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LittleWillie

Tanker
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Everything posted by LittleWillie

  1. LittleWillie

    Update 428 — Parameter tweaks and more

    I started an account to use FIrebird because as a new player I wanted to see if the inexpensive Crystal option was possible in the game. And the Firebird definitely led t to epic slaughters. But overall it was sora repetitive. I got an Isida on a one-day sale and slowly converted to it full time. SO much mor run w/Isida.
  2. LittleWillie

    Update 428 — Parameter tweaks and more

    Titan and Wasp are the hulls that belong in the club. How far you MU depends on how fact you rank up but in all cases its worth it to MU these critters hard.
  3. LittleWillie

    Update 428 — Parameter tweaks and more

    Amen. Perhaps the entire new-user guide boiled down to its essence.
  4. LittleWillie

    Update 428 — Parameter tweaks and more

    Maybe. Tanki does not seem to be good at marketing. But since players can always leave its not a very smart long-term strategy. It's better to make as many happy as possible. I go the new Vulcan and plan on sticking with it. The change to horizontal tracking was the key not the firepower for me. All of a sudden vulcan+wasp equaled fun. I expect hit and run will still be fun.
  5. LittleWillie

    Update 428 — Parameter tweaks and more

    I didn't dodge it I did not understand that to be your concern. No I could not care less if Tanki did that. But honestly I do not think they will because ... as someone pointed out ... how could they? Players can own more than one turret. Maybe self-heal will increase again but it will never be baclkto 50% again. No where near it. It's effects are exponential not linear and exponential growth is extreme. 15% one day maybe but 50% never.
  6. LittleWillie

    Update 428 — Parameter tweaks and more

    And my response has always been that are in point of fact Isida are effective in DM battles. It may take something more than Poly CP tactics of rushing to the middle of the pack and killing anything that comes near until 8 enemies finally manage to overcome a promiscuous self-healing rate. but they are effective. Isida players might find team battles easier but ... duh. They are not dominant in DM like they once were. Dominance is not a prerequisite for effectiveness. This has long been a circular argument. Self-healing is going to remain what critics call "too low" because it ain't. What do you think of an update that doesn't give Titans or Mammoth CTF missions? Y'know those can be a **** for Defender hulls too. And Hunters really aren't all that fast when you think about it. . .
  7. LittleWillie

    Update 428 — Parameter tweaks and more

    OK, they won't "downgrade" your turret. They will instead boost every other turret and then every other hull to compensate. That will leave every other item the same relative to one another. Only yout turret will be weaker relative to the other. But they did not downgrade your turret. Rebalancing by definition means some things are made stronger and some weaker but that is always expressed in terms of strength relative to one another.
  8. LittleWillie

    Update 428 — Parameter tweaks and more

    I am a new player and believe me re-balance updates do not drive people like me away. I understand the need for rebalancing as it happens in every game. But mostly new players do not have as much invested in any one mode of play. New players are more adaptable in this regard. What does drive new players away from Tanki are mostly related to the in-game economy, the cumbersome progression tree, and artificial roadblocks. Economy: Prices are so high in terms of hours played that players are forced into one turret/hull/module, but new player especially crave variety. Prices lead to dull battles like Poly CP further reducing variety. Progression Tree: Most games give players a little bit of progress each level of the way. Tanki foes not. You can go up 6 ranks but still not at the rank yo need to buy your improved equipment. You might have the Cry for weeks but not the exp points, or the other way around. In the mentime you can play literally months with the same exact game gear. That is forever by internet gaming standards. But it's even worse than that. Ranking up lets you - and your opponents - use the same gear with better performance. But you stil play the same maps the same formats. Ranking up adds no variety to the game. Artificial Obstacles: Now maybe your've leveled up, and you've not spent a single Crystal in 9 weeks. You get that last exp point and .... the kit you need is not in the Shop. Finally it rotates to you, 2 weeks later. You 9 week wait has become 11 and Tanki wonders why you do not call this FUN!!! Or maybe you've ranked up and saved but not quite enough. You need to wait for one of the many sales in order to upgrade. And as we all know, you do not MU unless there is a sale, and then you splurge. So all this waiting foe sales is just more artifical delay/ Tanki's player base is dropping because A) Every players tops playing eventually and B) Tanki has massive barriers telling new blood to not bother sticking around long. Unless you just love drive-and-shoot games. So help me God I have a disease. :)
  9. LittleWillie

    Update 428 — Parameter tweaks and more

    [shrug] That's the day I part company. TX is no fun to drive or shoot ... sort of 100% of the game. But that's life. Nothing lasts forever.
  10. LittleWillie

    Update 428 — Parameter tweaks and more

    Furthermore it is a false argument. Self-heal does not help survivability from long range weapons when the attackers are closing - just like every other turret. At close range the Isida can fight back - just like every other short range turret. The claim here is that is is impossible to have an effective Isida turret unless that parameter called self-heal is high. No other parameter settings can make an Isida viable. It is either massive self-heal, or utter uselessness. Which, or course, is simply horseradish. The Isida could have never had a self-heal function from Dsy one. It simply is not an absolute requirement for a healing hull.
  11. LittleWillie

    Update 428 — Parameter tweaks and more

    Have you even played Tanki? . What was I thinking? I see just as many shafts as firebirds in DM battle or in MtC to name just one. Snipers have no affinty for Barda at all. Sorry, I;m done. You're just being a time thief now. The only person to blame a time thief for wasting your time is you. So, toodles.
  12. LittleWillie

    Update 428 — Parameter tweaks and more

    I usually finish in the top half in DM battles, as I already posted. It's not rare to finish in first in team battles because you can score points almost constantly.
  13. LittleWillie

    Update 428 — Parameter tweaks and more

    If you only want to play DM, then use a different turret than Isida. I cannot make the idea simpler. Isida ia designed for the team games. DM is a secondary role. If DM missions are harder than other missions huess what:? Capture 5 flag missions aren't easy for Mamoths. Not every mission will be the exact same difficulty as other missions. Has the been one single Mammoth owner on the Forum asking for jet special treatment? No.
  14. LittleWillie

    Update 428 — Parameter tweaks and more

    You quit playing, but you return to this forum to read about the game ... and you are urging active players to leave? Dude! You haven't left. :wacko:
  15. LittleWillie

    Update 428 — Parameter tweaks and more

    As I showed a 10% self heal can easily mean your tank fights with 120% to 150% of its hit points as compared using any other turret. That 10% damage caused to them shows up as more than 10% extra hit points added to you, It is a good, solid, but not extreme benefit. Isidas are still one of the most effective and common tanks in the game. When one team is losing badly its often a team with no Isida, or up against a team with 3 or 4 or 'em. I suggest players learn how to play the turret or more to a turret that appeals to their concept of fun. The Isida turret is very fun because it gives you a wide range of decisions to make ... and because you can have a huge impact on victory or defeat. And yes, Tanki would be wise ot offer players some compensation in proportion to the magnitude of rebalance changes. .
  16. LittleWillie

    Update 428 — Parameter tweaks and more

    Actually that game had a top rank of LtCol or Colonel, but by all means continue to pout.
  17. LittleWillie

    Update 428 — Parameter tweaks and more

    What about them? I had a mission to fight on Sandbox today. I took a DM battle with my Isida because I did not want to play 1:1 or 2:2 like the other available Sandbox games at that moment. As usual I finished in the top half of the pack. I utterly reject the notion that this one turret must be the best turret under all conditions or else it is "useless". This is a preposterous debating position. Yes, Isida users might find one mode of combat harder than other modes. So too does every other turret anf hull.
  18. LittleWillie

    Update 428 — Parameter tweaks and more

    I agree that this is very likely to be what is happening. So many games are the slaughterhouse battles.
  19. LittleWillie

    Update 428 — Parameter tweaks and more

    Proof that human illogic knows no bounds. I finish in first place more than any other position when I use my Isida account. But yeah... the turrets useless. lol
  20. LittleWillie

    Update 428 — Parameter tweaks and more

    What is the percentage difference between Isida and Firebird/Freeze when it comes to healing teammates? If your only joy in Tanki is killing enemy tanks, then Isida was NEVER your turret.
  21. LittleWillie

    Update 428 — Parameter tweaks and more

    That's funny I just played a game where I had a K/D of 1.5. Try aiming at enemies!
  22. LittleWillie

    Update 428 — Parameter tweaks and more

    Yeah, one sign of too much of a good thing is when a turret goes from "see one maybe every three games" to :"see a minimum of three in every game". And I speak as a player who converted an alt account to Vulcan during Halloween week. I'm one of the bandwagon-jumpers. And yeah a nerf id probably valid.
  23. LittleWillie

    Update 428 — Parameter tweaks and more

    I am not surprised that players were asking for the overpowered function back. I am surprised only when they do not. heh. The complaint was, Isida cannot do enough damage to be competitive in DM formats. Well, extra damage directly addresses that complaint.
  24. LittleWillie

    Update 428 — Parameter tweaks and more

    As a Smoky user I appreciate your offer of more Firebird but [burrrp] honestly I can't eat another bite. :blink:
  25. LittleWillie

    Update 428 — Parameter tweaks and more

    Nope. The self-heal is fine where it is. It's a small but significant benefit.
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