-
Posts
304 -
Joined
-
Last visited
-
Days Won
9
Everything posted by Tekken
-
thats bascially normal magnum without augment, thats how thunder works, thats how gauss works thats smoky splash augment work etc. Its just normal thing, epicenter = biggest dmg. New augment idea: I would like to suggest augment for Isida - Plasma Chain Healing,(or Nano Chain Healing/Nanobots Chain Healing) it would allows Isida to heal more than one player at the same time but it would have disadvantage that. Chain reaction would allows isida (similarly to tesla) prolong their ability to launch plasma further because plasma would jump to another tank. Added: Chain healing for isida - Healing -50 % - Maxmium distance for chain reaction to occur = 15m. - Maxmium of 3 players could be healed at the same time. - Healing strenght is not divided amongs players - Each player will recieve maxmium amount of HP of Owners Isida. For Mk8 = 50 HP (100 with DD after minus 50% decreased healing) Healing strenght would not be divided amongs players, so for example Normal isida with DD heal 200 HP per tick, this augment decrease healing per tick by - 50 % So healing only one player would be disadvantage, because maximum heal he would get is 100 per tick. But Healing 2 players would heal each player for 100 HP and same goes with maxium 3 players. It is unique augment for isida because it can prolong their low range which is main disadvantage when healing players. When used in right situation you can have more heal per sec than normal isida. If more than 3 players are in close range, isida would heal 3 closest one. Normal attack mode would work just same as normal isida. OR you can made it same like in healing but dmg would be also - 50 % but base dmg would not be divided among players. Like tesla have. What do you think guys ? Also I would like to suggest another augment for isida and its Incediary plasma ( or high tempreature plasma, High Tempreature Nanobots/Incendiary Nanobots) , just like vulcan have incediary ammo, isida would work just same. After using up all energy isida would go to overheat mode and it would increase tempreature of user ( burning ) but also it would increased tempreature of enemy player. Such Isida would have - 50 % healing (or 99 % like vampire does) And energy consumed would be faster in order for desired effect to occur sooner. Also normal dmg would be decreased by 25 % - Each tick that is dealing dmg to enemy while your own tank is under the Burning status effect will increase tempreature by +0.10 - Energy consumed when attacking +100 % - Damage -25 % - Healing -50 %
-
Even normal magnum and every status effect augment were OP before nerf. I have already explained why but sure why not again, feature to hit everyone without being exposed to players or being at risk to be killed is very OP itself and toxic. Splash area is also very good and before nerf, dmg you could do in that big area was just too high. What are you crying about ? You said you are perfect with magnum, dmg was nerfed only slighty, so I assume that you should do same ammount of dmg to the players you hit with direct hit than before nerf (except vacuum core which you agreed with me that it is OP) Where is the problem? "the only issue is that now it's harder to kill someone hiding behind a wal" ÁA Here is a problem ? seriously whom am I discussing with.... are not you seeing what you writing ? That is exactly the problem with magnum players have and you are complaining that abusing toxic feature of this turret was nerfed ?!! How dare they nerf that !!!! Now you have to shoot THREE shots to kill player that is unable to see you/ hit you and is hiding "in safe place" behind building, Now I got it... magnum should definitely be buffed so you can kill everyone comfortably on 1 shot. Sure buddy now wake up from dream, if you dont see the stupidity in this turret then there is no help for you. But nerf works, now we see magnum users crying because their almost cheating toy was nerfed ? I am done... there is no point in debating with you. "Magnum "is no longer" an anti camper turret" ? ? I have seen everything now. Magnum is anti camper turret. Yes maybe in different reality. I would say opposite. Magnums are the BIGGEST campers in game and guess why. Because they have ability to shoot everyone from spawn/base. Even railgun,shaft,gauss or scorpion are less camping turrets because they have to move in order to see targets. Maybe not that much as other turrets but they have to do so in order to hit/destroy target.
-
What Is Your Opinion About the Current State of Tanki Online?
Tekken replied to Maf in Game Discussion
There are many reasons this game lack players. I would say one of the biggest is Matchmaking, I see some of the players having 2:20 score just because they have 5K GS facing 9999 GS players with super rare augments and crisis who can just one shot them even when they are good. I have smurf acc and this is one of the biggest problems why players left game. Even among legends ranks thre is big difference between legend 1 or legend 150. Its like 150 ranks ahead of that guy yet you are thrown amogn them just to be a free kill most of the times. Such players have full garage so they can choose whatever fits current battle best. Those players should play against each other not against some noobs who can not even have protection now (great idea tanki indeed) Another fact is that whenever there seems to be balanced match and one player leave, very often its replaced by 9-10K GS player ( or just better player by GS than every other player in both teams) and of course its finished when he is the only one there. I think its due to the fact that matchmaking prefers replace such player who left as soon as possible not taking in account that who it will be. Lot of times I lost battle because there was just one leggend in whole match clearly dominating . I would rather wait 3 minutes for player with same rank (or gs) than leaving in frustration battle because you can not do anything no matter how good you are. Imagine come into this game and you will meet most of the time better players by equip and you can not effectively defend yourself because protection is now possible only at higher ranks. This game lack fairness. They were profiting from that and now its their doom. This topic is a huge HUGE factor that is killing game RN. It require a lot of rework in order to be fair and I have to admit that there is lack of player for this scenerio. They should implement this sooner because matchmaking have serious problem creating battle with +- same GS and ranks... when there are not that many options to begin with. Bots wont solve problem, they are dumb. If bots will be 10x better than bots players can face in begginer ranks they will still suck. They dont have any strategic thinking, they lack team work or reading current situation. I doubt they can target specific player because he is good (having higher priority than others) I doubt bot will change equip according to that etc.. Second problem is long term investment in game The game lack long term goals, we just wait for daily/weekly missions and occasionaly event/ultra weekend. Rank is not long term investment. Beside that, you only get one container per rank which is nothing as some goal to focus. Grinding for phenix augments is just one thing players may do and its just insanely boring and long. I dont have any particular idea what should be good but some kind of Objectives that will reward you, Contract are there for what ? Would be interesting to have some achievements (not stupid one like kill 5 billion tanks) But actually fun one maybe benefiting players. Imagine after unlocking achievement you will get granade and can equip it. After unlocking another achievement you unlock option to "upgrade" it or something like puzzle slowly by putting effort getting what you want. Also pro battles are pretty much dead because you can not earn stars or do missions in it. Option to get stars or do certain missoins would be good (of course regulated) Option to ban certain turrets on maps would be good too. There are lot of good maps and matchmaking is just throwing me Stadium and Massacre all day long , you think thats funny? Brest or Berlin are funny? Yeah I love it when I play with Titan and It take me 40 second to reach middle in Berlin to actually see enemy. Very funny experience more like driving simulator. I doubt anything change but its disapointing because game has a potential to be good. I really do enjoy game but it lack long term objectives and balance. -
Its healing is now shadowed by shaft healing which is superior and even thunder healing is better. Isida should have long range augment for healing purposes only. Like phoenix isida have.
-
I am laughing hard at some of the posts here.... so much copium you see from this magnum players ? How delusional are they? Sure buddy, support turret dominating battle. Players with vacuum were 95 % first by far with super K/D ratio like 30+ almost every battle. Is that a support role for you? I dont think so. Now it starting to looks like a support role turret where you have big splash radius but dmg is not that high ! And you actually need to have at least some level of skill to be able hit directly to have biggest dmg possible. Is that bad for you? Well I guess so when you could just sit in base behind every building, players and impassable line of 100+ mines yet still being able to hit everyone except players in tunnels. Very funny experiecne. Even before Vacuum, AP and Incendiary magnum were same level of cancer. Magnum requires skill to play with ? nice one. NOW it requires a litte skill indeed. Before nerf ? Not at all ! You now have aim assistent and can rotate your turret. When magnum came into game it could not rotate turret and there was not aiming assistent. That required some level of skill to master. Magnum used to apply status effect and nobody is complaining about gauss ? Guess why is that. You can HIDE yourself from being hit by gauss and even when he hits you, now you know where he is, you can always retreat, heal yourself and wait until status effect dissapear. Could you do that against magnum? Do you have a time for retreat and healing yourself or hide and not being exposed to another shots from magnum ? NO he can shot you wherever you go no matter what. THATS why ! Is not that stupid? Well thats good, you have to be good with it now. You can hide from gauss and even from scorpion. Anything else? Dude I dont know what hull you playing with but I was never able to avoid dmg from magnum by moving to side ? what are you talking about, splash area is too big for that and there are lot of situations where you just cant move or you will epoxse yourself to another X players that will destroy you. I am not Scorpion or Gauss player but, its a lot easier to play against them than against magnum. I dont have any problem avoid most of the rockets by scorpion. Only exception is spear, that will hit you most of the time and it is stupid. (Thats the level of toxicity we faced from magnum every day) But normal agument for scorpion barely hits you and you are always able to be behind concreate bariers or buildings without risk of being damaged. Gauss is sure sometimes annoying thats why you need to have knowledge about maps and plan some safest way to go without being exposed to such a player. Some situations are impossible so you will end up with few choices - equip long range turret, protection or leave such a map (like stadium, brest, massacre) - Those are my top 3 Worst maps. Berlin being in top5. Its funny I dont see you guys complain about railgun or shafts which are equally bad (for me) like scorpion or gauss. TO be fair Railgun and Shaft are worse opponent for me than gauss or avarage player with scorpion. I suggest for you all to have at least one long range combo or medium range and decent protections for long range turrets. In fact those are the ones I use most of the time. I just occasionaly change for hammer,rico,thunder depent on situation or players. Maybe you guys dont see it but for the majority of community this nerf was needed and they are happy for it. So either get better with magnum or change to another combo and start to actually play fun game istead of sitting in corner. I played with every turret in game at least 10 ingame hours and I can tell you that magnum is the most boring one. The funniest situations were actually when some of the players decided to hunt me and I was forced to run away.
-
Well but imo its good change, its status effect should apply only for crits so why making exceptions? People did complain about status effect recently and devs adapted to that and now we are gonna complain that status effect are being nerfed ? Nah I have rico armor piercing and emp one and I dont mind change. Magnum vas super toxic with this "exception" hammer too.... rico was skill based but still it was toxic to being perma stun. Now we will see less status effect augment which players wanted to. About magnum nerf - I agree, some maps were completely unplayable due to magnum flood - for example map Desert was totaly magnum paradise. Good change tanki. Not bad idea I am not magnum player so as long as it is not toxic and OP I am fine. I just hated when some players last resort was magnum vacuum for revenge and you could not do anything.
-
Too bad it wont reach Hunter GT thats actually best skin from this fund and it looks good
-
I have rico AP and many people will change to AP protection when good map for rico, when bad then in most situations your ricochet is useless so you apply AP only during crit, its better suited for shaft because sniper shot = AP effect and then arcade shot should kill target. (if sniper does not)
-
Gj on nerfing Hammer and Magnum. Well deserved.. finally. Also - 50 % crit dmg correction is good. - 90 % was overkill. Freeze - Nerfing critical hit on freeze from 5 % to 4 % is good. But I think freeze effect that turn off Double Dmg needs to be removed.. its stupid. Why is it even here? It just does not make sense, if something has to be turned off then it should be speed boost not double dmg. But I think that feature of "turning off" some supplies just does not belong to only one turret ot status effect. Why burning does not then turn off double armor? I am talking about this because freeze is clearly best 1v1 turret in game and there is no effective defence against that. Now with pulsar you dont have a chance to defend or win against freeze even with phoenix augment... you either get destroyed because you dont have active Double Dmg or you equip freeze immunity and on first crit you are dead. Cg... Please remove this feature it give freeze users clearly huge advantage over any other turret in battle. I am ok with freezing to work a way that it slows your tank down, slows your rotation etc... but what it does to have common with dmg? Isida - well rip. No point playing it as a healer. Shaft is clearly superior and Thunder is still better than regular Isida with healing (Thunder heals more) And Healing nanobots will take 50 % dmg from you so you can not defend yourself. The last thing that was keeping isida alive was crit healing and thats gone now. WP tanki... can I refund my isida ? I just upgrade whatever else instead. Pulsar - 20 % crit for freeze,isida,firebird and vulcan?? Ok I got it vulcan is good but Why twins is not on 20 % list too ? Vulcan has only 2 % crit chance (so now 1,6 with pulsar) yet twins have 5 % It deals really often crit because It shoot pretty fast and crit chance is really good... Or nerf it like freeze from 5 % to 4 % Also Juggernaut update is great. Its main healer in game rn... its just better in every way now than isida. You heal more, you can hide/protect yourself from being focused as a healer yet you can still use shaft as a normal shaft... no DMG reduction nothing... isida should be best healer because its part of it.. the only good augment for isida is pulsar and vampire... its really sad turret nowadays. It should have splash healing or something and of course healing nanobots dmg reduction from - 50 to - 20 % maximum. Why shaft does not have dmg reduction then? Or thunder... is not it stupid? Well shaft have it in sniping shot and gauss in salvo shot ? Some turrets are exeptions because of their unique feature. And I think ricochet is unique for .... ricochet (mindblowing ? ) Exactly... normal causal playing with isida is dead... occasional crit was always very handy in some situations now? Its meh... the best outcome you can get is 2K which is not even Medium hull... with shaft you can heal endlessly... with thunder too... isida has energy and can not hide from being focused.... healing nanobots have serious dmg reduction. Its just dead now... forget healing with it and you know forget isida... its trash it was my favourite turret but nah
-
It would be good if mammoth OD worked without problems because lot of times dead body will flip you upside down and because of that you have to sometimes slow down to not flip. Most of the time dead body under mammoth will do that... because it tends to throw tanks away (lift them up) how about it destroys dead body so it dissapears ? Also you wanna use trickster with it, its most effective, many people will outrun you without it.
-
Could be also phoenix augment
-
Not really explosive rounds for vulcan are imo top 3 augment for vulcan. For me its better than rubberized roudns because you can ricochet your ammo at 5 degree not 10 like in rubberized augment which is a huge advantage, most of the time I killed someone with ricochet was at angle 5-10 degree and most of the time you can not effectively use more than one ricochet because its really hard to calculate, its good only for specific areas. Also splash dmg is great bonus and sometimes you deal a lot of dmg. I dont know about shredder but from what I have seen its hard to play with but its effective. So explosvie rounds aug. is really great and it is making gameplay with turret unique. Of course pulsar is better but I am having more fun with explosive rounds, the only situation where I change for pulsar is probably when lot of players have protection then its uneffective.
-
Well this is exactly the problem with magnum I have. Scorpion is of course more comfortable to play with but if we are talking about toxicity level its nowhere near to magnum. Scorpion - Before the recent change you could hide yourself behind object to avoid being killed and another thing is, that player with scorpion has to expose himself if he want to use rockets (yes short period but at least something) I died because of this many times with scorpion, people know from where I will peak to be able shot salvo so splash turrets can dammage me and every other turret withing its range can wait for that moment when I will expose myself to hit/kill me. Try against juggernaut one mistake and you are dead. (Only exception was Tornado and players that shot them in every direction but Most of the time it did not killed me only in open area) - After the recent change you can actually dodge from rockets because rockets are less agile, and all said before change still apply. Another fact is you can actually see rocket and have some time to react (situational) or observe that enemy players is going after you so you will move to the safe place. (one Exception after change is spear which will hit you almost everytime - and I agree it is OP) What can players do to defend themselves against Magnum ? Well in most of the situations nothing. You will end up being killed by splash no matter where are you. You can not hide behind Objects because of splash.And you can not defend yourself as against every other turret because you wont see magnum player. Yes there are some places on some maps where you are safe but thats not an argument. Thats why its so unfair. Magnum player can attack you while you do not even see him. He has long range advantage and can hide behind every obstacle, is proteced by players (thats just bonus not an issue) Or mines. And also another benefits like status effect = every shot which only contribute to the toxicity. Thats what makes it unfair. If we are considering how all the turret works this one does not belong to that group of game mechanic it just should not be in game in first place. No problem, well I did not play back then so I am speaking only from this actual situation how it seem to be with magnum. Of course meele turrets are simple... but it does not differ that much from others, you still has to have good map knowledge, looking at minimam and play strategicaly and in fact with meele turrets more than with any other because you are exposing yourself all the time so you need to know from where to attack and actually read situation. Meanwhile sitting with magnum in base you just dont care as you said.... selfish play. If you wanna change selfish playstyle you would need to change reward system. Currently rewards (more like crystals and stars) are distributed if team won and by personal contribution. No matter of win or loose if you did great you will have 3 stars (contribute to the selfish gamestyle) And crystals ? Oh yea you wont get as much as team that won but is that enough for players to actually play as a team? No... nobody gives a damn about getting 500 more crystals. Also it does depent also on how close it was.. if one team won just by 1 point or 1 flag, crystals will be distributed evenly among teams. (Winning will have a litte more) Thats not enough of motivation to start to play as a team. Thats why so many players just focuse on individual results... The more score you have the more crystals and stars for you no matter if you win or lose.
-
No it does not take time to learn... it take as much time as learn every other turret. This turret should be nerfed because of availability to shot over obstacles and killing without facing enemy. Thats the advantage over all other turrets where is disadvanage? Having humongous splash? Reloading just few sec? High dmg ? Option to apply status effect every single shot? Sure those are really bad disadvantages and players would definitely stop play with that turret -_- get real nobody would stop play that turret it would make only game more fair after nerf. Vulcan was nerfed how long and almost nobody played with that turret, I did not see players to complain about that. Its toxic gun that is killing fair play in this game the most sorry but thats true. Maybe as a magnum player yourself you dont see such an impact of that turret to the game balance.
-
You are describing it like its rocket science, good that you are attacking at least something. But I disagree with what you said about Learning magnum, I consider myself as an attack type of player I just can not sit in a base thats why I played on my smurf with magnum the way you probably play but fom what you are describing it really sounds like its something very hard to learn... Looking at minimap, know the map and know how to shoot with magnum (pre fire , use momentum to aim higher or lower, shot walls instead of ground to hit with splash on places that are hidden) yes I can do that in week even sooner, Good player will grasp like 80-90 % what he need with this turret and learn it quickly, other 10-20 % is what maybe takes up to month and I am talking more about learning for specific shots in specific map etc.. Sorry but magnum is really made to be "stupid" proof (not to offence you) but splash is huge and even when player is noob he can deal a lot of dmg just by playing bad. Thats why it is just nonsence, nobody should be rewarded for playing bad, with every other turret you have to put more effort to have same results (sometimes a LOT more effort)
-
Are you serious ? It took me few battles in my smurf to grasp and learn mechanic of this turret, and I was able to farm everyone, its simple thats why players who can not play normal use this... It does not require any strategic thinking... you are just sitting in a base most of the time you dont even see enemy you killed, you are not helping with attack or points because you are in corner of map shooting everyone without being at risk to be killed. If you think that magnum is nerfed then you clearly dont play any other turret in game because otherwise you would not say that. IT is destryoing MM and when we think about how every turret works in game then it is going against turrets game mechanic as a whole, only this turret is able to kill enemy and not face it and its super lame. You can have good K/D ratio but thats nothing in this game. Most of the time I found Magnum players to be most useless in my team, they can not defend themselves when it comes to the point enemy is pushing us, they are only stealing your kills when it comes to attack and they are not helping with anything else... except hitting/killing Juggernaut (most of the time with vikings OD - again cheap way of killing jugg effortlessly.) If you are calling yourself player with skill just because you use broken turret then keep telling yourself that, for me magnum users are below average player no matter of score they will end up. Its like arty in WoT everyone hates them except arty users... Devs should play sometimes to see themselves how funny it is to play against 2 or 3 of them in one team. Agree ? It is cheap. I just like how some players think they are good because they use this turret ? I could observe a lot of "pro" players getting rekt in MM and what do you think they did ? They changed equip to magnum vacuum to be able get revenge on you otherwise they would end up somewhere below average players. Its funny how faust was nerfed so quick yet vacuum for magnum which is definitely worse is still alive... They should look at some stats of players with that turret and then with vacuum agument.. they would find "interesting" results. Btw - https://imgur.com/a/BqgRiGh
-
thats why this turret shold be nerfed to the ground, you can be pro and you will end up farmed by magnums because they shoot from their base protected by mines, players and objects while you can not do anything its SO STUPID and so LAME they should remove that mark which indicate where shot will land... like in days when it came into game
-
Definitely true - I got like 9 paints from that category until I got 1 augment. So its really a slim chance to get anything from legendary category aside of paint... Would like to see paints and augment in different categories... its rare to see yellow epxecting something good and most of the time its disapointing reward
-
Exactly... Pulsars are boring... It does not change anything in turret its just regular normal turret with OP status effect. For example new Shredder or Explosive band for vulcan are really good augments they are unique and actually change gameplay thats we want. Tanki should put some thoughts for those augments... Pulsar is just garbage at this point... it should be ultra rare (more than exotic or at the same level not as common as adrenaline)
-
I am a little disappointed are pulsars the only augments that is going to be available to players ? Honestly its so common now... its like Adrenaline augment, it is destroying MM or make it annoying at best and all tanki do during events is that they only offers this type of augments... Its convinient for them because pulsars are good and considered "exotic" yet easy to replicate and use on every turret and use it as a reward... Since june 2023 its like out of hand with this pulsars... it should be ultra rare not common... soon 50 % players in each team will use pulsars... It will be SO FUN. Where are normal augments?? I mean I would be super glad for Helios at least something unique not regular turret with pulsar augment. Healing augment for thunder ? I mean its not OP why not... vampire for isida... there are plenty and plenty of normal augments that are not that OP and yet we still getting those trash boring pulsars.... Railgun pulsar was available during June Tanki fund, Wild west Event and Also in this Winter Tanki Fund.... yeah nice reward tanki so much variability.... since you removed augments from Battle pass I was expecting more of normal augments in events like this... I am just disappointed.... How about compensation for items we already have??? This is second time in row where super unique rare mono paints appeared in fund how about compensation for players that already have them from previous funds ? Nothing? Same goes for module slots... I mean its good reward... for someone who just created his acc.... 90 % of legends already have 4 slots whats there for them? Sadly those are rewards that we have to get throught to reach something decent like last 20 levels. I mean Containers or Crystals even Supplies are not bad for compensation you know.... GT Skins for turrets are just joke sorry its nothing just a few more white lines on exact same looking turret ? Would not mind some decent skin like Vulcan Ultra. Those GT skins should be in battle passes somewhere on lvl 30.... Last rewards are really good... but I wonder if we will reach them. The biggest downside is lack of good unique augments that actually change turret at least for me. Well we will see if this will be the case.. Gauss salvo shot can be also something unique apart of all the other turrets same goes for Shaft shot in sniper mode.
-
If it will be like in other magnum augments It will apply pulsar effect also without crit = full dmg... hope it will be only for crits because magnum is re....ed turret.
-
Whats the point having them in game then? Whats the point nerfing them when pulsars are way way better... they wanted nerf them but they did almost nothing and only force players to use them because many of their augments with status effect are useless now. I dont understand your hate for that, you clearly can defend against status effect augments unlike against pulsars. Now when pulsars are more common and tanki have buried option to use status effect augments what do you think players will use as replacement? Yes pulsars.. now wait for another tanki fund.. more pulsars incoming. It there is something that sould be nerfed in status effect augments it should be for specific turrets and specific status effect augments. For example - jamming status effect should be nerfed only slightly or not nerfed at all. Not many players used this and it is not that much, if something has to be changed here its the ability to apply jamming status every shot (not all turrets have that and that should be nerfed not just globally - 90 % crit) Incendiary or Cryo augments should be nerfed In a simillar way and reason? Whats the point of using incendiry and deal "extra dmg" when your dammage during crit is - 90 % that goes against logic. You are trading one dmg for another that is less effective. Decrease dmg during crit ? Sure but I would say 30 % max. Cryo - dmg should not be nerfed at all but all the turrets would aply status effect only during crit. ( For example railgun will freeze you every shot no matter if it critical and this should be changed) and so on... when you are changing something you should balance the things specifically not just globally aply some random change, I agree that some of status effect were a little stronger than other and people did prefer them but some of them were perfectly balanced and some of them was just mid or below mid and still got nerfed hardly. Players demanded pulsars augments to be nerfed and devs did nerf status effect augments WP. At least if it was in a way I described then I would be fine. Poor ricochet ? Only one good augment remain for that turret. Others are just Mid at best. They can now just delete them because everyone has a pulsar that is just a way better now. They wanted to diminish numbers of pulsars in MM and end up geting worse ?
-
Yeah bots.... which will be boring as hell playing against NPCs
-
Yeah many status effect augments are dead RN. I tested thunder incendiary and its worthless, really you can rather use classic turret without augment and you end up better. I havent play with gauss but it seem like it applies also on salvo shot ?? But its really crap. Status effect are annoying but did not deserve to be buried 6feet under ground.
-
Does not matter who "invented" it (or used first because it was possible after patch) But how you play with that, in what situation you can use that and how effective. Thats what calibre does really good. What you have described as an exploit in different game is totally different situation than we face in tanki. We did not have to find something and then starting to abuse it, it was obvious from start and was not hidden to everyone until someone discovered it and some people are clever to use that game mechanic everybody know about, its not that they are breaking game rules. So you are telling me that tanki do not like that and can not fix it because it hard or have not idea ? They 100 % know how to "fix that" look there is nothing to fix in first place, its game mechanic and it works as planned, it will give juggernaut to player at the start of the match , all they do is trying to get that juggernaut at the start so If I get (randomly) 3x in row first juggernaut as a player am I abusing something and I should be banned ? Its ridiculous. If they wanna stop this they can easily change this game mechanic to something else. Well if you are bored playing with juggernaut (according of what you said) then why are you complaining ? You dont want it in first place then I can assume you are playing juggernaut mode just to hunt them and players like Nuclear make it hard for you ?
Jump to content






































































