tanki around for longer than it should have. But through lame updates, greed of money, silly new tanks, and alienating its loyal player base, and the fact that there are more things to do post-covid, the phenomenon of having only '4 people' waiting for a game now exists. Everything tanki has done--every baffling update, every 'new' map, new tank, nerfed turret, buffed turret, rule change, everything--has led to this point in time. And it's dying.)
-
And this is something that tanki doesn't--and will never--have again. The problem is: Their solution to a dwindling player base is to group all kinds of GS together to maintain the number of tanks in an arena. This also has the effect of unfair matches--which causes players to leave. Their solution is myopic and ultimately ineffective. What new player is going to stay and play when they continually get one-shotted by an enemy with 2x-3x GS on other side of the arena...?
-
You implied it with this post: "Almost all modern games use MM. This is how you can make missons and rewards fair. This is the path, Tanki followed it and there's no problem with that."
-
Then shut the game down at 2am if it's that bad. Or change to smaller maps to facilitate a lesser numbers of players. Or only have death-matches (no juggernaut, seige, assault, etc). I'd rather no game than a game where I'm constantly battling tanks with anywhere from double to triple my gear score. Because the algorithm/system that allows 2x and 3x GS to play against me at 2am continues at the popular times of the day. Fairness in matchmaking should be a priority. Not an afterthought--just to populate an arena.
-
If you think the tanki MM system is fair, then THAT--in itself--is the problem.
-
1. lower the number of tanks required to play. 2. It adds to the MM silliness.
-
I hope they didn't assume that players love the constant errors, bugs and poorly optimized servers if they didn't check the box. But you never know...
-
trasshhhhhhhh
-
I mean work on it, but shut it down from public use.
-
Why don't they shut the game down for a couple of days and then restart it when all the server issues are better?
Jump to content

















































