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Maf

Tanker
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Everything posted by Maf

  1. 1) How do you propose we enforce the rule? I'm sure you realise that most children, when a website asks them if they're over 18, will always say yes. And before you suggest anything like it — asking for proof of age is not an option. 2) How can you be sure that the players that are ruining the game for you are children? 3) Over the years I've met plenty of immature and rude adults that act like toddlers. On the other hand, I also met well behaved and polite children. 4) Define "meaningful game" and "spoiling the game". If you mean high levels of skill and cooperation, then separating by age will have no effect on that. If you mean behaviour in chat, then the right thing to suggest is an option to block/ignore players, not segregation by age. Regardless, there is no way MM is getting split, since any kind of division will make the matchmaker twice less efficient (meaning wider rank brackets and/or longer waiting times).
  2. I swear, like every 1 in 5 ideas we get is about Juggernaut. Why do people wanna improve it so much? ? I'm not saying it's a bad idea, but it's just so... disproportionate.
  3. Maf

    Let's Discuss Ares!

    I'm proud to be one of the people who actively heal with the OD. At least for my team's Juggernaut, because in his case it's actually really useful cos you can quickly heal him to full with the OD. But there's an obvious reason why people don't do it — there's no score for healing people with OD compared to killing enemies.
  4. You mean a 10k word article?
  5. @ControlledChaos said that they should all follow the same style, and the "hmm" one didn't fit with the others. I may change them back. So far all feedback about them was negative...
  6. 16v16 seems fun. I'm just concerned about one thing — supply duration is way too brief for maps like Berlin. Might have to resort to using Supplier drone, but either way I feel like CTF will be ruined. Other modes will probably be more fun though. Looking forward to trying larger maps in MM anyway.
  7. Maf

    Auto-aim mechanics

    There's no requirements for starter posts to be professional. Feel free to edit it yourself, but I have nothing to add ?
  8. Maf

    Auto-aim mechanics

    From the image it looks like your turret could actually be in line with the enemy tank on the turret's vertical axis. Since you're on a slope, your turret's auto-aim changes from absolute vertical to somewhat angled (but still aligned with the turret's vertical axis), allowing you to hit the enemy from that position. I can't quite tell, but if the screenshot is from mobile version, then the explanation is much simpler because in TO Mobile turrets have horizontal auto-aim, creating a sort of cone of fire like in the first reply here. I removed those posts from TPotD and made them into a new topic in Game Discussion since it's more fitting as a separate discussion.
  9. Maf

    Auto-aim mechanics

    Posts split @Venerable @Tokamak @Tokamak
  10. Maf

    Release 628

    Quality Of Life. Updates that change a few little things to make the product more user-friendly.
  11. Maf

    Release 628

    Literally same. I've been asking for it for AGES and, oddly enough, it's the one thing that I hated most about HTML5. I'm so glad this is added. Tho tbh I kinda got used to going into settings to enable fullscreen :P Honestly this whole set of changes is great. Awesome QOL update!
  12. Maf

    9lrogka Amazing

    It's clearly an alt account that isn't being used much. Even if he only did missions every day, with the current experience rates he'd be much higher rank by now. That being said, in the post you quoted I said "developers' logic", implying I don't necessarily agree with it, but that's what it is ?
  13. Hunter's delay is the one thing that makes it at least somewhat possible to fight against when you use any hull besides Hopper. Remove it and it instantly becomes the most OP hull in existence. For that reason I'm actually glad that Hopper is able to counteract the stun, but I also fully acknowledge that Hopper is a ridiculously overpowered hull. I'm almost certain that Hunter won't be getting any changes, but instead Hopper will get nerfed. And I doubt it will get a delay, but what's more likely is that the stun mechanic will either be reduced in range, or somehow reduced in power (e.g. it no longer makes you drop flags and balls). For the time being, if you use Hunter, just make sure to keep an eye on enemy Hoppers and never use your OD near them if you can see they have theirs ready. Or just equip stun immunity if you have it. Also the OD charge needs to be fixed, because it's ridiculous that you can jump, score a goal, respawn and instantly have OD again.
  14. Marcus added it mostly for himself. He uses it a lot in the news section to acknowledge that he saw and read a post, but doesn't have the time to write up a proper response. This gives users some indication that their feedback is being collected. You can use it for the same purpose too — if someone responds to your comment/question but you have nothing to reply with, you can just leave that reaction instead of leaving some useless reply. It also kinda works as a surprised/concerned reaction ?
  15. Don't question the concept of completionism
  16. Maf

    Emojis and Reactions Update

    Hi everyone! Today we added two new reactions to the forum: "Hmm" and "Agree" "Hmm" is a reskin of the previous "Confused" reaction, and we believe that this will make it more relevant and appropriate. "Agree" is for situations where you agree with something a user said, but you don't necessarily "like" it. The current selection of reactions is as follows: We also added "Legacy Emotes" to the emoji list. You can find it at the bottom of the list, or select the appropriate category from the menu: These are emojis from the old forum engine, which many of the older users came to love and cherish over the years, so this is our opportunity to use them again You can also memorise and add these (as well as any other) emojis via the direct code. For example, typing :phЗ4r: will result in "" There is another small change worth mentioning. Typing ASCII emoticons no longer automatically turns them into emojis, so don't be surprised if :) and :D no longer changes into "?" This is mostly to prevent situations where it's impossible to make a list without having b) turning into the "cool" emoji. That's all for now. Tell us what you think about those changes and we can make further improvements if necessary!
  17. Maf

    How You Came Across Tanki Online

    I know it sounds weird to most non-Russians, but in Russian "tanki" is literally just plural form of "tank" (i.e. tanks).
  18. Maf

    How You Came Across Tanki Online

    Clicked on an ad banner on some random website. I normally ignore ads, so that one must have been truly special to be able to catch my attention ?
  19. Well, the default paint is more-or-less the Green paint, since it's the one everyone starts with when they register, and it's the standard camouflage colour for real tanks operating in the temperate region.
  20. A default skin is the way your tank looks when you have no skin equipped. This is an example of a default skin:
  21. All the other skins (XT, Prime, Ultra, etc.) will stay as they are. Only default skins will be improved for now. But I fully expect that all "flat" skins will be changed to improved models later on too.
  22. Sounds like another balancing nightmare. Also, it doesn't make sense to have downsides getting worse with upgrades, because what if I don't want to have my energy deplete faster even if it gives better burn effect? Not a great feature.
  23. Add this to the long list of cool features planned for the clan system but likely never gonna happen...
  24. Not quite. I'm just saying that a 3-second Defender will be almost completely useless even though 3-second Booster is quite effective, because defence works differently from attack. I think the best setting was when Defender had slightly higher protection and 15 seconds duration, since it required more strategy from the user of the drone and gave enemies a choice to wait out the drone's effect and attack once it's gone.
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